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Is this a good starship design? y/n

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Is this a good starship design? y/n
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>>13819732
It's more realistic than 99% of anime designs and 80% of Hollwood designs, so yes.
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>>13819732
Not a badly shaded green blob with acid lights all over it. It's shit.
>>
I'm told the most realistic star ship design is spheres.

No idea why though.
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>>13819756
Something to do with surface area to volume ratio I bet? Don't take my word for it.
>>
As long as the thrusters are pointed "down" from the floor.
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>>13819732
What difference does the shape make?
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>>13819786
>space shuttle is unrealistic
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>>13819732
Doesn't it run on space magic?

Oryx pls go.
>>
It's shit.
>>
>>13819732

I think any design is fair so long as they stop putting very tall bridge structures on the "top" of the ship, unless it's some sort of "lander" ship for use with planetary invasions or something.

They could make it an observer tower for series where long-range detection is screwed, but I don't see why they need to keep putting the main bridge and the main bridge crew on what is essentially a shooting range target.

Then again I suppose this depends on the ship type and the intent of construction. If it's a cheap shit multi-purpose hauler a open bridge on top or front of the ship, not necessarily built too far out from the ship's overall profile, would save the cost of installing and maintaining some cameras. Easier to put heavier retractable armor for when things get hairy, too.
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>>13819892
The space shuttle is a space plane, not a starship.
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>>13819732
its great, since its as much a ship as a weird inverted hell dimension made out of pieces of a word god and structures willed into place by a ontological power

It's basically just a catherdral.
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>>13819756
Cheapest construction per volume, or the fact that directional thrusters would be easy to place in the correct positions to achieve the necessary movements.

Personally I think borg-cubes would be the most effective, yet expensive realistic starship design. Realistically I think in a pure space role, any type of shape is viable.
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>>13819991
*worm god
>>
>>13819985
The space shuttle is a glider not a space plane.
Planes have engines to fly in the atmosphere, the shuttle has no engine for that. It literally falls out of the sky like a brick. If you miss the runway you're toast 'cause you have no engines to rely on to do another approach.
>>
Best spaceship design would be a long cylinder
It has a small silhouette so it is hard to hit, but you can habe very powerful weapons built straight through its hull to destroy enemy ships
It could also rotate like an oneill sphere to keep the crew healthy when not in combat
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>>13819732
This is what Jakar was saying about humans in that one Babylon 5 spin off pilot. They are content with building flying bricks. No artistry at all.
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>>13820120
I think that's an alien Hive ship from Destiny

Until Bungie pulls some sort of Forerunner nonsense again it's of non-human origin.

Or I missed the mark and you're making a meta comment on the human artist that designed it for the game.
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>Muh Project Rho

Multiple kilometer long stick ships that places the crew module on one side and the reactor on the other to minimize the need for heavy radiation shielding. Huge radiators making up most of the surface area
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>>13820120
and yet the human ships are the best looking ships in that show, so
>>
>>13819786
You mean the main thrusters.

Either way, with how orbital shit works, you'll burn for a while to change your course, during which you might have some semblance of "gravity", and then a long time of cruising with the engines idle(and the crew is thus in effectively zero gravity) until you need to change course again.
You pretty much need a spinning section(and a counter spinning section) if you want to keep your crew fit.
>>
PROJECT ORION
desu
>>
>>13819732
This is Free Trader Beowulf, calling anyone...
Mayday, Mayday...We are under attack...
Main drive is gone...Turret number one not responding...
Mayday...Losing cabin pressure fast calling anyone...
Please help...This is Free Trader Beowulf...

...mayday...
>>
>>13819732

needs more dakka

then it will be perfect
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>>13820543
or you could have a stranger course with a constant low burn that gives you like, say, half a g, flip, and then the same for the other half of the trip to burn into orbit around your target

LISTEN I JUST WANT COOL SHIPS THAT ALWAYS HAVE THEIR ENGINES RUNNING
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Best ship coming through
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>>13819991
Wow what is that picture?
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>>13819991

I didn't understand a word you just said
>>
>>13819738
Realistic manned ship would look like a cilinder,a cone, a sphere or a combination of those 3, or like a plane.
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>>13820588
>ALWAYS HAVE THEIR ENGINES RUNNING
And waste propellant when you don't actually need to do that shit?

