Hey all. Let's compile a list of every mecha designer there is (Japanese and otherwise). Let's specify significant works/designs they've done. There's not enough information like this out there, especially not in one place.
Here's my list so far:
(This comes outta the "Okawara is the worst" thread, but let's avoid bitching and griping about who sucks and who's great, if possible.)
I'll get the ball rolling.
One of the lesser-known members of Artmic. His style was probably the simplest and most "puffy" of the various designers at Artmic. He was no slouch, though. He designed the original Garland for Megazone 23 and the Tread for Mospeada.
Also forgot Kanetake Ebikawa, mechanical designer for Full Metal Panic, Vandread, Strain, Burst Angel, Gundam AGE and Gundam 00.
Mecha designer for freakin' Evangelion and Yukikaze. And the manga Dark Whisper. And he worked on Nadia, Blue Sub 6, and Gunbuster.
This thread needs more western concept artists -- folks who worked on Star Wars, Transformers, Iron Man, Pacific Rim, and whoever designed all the awesome vehicles for Gerry Anserson's shows.
Forgot Kazunori Iwakura, the mechanical designer for Gunparade March.
Also, who's the artist who does all those illustrations for the Master File books?
What about Niθ? Didn't he design the mecha for Demonbane?
He usually draws girls (including Mecha Musume), but he did some mecha design work on the Deep Blue series of VNs.
Let us not forget Robert Kinoshita, who died today. He designed Robby the Robot, the robot from Lost in Space, and Tobor the Great.
Ikuto Yamashita's involvement in Yukikaze is specifically limited to OVA, just to clear up.
Kow Yokoyama seems to have been latched to Chohei Kambayashi for illustration duty a few installments into the serialization of the first book from what I can gather. Plus he ended up doing the cover illustration for the first book, so...
But yeah, Ikuto Yamashita, fins/10 mech design.
There's only so many people named Kow in this line of work.
Best known for doing most of the mecha from Gundam ZZ. Also did the Galaxy Fraulein Yuna mecha, and some other stuff I can't remeber right now. What's he doing nowadays?
Also Shoji Hasegawa took over for the serialization and cover art duties for Good Luck Yukikaze onward.
Still, there was this weird period for like the first two installments where Kow wasn't attached, and I dunno how much pic related can be taken as trustworthy of there being a concise art direction that early on in Yukikaze's life cyle when you had some other jokers doing stuff.
I'm pretty sure Akutsu was one of the junior members of Artmic, but made his fame when he went on to work for Bandai under the pseudonym Bee-Craft, designing the Mobile Suits from G-Unit, the Astray stories, and doing lots of work on the Master Grade manuals. He also worked on Code Geass and Dendoh.
D'oh!!! I got Ley Yumeno confused with Hideki Kakinuma. Take two!
One of the members of Artmic. His style was probably the simplest and most "puffy" of the various designers at Artmic. He was no slouch, though. He designed the original Garland for Megazone 23 and the Tread for Mospeada, and designed a great deal for the Gall Force series.
A lesser member of Artmic, Yumeno designed some of the secondary vehicles for the later episodes of Bubblegum Crisis and Gall Force. (pic related)
>didn't he do the Vic Viper design for Sky Girls?
I don't know offhand, but it would make sense that he'd work on Sky Girls, since he was a pioneer in the area of mecha musume, what with all the MS Girls he did back when.
a few seconds on google at least shows him to be the artist of the cover for the model
He did the Gundam manga Outer Gundam, Moon Crisis, and Reon, and also did some video game work.
Missing from the list:
The artist behind Zone of the Enders and the Metal Gear Solid series.
Can anyone confirm that Junichi Akutsu was actually a member of Artmic? He worked on Bubblegum Crash! and Detonator Orgun back in 1991 or so, so I think he musta been... but I'm not sure.
Also, I'm curious about the other members of Artmic, who I'm not sure are even artists: Toshimichi Suzuki, Yutaka Murakami, and Satoshi Koizumi. Anyone know who there are and what they did at Artmic?
Thank you sir. I don't own any of the Master File books.
>Let us not forget Robert Kinoshita, who died today.
Not super well-known as a mecha designer, but he designed the Dygenguar and the Aussenseiter (both from Super Robot Wars).
If anyone knows any other mecha he designed, please speak up.
This fellow has designed a great many Banpresto originals. He designed the Granzon, Cerberus, Cerberus Ignite, Garmraid, and Garmraid Blaze. He also worked on Chouja Reideen and Z-Mind.
