What are your favourite /m/echa games?
Any new mech games to look forward to?
What old games can I emulate?
Personally, MSG: Encounters in Space, Armored Core 3 and Virtual On have a huuuuuuuge nostalgia factor for me
Ace Combat 5 and Ring of Red are also some great games.
>BLAST OFF FIRE THE MISSLES
>THE TARGET IS MOVING ACROSS THE BATTLEFIELD, HURRY UP
>THE TARG- THE- THE TARGET IS ALMOST DESTROYED
>Battle of A Baoa Qu
>5 Star Fed's Battle of Loum
Anyone actually complete that?
armored core games are the only mech games i've played that the robots are fun to move around in
shame the story is told in little text boxes
Armored Core stories are really minimalistic and rely on a lot of reading between the lines. It's pretty hard to get a clear picture of what's going on until late in the story, and really irks a lot of people.
Shogo since I played that and Half Life with my dad as a kid and it's nostalgia to me. I'm actually playing this game right now though with the mission being the one where Char doublecrosses Garma.
Earth Light and its sequel Luna Strike are both really cool and little known.
Anyone that plays AC 1 or 2 for the first time would say you're wrong, because at first, you're being pelted by all kinds of shots that you have almost no chance to dodge. Even the training targets could kick your ass in seconds.
Then, you play 10 missions and understand that you're never supposed to rely on strafing, and it becomes much more playable. Also, having to pay for repairs and bullets spent probably scares people off the game more than we think.
I'll post some of the ones I've played those last few months.
Ring of Red: really awesome, although the overall speed of everything leaves to be desired (all those infantry animations...). Also, no permanent saves during mission, and you've got a combination that will always leave you on your toes. I could count on two fingers the number of times that I almost got a game over because of a single miscalculated shot. I defeated the final "boss" with both legs busted and having to rely on a medium distance shot with a machine designed for short distance.
RAD: I could do without the framerate drops, and I think the plot is kinda pants-on-head
fun, but dammit I love this game. The highlight of my time with it was using Vavel Kick (the flying kick, forgot the name) to fight one of the four devas, and being surprised when he also took off the ground, as if saying 'We'll see now who's the king of the skies!". That and defeating the last two Volgara in their city with a single attack.
If you guys have played any obscure mech game, please post your comments on it!
"Obscure" as in, it doesn't have a GameFAQs FAQ, or there are few to no videos of it on YT.
Anyway, mine are the VOTOMS games.
VOTOMS Battling Road (SNES): a fun little game that uses Mode 7 to simulate 3D. It looks just like Mario Kart, but with mechs. You play as a young man (original) who has to fight against the army and save a girl (Yougle). It's quite short (7 or 8 stages), and some of the stages are really grating (stage 4, for instance), but it's a nice game. There are no customization options.
VOTOMS Blue Knight Berserga Story (PSX): this one is quite weird... the main mode is actually Battling and buying stuff for your mech, while the Story Mode itself is a very minor part of the game (you can finish it in less than 20 minutes). Anyway, there's ton of customization options, from colors to parts to emblems, and you can even choose your manager! However, the characters are all either original or from Blue Knight Berserga. You can catch a few glimpses of known characters, but they don't participate at all.
About the gameplay, well... it's not very good, and the AI is dumb as fuck, but it can be fun on Versus Mode.
Soukou Kihei VOTOMS (PS2): this game is fucking awesome, and I'm glad I played it. It gets a few cues from Metal Warriors, where you can either play on foot, on mech or even steal someone else's mech. It follows the show's events quite faithfully, and there are also some bonus missions based on the OVAs. The only customization option this time is Mission Discs, that give you a passive ability and up to three activate abilities (mapped to L2+button).
The game has almost all the mechs from the series, and even some custom ones, like Berserga SX, Death Messenger, Shadow Flare and Vorct Custom (!!).
Just beware of one thing: anything that has missiles is cheap as fuck. You'll learn to dread them on the final stages.
