Launches March 3rd.
Full Armor Gundam (Thunderbolt?)
Psycho Zaku (Thunderbolt?)
Gundam Barbatos (preorder bonus)
SD Gundam can only be set as modules and provide support and stuff.
Gunpla Fighter original story
Can stack support weapons like missile pods on top of parts.
Can make your own Full Armor suits.
Can put Turn A's mustache on your chest
>SD Gundam can only be set as modules and provide support and stuff.
Aww, so they're basically those cat partner from Monster Hunter. At least I hope we can build our own custom SD, not choosing from existing ones.
And the last part of using Turn A mustache on the unit's chest sounds ridiculously awesome.
Oh there's also Bounty Mode where you can fight other player's custom build but not in real time (ie you don't fight against actual human, just their uploaded unit controlled by CPU). You get rewards if you beat the enemy unit.
nothing said they WOULDN'T be in. have faith.
just because a few new units were announced doesn't mean they'll be the ONLY ones announced.
...even if the Beginning Gundam 30 is a shitty design.
SUMO is also confirmed in
BACK-ON will be back to sing another theme song for GB3, titled Mirrors
Excerpts from the interview:
They've researched on the PS4 since GB2's development. GB3 began full development in 2015.
SD Gundams are to support players and can help buff allies stats
SDs cannot be raised (stat-wise?) but their EX attacks can be used by other scales too
The in-game currency GP will be very important here. Option parts are implemented based on the Builders Parts in real gunpla
Parts enhancement system will be a mix of GB1 & GB2 systems, so there should be no more instant-max-stats like GB2
Parts abilities will be randomly generated again
New maps will have variety like Japanese-style & Western-style
Cross-platform save is available, but Cross-platform play will be not
They're focusing much on replay value
The game's development is 80% complete as of this writing.
Is it so wrong to want this to become reality? I just want to play as an unspeakable Zeon abomination.
I only ask for Victory grunts, Shuffle Alliance, a few AGE grunts, and maybe some side story suits. Crossbone suits and F91 suits would be nice but I don't expect them in anything so it wouldn't be a huge letdown. Divinidad boss was sick, though.
>people crying for grunts when last game was literally grunts centric
>people are not being appreciative that this will be the first thunderbolt line game debut
>inb4 b-but UC grunts don't count!
>They should gimp the PS4 version so that it is equal to the Vita
Actually, they DID have gunpla. just pre-HGUC era models.
some even pre-MG era models. I'm pretty sure the Kapool has a 1/144 and there's the F91 grunt suit which has a 1/100.
I've you've never experienced a LM kit, let me tell you- they are the WORST kits I have ever worked with. One colour. Hyper limited mobility. Requires glue. Shitty proportions and has barely any surface detail. I have the Daughtress Custom from that line, and I could never recommend it unless you're willing to put a lot of work in.
>and I could never recommend it unless you're willing to put a lot of work in.
That's the whole pint though. Put in the time and effort to make something bad look good, and not only do you have something to take pride in, but yo've got a goddamn Daughtress kit, how many out there can say that?
>Parts enhancement system will be a mix of GB1 & GB2 systems, so there should be no more instant-max-stats like GB2
What "instant-max-stats" even mean? Wasn't every acquired part always start on lv 1 on GB2?
I hope this mix means there are 2 level caps, the first is for acquired part and the second cap is for you to upgrade. Mean the dropped part you get can already be on lv 10, but you can upgrade it more to lv 20. And it's the same if you only get the lv 1 dropped part, it's still upgradeable to lv 20 but obviously you need more material and money.
And hopefully we can store more than 1 item per part now.
I thought G Reco bombed
Famitsu article, has a few pictures.
some parts in GB2 were bugged and had MUCH higher stats at lv1 than at Lv20/10
a good example of this is the God Gundam arms, which did more damage with the God Finger at Lv1 than at any other level.
it was patched eventually, but they're trying to make sure it doesn't happen in the first place.
Credit to BlackKite2128 from Reddit for scan and translation:
"The staffs interviewed are Bandai Namco's Producer Kotaro Usui and Crafts & Meister's Director Daisuke Fukugawa
The Keywords are "SD Gundam" and "Versus"
Famitsu: Since when has this game's development begun?
