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Kamen Rider Legacy Thread #20 - Episode 3 Never Edition

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Thread images: 32

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>Kamen Rider Legacy Team IS LOOKING FOR DEVELOPERS!
If you know how to operate RPG Maker VX Ace and want to help, please give us a touch! We need more people so we can develop episodes faster, since LegacyGuy is lazy and life is getting busy for him.

Current developing:
>Episode 3: LegacyGuy...?
>Episode 6: WizardPrince

>EPISODE 2 IS RELEASED! DOWNLOAD OF EPISODE 1 + 2:
http://www.mediafire.com/download/2slwb1d2m9y9nm6/Kamen+Rider+Legacy+Episode+2.exe

You will also need the RTP, if you dont have it already:

http://www.rpgmakerweb.com/download/additional/run-time-packages


>Previous threads
RIP moe, archives soon to come so here was the last thread >>13062463

>What is this?
It's a RPG Maker Kamen Rider game made by and with creative and artistic input by /m/ users like yourself.

>Can I help?
Yes, we currently need more sprites and ideas for the plot (Template in the next post - just start coloring over the little bald human!)

If you want to help with story ideas and discussions, here is a pastebin with what we have so far and what we are focusing: http://pastebin.com/ukXffJwd

>Progress?
Episode 2 is complete. Episode 3 development around 50% complete. Episode 4 ready, but needs to be tweaked.

>Current expected release?
August

>What do you need the most right now?
If you're into spriting, check this out: https://docs.google.com/spreadsheets/d/1JqkqIEcT2GPw0RSNJmrm0rl1uL4aaufeMQghIYSEA7M/edit?pli=1#gid=605312545

Input for the Episodes signalized at the pastebin

Anything else will also be a huge help!
>>
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I'm keeping these threads alive even if LegacyGuy won't. Or at least he decides to give up on the project or something I dunno
>>
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>>13397808
Good work out there buddy
Excuse me for my lateness
>>
>>13398077
nice to still you around bro, thanks for the sprite
>>
Bump before sleep
>>
been looking at the new RPG maker MV that just came out.
Its interesting, but I doubt we could utilize it for this game very well. The artstyle and spritework is just too radically different to work with what we got so far
>>
So, maybe I should have warned that I was going to work at an event this weeked and would be too busy since wednesday.

Woops. Sorry guys. Thanks for recreating the thread, Prince.

And no, I haven't given up yet. I'll have two weeks a bit less busy, so I'll try to do something on the game.

Just not today because I slept like 3 hours total, and I don' have a full night of sleep since monday.

>>13398077
Nice! Saved.

>>13400830
Nah, no way I'm changing the programs mid-development. VX Ace is good enough and it would be too much work for too little payoff.
>>
>>13406614
Had a feeling you wouldn't leave without a reason. Well at least we've still got you around and that's all that matters
>>
>>13407188
As I've said before: If I ever vanish for more than a whole week, I died, got into a coma, was kidnapped or something else. I'll never stay away from the internet for a whole week without a good reason, beyond my power. And if I'm in the internet, going to this thread is the first thing I'll do.

I won't abandon this project. I may give it up, or cancel it if you/someone else doesn't feel like continuing it, but I won't simply vanish.
>>
bump
ghost's been kinda interesting lately, although I've been getting Wizard vibes from it lately, which isn't a good thing. At least the invisible fights are cool to watch
>>
>>13412194
Only watched the first two episodes so far, but I hated it. Extremely weak start to the series IMO.

But I've downloaded 3 and 4 and will try to force myself to watch it. I also still have Drive to finish.
>>
So I've been taking a look at RPG Maker VM.

I liked what I saw. Maybe someday, if we ever finish this game, I'll try converting the whole thing to MV.
>>
>>13419976
Sooo... do you have any idea when is episode 3 out? For KR Legacy I mean.
Also bump
>>
>>13420197
I won't give estimatives, really, because any I give will be a false promise.

There isn't much left, the majority is done already I think. But I haven't found neither time nor inspiration to work lately.
>>
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Spooktober is here
>>
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Holy shit, this place is dead. I thought you guys were doing well this whole time. I was wrong.

What has the maker been doing this whole time? Did life get in the way?
>>
>>13452267
Yeah, pretty much. This + The fact I'm not that high on Toku right now.