I'm currently playing the PS2 Gundams, and the quality is all over the place. Journey to Jaburo has some of the worst controls I've ever seen, while One Year War and UC Climax are pretty good in this regard. If you're looking for that UC feel, go with One Year War. It doesn't have a USA version, but most of the stuff is self-explanatory. The only downside is that there's slowdown on a few stages, like in Jaburo.
Love playing this
Enemy's AI is decent
Good selection of MS, you can build up to early Victory tech with V2 as a bonus unit
Battle is fun and simple, kind of like Mario NES but with Gundam
I think its the fact you're in a Saberfish and literally die in one machine gun burst that makes it impossible for me.
Loved this game, but remind me did it have Hexa Gundams and Zanscare units? I don't think it did.
Nope, it doesn't have Hexa and only got few Zanscare units like Contio and Abigorbine. Hexa isn't available in any of these SD games, including Century
The sequel, SD GNEXT, actually has more units and bonus ACE units, but the enemy's AI is really atrocious. It's way better to play NEXT with friend. Century also has more units but the loading time is bad and there are some stupid changes like you can't use funnel weapons unless your generic pilot has really high level of NT
Encounters in Space, Journey to Jaburo, GvsZG
>tfw you designed your own little side story using the created pilots in EiS
>create post-war skirmishes inbetween 0080 and 0083 because that's all you knew
>play Journey to Jaburo so much you can kill all the enemies in the side missions before they even enter your target range like a NT
>all the hype you had when you learned there were these other games like Fed vs Zeon
>massive hype when you learned about Gundam vs Zeta Gundam
>holy shit this game has alternate history interpretations!
Ahhh, the ignorance of youth,
I used to get rekt alot by CV/Zanscare team. Their starting MSs have better stats compared to others and they are crazy aggressive when fighting on the moon map.
Plus, they like to build Vigna Ghina, which is way better than Nu or F91
I'm not joking.
It is the only game that makes you feel that a dusty-ass, first production Zaku II is a clunky tank that is about to fall apart, rather than a high-preforming, acrobatic death machine.
Why do we not have a true Gundam simulator yet?
The only to dodge stuff is: don't walk in a constant speed, no matter if you're strafing, walking forwards or backwards. The enemies' lock-on in this game is as perfect as yours, so they fire relative to your speed + position, they don't fire where you are. So, when you strafe left for example, stop mid-strafe and boost to the right.
About the clunkyness, it stops when you get better parts.
Games with Hexa are so difficult to find, guess I'll just stick to Gun-EZ and Victory Gundams
>Crossbone units always start the match by using their Shot Lancers
>Crossbone units always start the match by using their Shot Lancers
And I hate fighting Berga Giros because they're fucking speedy on every terrain and their HP is quite high
Giren no Yabou series and Another Century's Episode series.
Sadly nobody even mentioned them here...
>It is the only game that makes you feel that a dusty-ass, first production Zaku II is a clunky tank that is about to fall apart, rather than a high-preforming, acrobatic death machine.
I totally see you didn't played Zeonic Front. Get it.
There's this one Japanese dude who did plenty of modding for NEXT. He added lots of units from series like Sentinel, Crossbone and Silhouette
Shame I don't know how to apply his mods
>mission to scout the White Base
>WARNING: DON'T ENGAGE THEM
>reach White Base
>what the hell, they can't be this strong
>decide to engage Gundam
On that day, I learned the difference between the show's main character and a bunch of glorified mooks.
>Blue Team is deader than dead
Sound breddy good, I'll give them a try.
>Green leader crash
Kek, this game is more down to earth than Lost war Chronicles. Lost is more casual because it gives the player too many overpowered gundams
Its mostly because he has a beam rifle, most Fed units encountered in the story have machine guns, bazookas or worthless Beam Spray Guns. A beam rifle, even the RX-79's will one shot just about every unit you have except Doms and Austin's Zaku I. They're equally OP when you use them in Fed sims or use Sandra's Dom Tropen.
Zeonic Front is how I believe beam rifles should be, well aimed they can one shot anything given the penetrative power of beam weapons. Also note that beam sabers are more lethal than heat weapons which makes GMs slightly more dangerous.