If you need to do the weird maneuvers because you are swinging your ship around on purpose to avoid debris, etc, sure, but doing so when you don't need to fly in weird ways is just a waste of propellant.
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>>13821928
What is the advantages of each shape that makes them "realistic"?
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>>13821992
Presumably artificial gravity and/or handling acceleration, assuming we can't just re-engineer humans to manage better in microgravity conditions.
>>
>>13821992
>>13822122
Probably structural benefits as well
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>>13821954
If you can do it, there's no reason not to. Flying (somewhat) straight to your target is always faster than Hohmann transfers. Torchships rule.
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>>13822176
But if you're just fucking cruising around and you're not in a hurry, there's no need to fly straight.
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>>13822122

Gundam uses this explanation for the shape of its space colonies but when it comes to spacecraft they throw the rulebook out the door. I'm not complaining though
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>>13820109

The Wunder!?
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>>13821970
Lewdest spaceship in recent memory.
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>>13822254
Because typically ships in Gundam don't have any or much gravity. The Argama has those spinning things that act as a sort of lounge.
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>>13820588
Space Mormons.
>>
>>13821870
It's a giant floating space cathedral made from sentient materials willed into place by an alien God-King

It's not rocket science anon.
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>>13822122
>re-engineer humans to manage better in microgravity
Just fill them with nano-machines like Gundam 00 did.
>>
>>13820109
This, assuming a ridiculous amount of antimatter, actually can travel to another star.

This >>13819732 cannot.
>>
In b4 Sidonia
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>>13821861
A gun made of concentrated malice that uses the lifeforce of the user to destroy its targets

It's a gun that Oryx designed to provide the user with the potential power to defeat Oryx, but in doing so you manifest the will of Oryx, thus allowing Oryx to continue to exist.
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>>13822684
nah, gundam 00 had them become metallic humans, no nanomachines in the blood
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>>13822916
I meant before contact wih the ELD. Sumeragi states on-screen nano-machines protect them against issues caused by the lack of gravity.

>>13822819
Is that ship alive, or is it so old shit is growing on the hull?
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>thick hull
>constant 1G when the engines are running
>completely self sufficient
>can store entire astroids on the outside for later use
>armed for every fight
>even has a planet buster
>can still work with 1/3 of the ship eaten by space cthulhu
>nice place to live, lots of open space and plenty of hot sunbathing girls.

The list goes one, the point its, if i need to live on a geration ship, sidonia is a good choice to go with.
>>
>>13822957
its kinda of alive, I guess. It is ALSO so old shit is growing on the hull, and predates the formation of the solar system anyway iirc
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>>13822654
good riddance you brave weirdos

>>13821954
well it was more to preserve the crew's bodies. And I'm working off the Expanse where, they DO drift thrustless and use orbital mechanics correctly, but if needed they pop thrust to give the crew a g to work in, for emergencies, etc
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>>13823234
Destiny has some killer designs
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>>13823274
Design is about just the only good thing in this game.
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>>13823347
>imblibbin
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>>13819977
>They could make it an observer tower for series where long-range detection is screwed, but I don't see why they need to keep putting the main bridge and the main bridge crew on what is essentially a shooting range target.

