Why do they even exist when a single mecha will easily destroy a battleship?
>Why do carriers exist when a single fighter with an anti-shipping missile will easily destroy them?
To be fair to OP, most mecha series treat their warships like shit due to one reason or another.
>no episode about the pilots trying to stop an anti-carrier missile from norkland
Why don't they integrate homes in giant robots?
Because there are space debris for your giant space ship robot to surf on.
And how many bombs did it take for the Japanese to sink the Arizona?
One lucky hit is enough.
Maybe Gundam just makes lucky hits look easy most of the time.
But then I'm reminded of RotJ where the A-wing crashed into the bridge of the super star destroyer sending it crashing into the death star.
It's same idea that WWII proved, air power can sink ships. But you need the ships to bring your air power to the fight.
Just research the Battle of Midway OP.
Gundam is also handicapped by Minovsky particles fucking up everything and no countermeasure or alternative ever being found.
Still, the Macross Quarter's guns in that scene were crazy strong. That's three/six shots out of the standard turrets for three ship-to-ship kills. You'd think the Vajra ships would put up more of a fight.
I thought they were supposed to be numerous AND strong seeing as the Protoculture revered them and based many technologies off them.
I expected the Quarter to punch through ONE Vajra ship with all three cannons for heavy damage, not one hit = one kill on three ships.
Astray already did it. It even had a bath tub.
Maybe you should watch shows who have a better grasp of technology and tactics. Mobiles Suits only ruin the day of everything else because Mobilesuits are running around with 23rd century magic-technology and the plot kneecaps anyone who tries to give battleships targeting computers built after 1968.
Macross has ships that blow mech out of the sky, and the Gunbuster for all of its strength would be powerless to destroy the Eltruem.
They are pretty bad. There are some Gundams I have not seen, but in all the ones I have watched they are absolutely powerless in the face of mobilesuits. The only time they ever seem to get any kills is if they use special wide area attacks like a Super Hyper Mega-particle Cannon (which, by the way, is a terrible name for a weapon) to just blow up a bunch of stuff at once before they go back to quaking in their boots the moment anything looks at them.
Most ships in Gundam suffer from the same major flaw, without Mobile Suit support they are nothing more than giant sitting ducks. This fact was made quite apparent to the Federation during the Battle of Loum. Despite the Federation utterly outnumbering and outgunning Zeon at least three fold, warships just lack the capability of being able to properly aim and attack mobile suits.
While most ships later on were equiped with anti-mobile suit defenses, they almost always require a mobile suit or fighter escort to bring them into a battle without the risk of just being instantly destroyed. While they essentially are just expensive, lumbering hangers and turrets for the most part, they are still vital for large scale battles for resupplying and support fire.
but why is it possible to design a mobile suit that can aim and fire at another mobile suit, but not a turret that can aim and fire at a mobile suit with the same accuracy Hrm.. explain that one
Basic physics. A humanoid suit has multiple points of articulation: wrist, elbow, shoulder, hip. All can be adjusted to subtly alter the trajectory of a shot.
A turret is a fixed point. Even 1 degree of alteration at the turret can be hundreds of feet of difference a few hundred meters away.
Exactly right, no matter how well built a warship is for anti-mobile suit warfare (Ex. Birmingham, Dogosse Giar) They just can't compare with the mobility of most Mobile suits, especially post Zeta gundam units. Even with the Federations revisions to warships post One Year War to try and bolster anti aircraft capability, it was not enough to fully remedy the main flaws listed.
Warships by Unicorn are hard as fuck ti destroy without a barrage of fire from a fellow ship. Frontal even had problems taking down the Nahel Argama in a special snowflake char customized gundam wannabe.
It was only easy to destroy ships up until 0083. Further than that, they got better antiair and hulla with beam coating on the vital parts
>Frontal even had problems taking down the Nahel Argama
>toying with it by only destroying its AA turrets with precise shots forcing the crew to use Minverva as hostage
>Single-handedly took down General Revil and its mobile suit escort with only Rozen Zulu, without the cover of space debris
Are we even watching the same show?
Daikengo seemed to imply that there were living quarters inside it in its space cruiser mode.