I wouldn't have minded a sequel with Gelgoogs, Kampfers, better GMs, I can only imagine how Gundam Alex would have played.
iirc, it takes about two or three shots to down a Zaku in Rise.
But the rifle never runs out of ammo and you only need to wait a bit when it overheats. Plus, it's pretty satisfying to watch a Zaku stagger from a beamshot
And you only get to use it for one mission. After that, it's back to using pea shooter machine gun
I'm currently trying to platinum Dynasty Warriors Gundam Reborn. It's not as easy as I thought it would be. I'm also going to say that Shogo is one of the reasons I got into mecha in the first place, along with an old game called Zero Divide, an old 3D fighter.
Looking for some /m/ games I can play on handhelds.
Recently played LBX(Danball Senki). It was pretty alright though a little to Saturday morning cartoon for me.
I have a vita too but all I can find are those PSP armored Core games that kind of look like shit.
I don't really use my handhelds that often anymore so there might be some that I don't know about, but this is what I got.
As for the armored core PSP ports, they are decent ports its just that the PSP is not suited for armored core game play so you'll just end up using a tank AC the whole game. Then again I might just suck at the portable versions.
Super Robot Wars Z Zigokuhen
Super Robot Wars Z Tengokuhen
Super Robot Wars Og Saga Masou Kishin III Pride of Justice
Gundam Breaker 1/2
Shin Gundam Musou
Mobile Suit Gundam Seed Battle Destiny
Dariusburst Chronicle Saviours
Damascus Gear: Operation Tokyo
Söldner-X 2: Final Prototype
and Mobile Suit Gundam Extreme VS Force if you just feel like throwing some cash at Bandai
Gundam The 3D Battle
SD Gundam G Generation 3D
Super Robot Wars BX
Super Robot Wars UX
>As for the armored core PSP ports, they are decent ports its just that the PSP is not suited for armored core game play so you'll just end up using a tank AC the whole game.
The controls do suck on the portable versions.
>Then again I might just suck at the portable versions.
If it's so bad that you have to rely on tank because moving is too hard, this is likely. You can't fight quite as gracefully, but it's perfectly feasible to do all the normal things.
Tech Romancer is my shit. Sure, all the robots are off-brand stand-ins, but it's as close as you're going to get to a fighting game that lets you pit Mazinger Z against a Gundam and it captures the look and feel of giant robot battles better than anything else out there.
I'm currently co oping Gundam battle universe with my little brother on psp
it's fun playing through the UC timeline as self inserts making a mess of the story and I like the fact that if you play as a newtype any time an enemy locks onto you the NEWTYPE FLASH noise plays
Why fight? It's a good mecha fighter. It's a shame that it didn't catch on, Capcom was expecting it to be their next big thing and had tons of toys ready for it.
I would be if Sega would release any of the games in the U.S. on consoles with two sticks (besides Marz, which was my first experience with the series and soured me on it for a few years).
Gameplay wise Tech Romancer is a little weak, but I love that it's a big celebration of of the genre. Cyberbots is a better game, but I like the designs in Tech Romancer more, and it did try to do more new things than Cyberbots did with its breakable buildings and item pickups (even if random items are hurdle to it being taken seriously as a competitive game). I wish Capcom would give it another shot, but outside of an extremely unlikely appearance in a potential Capcom Vs ____ game it's not going to happen.
Recently hacked my 3DS
Gundam the 3D battle has been pretty fun. You even get to play as Big Zam.
I am autistic towards dynasty warriors gundam 3,
I love that there are a Ton of mobile suits in it. Plus it has 4 qubeleys!
>shame the story is told in little text boxes
I really like knowing just what you're told in mission briefings. Really nails the feeling of being a mercenary in it solely for the money instead of fighting for some other agenda.
>Playing Ace Combat style when you should be transforming between modes and flying in circles around the enemy at Max speed
Use the normal view.
The dash, boost, and transformation is your friend.
Use fighter mode, boost to the enemy while using missile lock. Then double tap down, release your missiles, double tap left/right, then boost again.
