>>13817289 What so far has made the show unique might disappear in the future. Rather than being about having to deal with n00bs, trolls, and awkwardly meeting your game mates in RL meetups might actually turn into battling game stuff in the real world.
I'm a bit disappointed. So far the fun has been in how many really bad highschool anime and MMO cliches they can throw at the screen so it comes off as unintentional (or maybe slightly intentional) parody.
>>13818540 How can that be your takeaway? It's a blatant advertising anime but if you're the kind of person that likes B-movies, there's lots of fun to be had here. Shamelessness goes a long way.
I just don't get this show. A PSO2 anime would be a golden oppurtunity to expand on the universe somewhat. LOL NOPE, time for high school harem shenanigans! Only sometimes they play a really unconvincing version of PSO2 for 6 minutes at a time!
How does this show even act like the advetisment for the game that it's supposed to be? They barely show it! Between this show and the recent Episode 4 (of the game) plot twist I'm about ready to give up on the Phantasy Star franchise. At least the game is still fun to play.
>>13818158 Funnily enough the game promotes the anime and Episode 4 jumped the goddamn shark to connect them. If you finish what's up of the Story Board before Feb. 23rd you get a SORO costume and her cape and they advertise the anime in-game via the TV screens and warp tunnels. So I imagine Sega wants people to do both
>>13820382 The anime is teasing an event that occurs in the game which is why >>13819729 posted what they did. In episodes 1 and 4 they mention cars getting into accidents and driving themselves. Episode 4 starts with a girl playing PSO2 having her game avatar warped into her room before she's attacked by a zombie and you warp in to save her. Phantoms are the new threat and they're in 2028 Tokyo, they vary from zombies, to helicopters, cars, even polar bears and T-Rexs. I mean it's a cool map and rider kicking a Helicopter is always going to be cool, but the story has just gone completely off the rails.
>>13825487 >I mean it's a cool map and rider kicking a Helicopter is always going to be cool, but the story has just gone completely off the rails. Exactly how I feel. I like the absurdity of the new field and I think it's fun to play but I would like to give a fuck about the story and setting too. But it just went full retard and I can't understand how anyone thought this was a good move.
Rest in bits, Phantasy Star. Sad to see you go, last bit of Sega's dignity.
I like the interactions between the MC and the Senpai. They have a good dynamic going, and it's always nice when the MC isn't a complete dense, idiot. I enjoyed how he actually figured out who SORO was and teased her about it, instead of going EHHHHHHHHHHHHHHHHHH
The show isn't deep, CG is bad, and I'm sure everyone is pissed off about how they're depicting PSO2, but for me, it's a fun ride so far.
>>13830225 Honestly I'd rather them spend more time shilling the game through actually showing the game parts of the show, as unconvincing as they are. My major problem with it is that it's not even a show about people playing PSO2. It's been a full on generic high school show with almost no 'game' shown.
>>13832822 >Do they ever mention the Dreamcast version? Or the old pre-Online games? No. The HUmar from PSO does appear for a moment as a sort of cameo. (There's also a minor Alex Kidd cameo in the second episode, I haven't been able to spot any other Sega refrences since then.)
Well Ive said it a few times in the past but a lot of things are /m/ that doesn't make them worth talking about. Something's classification really only stretches as far as people are willing to discuss
>>13835502 Yeah, PSO has always been an online action RPG. It predates that dull hotkey combat by a long shot, no reaosn for any entry in the series to dumb itself down to that level. In fact, the combat has only gotten faster and now incorperates fighting game mechanics.
>>13836709 At risk of provoking a >>>/v/, I'd call it more of a Souls-lite. Characters are really squishy, and you need to block, dodge, or exploit i-frames to make it through enemy attacks. Fights are almost never straight DPS races, and if you do take a bad hit you usually need to retreat or find an opening to heal.
Unless you're playing easymode Hunter, in which case everything I just said is bullshit.
>>13836709 Enemy juggling, invincibility frames, parrying attacks by hitting the block key at just the right time, 'super armour' attacks (you take damage but resist knockdowns/pain animations during some attacks) Lots of little things. There's no RNG that decides whether you hit or get hit. If a monster slaps you down on your bum it's because you, the player, failed to do something about it.
>>13836790 That's a fair opinion, I suppose. But postitioning of your character and avoiding enemy attacks was important in PSO. It is inarguably more involved that hotbar combat games like WoW and it's clones.
>>13836790 playing force is the most unfulfilling thing ever lmao
>foie/barta/zonde from one end of the room >move around if enemies get too close >fluid when necessary and the monsters are never fast enough to catch up to you so it's not like you're ever in danger Ruins monsters are the only ones that ask for a little strategy beyond spamming techniques
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