In order to direct and maneuver a large ship like that it helps to be able to see as much of the ship as possible. Imagine trying to drive or park a car from the PoV of the grill
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>>13823364
Stating the facts.
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>>13820109
I believe some NASA fag said the Venture Star is nice design.
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>>13823408
Some NASA fag also said the Starfury is rad as shit.
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>>13823369
Direct vision is not needed for a sure enough craft. Navigation by instruments alone is more than viable. Even a small cessna can take off and land in zero visibility on instruments alone. A concealed bridge would not be an issue in space with sufficient sensors. And if you need to see: cameras.
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>>13823215
Sounds cool. I love the concept of a super-advanced thing left behind by some race long gone.
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>>13823834
You may check out 'Eon' by Greg Bear if you havn't already. It has sequels that I didn't read, but I remember it being cool way back when I read it

https://en.wikipedia.org/wiki/Eon_%28novel%29.
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>>13822957
>>13823834
It's the same ship that's in the OP. The Hive have five Worm gods. Oryx killed one and used part of it to create the Dreadnaught. Oryx also turns his defeated enemies into a chitin substance that's used to build the Dreadnaught, and Hive weapons. So yeah like >>13823215 said, I'd say the ship has a living aspect to it and also billions of years old.
>>
>>13819756

Actually cubes, spheres are very difficult to construct compared to cubes which are just adjoining planes together.

Actual space ships won't have a top or a bottom, they will be able to move in any direction and would look pretty weird in space battles I imagine, just zigzagging around.

JETS IN SPACE seems cool, but it's very impractical.
>>
>>13825194
This. If there were actual wars in space, it would be reactive designs. If pursuit and closing/gaining distance are big factors, something like a jet (minus the need for aerodynamics) isn't a bad idea. If dog fighting and maneuvering are needed, less unidirectional designs would be better cover open spess. Given what we can do with ballistics and missiles in an atmosphere, and all humans in space needing ship or station, weapon systems would probably be the main factor.
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>>13823389
eh, two more positives:
I'd say the lore is fuckin killer too.

Core gunplay is reaaalllly satisfying.

Other than that, go to town. Rip this scifi asshole open.
>>
>>13825194
>>13825210

space warfare would be bizarre
either extreme range lasers blinding sensors and slowly ablating armor or high velocity impactors just knocking shit out in a basically unstoppable blow. and it's nigh impossible to hide.
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>>13822254
Gravity in Gundam is retarded though.
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>>13825352
Maybe your soul is just weighed down by gravity.
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>>13825270
Well, probably not unlike warfare today a lot of it would be designed around detecting the other guy first while being as hard to detect as possible. So space combat could be u-boats all over again.
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>>13825352
Colonies in gundam are viable Oneil cylinders are theoretically plausible However you need two of them spinning together to counter out centrifugal force from spinning the colonies out of orbit.
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>>13825759
It is nigh impossible to avoid detection in space.
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>>13825774
I dunno man, space is pretty big and filled with emissions. What method of sensor do you have in mind?
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>>13825771
> you need two of them spinning together
Butt to butt or side by side?
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>>13825786
Side by side.
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>>13825796
I see.
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>>13825774
On a long enough time frame sure, but in the huge distances combat is likely taking place at, you will still have to scan massive areas to try and locate a target. Even along known orbits and transits, visual acquisition is gonna be tough.

And if you're constantly scanning for the enemy with other means, you're going to be even easier to pick out of the background radiation. They'll see you first if you're constantly pinging radar or other waves.

It's like the other anon said, it'll be all about trying to see the other guy first without him seeing you. You won't be undetectable, but you want to make it as hard to find you as possible.

Also you could risk using your laser charge outside its kill range to dazzle their sensors, but if you fuck up you nay have to wait for them to recharge and that could mean death for your crew.
>>
>>13823408
It's based on a true spaceship design called the Valkyrie that is reasonable, as far as interstellar design goes. Would only need several thousand metric tons of antimatters to be able to go to 0.92 c.
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>>13823688

>Ripoff Gunstars
>Doesn't just post Gunstars
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>>13825796
Why not a double-hulled colony? The outside one turns clockwise and the inner one (where people live), counter-clockwise.
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>>13827124
Someone say Gunstar?
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>>13819732
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>>13823369
How do you think submarines navigate the oceans? Through giant windows?
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>>13827733
That could feasibly work you would have to watch for atmospheric vortices spun up by to rotating surfaces in a zero g environment.
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>>13823369

Well, I had assumed cameras would already be in play here.