We do have development - Episode 4 is ready, by WizardPrince. But I need to get out of my ass and finish Episode 3 first, and this is proving to be a problem.
>>
>>13452275

You're doing multiple episodes at once?
>>
>>13452279
No. WizardPrince is developing together with me. That's why Episode 4 is ready.

He's also working on Episode 6 right now.
>>
>>13452287

Yeah, so you're doing multiple episodes at once.
>>
>>13452339
Me, not.

We? Yes.
>>
>>13452341

Yes.

And I never contributed a single thing to this thread, due to being shitty at everything.
>>
>>13452352
You cintribute by being around and giving ideas, anon.

Hell, you're contributing a lot right now by breaking the Bump monotony and telling me to stop being a lazy shit.
>>
>>13452359

>telling me to stop being a lazy shit.
That's a little harsh. All I did was ask what was going on.
>>
>>13452389
I like being dramatic.

But seriously, I've been feeling bad about this. I'm letting people down, yet I don't find the motivation to work on this anymore. But I don't want to quit yet, either.
>>
>>13452409

So working on this has quickly become a chore?
>>
>>13452418
I wouldn't say that, I think. When I start working on it, I have fun.

The thing is that I don't want to start.

This coupled with genuine lack of time as well.
>>
>>13452431

>When I start working on it, I have fun.
>The thing is that I don't want to start.
That seems like a contradiction. Even if you don't feel like doing it, doing it would get you cheered up, and into the mood to do it.

I'm not good at explaining shit.
>>
>>13452489
Eh, perhaps.

As I said, I blame it on my lack of time, general lazyness and lack of interest in Toku lately.

Hell, I haven't finished Drive yet and I'm already 3 episodes behind on Ghost (And I really really hated the first two episodes, so I'm not looking foward to catch it up)
>>
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>>13452524

I can't blame you on Ghost. While I love the suit and gimmick the main character's actor seems so dull to me.
>>
Is there a walkthrough up anywhere? I can't track down the key in Episode 1, and I don't want to try and track it down in a video when there's this much to do.
>>
>>13452878
Look for a place where many people would gather and could lose things.

Maybe a social place.
>>
>>13452886
Man now I feel like an idiot.
Thanks for the help, LegacyGuy.
While I'm posting, how feasible would it be to make a notebook type item, so that players could just check that if they haven't played in a while and forgotten where they were?
>>
>>13452913
I have absolutely no idea on how to implement this.
>>
>>13452930
Maaaaybe I could do some Codec shit with Kengo, but it seems a bit too late to implement that.

But honestly, almost anything in this game can be solved with "Wander around and explore everything"
>>
>>13452930

I can't remember shit, but Legacy's a rebelling Shocker scientist, right?
>>
>>13452951
Shocker agent.

But yeah, that's the bulk of the story.
>>
>>13452951
He's a Hongo-eqsue shocker agent who's a kamen rider
>>
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>>13452963

Give that nigga a notebook that he jots down formulas and ideas in.
>>
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>>13397796
Found a small bug, the counter in Episode 2's hotel isn't all solid.
>>
>>13453112
Hmmm... I'll fix that. Thanks!
>>
>>13453000
Have the belt in your inventory you can talk to like Belt-san
>>
>>13453874
Just have it give you rudimentary narration.
Have it summarize decisions you made in the past.
>>
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Kamen Rider Bump
Hero of Thread Longevity.
>>
Gonna be out for a week or so.
Hopefully you guys can keep this thread alive without me
>>
>>13463400
I'll be around for this week, so I think I can make it live.
>>
>>13464396
Bump.
>>
Rider bump!
>>
>>13397808

Why are there multiples of the same sprite on one sheet?
>>
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I made a hoodless Ghost Sprite out of boredom. Should I keep going, or does Ghost have no place in the story?
>>
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>>13469792

Updated the sprite a little.
>>
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>>13469792
already covered on the ghost department.
Good effort though, maybe we could have you do something else?
>>
>>13469804

What other Riders do you need?
>>
>>13469813
The Google docs in the OP has a more in-depth list of what we're missing.
https://docs.google.com/spreadsheets/d/1JqkqIEcT2GPw0RSNJmrm0rl1uL4aaufeMQghIYSEA7M/edit?pli=1#gid=605312545

Maybe you could do some of the Kabuto armored forms? we already have Kabuto's so really all we need is Gatack's
>>
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>>13469840

I'll see what I can do.
>>
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>>13469840
>>13469846

Progress report, everything sucks, and I should have had the other Gattack sprite sheet to take colors from.
>>
>>13469913
do what you can, I'm sure Bro Arms can fix it up afterwards
>>
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>>13469913
>>13469927

My confidence slowly grows.
>>
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>>13469792
Hey man! Thanks for the effort.