Naohiro Washio - designer for the Thrones Gundams in 00
Magaki Ryota - more artist than designer. This is one of his original donut steal designs from the AoZ sequel.
I like him more for his HGUC boxart and other fanart
also has fetish for huge, impossible boobs
Back to the Future
No, he didn't design the power loader in aliens. Apparently that was Cameron himself.
Excellent additions both!
Shinji Aramaki I think we all know. Before becoming a director, he was one of the top guns at Artmic. Designed the Mospeada and Legioss, MZ23 part II's Proto-Garland and Wildesau, and much more besides.
Yessss, my niqqua. Can't believe we forgot about him.
Does anyone know who was the mecha designer for Xenoblade Chronicles? Google only gives me info about the sequel.
Hmmm, good question. And those designs are gorgeous...
Japanese wikipedia lists one "Tonny WaiMan Koo" as "concept artist"... not sure that's the fella who mode those exquisite machines though.
Are we sure who are the same person? If you think it's incongruous that a mecha artist would also love drawing big hooters, you should check out Pixiv -- the overlap is almost 100%.
One of the breakout artists who worked on 21st century Transformers comics, Don drew several new Autobots and Decepticons which were eventually made into toys, including War Within Optimus Prime, War Within Jetfire, Classics Optimus Prime, Generations Megatron, and more. Frustrated by poor treatment, he departed from Transformers and now works on a new line of mecha-oriented toys and comics called Armarauders.
>Frustrated by poor treatment, he departed from Transformers
Sadly, yes. An example: Hasbro never even told him they were making a toy of the Stealth Bomber Megatron (let alone paying him anything for that). He found out by seeing pics of it online or something. Plus, Dreamwave never paid him for a lot of his work. I'm sure IDW didn't pull that shit with him, but apparently he didn't like how Hasbro treated him.
It's a fucking crime, if you ask me. He was/is far and away the best Western artist Transformers has ever had.
You're missing Keiichi Satou, who was the mechanical designer for The Big O.
This fellow designed a lot of the Banpresto originals for SRW -- Soulgain, Angelg, Vaisaga, Ashsaber, and a whole lot of the monstrous enemy originals. Not sure what else he's worked on.
The Bellerophon toy looks pretty sweet
This is the madman behind all the Advance of Zeta designs. (He must be a big fan of Lego.) He also worked on Medarot Navi and did a manga called Dollmaster.
Oversaw mecha design for Zeta Gundam; cleaned up all other designers' mecha for the show to acheive consistent look. Also did designs for other Gundam projects, the video game Quo Vadis II, the manga Gun Driver, Gaogaigar Final, and more.
This guy gets around. Though not a rockstar like Katoki or Kawamori, he has worked on a ton of stuff. He did many of the Union and AEU MSs for Gundam 00, added illustrations for many Gundam model kits (such as the mass-production Kampfer), did the Gundam manga "Double Fake," worked on the Wares Blade RPG, did the mecha for Gin-Iro no Olynssis and for Blue Gender, and created most of SRW's MasouKishin (such as the Granveil, Goddess, and Zamzeed).
Not a big name in mecha design, but he designed SRW's Compatible Kaiser and Gunleon. He also did villain design for the Tokusatsu production Ryukendo and has done artwork for the Rangers Strike card game.
A Bosnian-American artist who worked on Metal Hurlant and on Dreamwave's Necrowar and then went on to do Iron Man: Extremis with Warren Ellis. From there he went on to be a top gun for Marvel, and was part of the design team that created the look or the Iron Man movies. I don't actually know who the big concept artists on the Iron Man movies were, but they did one hell of a job and Adi's input no doubt was a huge part of the film franchise's visual success.
CHOCO (chocolate shop)
The man did everything design or art related for Xenosaga. He comes up every now and then working on different projects.
Did mecha design for D-1 Devastator and Detonator Orgun. Also did design for the Silent Mobius movies. Also did the initial design for Unicron for the Transformers 1986 movie. Apparently his real name is Takehiko Itō, and he's the creator the "Toward Stars" universe (Outlaw Star and Angel Links). He's also the initial creator of Good Morning Althea. Huh! Who knew?
Pic related, apparently he drew this image... so I guess he's the father of the alternate Beam Rifle that the MG Sazabi ver.KA came with.
(or is it Kanemaru?)