If they're docking to other ships or to a dock, automatic positional triangulators would do much of the alignment work already. Others, >>13823817 has pointed them out.

Most modern warships have radar masts higher than whatever crow nests that they retain, if any at all, which was what I was really going for in that. Unlike in modern naval ships where the bridge mostly goes up so that the crew doesn't drown from a mere hole in the hull rather than any actual need for unmitigated vision power, putting the bridge in a spaceship in a more armored portion, ie the ship's midsection, would give more protection in that one shattered window isn't going to send them all hurtling out into space. Mostly, like what >>13828317 said.

And in peacetime those observer towers can also unofficially double as quiet getaways for paired crewmembers who think that bonking in full view of the heavens is a surefire way to cement the love, according to silly Fleet mess talk.
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>>13822961
Sidonia's the best choice for qt traps anyway.
>>
>>13829312

>trap

She literally grows tits and a vagina.

She's like, as un-trappish as it gets.
>>
>>13825874
>They'll see you first if you're constantly pinging radar or other waves.
This reminds me.

In Mouretsu Pirates, one scene had the Marika and the Bentanmaru being called to deal with foreign ships entering the system while in combat.

What did they do when they do see the foreign ships? They just ping the radar to tell the ships that someone is watching their battle without using the radio.
>>
I will always depend to what you compare it to.

So far it's extraordinary that we got Interstellar, Gravity, The Martian & The Expanse in such a short period, but even then, there's still the question of whether or not you know better yerself than what is held as realistic.


Some people would vouch that Orion, Nuclear Pulse propulsion is the future and would be the penultimate achievement of mankind... but I know better than a thruster which propel hyperkinetic debris at it surrounding everytime it thrust.
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>>13829356
>She literally grows tits and a vagina. She's like, as un-trappish as it gets.

At the same time Yuhata was given a penis. That's about as trap as you can get.
Fuck Nihei for having destroyed the second best character in KoS.
>>
>>13819892
Space Shuttle was an exploding piece of shit, desu
>>
>>13825874
>>13825781
Detection and Stealth

Before you can engage the enemy, you must first detect the enemy. Paradoxically, this is both extremely easy, and rather difficult.

To begin with, detection itself is easy. There is, to sum up many an armchair strategist’s lament, no stealth in space. Running the life support alone makes a starship stand out 300K hotter – for warm-blooded oxygen-breathers – than the background of space. Using power plant, thrusters, weapons systems, or anything else aboard only makes it more visible. Starships stand out plainly against the near-absolute cold of space, even across entire star systems, and this is inescapable.

From Non-Standard Starship Scuffles by Alistair Young (2014) On the Atomic Rockets page on stealth.
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>>13828961
If you mean between the hulls, you can leave it in a void. People live on the inner hull while the outer hull is used for... I don't know, machinery, factories.

But now that I think about it, this design wouldn't allow sunlight to get inside the colony because it would be fully closed, so you'd get another Zeon.
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>>13831757
The nature of heating and cooling in space is one of the most fascinating things about outer space, actually.


Space can be extremely hot or extremely cold all thanks to how you go about trying to manage heat in a vacuum.
>>
>>13831764
That could also be viable, you also need to remember that layered hulls spin at different rates, a hull of equal mass half as far away from the axis mundi of the station would need to spin twice as fast as the first, this means more rotational vibrations unless the outer hull has a greater mass. On top of making sunlight focusing difficult. So it is possible but very complicated as opposed to simply chaining two colonies together. Another alternative is segmented rotations where in you shiska bob counter rotating segments together.
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from a comic called sillage
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>>13831771
You don't understand really, space it'self is neither hot nor cold, that is dependant on sunlight hitting or not hitting you and transferring energy onto you via photons. The background is an ambient -270.45 Celsius
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>>13831782
>layered hulls spin at different rates
Ah, of course, I forgot about that. Thanks.
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>>13831867
Here is a good example of a combined colony design. Antillia's lower habitation ring and top most resourcing centre/ drop off point rotate clockwise, meanwhile the the main shaft and heavy duty factory mid section rotate counter to balance it out, Im not sure about the mirrors however they may be fixed or may be rotate im not sure, i also do not think they are done construction, i remember one of the vs maps having you fight by their edge with girders and parts under completion.
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>>13825796
This was the one thing Wing got right with its space colonies.
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>>13822961
implying
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>>13832719
I wish there were a webm thread up that I could request more Knights of Sidonia in. Preferably of Midorikawa building model kits.
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>>13819738
>It's more realistic than 99% of anime designs and 80% of Hollwood designs, so yes.