Fukugawa: The research of running Gundam Breaker on PS4 went in parallel with Gundam Breaker 2's development. GB2 was released in December 2014, and at that time we were very busy with updates and DLC missions, so GB3's development really started only after we entered 2015.
Famitsu: What things do you especially want to do this time?
Usui: Since it's a Gunpla world, it'd be good if there are various scales of Gunpla. Besides, of past Gundam action games which are real-scale based, there were none which have SD Gundams co-existing. So that's why I think we should include SD Gundams in this game. It was also realized in the Gundam Build Fighters Try anime. The other one is, in addition to the "Cooperation" style of past games, we also wanted to implement a "Versus" style that's unique to Gundam Breaker.
Famitsu: About the SD Gundams though, in what form will they participate in battles?
Fukugawa: They're support roles for the player. By setting module to SD Gundam, players will receive effects like the entire team having their attack & healing powers increased, or able to get good parts, but they are also active in battles. You can also give orders to their movements.
Usui: I think we'd like to focus the raising stats aspect to your own Gunpla, so the SD Gundams won't get any stronger. However, of the several kinds [of SDs], if you bring along certain SD Gundams for a long time, their EX attacks will be learnable for your own Gunpla."
"Fukugawa: You can only bring 1 SD Gundam in a sortie. In solo play, the team members are decided per each scenarios, so the SD Gundam will be controlled by another team member in the scenario. If it's on multiplayer, then a player may take control of the SD Gundam.
Famitsu: Next, about the "Versus" component...
Fukugawa: Even if we said "Versus", it doesn't mean you can fight other player's Gunplas in real time. Until the prequel, players uploaded and published visuals of Gunplas they created by themselves on the server. The new mode where you fight those uploaded Gunplas, is this game's "Bounty Hunter Mode". By defeating bounties which are other players' Gundams, you'll rack up money for further customizing.
Famitsu: So does that mean the GP [money] will be very important this time?
Usui: Yes, it becomes very important.
Famitsu: So how's about the Expansion Equipments which appear for the first time?
Fukugawa: In real Gunpla there are products consisting of only expansion parts called Builders Parts HD, so the idea is from that. Each parts in a unit have their own Option Equipments, but we want to fulfill requests from people who "want to remove the bazooka and place another parts [in place of the former]". It is treated as one of the Option Equipments, but changing the Option equips will be easier here than in the prequel.
Usui: Not only weapons, but you can also do anything, such as placing Turn A Gundam's mustache and Gundam's V-fin antenna on the chest. For those who like Gunplas, this should serve well as a simulation for creating plamodels."
"Famitsu: I see. By the way, looks like the story this time is taking references from the Gundam Build Fighters anime.
Usui: There were a lot of request that said a story similar to GBF would be good. It also links with the "Versus" component. We've made the story setting to be a tournament, so if until now [the last game] enemies were only using original-based units, [this time] there will be also customized ones.
Famitsu: What are the other points that are also enhanced?
Fukugawa: For the strengthening part, we thought to mix the good things between GB1 & GB2. GB1's parts were strong in luck factor that the strength was determined by the number of stars on it. For GB2, the style was carefully raising them by spending GP and time on favorite and somewhat strong parts, but there was a problem that many players would just use the same Gunpla build. This time around, it will be a form that balancedly mixes both of these components. So it should be more difficult to have "the ultimate strongest build".
Usui: In this game, parts acquired will have random ability attached to them. So there's the luck factor."
>Fukugawa: They're support roles for the player. By setting module to SD Gundam, players will receive effects like the entire team having their attack & healing powers increased, or able to get good parts, but they are also active in battles. You can also give orders to their movements.
But why can't I just play as them?
" Famitsu: Are there new stages being added?
Fukugawa: There will be various kinds of them appearing, such as a Japanese-style stage, and a Western-style stage which is related to SD Gundam.
Famitsu: What's the link between PSVita & PS4 versions?
Usui: Just like the prequel, there is cross-platform save. In your home you can play thoroughly on the PS4 version, and when you're outside you may continue with the PSV version. However just like before too, there will be no cross-platform multiplayer either.