Designer of the following SRW originals: Wild Falken, Arblade, Arblade Custom, Huckebein MK II M, and Schutzwald. I know literally nothing else about him.
A prominent Japanese Transformers fan who went on to be an important member of Takara's Transformers team. Has done many illustrations and manga for Transformers and Microman, and designed such toys as TF Cybertron's Scorponok, Microman's Super Robotmen Dean and Endeavor, and many more. Also an American comics fan.
There was also Joe Johnston.
Joe Johnston, yes, that's the guy.
Now I know he is the "true" force behind Getter Robo, but would he count as a mecha designer?
Doug Chiang did most of the mechanical designs for The Phantom Menace. Battledroids, Naboo Fighter, etc
Ryan Church and Erik Tiemens joined Doug Chiang as the primary concept artists for vehicles and robots on Episodes 2 and 3
The guy behind Code Lyoko and Oban Star Racers, he later moved to Japan. These days he mostly does (really pretty) backgrounds for Satelight shows, but he was also mech designer on Basquash (of which he's also original creator and art director... poor guy), Space Dandy and Gyrozetter.
keith thompson and the guy who's currently drawing transformers.
I recognize that illustration. I think it's for God Bless Dancougar? Or maybe Burning Epilogue? In any event, I didn't know that was by Hirai... in fact, I don't think it is. But in any event, whoever drew that didn't design Dancougar -- the toy and model sheets and everything had already been done long, long before this rendition.
>anyone know the designer of sentai mechas?
Tsuyoshi Nonaka and the design group PLEX. Nanoka came on board to be in charge of Super Sentai mecha starting with Zyuranger, which is why the mecha got so much more interesting starting with that show. There's an awesome interview with him somewhere...
Ah! Here it is. VERY worth watching for any and every /m/ fan.
There's Grebo, who posts here sometimes and drew (designed?) some robots for Mekton Z...
>You know this isn't going to work at all unless you have a place to put all this information. Like a Wiki or a pastebin, it's just going to be swept away.
True, although this will be archived...
Anyone have any ideas? Got a preferred wiki or site to put this stuff onto for future generations?
Huh. Checked out his site. Can't say I like his aesthetic, but he does draw/design robot stuff... What has he worked on professionally?
>the guy who's currently drawing transformers
There are several current Transformers comics and many current artists. Alex Milne is in OP's list, and will be gotten to eventually...
Doug Chiang, Ryan Church, and Erik Tiemens are excellent additions. Gotta love Lucas/ILM. I see Church also worked on Avatar and movieverse Transformers.
Hey, who designed Pac Rim's Jaegers?
Seems like his only mecha design work was for Muv-Luv. OK, that's cool. Evidently also goes by Hirohiko Yoshida. More of a mangaka and studio business guy, I think?
Seems to be primarily an animator, and does more character design than mecha design... he did do some mecha design work for Eureka Seven though. I'm not even sure he did any mecha design for MuvLuv, it might have all been key animation.
Hard to find much on this guy. Seems to be more of a producer.
I'm getting the impression that Niθ did the lion's share of mecha design for Muv-Luv. Sigh... just one more reason why I love his work so much. Damnit, I want a Niθ art book -- one for his mecha work (his character art is great too, but not as interesting to me).
>Niθ did the lion's share of mecha design for Muv-Luv
"Nee-shee" also did the mecha design for Demonbane, Benmashi Cecil, the Bushiroad OVA, Blassreiter, Busou Shinki, and Galilei Donna... shit, I didn't even know Galilei Donna had any mecha in it!
>shit, I didn't even know Galilei Donna had any mecha in it!
It wasn't the best show around but it had a giant robotic goldfish as the main mech and for that alone I'll remember it.
The creator of Five Star Stories, and mecha designer of L-Gaim and some Zeta suits. His designs are best known for their fabulous and elegant aura, with many details and feminine curves.
Tsutoma Suzuki for the mech work on Osamu Desaki's wild space-opera, HAKUGEI...whose main mecha was a planet-killer starship-whale.
Cobb also designed the mecha for the movie Robot Jox
Whoah! Now there's a relevant credit!!!
From Captain Earth's wikipedia page:
"A Star Driver veteran, Shigeto Koyama, designed the Earth Engine and other Engine Series mecha, while Takayuki Yanase handled the Machine Goodfellow designs and other mecha. Shinji Aramaki and Takeshi Takakura are the other mechanical designers. Masaki Asai and Takeshi Yoshioka designed the enemy Kill-T-Gang, and the artist okama is contributing concept designs."