Fuck no, just because it's a brick doesn't mean it's realistic. A "realistic" deep space/starship design looks something like the ISV Venture Star from Cameron's Avatar (or to a lesser extent, the Icarus-class from Sunshine) - all exposed struts to save on mass, a good distance between the engines and crew/passenger habitat, a big honking shield in the direction of travel and giant-ass radiators to keep everyone from boiling.

And I think that, once you exclude the more knowingly whimsical or hyper-advanced/magitek designs, anime tends to be better about functional design than Hollywood. They tend to remember things like "fuel tanks" and "radiators" with some regularity.
>>
>>13835562
really where?
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>>13835686
Really where what?
>>
>>13822961
>decks parallel to thrust axis

SPLAT!

And don't even try with your "hurf, artificial gravity", because then everyone will know you're a dolt who can't resolve his vectors.
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>>13825796
OH FUCK.

Is that why they call them sides?

SIDE 7

All these years I thought it was them throwing in random english words like they usually do, but this is clever.

Holy shit all these years.
>>
>>13835926
Pardon my ignorance (I'm not as well-versed in physics) but when you say the decks are parallel to the thrust axis, do you mean in relation to where the engines are pointing? So when the ship accelerates the stuff on the decks will get smooshed towards the engines?
>>
>>13835709
all these realistic and unrealistic depictions of spacecraft in anime and hollywood that you are on about, I can think of as many examples of both fucking it up as I can think of both getting it wrong. Making a sweeping generalization in response to a sweeping generalization is just going to piss more people off not help the situation idiot.
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>>13835969
Yes. When the ship thrusts, you will have a relative acceleration in the opposite direction.

This acceleration forms your new perception of "down". If the deck plans are parallel to your perception of " down", you will fall toward the back of the ship and get hurt. If they are perpendicular, you will just feel a few seconds of 'gravity' as you are pressed into the floor.
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>>13836173
Are you retarded? do you not know sidonia? the interior space is layerd perpendicularly for just such a reason.
>>
>>13836290
no I don't know Sidonia
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>>13836298
I do want to watch it now, though
>>
>>13836298
>>13836396
its shit
>>
>>13836290
Ah yes, they planned it so well an emergency turn only killed a large swath of their own population.

>>13836298
>>13836396
its shit
>>
>>13836396
it has some really nice mech vs organic fights.
But it also has a lot of other stuf going on that just fucks it all up.
>>
>>13821970
Man, the Odette II is a sleek as fuck spaceship.
The bridge is interesting, the solar sail is nice too.

Not to mention what the ship did in Mouretsu Pirates on top of its history.
>Used to be an armed merchant ship used to attack enemy warships
>Now disarmed and given to a high school as the ship for their spaceship flying club
>It still has the top tier electronic warfare systems and was used by said high school girls to fight off a ship that was trying to hack into their ship
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>>13820599

HONK HONK
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>>13819732
>a 3d rectangle with spikes on it
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>>13837818
That's called a cuboid, anon
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>>13820599
That's not the Von Braun

Just look at it's rotating section for centripetal gravity while under acceleration !
>>
>>13825181
Also the big hanging structures in this image are prisons used to house beings Oryx doesn't just kill outright. He usually spends centuries torturing before rendering them down into chitin to integrate into the ship.

