Homeworld Thread
Discuss all things pertaining to Homeworld like the new Remastered patch adding in formations.
Also pray for more Deserts of Kharak single player content.
The lead programmer disscussed the history of DoK http://madewith.unity.com/stories/blackbirds-epic-road-trip
The first DoK patch is released
http://steamcommunity.com/games/281610/announcements/detail/58913131657650546
>Only 5 maps in multiplayer and terrible AI even when it cheats on highest difficulty
>Shit campaign
>Only 2 of the 5 maps are even 1v1.
>50 dollars
RTS is dying because almost all of the developers are nostalgia baiting kikes that put out substandard products due to lack of competition and scamming income off of people that buy shit just because it exists or because of brand names/Riding on the coat tails of brand names that are 10+ years old.
Reposting from last thread.
>>13831173
looks good
This picture is from the new 24-facet lens camera that is being added in with the new patch.
>>13831194
god i love how they used set virtual lenses in all the cutscenes and shit
>>13830005
>he doesn't like the beautiful desert battle game
alright bub
>>13831995
>50 dollars for an RTS about sand.
>>13831194
holy fuck
>>13832021
>Talking shit about Dune 2.0
Another shot from the 24-facet lens camera, sadly it looks likes it's going to be activated by cmd line only at least for now.
When I was a kid, I thought this cutscene was the most intense shit.
>>13829868
>>13830005
>blow the socks off the farming and mob games that dominated the huge new Facebook gaming market
The truth is it was meant to be microtransaction casual RTS long before Gearbox bought the Homeworld License. That forced Blackbird to add in a bunch of stuff to make it not just a shitty mobile port for the PC.
>>13832213
When are we going to get a Dune 2020 remake?
>>13831194
I'm a bit of a film and photo buff, but can't find anything on a 24-facet lens or simulation of one. Looks good, but what is the 24-facet lens? I'm all down for more Remaster polish.
DoK is rather good. The traveling operations feel good not needing to cover every approach. Flight sortie mechanics really made the difference for me as something that felt new (I know it's not unique). Continuing the narrative with planetside mission briefings, and 2-D art cut scenes connect it further to the original.
Shit, I'm just glad to see an RTS with a decent campaign.
The narrator between levels... Campbell Lane? The guy who was the voice of Gundam Wing's narrator for the "After Colony 195" bumps?
>>13830005
basebuilding RTS gave way to multiplayer action. Then it got split between simple RTS app style games and squadbased. Then RTS accidently inspired MOBAs. I'm not sure RTS games can be great again since the biggest things they inspired are almost genres of their own
>>13836468
Grey Goo isn't too bad, but I confess, the multiplayer doesn't interest me. The same with Starcraft 2.
>>13831995
those two chicks cuddling sleeping in the shades are so super cute....
>>13836484
I play RTSes to win, not to be curbstomped by people with super micro abilities. They're Strategy games, not Tactics games.
>>13831194
That looks cool, but pardon my photography ignorance, what's a 24-facet lens, in relation to Homeworld's camera/view?
>>13836484
This >>13836556 wasn't >>13836468 but I share a bit of the same sentiment. I avoid online RTS because I know there will a lot of my doors being blown off just to become mediocre to the online ladder. Single player experience has been lackluster or ignored for most other RTS. While we have some sample bias, Homeworld don't seem like the online fight crowd. The games tend to let you take your time until a trigger puts you into alert, or you are ambushed and get time to rebuild to wipe the field. DoK had me feeling pretty active by sending my armor columns to objective X, micromanaging the light vehicles and working hotkeys for air power.
>>13836618
>Homeworld don't seem like the online fight crowd
Good news!
http://www.reddit.com/r/IAmA/comments/42t8l0/we_are_cofounders_of_relic_entertainment/czd12l5
>>13836700
We can't even agree on what American kancolle should look like.
>Read picture
What the fuck am I reading
>Read link
Eh, okay. Good to see they want to me enticing and try to not leave it as a well done pandering.
I'm still waiting for mod tools.
So I know everyone was talking about a third faction, but there literally doesn't seem to be any third faction. It's just two.
more games need chatter between units.
>salvager calling carrier hotline because he is scared of radiation protocols.
>>13837003
The chatter was exceedingly well done, IMO. I particularly liked Rachel's lines, whenever she was under fire the actress did a good job of making her sound stressed and scared but not panicked.
>>13837003
yeah, all the background chatter was actually decipherable.
>>13837003
>>13837007
>>13837087
>that carrier chatter where a guy is badgering another tech about his system's efficiency
warms my heart
I wonder how hard would it to make a mod for all collation units besides the assault cruiser to leave tracks and said tracks to never disappear
me I wonder how hard it would be to make the Mothership's tread-support rotate when you ask it to turn on itself.
Megapatch when?
>onHWR's 1st year anniversary?
>>13837820
Probably pretty hard. If you watch some of the dev videos you see that the tracks are actual textures overlaid over the surface of the game map, which would increase GPU load.
>>13839969
Probably by June.
>>13838360
No idea why they didn't do it in the first place.
If a real life designer design that land carrier, he damn well gonna make all treads rotate 360 so the carrier can just turn 180 in one spot. 3 point turn isn't a good way to maneuver a 600m carrier.
>>13840976
oh I would say it had a good chance coming out this month or March.
>>13840979
yeah, but that's just another complex system for the drivetrain to go through. It's adding another system that can break and catastrophically hinder the mission. And I mean it's not meant to be directly in combat anyway, that's why it's a carrier and has missiles and 360 deg point defence
>>13836348
I hate how the Taiiden don't have the yellow ship trails in the remaster for some damn reason.
>>13844871
Considering how critical are mothership (or cruisers) I see no reason to make it as maneuverable as possible. We are not in Troll land where any deviation from tank thread mean porcelain-armor and technological nightmare.
My guess is that that Gearbox simply took the NASA Crawler as reference and didn't wanted to make the vehicle too high in appearance.
>>13836348
I thought this was a Cataclysm mod until I read the text.
>>13844902
I actually love that. It's a great contrast to their paint color scheme. Their engine textures are blue, their capship engine glows are blue, now the fighters match.
The concept art can go either way, but blue / gold for Taiidan / Kushan trails respectively comes up a lot.
Imagine would could've happened if HW2 wasn't a rushed mess.
https://www.youtube.com/watch?v=BLnkOyQRuGQ
what?
>>13846378
https://www.youtube.com/watch?v=zXGUU611ZPA Damn that sounds like it would have been awesome.
>>13846523 >>13846378
Dammit !!! Where were you a few weeks ago when I was looking precisely for picture of theses !!!
I didn't even remembered it was a E3 video ! All we could find was Art like this one.
> Imagine would could've happened if HW2 wasn't a rushed mess.
GLORY, Glory everywhere !
If I remember they didn't include those giant superstructure because their AI couldn't properly navigate in them.
Also, those where so big they counted as entire map.
>>13831995
is that eminem?