Interesting. I didn't know Aramaki still even did mecha design work -- i thought he was purely directing now. Happy I was wrong.
One of the big ones. He moved from mecha design to more character and costume design to writing and directing and producing and such (he directed Yamato 2199).
Anyway, he did the mecha design for most Patlabor productions. Also did the mecha for Gasaraki, Galient, Godsigma, Gundam 0080 and Char's Counterattack, and redesigned the Aura Battlers for the Dunbine OVA. He has tons more credits to his name, of course.
Shit. Forgot to mention that he also did the creature designs for Dynaman, Bioman, Changeman, and Flashman.
A high-profile ILM concept artist and VFX art director. He did concept art for the Marvel Studios movies (Iron Man films, Avengers films, Captain America films, etc), the Star Wars prequel trilogy, Starship Troopers, Galaxy Quest, and various Star Trek films. Oh, and Pacific Rim.
Designed the Dis Astranagant and the Werkbau for SRW. Best known for his work on the Persona and Megami Tensei games.
Fun fact: Movie starscream's head was designed independently of the rest of the body, as it was originally intended to be Megatron's head. Starscream's body was designed by:
Feng Zhu-concept artist who's worked on, ell, a shitton of things. Mainly technical designs and environments, but helped contribute early on to the visual look of the Transformers movies. While most of his designs were only trial-designs, Starscream is the longest lasting and most infamous mecha he's done. Also has a fairly large legacy through starting the FZD design school, which supplies the industry with concept artists.
I'm not sure we're talking about the same thing. Someone who draws mechanical things is not really a mecha designer. I tend to think of a mecha designer as someone who creates images of mechanical stuff for use by others (animators, toy/model designers, CG modelers, etc). While several things Kirby did have eventually become toys and animated and stuff, he didn't exactly design them for that purpose... it's a tough field to set parameters on, I must admit.
Alex Jaeger did art for roleplaying games once upon a time. Some of his early work can be seen in "Chromebook 4," a supplement for the Cyberpunk 2020 roleplaying game -- made by R. Talsorian Games, the same company that made Mekton (the mecha anime RPG).
>Someone who draws mechanical things is not really a mecha designer. I tend to think of a mecha designer as someone who creates images of mechanical stuff for use by others (animators, toy/model designers, CG modelers, etc). While several things Kirby did have eventually become toys and animated and stuff, he didn't exactly design them for that purpose... it's a tough field to set parameters on, I must admit.
This subject is relevant to Alex Milne. Have any of his Transformers designs been made into toys?
yeah totes. the third party fortmax is just like from the comics. would Derrick j Wyatt also work, wince he was the art director for tf animated.
He also did the Neue Ziel, IIRC.
Recently, he did designs for Cardfight Vanguard, namely for the Super Dimensional Robo Daiyusha cards. It looks like he also designed the cover card for the upcoming set as well
Although Shoji Kawamori is the most famous member of Studio Nue, Miyatake actually does a lot more of the work (as far as I can tell). Beyond the Variable Fighters, he does most of the rest of the mecha designs for all of Macross. He also designed the Aura Battlers of Dunbine, the mecha of Orguss, and just tons of other stuff.
Fun fact: as the creator of the Destroids -- from which Battletech was born -- Miyatake is the de facto father of the West's default mech aesthetics (read: walking gun batteries).
>Obari also worked on those cards... Daikaiser, was it?
The thing I like about Miyatake is that he doesn't really have a "trademark" design or aesthetic that he runs into the ground by constantly recycling it.
Combattler, Raideen, the bots from Techno Police, Ryukooh, the Aura Battlers, Xuanwushan - none of them look alike.
True. He does like to put a lot of texture lines on his designs, and he usually puts an absract shadow under them. And repeated shapes, he's fond of those -- nut not obnoxiously so.
Mecha designer for Zeorymer! Original creator of the mobile suits from Hathaway's Flash (Xi Gundam, Penelope, Gustav Karl, and Messer). Also contributed to SRW, Gyrozetter, the old Xardion video game, and many more.
Akira Yasuda (安田 朗, Yasuda Akira?) (born July 21, 1964) is a Japanese illustrator, animator, character designer, game designer and mecha designer, who works under the pen name Akiman. He worked for Capcom from 1985 until 2003 and is currently a freelancer. He idolizes the works of Yoshikazu Yasuhiko, Frank Frazetta, and N. C. Wyeth.
