So /m/ what is your favorite G GEN game and why? Common favorites seem to be Spirits and Overworld. The English patch for Overworld is coming along nicely, so I am hoping it will launch by summer!
If you haven't played the game at all yet, here's a quick ways to get started emulating it on your PC, Mac, or Android device.
G Gen Overworld ISO:
Mirror 1: h**ps://transfer.pcloud.com/download.html?
code=5Z7LkLZLldqzBi5nk8ZXlwVZLKvg6TiCBBhhsspoTlkTopD30HHX (Expires 01/16/2016
Mirror 2: h**ps://transfer.pcloud.com/download.html?
English /m/ Wiki:
I used to say G Gen F, but when I went back and played it again, I found it really hard and grind heavy. That said, in terms of the variety of content and combat system, F still is the best overall. World is a very close second.
While I like the game play of F much more than later games, I can't help but say spirits is my absolute favorite of the entire series due to the sheer amount of side story content and attention to detail with it's soundtrack and voice acting.
I enjoyed the Wars/World/Overworld line of games, but felt the Generation Break system started to become a tad bit gimmicky as times went on, though it's animation quality and content is highly impressive.
Can't stand G Generation Seed or Neo, just to slow and droll to play though, though I have to respect them for trying to go fully 3D, though the effect left much to be desired.
The Original for the PS1 is a good history piece to see where the series started, but a general nightmare to replay in full again.
I have hope for Genesis if it intends to emulate what Spirits had gone for, though the lack of events post 0096 is highly disappointing. Hopefully we will get full renditions of other side stories we did not get to see in Spirits though, like a complete rendition of Zeonic Fronts Story, A full rewrite of Missing Links absolute train wreck of a plot, 0081 and even Sentinel getting a legitimate campaign again. Hell even Thunderbolt and Gundam the Origin would be welcome, though I doubt those two will find a place in it.
Nah if I were to list everything I have:
AGE-2 (Considering swapping out for something else, maybe a Blue Destiny 3 or Beginning 30, AGE-2 is boring as fuck)
Everything is going to be at a minimum of level 30. The Susanowo is my strongest, at level 43.
Shit, are they harder than in World? Back then the only thing I had over 30 was the Ex-S. All the others were probably 20 or less. It's not like it was hard, just tedious going against the copies with I Fields.
Amerias is hard because of her phases
Barbatos is not that hard, just tanky as hell
The worst part is when your trying to destroy the cannons in HELL mode
a max stats Dark history turn A that teleports to anywhere in the map with Mafty as a backup if you activate the secret
I still can't believe I got through that with an underleveled Crossbone/Victory team
I know I probably shouldn't ask, but...why were so many units nerfed in Overworld? like most units with Super-Modes had said Super Modes removed.
hell, I'm pretty sure even some of the PILOT Super-modes were taken out, like Setsuna' S2s Innovator mode.
I'm aware, but I want to be able to pick and choose from my four teams. I tried focusing on just two, but it got so dull.
Space limitations, iirc. That's why Wing Zero can't transform.
You can really use just about anything well in these games. It would just take a bit more effort.
Personally, if I were to use only grunts, I'd consider using Silver SUMOs, ReZELs, Gun-EZs, Amakusas, Daughtresses, GN-XIVs, Baqtos, and maybe some ZAKUs and GOUFs from SEED Destiny.
Fav is still F
If only for the F IF disc and the Gundam Fight option and the glorious multiplayer option.
though I am a sucker for the newer ones with fancy shit like character creation and custom bgm
So is there a new G Gen gaming coming anytime soon and if so what platform?
Also started playing overworld recently but I had a gotten to the point of 1 unit decimating everything in world prior so it seems like the maps are the same thing all over again in overworld or am I mistaken?
God Gundam cannot go Hyper Mode, but overall has a better moveset.
the Destiny Gundam cannot go Seed Mode. it has been Neutered.
the none of the 00 gundams can Trans-Am. it is now an attack.
Multi-hitting attacks are no longer a thing. this nerfs units like Strike Noir and EX-S Gundam, but buffs units like Heavyarms.
Multi-Targeting attacks have been nerfed, now doing half-damage to 2nd and 3rd ontop of having reduced accuracy.
units known for newtype bullshit now have Awaken-Melees involving their Newtype bullshit. this makes the Z Gundam better, but still not worth your time, and gives the Unicorn and Banshee way the fuck too much range for their own good.
pilots have had their dialouges changed to save space, and have had super-mode portraits removed entirely.
some units use alternate attack animations as standard now (look at EX-S Melee, Sekiha Tenkyoken, and a couple others)
Custom pilots have been completely neutered and aren't even worth your time anymore.
>wierd part with the Destiny Gundam with Shinn
>Shinn goes SEED
>loses it once the dialog goes to the next cut in.
They really cut corners with it. Only good thing was fucking custom BGM.
nevermind looking the same, they don't have the starting Specializations that World's custom pilots had.
hell, you can't even make a NEWTYPE custom pilot because all customs start with a 0 Awakening.
in world, you can make a pilot either specialize in 1 stat, or have 10 awaken.
in overworld, the stats are of the "balanced pilot" variety and they start with a 0 Awaken, which means they NEED the Awakening skill to use NT weapons.
They start with points in Awakening though, as long as they have 1 Point in Awakening they can use NT weapons regardless if they have the skill.
I finished Overworld at 100% two years ago, I still remember how I broke the game with the turn A.
You equip it with the receiver, equip your ship with a transmetter (the thing that make you get full energy when used). Take the turn A out, use the butterfly to drain every unit of the map of their energy, recharge turn A.
I'm a little fuzzy about the detail of the unit rotation, because it's been two year, but basically the unit in your ship dont get their energy drained, so you can get them out for a turn, destroy poor ennemy who cant attack you back, get them back in the ship. Do this until victory.
The only unit it doesnt work on is the final boss of the bonus map (dont remember the name).
After that, I just put a Ple inside the Jurisdis Sinistra Dictus (the Hand MS from one of the Steel 7 bad guy) with the OP items you can get (like infinite movement and infinite energy) just to have fun. Killing everyone on the map in one turn.
Also the animation of the funnel attack of the Jurisdis Sinistra Dictus just sync perfectly with The Guardian (2nd OP of shin mazinger z)
G Gen Neo was my favorite G Gen because it was the last game that actually tried to innovate the series.
It was forgotten because by the time widespread PS2 emulation/piracy was available everyone moved on to spirits and its sequels.
I hope the new G Gen is more like Neo and less like spirits.
I broke the game slightly differently.
Double X+G-Falcon. Map-Weapon Boost 10%. New GN Drive. DG cells. the command abilities on Garrod are simply some of the best in the game and make the game a bit of a joke. not to mention a boosted TSC-Map can kill most mooks in an instant. beefier units are still an issue, but DX-G-Falcon is still among the highest DPT units in the game, so...it's not like it even matters.
It doesn't have custom pilots but I like how different it is from Over/world.
Going from World -> Overworld was a bit dull. New units were nice but the other changes + the incredibly longwinded maps at the end made things a little dull.
Just popping in to tell you guys that you should play G Gen DS
I won't mind less Variety of units if they use it as an excuse to cram as much MSV goodness into the game as humanly possible.
heck, UC tends to make up like half of most G Gens.
sure we won't have F-91 through V this time around, maybe next game though.