>>13470093
I'm liking what I see. You have a knack for this.

Also here's Gattack.
>>
>>13470541

Damn, that'so much better than mine though.
>>
>>13470558
Don't worry. As people said, Bro can touch yours up later.
>>
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I had to leave for a birthday party yesterday, so not a whole lot was done.
>>
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>>13474507
Huh, just when I thought about starting Gattack's armored form.
Guess I'll be working on Kuuga, then complete the Agito riders set. Unless you guys want other armored forms.

>>13469804
I did touch these up.
>>
>>13475162
Prince is the one doing Kabuto, so I guess he should tell you which ones he need.

But he's out for the week so if you want to work on something else, go ahead.
>>
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>>13475162

Don't get too excited. I don't know if I can go on with this.
>>
>>13477316
No pressure, man. Work on what you want, if you want.
>>
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I'll be working on this sheet that the "quirky villains" squad guys was doing

>>13477316
If you can just make the head it'd be more than enough. I can just color swap Kabuto's armored form body and add the cannons.
>>
>>13477517
Are they going to be Rising at all, or are you ignoring that for convenience?
>>
>>13478255
I'll make Rising forms later, once I'm done with the regular forms.
I'll even make Rising Ultimate
>>
>>13482482
Please yes.
>>
>>13482482
>>13482503
BUMPING YOUR THREAD TO GOLD
SONO SHUNKAN WO SHINJITE
>>
Thread-san, please don't die!
>>
I'm out of creative bumps.

So bump.
>>
>>13489977
Episode RUIN
> Play as Ruin and destroy or recruit evil Riders in the wild
>>
>>13490069
That would be a pretty cool spin-off.
>>
>>13490069
> Team up with Asakura
> He joins you because he gets to fight other riders for fun
> if you spare most of the evil riders for use then Asakura will betray you, and you have to fight him and his Genocider+
>>
>>13490069
>>13490096
>>13490400
Episode CURRENT
>> Go on an infiltration mission into Shocker Theme Park
>> Defeat and befriend the eight boss kaijin
>> secretly a shocker dumping ground for failed kaijin prototypes, have them rebel against shocker
>>
>>13492614
I also like this.
>>
You know what, Legacy should be in Smash too, if anyone can get in

(Bump)
>>
>>13477316
Gatack huh, well I'll be eagerly waiting for that then.
>>
Kuuga's sheet might be ready by the weekend
>>
>>13511300
>>
>>13512892
This was supposed to be "nice".

Oh well. Good news, my interest in Toku is returning, which in turn makes me more inclined to get out of my ass and work on the game. However I'm approaching finals, so I don't really have the time to work right now. But soon, hopefully.
>>
>>13514282
Would appreciate more critiscism, if it's not just shitposting.
>>
>>13514583
Ignore shitpost
postan more ideas
btw, do we have set plot ideas for Fourze?
> subquest to rescue/find 50 friends
> to unlock the Cosmic form
>>
>>13516042
The core idea for Fourze's episode is "A friend of Gentaro was kidnapped and is being held hostage to prevent him from becoming Fourze again. You must rescue the friend".

The joke is that said friend is a random student from Gentaro's class who barely remembers him, but you know how Gentaro is.

It's going to be a very lighthearted episode.

But we could do a "befriend X people" sidequest for the Fourze Card for example, or just as a regular sidequest.

And talking about ideas, I need some. Accel's sidequest is "Accel dopant is on the lose, Terui wants to fight him to get his memory back and become KR Accel once again".

I don't know what to do to develop this story though. Anyone have any idea on how to connect "Accel is on the loose" to "Fighting Accel"? I'm having a "go to spot x to find a new clue and continue the chase", but I feel it's weak.
>>
>>13518642
> You can chase and fight Accel multiple times, but he will always run away at the end of the battle
> Somehow challenge him to a race publically, and if you win he goes berserk
> winning against him returns the accel memory
>>
>>13520221
>> You can chase and fight Accel multiple times, but he will always run away at the end of the battle

Shit, this is what I needed.