Famitsu: Finally, please leave a message for the fans who are looking forward to this.
Fukugawa: In the latest sequel, on the point of making your own favorite unit, the breadth of customizations and strengthening factors etc are being broadened. The same broadening also applies to the gameplay, so please play it for a long time.
Usui: This time we're making it with considering the "long time play" point [replay value]. We looked back at the good and bad points of GB2 & GB1, so this game will undergo a new evolution."
Not "playable". They're support buddies you can order around. Hopefully other modules include support vehicles like a Core Fighter doing strafing runs or a rideable tire or something.
Heavy Gundam, GM Striker, Gundam Pixie, generally everything that had a B-Club resin conversion.
Extreme Gundam. maybe even the Leos Aios phase if that conversion set I saw was an actual thing.
ANYTHING AND EVERYTHING HGBF.
00Q Full Saber, Age-1 Razor, Age 2 Artimes, and pretty much any other Hobby Magazine Addons.
I know most of this shit won't be in, but I still want it in.
I don't think this will happen. Tequila hasn't had any figures or kits, let alone was really in any game. Same too, due to racism. I really don't even see it as racist.
Willing to bet none of what you listed will be in Gundam Breaker 3
Gundam Wing was really only big in the US. Wing only got more love in GB2 because people complained
If Gyan was going to be in, he'd be in GB1 with the fact there was a Gyan in GBF
This one has even less of a chance than Leo
Tequila has never been in a Gundam game. Ever. There are no toys of him. There is no Gunpla of him. There is nothing.
Age Grunts were some of the coolest suits ever. the Clanche is just pure sex.
speaking of Age, I want a LOT of Age. except the Legilis. fuck the Legilis. fuck everything about that unit.
"Fukugawa: You can only bring 1 SD Gundam in a sortie. In solo play, the team members are decided per each scenarios, so the SD Gundam will be controlled by another team member in the scenario. If it's on multiplayer, then a player may take control of the SD Gundam."
Gyan is getting an HG Revive this year, and Gaia Gundam was the only SEED-era design shown in that one line-up of RE-100 candidates along with the Leo.
Tequila Gundam is just as stupid of a request as Mandala Gundam or Mermaid Gundam
>In this game, parts acquired will have random ability attached to them. So there's the luck factor.
Aww crap. But as long as the fighting/weapon style enhancer ability can still be converted then I'm okay, I guess.
>BB Senshi confirmed
That's cool, too bad I can't play as Lu Bu at all times.
I KNOW WHAT GUNPLA IS GONNA BE.
Gundam Fenice Rinascita/Fenice Rinascita Alba
Amazing Exia/Exia Dark Matter
RX-78GP04G Gundam "Gerbera"
MSZ-006-3 Strike Zeta
RX-94 MP Nu Gundam (Incom and/or Fin Funnel)
Tallgeese Flugel (At the very least, let us scratchbuild the head and wings.)
Gundam Leopard/Leopard Destroy
Gundam Airmaster/Airmaster Burst
Gundam X Maoh
Of course, I mainly want these three:
Delta Gundam/Delta Plus/Gundam Delta Kai
Famitsu scans out
The the Vita bogged down PS3 GB2 when it added 100 new kits?
So the same as getting the Try HG kits early in GB2?
I still laugh at them adding the Build Full Package as HG only making it pretty much useless for anyone already finished with the game back in GB1
That's both a shame and a relief, mostly because I have to switch to Vita since no PS4.
At the same time GB2's carryover was kinda shit since you still had to make your equipment from scratch for the most part in the name of "balance" which kinda ticked me off.
These games look interesting but I don't speak moon. Should I try importing one of the earlier games, figured it'd be cheaper than importing 3 when it comes out since they're older, and trying it out with a guide or wait for 3?
So will it be completely random or certain parts only have a small pool of abilities to gain? Like it'd be weird to get a bean rifle that increased your damage with a beam saber.
I don't think that's confirmed yet. Even if it's the latter, it's stupid if we'll got something like >>13712610 said.
>Grinding stage for God Gundam arms
>Get one, it doesn't have God Finger's EX Act, only Sekiha Tenkyoken Burst Act
>Do the stage one more time, get another arm but it's the reverse
>Well since this is just a pre-order bonus.