>>13822957
The ship is dead actually. Like, it's made of dead organic matter. Every one of the Hive are basically billion year old insectoid space liches, from the lowest ranking Thrall (picky screaming cannibals that rush unarmed into the enemy hoping the claw and bit them to death) to Oryx himself (Ancient immortal God King who just decided to grow wings for the fuck of it at some point, and can rip living creatures out of the universe into an acausal hellscape to be warped into new slaves for his army)

The species that they used to be had a life expectancy of about 10 years. Now they can't be killed so long as they hide the metaphorical concept of their death in objects, creatures, or places.

Destiny has a lot wrong with it, but the lore around the antagonists is pretty fucking metal. Vex were the most threatening thing ever, before we started to hear more about the Hive. I have to wonder what kind of mindblowing shit we're going to learn once we get a decent Cabal expansion.
>>
>>13831519
As an engineer of a space agency, that makes soyuz space ships, I tell u that Gravity was a bullshit, as well as The Martian.
>>
>>13838455
>I tell u
>u
Leave and never come back.
>>
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even the one from silent running looks better than that
>>
>>13838455
As a Aerospace quasi-engineer and self-proclaimed writer, I can list and explain the acceptable break from reality and Artistic License used in those two movie and why calling them "bullshit" is being hypocrite or a troll.

"Gravity" reduced the distance of everything for dramatic reason and avoid the need to create a new context with closer space structure, that famous scene were people bitch he "didn't have to let go" can easily be explained considering inertia, grip and some elasticity.
The rest have the merit of being close enough for most people, even the stupid extinguisher or the dramatically timed fall of the Chinese station.

"The Martian", beside making the assumption that we need Manned-Exploration to shovel dirt into cans and that we can cultivate food, only bullshited on the size of the base (so camera-crew can fit) and of the absurdly luxurious spaceship (to accentuate the isolation of the protagonist).
The powerful/dense wind at the beginning was unrealistic too but that have the merit of being understandable in 10 minutes.

Pictured, what should have looked like the Spaceship of the Martian

ps : 5/10
>>
>>13838339
Something about that ship makes me want to crash it into the moon.
>>
>>13836524
In realistic physics an emergency turn of a ship that size would either be impossibly slow or destroy the ship.
>>
>>13838539
>the assumption that we need Manned-Exploration to shovel dirt into cans and that we can cultivate food

we don't need to do anything in space

and technically we can cultivate food. Didn't they show him using feces to activate the dirt?
>>
>>13839343
We have something to do in space : study how badly the human body deal with 0-G and work on solution.

There might not have much motivation to do so, but having a backup civilization in space in case of Extinction event could be handy.
>>
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The Expanse ship look rad
>>
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>>13844963
>Multi-Gun Corvette
>>
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>>13844963
>>
>>13819732
In space there's no such t hing as drag or resistance, flat things go just as fast as round or pointy things. Squares optimize usable space, so yes, anything cube-shaped is very good design.
>>
>>13822819
>It's a gun that Oryx designed
It was designed by Eris, though.
>>
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>>13844963
>>
>>13845123
it's...complicated
>>
File: Expanse DM54QT2.jpg (144KB, 1200x900px) Image search: [Google]
Expanse DM54QT2.jpg
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>>13845127
>>
>>13845131
Its really not.
>>
>>13845135
>Rocinante.
Oh wow.
>>
File: Auroramodel.png (2MB, 1920x1080px) Image search: [Google]
Auroramodel.png
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>>13819732

Is this a good ship, /m/?

I can't fucking stop playing this game, even though I did everything to do already.
>>
>>13845154
>Is this a good ship.
Didn't it crash at the start of the game?
I'd say no.
>>
>>13845172

It was attacked.

It managed to survive re-entry and a crash relatively intact too.
>>
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>>13845002
Because of you I'm thinking about what a Homeworld movie would be like.

Desert of Kharak would be MAD-MAXish with more gun and less flaming guitars
Homeworld 1 would be a straightforward Battlestar versus the oppressive Taidan
and Homeworld 2 would be a mystical Stargate run.

Though : I don't know any (live) movie portraying large space fleet battle as the core focus. You could said Enders but that's stretching.
...the expanse look to be on it on a lesser scale.