With a little upgrade or twist for each form.

Thanks!
>>
What are decade cards and in this game and should i worry about being half way through episode 2 with out any?
>>
>>13524027
A little bonus that can be found on hidden sidequests or hidden in the scenarios.

Collecting a certain number of them (I'm still deciding if I'll require all of them or a lessen number) will unlock a secret epilogue

>should i worry about being half way through episode 2 with out any?

Man, the card on Episode 1 is extremely easy to get. What kind of RPG player don't talk with every NPC he finds?

The second one is a bit more hidden. When the background music changes, look in the park to the north of the city for someone who wasn't there.
>>
Hey LegacyGuy, the combo input script in battles got me wanting to test it on another game I'm working on and I was wondering. How did you manage to get the attack skill to overwrite the default attack skill in battle?
>>
>>13527063
Man, that was like an year ago.

But what I think I did is this: There is a script called "CANUSE" in the script manager. That script enables the normal Attack comand only for the party members you specify.

So I only let the human characters have the default Attack command. The others are actually using a 0 TP, 0 SP skill called "Attack".

You need to make a character's Attack skill the first skill he has on his skill list, so it will appear first in the list.
>>
>>13527437
Ah I see. thanks
>>
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I don't feel like finishing Kuuga right now, so ultimate and rising forms will be on hold for a while.
>>
>>13529009
It's all right, take your time.

Saved.
>>
bumper
>>
You guys still need ideas for episodes?
Jus' askin'
>>
>>13547274
Feel free to put your ideas into the table. They might get incorporated with the ideas we already have, or become the idea for the episodes we have nothing yet.
>>
Up
>>
>>13547437
What are some you have nothing yet?
Or any specific ones you need right now?
Jus' askin'
>>
>>13550797
Our pastebin in the OP has ideas for stories for episodes, but most aren't really set in stone yet.
Just give any ideas you've got for a rider episode and we'll put it into consideration
>>
>>13550797
I guess we need a stronger premisse for Hibiki right now.

We have a base we need to keep: A new Rider will debut on this episde (Current, an upbeat, optimistic, "carpe diem" kind of guy who is just an human with a suit, no super-powers, but still manages to keep up with the monsters, like Taki-Rider). We still don't have a story besides this, however.

My idea was "Current wants to train with Hibiki and Hibiki refuses. Legacy arrives in the city, some trouble happens, Hibiki still shoves Current off, Hibiki and Legacy team up, they still fail to contain the problem, Current reveals himself and solves the situation (Probably using the Eletrical powers of his suit. Mayba a water-based monster?)

As you see, we have an skeleton, but it's extremely poor. And I've never watched hibiki. So if you want to enrich it, be my guest, or even make a diferent premise. It just needs to have some focus on Current.

We still don't have any ideas set in stone for Agito, Faix, Kiva, Skyrider, X, Super-1, V3 + Riderman, J + ZO, Gaim (I haven't finished the Gaim x Drive movie yet), and some others. I haven't watched any of these yet, so if you put forth any ideas, explain everything as if you' wee speaking to a toddler.
>>
>>13551106
Hibiki should refuse since he already has a student, and the Makamou only appear in rural areas, so there's no city to arrive in.

What time of year does this occur? If it's summer, there are more Makamou, so Hibiki could be dismissive of Current because he has his hands full.

As for water-based monsters, there are a few to choose from. Would be cool to see the octopus Makamou from the novel.
>>
>>13551106
Speaking of orignal riders.
Does Legacy have a side rider or a competing rider like Diend?
>>
>>13553277
Current- hip side-kick rider with electric powers
Ruin- your evil rider, ex-bff
>>
>>13551106
Why not expand the Time frame of the episode, like make them spend a entire Summer.
Have the whole episode be a training montage.
>>
>>13552653
Yeah, the idea is that Hibiki would dismiss Current the whole episode. And in the ending we could do some "I have nothing to teach you, you are already a hero and must travel your own path" after Current saves the day.

Hell, this could be the reason Hibiki refuses him. Maybe he sees the guy is already decent and should do his own stuff, but he only says this outright in the end. Maybe Hibiki wanted him to see this with his own eyes.