I just remembered this game I played back on Xbox which was pretty awesome at the time, I haven't played a mecha game since then desu
You can play OraTan, is on Xbox Live. Join the club.
Also for anyone interested in getting started on Virtual-On:
The original game is on both JP PSN and XBLA. You have to get it on a JP account, it is better than nothing I guess (Marz is also on the Japanese PSN).
Finally, Force got a physical release in Japan, but the game is actually region free so you can play it on your 360 if you import it.
Thing with /m/ games is I sometimes divide them up into games which are good games of their own right, and games which are good adaptations.
For example, Gundam Seed Destiny - terrible anime - but the game, Gundam Seed Destiny: OMNI vs ZAFT II is one of the best arena fighting games I've ever played (it's one of the predecessors to Gundam Vs Gundam).
Gundam Vs Gundam EXTREME for PS3 is very good.
I got a lot of fun out Another Century's Episode 2 and 3. That being said, my Japanese skills are rudimentary so I did feel I was missing a lot.
This thread has convinced me to try and track down an American copy of Zeonic Front.
I would say don't let Verdict Day put you off. Armored Core's games kinda fit into several categories.
>> You have the PS1 original right up until Armored Core 3 and its expansions.
>> Then you have Armored Core 4 and Armored Core For Answer.
>> Then you have V and Verdict Day.
They're so different that they almost feel like games of different series. If you disliked Verdict Day, I would recommend checking out 4.
Verdict day is honestly the most fluid ac, 4 and 4a are more fast paced on average however they feel alot looser as a whole.
It all comes down to what mech you build, If you wana go fast in VD trust me you can go really fucking fast with inf boosts and L reverse joints.
Been on a Medarot roll for a while now.
I'm going to assume that's a SRPG?
I meant ignorance in the way that at the time I had no idea at the time just how far the franchise goes.
I remember trying to figure out how to reconcile the timelines of After Colony and Universal Century back in the day.
The first one is a pure strategy game. The second one adds stuff like pilots and advancement but I'd still hesitate to call it an RPG; it still just hustles you around from map to map and you don't have any real agency besides shuffling your pilots around and picking the order you do some battles in (though if that's enough to call it an RPG for you that's fine).
Platinum Games' Vanquish and Metal Gear Rising deserve a mention. Two of my favorite last-gen console games.
>One called Units and Maps Collection?
That's the version with added MS like Epyon, Tallgeese and Devil Gundam and more maps. NEXT had this old feature of downloading new units via Nintendo satellite
btw it's better to play it on the SNES9x because no broken map pictures and no bugs that disable warship's gun turret
Just remember to savestate often because sometimes the game crashes
I PLAYED COLLEGE BALL Y'KNOW!
All my favorite mecha game franchises are dead! Dead!
I liked how the corporations didn't even know which Raven did which mission, so you ended up with a chain of missions like:
>hey, go there in the lab and bust those bioweapons out, so they can destroy the lab
>hey, some asshole busted the bioweapons out, so we want you to go in there and kill them
I'm pretty sure whichever Raven chose that mission was laughing the whole way through.
I'm gonna have to pick SD G Gen Overworld on the PSP. The huge number of MS and MAs to pick from as well as an extensive pilot list was great, especially since it has a fairly large amount of units that I've never seen appear in any other gundam games before. The cut scene battle animations are fantastic and it has tremendous replay value whether you want to put your A-team up against Hell mode after you beat the game or replay it with a theme in mind (like using specific characters, units, and ships). I've done a zeon aces only run, a feddie aces only run, a Titans run etc. It's really fun to put a theme on your team but also just as fun to mix and match your setup with your favorite mechs and pilots.
I got 100% completion on this game and still play it from time to time to this day. I think it's only flaw is the character creation aspect since it doesn't go very deep, but with all the other content packed into a handheld game it's really not that big of a deal to me.
The "theater area" is also pretty neat watching all the special battle cut scenes for when you do certain combination attacks or just seeing the Overworld original characters fighting each other in some obscure units.