And is the worlds biggest fanboy of Tomino. Designed the mecha for Code Geass off the top of my head. First mecha designs were inspired by Gundam Zeta in the creation of Capcom's homage to the series...Hyperdyne SideArms.
This anon will give money to any anon who can find good artwork of the Alpha Zeta Gattai as I have searched the net for nearly 15 years now with very few good works.
zOMG SIDEARMS!! Jesus, I played that in a Japanese arcade back in the summer of '87! So those in your pic are the mecha from Side Arms? My mind is BLOWN.
Capcom, huh? Perhaps he did the mecha for Cyberbots?
His first drawings of the mecha, this is some 25 years later.
You sound over enthused so not sure if trolling...but no, he did not do Cyberbots directly, he did help, per se.
Cripes, nice! Thanks for posting that. Got more? Apologies for sounding over-eager. Not trolling. Genuinely excited. I've always wanted to see what the mecha from Side Arms actually look like. They were hard to make out onscreen... not a lotta pixels back then.
The mecha design for Cyberbots, while not superb, pleased me for their modularity. And funny names.
Designer of SRW's Cybuster, Valsion, and Valsione. I'd wager he also designed a lot of SRW's original enemy mecha... But I'm admittedly not certain. Has he done any other mecha design of note?
Senior concept illustrator for many high-profile /m/ movies, including the Transformers films, GI Joe films, Battleship, and the Marvel movies.
Feng Zhu takes car engines and then photoshops random shit and then calls it a day.
Nizzi actually tries to make his robots look cool in addition to just being a bunch of mechanical shit clustered together.
Fabulous! Thank you for doing that. I'll work on it too.
A mechanical designer who worked on Southern Cross, Tekkaman Blade, Kotetsushin Jeeg, Mazinkaiser, Innocent Venus, and Gunparade Orchestra (nut not March). Also "character" designer for Beast Wars II, and mecha designer for Transformers Armada as well as several girly shows (like Nuku Nuku, Amazing Nurse Nanako and Burn Up Scramble). Assistant mechanical designer on the Silent Mobius TV series. Apparently he did some mechanical design for Macross 7 but I have no idea what his contributions might have been.
>sazabi never actually uses that long beam rifle, it's only in artwork and models
And it's a damn shame, too. Although I like the design, it does have one problem -- the butt/stock is too close to the grip to be useful.
I'm pretty sure it's more aesthetics than anything. Beam guns are basically miniaturized weaponized particle accelerators, the butt probably has a shitton of electrical power systems or stores minovsky particles or someshit.
Beam weapon recoil is sort of non-existent or just a non-issue, few beam rifles have shoulder stocks that actually serve as a shoulder stock..
Also somewhat related, I'm sad that the Delta Plus didn't get the long beam cannon from the Unicorn novels, it got some generic beam rifle instead for the OVA..
Creator of MD Geist! Did the mecha design for it, and for Galvion, Albegas, Laserion, Tobikage, Borgman, and GI Joe Sigma 6. He's credited as the mecha designer of the VF-2SS Valkyrie II from Macross II, but he actually just cleaned up Kazumi Fujita's design. (He designed the VF-2JA though, I believe; he definitely did the Metal Siren.) Also did secondary mecha designs for Dangaioh, Hagane no Oni, Gunbuster, and Cyguard. Dude has worked with Masami Obari a lot! Nowadays he's better known as a director.
Steel Battalion, For the Barrel, Appleseed Ex Machina, and more I can't name right now. Pretty distinctive.
Mechanical designer for Southern Cross. Also did mecha design work for Zillion and Shurato,
I'll take on Masami Obari.
He's primarily an animator then a director. He dabbles in mecha "design" less often.
I say "design" as there are few robots that are actually his original works, he more often takes other people's concepts and refines those for animation.
Dangaioh, Iczer, Dancouga, Dragonar, Detonator Orgun, Tekkaman Blade, various Yuusha series, Gravion, Dancouga Nova and SRW are all often associated with Obari's name, but truthfully he's never really done much of the original designs for them. Always drawn up by people such as Katsushi Murakami, Kunio Okawara, Shouji Kawamori, Hiroyuki Hataike and so forth and then Obari refines them for animation, which what ends up on the screen.
The few robot designs to his name are the titular robots from Ordian, Dragonfang and Ordian itself.
Several of the card robot designs for shows such as Vanguard.