>>13555217
This is also a cool idea though.
>>
Also bump.
>>
Birthday comin' up real soon along with end of the fall semester.
Gonna go full force on that Kabuto chapter during then
>>
So, heads up, I'll be traveling for the next days. I'll probably be back saturday/sunday. I'll try to stay around, but if someone can keep a good eye on the thread and keep it alive, I'll be very happy.

Any monkeys going to Comic Con Experience?

>>13568881
Nice.

I'm on vacation now... More or less. I have some work to do, and I'll be dedicating myself to other professionally-related projects.

But I'll do my best to finish Episode 3 until january.
>>
>>13575833
take your time
>>
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Rising eventually
>>
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>>13582790
Oh, actually, I forgot to save all the edits
>>
>>13582976
Saved.

Also I'm back.
>>
> Last episode
> Legacy tries to stop Ruin from activating the doomsday device
> Fears he's too late
> Find another Rider that he doesn't recognize fighitng Ruin
> Ruin wounds him fatally
> this Rider isn't really a Rider, his armor is just ordinary rider suit with steel plates underneath, his helmet is normal motorcycle helmet
> this is an ordinary guy who somehow went toe to toe with Ruin and manage to delay him
> "I've been waiting for you."
> The mystery Rider speaks between bloody coughs
> realizing the hero is near death, Legacy asks the name of the hero
> Kamen Rider Bump
>>
Finally put some work on the game. Very little though. Long journey still ahead.

Also bump.
>>
>>13603694
we need this in the game plz
>>
>>13606891
Keep on dude. You can. You are my hero
>>
Live on, thread.
>>
>>13623593
Just make a new thread when this one dies, or post something actually relevant, instead of just bump over and over.
>>
>>13623678
This is a possibility, but I don't know. The idea always was to have some sort of "general" for the people who want to contribute to the game.

And it's not like /m/ is a hyper-active board full of threads that we are taking the spot of.
>>
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Fixed some stuff on Kuuga
>>
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>>13628114
Also did Rising forms and Amazing Mighty.
No Rising ultimate because fuck Rising Ultimate.
>>
>>13628120
>Rising Pegasus' Arkle isn't gold
ay, crap.
>>
>>13628189
Well, saved it anyways. When you fiz it I'll replace it.
>>
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>>13629526
It's just a few dots anyway
>>
So is episode 1 included in that mediafire link?
>>
>>13631949
Yes, it is indeed.
>>
>>13631979
yea i started it up and found that out. pretty cool but the small window size is kinda driving me nuts. any way to make it bigger or maybe even go full screen?
>>
>>13627706
Make a forum or something, then. Is it really that hard to make new threads when this one is bumped off, instead of filling the thread with just "bump"? It only annoys people.
>>
>>13631990
I think RPG maker has an inherant full screen with F12 or something like that?
>>
>>13632005
f2 brought up an options menu thing for launching in full screen so thanks for the idea to hit all the f buttons. f12 seems to reset the game for me tho just as a side note.
>>
>>13631994
Yeah, I see your point. The problem is that we need to keep track of all the threads for archiving purposes, and the always alive thread also serves as "marketing" so to say.

But I'll think about it, thanks for the feedback and sorry, I really didn't want to be an annoyance.
>>
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Birthday BUUUUMP
KABUTO PROGRESS BEGIIIIIIINNNNSSS NOOOOOOOOWWWW
>>
Just thought I'd let you know that Bro Arms is double-timing with the mechamon project that has ressurfaced
>>
>>13639187
It's all right, we got pretty much all the sprites we'll need.

Godspeed, Bro Arms.

>>13637297
Nice.

I'm still stuck on Episode 3...
>>
>>13639681
I'm still going to make sprites for KRL, you know.
Hey, Prince, are you going to use the other Kabuto Rider's armored forms?
>>
>>13642642
I'll definitely use Kabuto, and modify when needed.
I would like to have Gatack's but it's not a huge priority right now.
No need for any of the other riders really
>>
>>13642721
Ah, okay. I'll see to it.
The guy who was making armored Gattack disappeared, huh? A real shame, he was showing some promise.
>>
PROGRESS BUMP MUTHAFUKA
RE-WORKING MAPS AND MAKING KEY BATTLE SCENARIOOOOOOSSS.
SHOULD FINISH THESE BY MID-WEEK.