You haven't played the first two, right? The bonus just means you get a full set of parts for it as soon as you start the game without having to farm for parts, like Hyaku-Shiki in 1 and Build Burning in 2.
If there's one thing I missed from GB1 in 2, it's those AI allies with goofy customs and ridiculous personalities. The characters in 2 are actual characters but only have regular designs (and with one exception only follow "canon" upgrade lines), it's lame.
That I do not know, but the story is gonna be focused around the player character being part of a gunpla team starting off by competing in local tourneys moving up to the nationals.
>the story is gonna be focused around the player character being part of a gunpla team starting off by competing in local tourneys moving up to the nationals.
Fellini best make an appearance.
Oh good to know.
I don't know, from the translation (if it's accurate) it implies that the stat will be the same, and part can still be upgraded, it's just the ability that will be random.
But I sure hope EX and Burst Attack aren't part of those randomly gained ability.
Finally some more Zeon suits.
It bugs me that in GB2 there's endless variations of Gundams, to the point that I'm forced to use them because their stats are better, rather than the unique aesthetic of UC Zeon shit.
I'm playing Gundam Breaker 2 right now, but I only know enough kanji to decipher the stat runes and basic descriptions of what shit does (along with help from the translated resources googledocs).
Can someone explain to me what the plotline of GB2 is?
All I get is that there's an attacked colony, the Archangel is the White Base, there's some douchebag in the tallgeese, we're suddenly from the moon to earth, we have some weirdo hot-blooded autist kid going SHINING FINGAA every minute in combat (god I wish I could kick his ass), and there's some sort of shadowy organization.
What's actually going on and who am I to the people in the game simulation (not the guy/girl who's having a really fucking good time being an autist at Gundam World Festa 2024).
It's like you don't want to recreate the legend.
UGGGGH the stupid white patched those nubs leave
The gunpla I'm building doesn't make me feel much better than this picture
I think I'm buying tamiya files and nippers like the slave to plastic I am
>I'm playing Gundam Breaker 2 right now
Yeah same. Late Christmas present, been playing it for a fortnight now.
As for the plot:
I think Tallgeese (who later upgrades to Epyon) is working for ALAWS/OZ/WHATEVER. But they go full retard and try to wipe out all life on earth a couple of times
One time with WAAAAY to many Divinidads, I fucking hate that level, and another with Rafflessiaand in the end the mastermind is the girl in Exia/00/Quant's dad who is also Devil GundamBECAUSE OF COURSE HE IS.
After beating him they reveal that you were
A SPOOKY GHOST all along.
Basically, don't worry about the plot, this isn't Super Robot Wars, just get back to trying to get those Nuclear Bazooka M-Cad parts.
What are you currently using as your Gundam? My endgame suit is basically Cherudim Arms and Legs + Strike Freedom backpack + Ex-S Body and Wing Zero Custom twin buster rifles for MAXIMUM FANNEL and gerobi shenanigans.
Alright, thanks for that. I've read that the story isn't that much more interesting than "go fight these really bad dudes who are unabashedly assholes." Too bad; I really wanted to actually CARE for the characters, at least beyond "FUCK LEA STOP LOSING HEALTH SO FAST OR HEAL PLZ, FUCK FEZ SHUT UP, SHINING FINGER KID WON'T YOU FUCKING STOP YELLING I WILL FIST YOUR ASS, Carvy you're okay but you're sort of a creepy uncle".
Lulu is the only one I've met so far that isn't totally annoying, but the more Ace units I meet, the less so that becomes.
>YES BITCH I KNOW A GIANT BOX OF GUNDAM IS FLYING AT ME I HEARD THE FUCKING ACE ALARM
I really wanted at least a more plausible or sensible story than
"the dude in the magic ever-changing mobile suit is a disembodied soul or something oh wow wait how did we not know about this we've been together for like months on the Archangel eh I'd suck his ghost dick".
As for you, I'm truthfully not that far along. I'm just at the last battle of the Grand Canyon at a rate of 1-2 missions a day.
Since I can't read very much kanji, I'm autistically just grinding and putting on the "best" shit I can for whatever MS I have.