The 3D robot for Gyrozetter.
The Shurouga for SRWZ
'DD' from Bubblegum Crisis
Junji Moriya is sadly deceased.
He was one of the early members of Banpresto and he was a senior to SRW's own Terada.
The SRW JP wiki states he drew up Cybuster as part of an internal competition.
He also designed Valsione's SD sized version, which was then made larger by another artist, Tsuchiya Hidehiro.
There's Grebo, the Titanoids guy, Irabo, that one really poppy guy who does shrimp mecha... and falling debris, the guy who does the art for Mechwarrior online used to hang out here.
Looks more like one of the bad guy mechs from Macross 7 to me.
I'll do Makoyo Kobayashi.
As mechanical designer, Makoyo Kobayashi has contributed both anime and video games. His style is a bulbous, almost organic look. While this ascetic doesn't always transfer to the final product, the elements of his design are still present. Created the The O, the ZZ Gundam, and the Arms Fort Answerer.
Has also done limited directorial work, mainly his 1988 OVA "Dragon's Heaven."
Also known as an avid hobbyist, and releases a yearly artbook series called "Hyper Weapon".
The Zeta design is perfection.
>The 3D robot for Gyrozetter.
Actually he did the Chimeraiger, which wasn't in CG in its first appearance and was pretty much the one and only time a mech was ever 2D in that show.
Wait, no, I forgot about the Hyper Spec transformation sequence. The second time, then.
To go back on topic :
Of the duo behind Linebarrels of Iron, Hybrid Insector (Kamen Rider doujin that sadly got axed by Toei) and the recent Ultraman manga, he's the one in charge of mech design (while Tomohiro Shimoguchi does character design).
Effectively the guy who started that fad of SD fantasy mechs in the 90s, he was designer for all three seasons of Mashin Eiyuuden Wataru, Ryu Knight and the Granzort OVAs. He also designed for Future GPX Cyber Formula, but those are cars, not mechs.
So the Cyber Formula designs weren't all done by Kawamori. Shitty ANN has Kawamori listed as the only mech designer, but he couldn't have done every single car design on the show. I knew there had to be other contributions and not all solely done by Kawamori.
Quick reading around says Kawamori did do alot of the car designs while Kazunori had a more general design role, but he did dabble in some of the cars.
His role is listed as "Concept Design" while Kawamori's is "Machine Design"
>the Titanoids guy
Who? What? I want to know more.
Did a lot art of kaiju and super robots. Titanoids was his own project, kinda like a Destroy all monsters type deal. Posted a lot of it in our OC threads.
Another drawbro of the OC threads. Did a lot of cool Obari style work.
Yeah, he based a lot of his stuff off car designs and the like, right?
Designed many Banpresto original mecha for SRW (Excellence series, Aile Chevalier, Blanche Neige, Forte Gigas, Studium, Fabularis, Violaceum, Angelus, Belgrande, Skull Plume, and Granteed). Also did mechanical design work for Gekito! Crush Gear Turbo, design for Angel Links, and "character" and mecha design for Transformers Galaxy Force (aka TF Cybertron).
Not names of new mecha designers, but I got a confirmation of some sort for who are the designers for the RG Gunpla range. Well, confirmation as good as any, from the mouth of the guy who does the boxart.
As far as he knows/can tell, the mecha designers are Kyoshi Takigawa >>11965035 >>11964137 , and Katoki. The Takigawa is clearly supported by his similar designs seen in the Master Archive books.
I thought I'd share it here since it's somewhat relevant, and it's a question that's been bugging me for ages with no info in manual/box.
>How about Studio Nue?
Nue is Shoji Kawamori, Kazutaka Miyatake, and Junya Ishigaki. Mostly Miyatake, really. If there are any other contributors, I'm unaware of them.
Concept artist who worked on Avatar, Prometheus, the Matrix sequels, Tron Legacy, Superman Returns, and the live-action Transformers movies.
For some examples of his Transformers work, he was responsible for the concept and final rendering of The Doctor, the Matrix of Leadership, the Twins (ice cream truck mode), Wheelie, the Microwave bot, Mixmaster, Starscream's new tattoos, as well as concepts that would later become Breakaway, Springer and Depthcharge.
Animaloid designs for Cat Ninden Teyandee, based on preliminary work by Hiroshi Ogawa.