GSL RIDER SPRITES ARE STAGNANT FOR NOW, BUT I'M NOT GIVING UP ON THOSE YET
>>
File: gattack_armored.png (4KB, 96x128px) Image search: [Google]
gattack_armored.png
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>>13649156
GIVE THEM TO MEEEEeeee~
>>
Bumpo.
>>
File: $Accel_Dopant.png (5KB, 144x192px) Image search: [Google]
$Accel_Dopant.png
5KB, 144x192px
>>13649156
Nice. Update us when it's ready.

Also, Bro, do you think you can color-swap this thing to blue? I had an cool idea to finish the Accel Sidequest.
>>
File: 1450724931627.png (5KB, 144x192px) Image search: [Google]
1450724931627.png
5KB, 144x192px
>>13652693
>>
>>13652782
Thanks a lot.
>>
Bumpty bump.
>>
>>13652782

Trail Dopant?
>>
>>13655869
That's the idea. You beat the Dopant three (Or maybe two. I've made it three but now that I'll add Trial I might change to two battles against Accel normal and one against trial) and recover the Accel memory. When everyone thinks it's over, he re-appears and transforms into Trial, and Legacy fights alongside Accel (Because, the way the sidequest was originally, you would only use Terui, not Accel)
>>
As per usual, I'll be unavailable until around late january. We might not need any sprites right now, but I thought I'd just let you know.
>>
Anyone out there have a sprite of sasword?
Seemed to have misplaced mine
>>
>>13659886
You sure we have it? Because I was checking the folder and I couldn't find it either...
>>
File: 749.gif (2MB, 400x265px) Image search: [Google]
749.gif
2MB, 400x265px
>>13659937
I know that Bro should have one, I touched it up when he posted it...
and he's probably already gone until january...
>>
>>13660140
Wait never mind, I found it.
Crisis averted
>>
>>13660146
Can you post it please?
>>
>>13660173
Righty-O, had this tucked away with all the other sprites that I made for this game
>>
>>13660191
Thanks.
>>
>>13551106
Maybe skyrider could lead into gaim?
Like you are skyriding into space and stumble on a space god?
Or you could have Bravo as a member of the resistance with out his belt, as per the show maybe?
>>
Merry Christmas from Brazil, you goddamn bastards.

Thanks for sticking around with this crazy, barely functional project for so long. Wathever happens, we accomplished some things, and you guys are great.
>>
Post-Christmas bump
>>
>>13664313
Merry Christmas you Crazy Bastard
>>
Up.
>>
Re-bump.
>>
Progress Bump
Working on the story right now. How are things on your end LegacyGuy?
>>
>>13691350
Good to hear m8.

About my end, honestly, not very well.

I'll address it soon, I've been keeping somethings I want to say to say them on the new year.

But Episode 3 is almost ready. I just need to finish the sidequest and then create the battles (which isn't that hard) and do the sound work of the episode.
>>
So, happy new year everybody. Thanks for sticking around.

I feel like I've been fooling you guys lately, so I've been planning to say this when the year turned.

I'll be pretty honest, I don't really feel like working on the game anymore. It may be a phase, it may not, but I doubt it. I simply would rather do other things with my free time, which is become more and more precious moving foward. The game has become a much lesser priority to me, to the point development has been halted.

First, there is a decision that it's not mine to make. WizardPrince has shown some real dedication to the project. He is the only person fit to take this foward, in my opinion, if he wants to.

IF WizardPrince wants to take the project into his hands, we have the following options:

- I try to finish Episode 3 and hand everything to him. He keeps going from this point on. I can't, however, promise that I'll finish it in any specific timeframe, as it depends heavily on motivation.

- If he wishes for something more certain, he can decide that he'd rather finish Episode 3 himself. I'd hand him over what I have so far, and he keeps development going on from this point foward.

Is both cases I'd be handing Prince total creative control over the project. He decides if he wants to keep this thread in 4chan, move to a development blog, move to a forum, or just retreat to develop the game alone.

In both cases I'm also going to stick around as "creative advisor" so to speak - mostly, idea guy. And, if my motivation returns, I can try to become the "secondary developer" of the team - as in, me and Wizard would switch roles. But I don't want to make promises on that.