>>13845117
I agree a little but spherical/tubular design give greater structural strength per mass of metal. Also, volume is pretty much free in space, mass is a problem but nothing keep you from making a ship with no "fuselage/armor". Triangular frame is also great, something OP ship cover a little.
>>
>>13820182
this is literally the mother of all ugly ships.
>>
>>13845147
https://www.bungie.net/ru/Forum/Post/162284075/0/0
>>
>>13838339
Shit physics

The illusion of centripetal force does not eliminate the force caused by the relative acceleration of the ship.

That only works when it ISNT accelerating. When it is, the spinning section would need to fold in and stop moving.
>>
>>13846816
Fucking kill yourself, hard scifi is the KING and master of all SciFi.

You can take your "science" fiction and screw the hell off for saying it's better than this.

Heat radiators look good because they look like possibility, plausibility, because they look like science fiction.
>>
>>13846886
>plausible
>no system for avoiding extensive damage due to micrometeroid
>crew decks is too small for more than 4 persons.


Yeah, enjoy being stranded because i tiny fucking rock destroyed an essential part of your ship

Enjoy being raped/killed by your crewmate because you don´t have enough personal space.

Enjoy being bored to death.

Enjoy not having enough supplies because your payload isn´t big enough.
>>
>>13819732
The advantage to a design like this is only realized if:
1. This ship lives in space its whole life and doesnt need to land (or is made of unobtanium that doesnt give a fuck about re-entery)
2. It's used by humans that look like us.
3. It's repaired by humans and not robots.
4. You need to make emergency repairs while stranded somewhere. Why the fuck has time to do body work to make a curved piece of metal etc while on 10% power in deep space? Naw nigga you want pre-made PLATES and to just weld them in place.

That's it really. Ease of repair while stranded in deep space. Oh and I guess efficiency by not using a saucer to transport bulky goods.
>>
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>>13846867
> The illusion of centripetal force does not eliminate the force caused by the relative acceleration of the ship.
> That only works when it ISNT accelerating. When it is, the spinning section would need to fold in and stop moving.

I'm not sure you understand.
Those habitat hub can be parallel to the ship axis to obtain centripetal gravity but they can also rotate so the horizontal force added by the ship's thrust still result in a force mostly perpendicular to the deck.

http://www.projectrho.com/public_html/rocket/images/artificialgrav/EzekielsWheel5.jpg
http://www.projectrho.com/public_html/rocket/images/artificialgrav/downCentraThrustSpin.jpg

Will there be forces that doesn't act like true gravity ? YES, just like centripetal gravity still have (noticeable) Coriolis force, but this design make it possible to keep everybody walking on flat surface even while a ship accelerate for days/week.

There would only be a problem if the human body can notice and get nauseous in such configuration.
>>
>>13847033
Oh, that's awesome, way better than before.

I've actually seen those Rho images before, it's just your first description didn't mention that the habitat could rotate and change between parallel and perpendicular to thrust axis. It's an important point.
>>
>>13847299
Let's put the full link then
http://www.projectrho.com/public_html/rocket/artificialgrav.php#id--Gimbaled_Centrifuge

Since we are on design...
http://www.projectrho.com/public_html/rocket/basicdesign.php
>>
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transparent indestructible super-molecule hulls?
>>
>>13848606
>solid-core NTR
NOT EVEN SPACESHIPS ARE SAFE
>>
>>13819732
Already better than any shoe box in LOGh since it doesn't have god damn glass windows.
>>
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>>13848809
I always have second thoughts when talking about NTR propulsion.
>>
>>13849040 >>13848809

Whether or not you like it, nuclear fusion is the only way to have casual interplanetary travel.
And be happy nuclear-pulse propulsion is too impracticable to actually use, because those are propelled by riding the shockwave of nuke. (see >>13831519 pic)
>>
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>>13849110
>>
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>>13849110
>>
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>>13849240
>>13849251

Internet Space Ships are no laughing matter!
>>
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>>13849240
What are you trying to say, Space orbit above your head, yes, and they are joke ?
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