Designed several iconic Banpresto original mecha for Super Robot Wars, including the AltEisen and WeissRitter, the Einst series, Flickerei Geist, Ashsaber, Rathgrith, Medius Locus, and AI1.
the other page.
that's the only time I've seen what Fujita looks like.
Really more of an animator, but has worked a lot in the mecha field. Done animation direction and key animation for many /m/ projects.
He was the mecha designer for original designs in God Bless Dancougar, supporting mecha designer for Argento Soma and G Gundam, and did mecha design cooperation for V Gundam.
He was the director of mechanical animation for Gundam 0083, Venus Wars, the Escaflowne movie and TV series, and Cowboy Bebop.
Kobayashi also created the Baund Doc and Marasai for Zeta
Could it be Seiji Ono?
Banpresto designer in charge of:
Giganscudo, Giganscudo Duro, Giganspada, Lion, Cosmolion, Landlion, Sealion, Barrelion, Guarlion, Armorlion, Siegerlion, Calion, Astelion, Astelion AX, Fairlion, Altairlion, Vegalion, Hyperion, Hiryu Custom, Ladybird, Stork, Trilobite
Not completely related, but I'll dump this here due to the large amount of crossover.
Mecha Artists (Guys who paint/draw cool/pretty pictures of /m/ stuff)
Yoshiyuki Takani: Traditional media paintings for Gundam, Macross, Evangelion, Power DoLLS and many other series. Also did a lot of plamo box art for both IRL military and /m/ stuff.
Kunio Okawara: Traditional media paintings for Gundam, VOTOMS, among others.
Naochika Morishita: Art for a very wide range of series, from Gundam to Toku stuff.
Yoshikazu Yasuhiko: Traditional media paintings mostly for Gundam, as well as the line art and water colors for Gundam Origin.
Haruhiko Mikimoto: Water color paintings for Macross, Gundam and others. Occasionally uses media other than water colors.
Kitazume Hiroyuki: Water colors (but not as good as the two previous artists), mostly for Gundam. IMHO hasn't been very good at all since he switched to using digital media.
Tenjin Hidetaka: Art for Macross (he has multiple artbooks of pure Macross stuff) and Gundam, among others.
Masuyuki Hasegawa: Did the box art for at least four of the old pre-HG/MG Gunpla boxes. Probably did most of them, but since none of them are signed, it's hard to tell for sure.
What can I say? The only stuff he seems to draw now is oily sex slaves (who all have exactly the same body, no less), but once upon a time Masamune Shirow was a mecha design GOD.
Appleseed, Black Magic M-66, Dominion, Ghost in the Shell... sigh.
Another big name from Artmic. He was and is more of a character designer and mangaka, but the guy loves machines and weapons and has designed some mecha of note. He created the Hardsuits for the Knight Sabers in BGC, and he created an assortment of vehicles for the original-pre-anime iteration of Gall Force. he also made the mecha manga Exaxxion, for which he designed all the mecha of course.
Exaxxion...edgy, the manga. Seriously, his other stuff is great, but this so far seems to be either an insult or a parody of a parody.
Why did the Kobe quake of '95 fuck him up so badly?
Creator and mecha designer of ARIEL (pic related). Also designed ships for the Nadesico movie, did rough designs for the development of the Nu Gundam (but hey, who didn't?). Also did art for the awesome Hobby Japan re-imagining of Cruise Chaser Blassty. Did he do the actual mecha designs for it? I think he did, but I'm not 100% certain. If anyone can confirm, that'd rock.
Masahisa Suzuki's ANN page says he also did mecha design for Kurau: Phantom Memory, Blast of Tempest, Mouretsu Space Pirates, Symphogear, and M3: The Dark Metal. I wonder what he did for M3? Maybe the Vesses? (As opposed to the Ma-Vesses.)
He also did some mecha/weapon design work for GunHED.
>Did he do the actual mecha designs for it? I think he did, but I'm not 100% certain. If anyone can confirm, that'd rock.
Almost certain -- like 99.99% -- sure that it was indeed Suzuki who designed the mecha for the HJ Blassty project. If pic related isn't by Suzuki, I'll eat my hat.
Also worth noting: the mecha designs for the original Blassty mecha (in the video game) were done by Mika Akitaka, of >>11964450.
Not a huge name, but did design the Bellzelute for SRW, as well working on the Zoids Struggle game. Also an artist for Solatorobo: Red the Hunter.
Dang, thinking that Bellzelute and Dahak are by the same guy is kind of scary.