IF Wizard doesn't want to take the project, I see two options: (continued next post)
>>
>>13693703
- We can try to keep going for a little longer as it is - me developing episodes together with Wizard, and see if my inspiration returns. Meanwhile we keep this thread alive. Or maybe things organically grow into a situation where Prince is effectively the lead developer, and I'm the guy stringing the episodes together and uploading the game, doing the marketing, etc, I dunno. Like, keep going and see what happens, but with you guys knowing better how I feel and that I may very well not deliver. But also, who knows, things could change - more developers could appear, or my inspiration going back.

Or

- Two, we put the project into "technical cancellation". I'd release on the rest of the internet - RPG maker forums and other Toku communities, mostly - the game and it's assets, so other people can make more Kamen Rider games and such, which I think it's one of the most positive aspects of this project. Then, I'd put the game in a "eh, when I feel like it I'll work on it", without the pressure of people actually expecting me to deliver. Maybe I'll release more episodes in the future, maybe not. Of course, in this scenario Wizard is also welcome to keep developing episodes and sending me then if he feels like it, but I think I'd kill the 4chan thread if this was the case - maybe we can exchange e-mails, or use an RPG Maker forum for coordination and discussion, but in general it would become a more personal, less community-driven project.

So... Yeah. Just wanted to discuss this with you guys, because I don't want to disappoint anyone any further. It's a huge mix of not really caring that much for Toku anymore, not having time to watch or work on the game, and just... I dunno, being tired in general.

I'd like to hear what you guys think - and, specially, what Wizard has to say.

And Wizard, please, don't feel pressured to accept. Unless you're 100% sure to go on w/ this thing,I think one of the two outcomes of this post might be more desirable. Your call.
>>
>>13693736
This is quite an honor you're bestowing upon me. I've tried to make my Shin episode to the best of my abilities, and offered my ideas to this project.
It's sad to see your motivation for this project to wane so much after all these months, but you should do what is necessary for your life. I'll be glad to take over as the lead developer until you decide you can take over again. In the meantime, if you can you'd might as well continue with what you have left of the W episode and I'll do my best to continue on where you left off.
>>
>>13695399
Very well then.

As the new lead of the project, how do you feel about posting it elsewhere? Like, in RPG Maker forums and such?

Or should we stay exclusively on 4chan until the game is completed?
>>
>>13695648
I say we stay here until we have at least a good portion of the game completed maybe about 10 episodes? Then maybe we can utilize forums to further expand our audience.
>>
>>13695660
Okay then. then.

Since I'll stick around, I'll explain some ideas I have better for some episodes when they approach (like episode 10 for example) and you, together with everyone else, can see what you'll use and what you'll not.

As I said, this is more a "listen guys, don't expect anything else from me", taking pressure off, than me seriously leaving the project.
>>
>>13695676
Maybe since you're no longer gonna be developing episodes, you can update the story pastebin with more ideas? That thing's been kinda stagnant for quite some time now
>>
>>13695681
Good idea. I'll work on that in the following days.

I think I'll dump all ideas I have and that other people suggested and we can add on top of that.
>>
I grabbed this like 2 weeks ago or so and enjoyed playing a bit. I like the idea of the project itself quite a bit since we never get Kamen Rider games localized.

I don't know shit about RPG Maker and learning seems like a real headache but I'd like to help in any way I could that maybe doesn't include that.
>>
>>13699718
Sprite artists and guys to discuss ideas are always welcome.
>>
>>13699718
We do our best to do what we can with what we've got
>>
Will the Accel Dopant have different powers for each form?
> Red- standard
> Yellow- aerial form, dodges faster, more power
> Blue- attacks twice, can buff his speed to attack three time and debuff enemies
>>
>>13702291
It'll be just regular (Red) and Trial, no Booster.

I like the idea of him attacking multiple times in the Trial form. I might implement this.

Red fights 1 and 2 would probably be similar. Maybe he can gain some new moves between each other, but I think I have a better idea: The same fight, but you don't recover HP between them, so the damage of one carries into the other. This could make it interesting.
>>
>>13702441
So second fight the Accel Dopant reaches Level 2 because Memory users can evolve.

Final fight he drops the bootleg Trial memory into himself to power himself further.
>>
>>13702554
It's a possible way to see it, though I'm not really going to attain myself to the details. (Mostly because I don't remember most of them)
>>
Correct me if I'm wrong, but eventually the Foundaiton managed to make Artificial Dopants that didn't depend on a memory user, right?

