Discuss all things pertaining to Homeworld like the new Remastered patch adding in formations.
Also pray for more Deserts of Kharak single player content.
The lead programmer disscussed the history of DoK http://madewith.unity.com/stories/blackbirds-epic-road-trip
The first DoK patch is released
>Only 5 maps in multiplayer and terrible AI even when it cheats on highest difficulty
>Only 2 of the 5 maps are even 1v1.
RTS is dying because almost all of the developers are nostalgia baiting kikes that put out substandard products due to lack of competition and scamming income off of people that buy shit just because it exists or because of brand names/Riding on the coat tails of brand names that are 10+ years old.
This picture is from the new 24-facet lens camera that is being added in with the new patch.
god i love how they used set virtual lenses in all the cutscenes and shit
>he doesn't like the beautiful desert battle game
Another shot from the 24-facet lens camera, sadly it looks likes it's going to be activated by cmd line only at least for now.
When I was a kid, I thought this cutscene was the most intense shit.
>blow the socks off the farming and mob games that dominated the huge new Facebook gaming market
The truth is it was meant to be microtransaction casual RTS long before Gearbox bought the Homeworld License. That forced Blackbird to add in a bunch of stuff to make it not just a shitty mobile port for the PC.
I'm a bit of a film and photo buff, but can't find anything on a 24-facet lens or simulation of one. Looks good, but what is the 24-facet lens? I'm all down for more Remaster polish.
DoK is rather good. The traveling operations feel good not needing to cover every approach. Flight sortie mechanics really made the difference for me as something that felt new (I know it's not unique). Continuing the narrative with planetside mission briefings, and 2-D art cut scenes connect it further to the original.
Shit, I'm just glad to see an RTS with a decent campaign.
basebuilding RTS gave way to multiplayer action. Then it got split between simple RTS app style games and squadbased. Then RTS accidently inspired MOBAs. I'm not sure RTS games can be great again since the biggest things they inspired are almost genres of their own
This >>13836556 wasn't >>13836468 but I share a bit of the same sentiment. I avoid online RTS because I know there will a lot of my doors being blown off just to become mediocre to the online ladder. Single player experience has been lackluster or ignored for most other RTS. While we have some sample bias, Homeworld don't seem like the online fight crowd. The games tend to let you take your time until a trigger puts you into alert, or you are ambushed and get time to rebuild to wipe the field. DoK had me feeling pretty active by sending my armor columns to objective X, micromanaging the light vehicles and working hotkeys for air power.
>Homeworld don't seem like the online fight crowd
The chatter was exceedingly well done, IMO. I particularly liked Rachel's lines, whenever she was under fire the actress did a good job of making her sound stressed and scared but not panicked.
>that carrier chatter where a guy is badgering another tech about his system's efficiency
warms my heart
me I wonder how hard it would be to make the Mothership's tread-support rotate when you ask it to turn on itself.
HWR's 1st year anniversary?
No idea why they didn't do it in the first place.
If a real life designer design that land carrier, he damn well gonna make all treads rotate 360 so the carrier can just turn 180 in one spot. 3 point turn isn't a good way to maneuver a 600m carrier.
yeah, but that's just another complex system for the drivetrain to go through. It's adding another system that can break and catastrophically hinder the mission. And I mean it's not meant to be directly in combat anyway, that's why it's a carrier and has missiles and 360 deg point defence
Considering how critical are mothership (or cruisers) I see no reason to make it as maneuverable as possible. We are not in Troll land where any deviation from tank thread mean porcelain-armor and technological nightmare.
My guess is that that Gearbox simply took the NASA Crawler as reference and didn't wanted to make the vehicle too high in appearance.
I actually love that. It's a great contrast to their paint color scheme. Their engine textures are blue, their capship engine glows are blue, now the fighters match.
The concept art can go either way, but blue / gold for Taiidan / Kushan trails respectively comes up a lot.
Imagine would could've happened if HW2 wasn't a rushed mess.
Dammit !!! Where were you a few weeks ago when I was looking precisely for picture of theses !!!
I didn't even remembered it was a E3 video ! All we could find was Art like this one.
> Imagine would could've happened if HW2 wasn't a rushed mess.
GLORY, Glory everywhere !
If I remember they didn't include those giant superstructure because their AI couldn't properly navigate in them.
Also, those where so big they counted as entire map.