I had a really nice "ZeonG-undam" going for awhile with a Zeong head (with it's honestly fairly powerful mega particle mouth gun), Zeong arms (despite the low magazine of 3x shots, it was the most powerful gun I had that had lock-on ability for awhile), Gouf Custom legs, and some flavor of Strike body (and these stupid-looking V Gundam cannon backpack things that gave me a somewhat useful but weak beam shots).
But at Builder Rank 30-45 or so, I'm stuck having to be a gay conformist and adopt the higher-spec gundam parts completely.
Lame as shit; online reviews said that I could use anything I wanted so long as I leveled up "old" parts and still remain relevant. However that's only half-true; I need tons of really nice Materials that I either need to grind or complete missions to advance for.
Zeon suits really get the shaft in GB2. I wanted to just have a nice, really powerful Gundam-Gelgoog abomination.
However, Zeon parts are predominantly all just low-tier crap that you get early on. You can Scratch them into cooler shit, but after a certain point, it's all just Boss MS like the Qubeley or Sazabi or Sinanju that you need to get deeper into the game for.
And yet there's like a million gundams and GMs (annoyingly more than mook suits), each more boring than the last in how similar they are to each other.
I can't even be bothered to switch heads out anymore; my Heads section is stuffed with Gundam/GM heads that really are all the same goddamn thing, only with different stats and V-fins.
Yeah, they clearly had some pretty sharp space constraints with regards to the MS list for Breaker 2.
Some shows were lucky to even get all of their Gundams, nevermind grunt MS.
Most glaring being S2 Gundams for 00. The lack of Seravee and Arios is pretty glaring there, nevermind none of the Thrones getting in. Why the GN Archer got in and those didn't I don't understand at all.
Trailblazer only getting the Quant in I can understand, but I would have done terrible things to see Brave, Zabanya and Raphael make it in.
Then there's ALL of the stuff missing from SEED and SEED Destiny. NONE of either Druggy Trio's make it in, so you can't run Abyss or Gaia parts Impulse, and were also missing Buster, Aegis and Saviour. Although the lack of transformations is probably why those two didn't make it in. No clue why Buster didn't though. Lack of Dreadnaught or Hyperion gundam parts from Astray is annoying as well.
You were a particularly large and fat firefly who accidentally got locked into the cockpit of an experimental mobile suit and suddenly started operating the MS by randomly bumping into the controls in an attempt to get out.
Then the assholes open the cockpit and you get jettisoned out into open space to die.
>are Lances just clearly superior melee weapons in Breaker 2?
How did you come to that conclusion?
The beam naginata stunlocks everything just with the Weak Attack button and is invaluable for mooks ganging up on you.
No Exia Repair, sorry. I'm pretty sure you only get shit that has kits.
There are cloaks that fit in the shield slot, though (namely ABC mantles from Crossbone and Sandrock's) but they clip through 90% of backpacks. It's hell.
Oh, okay then
Lance light attacks break blocking, and heavy attacks get you out and above any mook crowds, allowing you to set up air-combo's with ease.
I haven't tried much of Whip or Axe though.
Hell, you want Beam Naginta or some other twin-sword? Just find parts that come with them and pop them on as an option in the D-Pad. Now you have both and can pretty much freely combo between them.
Shame we won't be able to create our own SD, but I guess the option to change its color is better than nothing.
Modules listed for SD so far: Attack Support, Recover Support, Burst Support, Weak Point Analyzer, High Speed Running, and Treasure Hunting.
I wonder if our unit will get some sort of combination attack/finisher with the SD unit.
>Lance light attacks break blocking
Technically, due to the absurd (sort of broken, honestly) hit rate of the twin-blade weapons, you'd break through blocking either by getting over the blocking damage threshold or simply by dint of having enough attacks that an attack gets through (unless its an Ace, but they play by different rules anyways).
>heavy attacks get you out and above any mook crowds
I think most Heavy Attacks do that, since there's a lunge involved on the first press?
>allowing you to set up air-combo's with ease.
I think that's with all the melee weapons? You just have to figure out your button combinations for the specific weapon then you get air combos.