I remember something like that in the Megamax movie. Or am I confusing things?

Because I'm thinking on making the Accel dopant just a monster, not a monster with a user.
>>
>>13703992
I don't think that ever came into fruition in the series or movies.
Really the point of Dopants is that they are people using Gaia memories
>>
>>13704017
Hmm... Well, shit.

I'll see what I'll do.
>>
>>13703992
>>13704017
Every dime a dozen villain groups manage to clone or replicate monsters, but they are always watered down dumb versions of themselves.
>>
That's the idea I'm going for, that he's just a Dopant artificially made to be an enforcer.
>>
So, just a heads up, I'll be on a trip for the following days, with limited internet access. So someone please keep this thread alive and make the next one if needed. I'm not really sure when I'll come home, it might take anything between 2 and 6 days.

Also, managed to put some work on the game. Nothing major, but the sidequest is finished. Time to start making the characters, battles and populating Fuuto with some NPCs to make it more lively.
>>
>>13709315
have fun. I'll be sure to keep the Kabuto chapter updated
>>
Bumping as well.
>>
Buuuuump
>>
So, I'm back and stuff.
>>
>>13726612
welcome back man.
As I was trying to finish that Caucasus sprite, I've began to wonder how exactly I should implement the movie beetle riders. considering the movie is mostly AU I was thinking on making them sort of be prototypes for better Zector enforcers for the city maybe?
>>
>>13728486
It's your call, really.

I'd use them as a side-quest, if you feel like they must be used.

But if you want to implement them on the main quest yeah, the prototype idea sounds like the best idea.
>>
>>13728486
>>13728649
Use them like they were in the movies.
Different factions of ZECT soldiers vying for supremacy.
This time they all agree Foundation X has to be stopped, but each movie rider think he's the one who should lead.
Only thing they respect is strength of arms, so Legacy has to pimp slap these mofos who's in charge.
>>
>>13728704
This is actually an interesting idea.

I think however the plot Prince made for the episode was different, that the Foundation got a hold of the Zecters and was using them as enforcers in the city (Which, btw, was Tokyo right? If yes, you can make it Central Tokyo or something like that, Prince, so it happens in a different region from Wizard's Southern Tokyo)
>>
>>13728744
Yeah, but there's always dissenters.
Former ZECT soldiers willing to fight, but lack unified leadership.
>>
Bump.

Almost New Thread Time.
>>
I want ideas for W and Accel's moves and attacks.

Right now I'm going for W being an all-around fighter which can assume different forms that allow him to adapt to many situations. Like, HeatMetal makes him stronger but slower, LunaTrigger the opposite, while CycloneJoker is the base all-around form. Still debating if I put all combinations or stick to those main three. Anyone have good ideas for the other forms?

Accel meanwhile is a bulky and fast fighter but with little special attack power - he relies mainly on basic attacks.
>>
>>13732589
You could have FangJoker be like a berserker form, giving Phillip high strength but be unable to control him.
As for Xtreme, I'd say maybe a high special based form, maybe not that good in physical, but uses a lot of different special attacks.
>>
>>13732806
Forgt about FangJoker and Xtreme, lol.

FangJoker will probably be a strenght boost and XTreme a general boost to all starts.

What I meant with other forms is like, you think I should do Luna/Joker, Cyclone/Metal, Heat/Joker, these sub-forms, or just stick to the main three + the upgrades?
>>
>>13732861
Considering it's gonna be hard to differentiate them with the battle system we've got going on I'd say just stick to the main three forms
>>
>>13733187
Yeah, that's my fear, and why I feel like doing that.

Unfortunately I fear many Riders will end similar to W too, in a "Base form is all-around, each form specializes in something" kind of gameplay. OOO for example.

But oh well, when you have 30 Riders you can't make them all original.
>>
>>13732589
Instead of switchable form shift, why not just have them turn into whatever form is relevant to the attack?
>>
>>13733730
I like this idea. Will probably not use it for W, but it's a good way to add variety for future episodes.
>>
Wait, did the bump limit change? This thread should be dead by now.

Either way, bump.
>>
sona baka na!
bumpu?
>>
Gonna need a new thread now
>>
>>13744600
You do it, or you want me to?
>>
>>13744604
You can go ahead if you want.
>>
New thread >>13744817
Thread posts: 208
Thread images: 32


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