I would love for an english patch to come out for it, but it's fairly easy to know whats going on most of the time. I would like to know the story of the alternate core levels though.
I think ACE controls for macross are way smoother than Artdink's
Neither. I feel like the first one might be more playable without being able to read anything, but even then I'd have to really go back and check.
I've been thinking about writing a basic GUI and mission objective FAQ or something like that, but I'm really lazy. I should probably check to see if the text in the games is easily dumpable too, really.
I've been playing gundam battle universe on the psp for 2 weeks, on my second run to be able to get every mission in one save. holy shit the content is amazing. one question for zeta do I have to make a 3rd save to do neo zeon to get the bonus effect on one save?
This has to be the best U.C game ever. wish they would make a new one with a lot of of the newer U.C series.
battle assault is newer but worse right? I heard it has issues and its more A.U than U.C so I stuck with battle universe. this game and full boost are the best action gundam games.
It took too long for Vanquish to be mentioned. Amazing freakin' game with very fluid and intuitive suit and cover mechanics. And pleeeenty of mecha pron to suit your fancy.
Gundam Vs. Gundam NEXT Plus and EXVSFB (Fun as shit alone or with friends)
Seed Destiny GBA (Fun 2D M fighter)
Gundam Battle Assault 2 (I love the MS selection and the Hand-drawn art)
Shin Gundam Muso/DWGR
Not understanding much Japanese has put me off from SRW or similar games
Try WARS for the PS2, if you can.
One thing you'll realize right off the bat is that they've cut the pilot cut-ins on the PSP games, probably because of space issues. In the PS2 game, you have a full cockpit cut-in for all the named characters in the game.
I don't know if WARS was the one that started with the whole Break stuff, but they also have those cutscenes with crossovers, like Gym Ghingnam (Turn A) attacking the Angel Halo (Victory). You can see them on youtube.
Another difference (for better or worse) is that in the older games (until World), Melee was way too cheap, and you could start to steamroll the opposition fairly early in the game.
I wish 3DS&Vita got more gundam Assault and Universe type games. I really dont like how the PSP feels and I dont feel like dusting it off for those games.
I understand I can play them on my computer but I'm always moving and I dont like how they look blown up on a computer screen.
Guess I'll stick with Gundam the 3D battle and Seed Battle Destiny for current gen "battle" games. Wish they'd just announce a new one and stop with these breaker games already.
thats why I skipped that shit and went to universe.
the 3d battle (I have it on my hacked 3ds) Is a let down its just copy and paste from universe with half the content.
Maybe I'll just emulate Universe then. I've hacked my 3DS and played 3D battle but beat it in a surprisingly short amount of time. Seed Battle Destiny is also good but it's just all SEED so I dont enjoy it as much.
3D battle did bring back my love of UC era suits and battles so I guess I'll bite the bullet and just play the PSP game on my computer(or old PSP).
I'm sort of surprised Gundam Breaker hasn't been mentioned, although I know some people dislike it. I never played the first one but I pwn Gundam Breaker 2 and have had a pretty good time with it. The variety of custom units able to be made is a lot of fun, plus it's also can be helpful for gunpla kitbash ideas.
I've looked before and I've never seen a tier list. I think I've only ever found one recorded tournament, and the character's chosen seemed pretty varied. It's hard for a tier list to form unless there are characters who are obviously unbalanced or the game gets played a lot at a competitive level.
universe has a fucking shit load of units, and I mean a shit load,tons of secrets too. f91 is one of them. Also you need too enter some passwords to get hi-nu and some ither suits (only 4). If you look up that wiki in gamefaqs it doesn't even have half the units in the game so don't go by that, just use it for stats translation.
PSP is the much cheaper option with more /m/ games with it, but the system looks/feels dated (tried putting my old PSP in my hands and I dont know how I used to deal with it).
I love my vita though. And it's starting to get more and more /m/ games. From breaker 3 to the new EXVS it's slowly filling ti's catalog. Though it might not reach PSP's highs for the amount of quality games.
I'd recommend saving for the vita and just emulating the old PSP games. That way you wouldn't be wasting your money.