For example, the beam naginata is 1-2 Weak Attacks depending on the mook size to get them airborne, then two Strong Attacks, and then (rarely has any enemy lasted long enough for me to keep experimenting) repeat from step one again in the air.
Really, a lot of the melee is all the same ("I hit you with my hit-ty stick now you die"). It's the ranged weaponry if you want a lot of variety in how stuff works.
I learned that the Zaku II Kai 90mm machine gun is actually really fun. One quick press actually fires a strong grenade attack (actually not shitty damage considering how weak ranged is compared to melee), while holding down then gives you a machine gun.
Anybody here know which Ranged weapons in GB2 lock-on?
I don't want to waste time or resources building higher-level weapons to try it out, and weapons without lock-on are an ass in this game (that's not to say that lock-on isn't a pain in itself however; it always goes to the FARTHEST enemy for me, while I'm already surrounded).
I know bazookas and gatling guns and long guns don't have lock-on.
Beam rifles and machine guns do.
>Or am I completely wrong and it depends entirely on the gun?
I was sort of pissed off when the Dober Gun turned out to NOT lock-on.
Backpacks with wings (stupid fucking things) already clip like hell in Breaker 2 (along with more or less anything Tallgeese). Adding more crap isn't hurting anything if we're being honest.
It's nowhere near as bad as that. Most of the time you look up the part you need on the guide, find the relevant mission and kill the relevant miniboss and he'll drop it 100% of the time.
Usually the main problem is unlocking the relevant level in the first place.
>Usually the main problem is unlocking the relevant level in the first place.
It is a goddamn ass in this game to find the materials I want even with the Guide. I have no idea why they made this building mechanic so needlessly complicated. I wish I could just buy freaking materials instead of being able to SELL them (seriously, why would I need that?).
Now that I think about it which build would let you use all melee weapons in one unit?
By that I mean which build would let you stack as many different kinds of weapons as options and your main weapons being the one thing not an option.
No SDs are their own original designs, not chibified normal designs.
Rowe with his new NotSengoku Astray. Man gave his unit 6 Gerbera Straight/Tiger Pierce, lol.
I'm interested at the "Eye Seal". Maybe we can change the emotion of our SD guy with the choice of sticker, just like the real kit?
Man, the SD gundams are just obnoxiously jarring. Not only are they really fucking big proportionally (they're bulkier than the taller MG units), they're also so wide and fat that they take up a lot of the screen.
I rarely use (main) range weapon except when making my way to enemy, so I also like machinegun a lot thanks to its stun EX.
Bazooka is nice too despite not having lock on feature. I often use it when farming stuffs on Iffish-6. With right position, you can kill all the Elites with one Bazooka EX (the lv 2/stronger version) and then wait until they respawn and just spam bazooka again targeting the ground. For the Aces though, Ax EX followed by MLB for quick kill and maximum profit.
I never knew anyone actually ever took axes. Is there really any benefit to them over lances or sabers? Sabers have more slashes, and lances have Guard-piercing and vaguely more damage per hit.
What benefit do axes get in GB2?
I experimented briefly with the Geara Doga's beam tomahawk briefly, but was largely unimpressed and just stopped using it.
I was planning to add V-fins to a Zaku II head for shits and giggles. And then make a Gundam head with nothing but V-fins and a little bit of slit for eyes to see (if the game allows me at least).
Bazookas are great because they have a lot of splash. There's no need for lockon when you can just shoot anywhere and as long as it's in the enemy's general direction, it's going to hit.
Personally I liked dual pistols for style reasons (it's like dual rifles but if you hold the shooting button your mech starts doing side-flips while blasting away like it's playing Tomb Raider, it's hilarious) but they're sadly not that effective.
>Wonder if we'll get the Zudah's anti-ship rifle?
Quite likely, the Zudah in Gundam Battle Operation has the 135mm anti-ship rifle equip-able, so they already got the model and motion down just need to upscale to PS4
Did anything from the G Gen games ever get a kit?
It'd be kinda cool to get a Tornado or Phoenix Gundam set.
...now that I think about it, could we make a Tornado Gundam with the parts we got?
I'm not sure what I'd use for the torso though, the only torso with a beam cannon I can think of is Strike Freedoms, and that's not really the right look... anyone got any ideas?