BTW, type in tinurl (of the commie dot variety) and add /pyx9577
It's the Japanese Wikipedia entry on Mechanic Design. Part 8 is a list of mecha designers and their work. Wow!!
I think Taniguchi probably did the lineart for Kotobukiya's HMM Zoids models. He also seems to be the guy who did the artwork for the "Zoids Generations" artbook.
He also designed the Levrius for SRW, and several others besides.
>He also designed the Levrius for SRW, and several others besides.
Is it Levrius or Levirus?
(Or, for that matter, Levlius or Levilus or Revrius or Revirus or Revilus or Revlius... or Levirath... oh man...)
Gainax and Anno contributed the ship designs.
Mainly the Ra Cailum and Rewloola.
I think he did some of the really early sketches for the Evas, to get the basic concept down.
Ah. Thank you for the clarification.
Ignoring your pointless hostility, I will just say that I disliked the designs for the CCA ships the first time I saw them 27 years ago. Considering I like Anno's writing and directing very much, you'd think knowing that he worked on them might make me like them better, but I'm a bit more objective than that. I'm aware that taste is subjective. Chill.
Personally I think some of the best ships in U.C. are the Ahgama and Gwa-Dann. So, to each his own.
(Knights of Sidonia, Abara, Blame, Biomega et al.)
Mangaka. Designed lots of biomechanical stuff.
lol if you're on /m/ and don't know about him
>Why did the Kobe quake of '95 fuck him up so badly?
"Shirow draws horse dicks because the quake destroyed his notes" is a narrative that gets passed around a lot, but honestly, I think he could have picked up his old ideas if he had really wanted to. ...So he probably didn't really want to. For whatever reason he was feeling uninspired or unambitious with his "serious" stories and the quake just gave him the excuse he needed to drop the pretense and draw what he really wanted to draw. -Horse dicks.
Other /m/ names worth mentioning for work other than design or art:
Yoshiyuki Tomino (Lyricist): Writes under a pseudonym. Wrote the lyrics for Tobe! Gundamu!, Eien ni Amuro, Ai Senshi, Issenman-nen Ginga and G no Senkō among others.
Ichiro Itano (Animator): One-and-only ringmaster of "the circus".
Hideaki Anno (Animator): Worked on DYRL, Daicon openings and Honneamise.
Its on the ANN encyclopedia, been on their for years. I've never seen anyone actually debunk it or proven. IMDB has him as well. Again, something this widely spread would probably have been more debunked. Kinda was hoping someone here would be like BAM debunked.
Urushihara was never really mainstream, however. He was always hentai first and foremost. He just happened to be a really good animator who they were able to afford for in mainstream productions back in the day. Now they can't, so he's 99% hentai and 1% occasional ti bit of animation in mainstream
like Queen's Blade.
It's from an Izubuchi artbook.
[Yutaka Izubuchi - Mechanical Design Works 1]
You can get it from bakabt.
Another Artmic alumnus. He has a distinctly detail-rich style.
Some specific examples of his work:
For Gall Force 2 and 3 he designed the Traverser and Lorelei, Stout, Absolute, Damia, Barmin, Fungus, Sardine, Tornado, Probe, Shuttle, Rimex, and some Paranoids ships.
He designed just about everything from Rhea Gall Force and the Earth Chapters.
For Madox-01 he designed the Tarantula tank.
For BGC he designed the Silky Doll Wagon and Knight Sabers Trailer and their Skycarrier, some ADP patrol cars and helicopters, the K-12S, the Boomer trio from part 6, Vision's 4-legged Battlemover and its Boomer opponent from part 7.
He has a nice, big, fat artbook showcasing his work from 08th MS team, Escaflowne, Cowboy Bebop, Argento Soma, Gundam SEED & Destiny, Infinite Ryvius, etc.
He also worked on Casshan: Robot Hunter, Detonator Orgun, Eureka Seven AO, MS Igloo, King Gainer, Yamato 2199, and G-Reco.
He's been mentioned before in this thread, but here's some more about him:
Mecha designer for Broken Blade, Ghost in the Shell: Arise, Valvrave, annnnd I'm not sure if he designed all the mecha for Zegapain or just some of them.
We all know he designed the heroes' Gundams in 00. He also designed the Altlene, Altines, Estoril, and Zelnogrard for Busou Shinki; he did some designs for Eureka Seven AO and Expelled From Paradise and Super Robot Wars; he's also contributed quite a lot of designs to Kotobukiya's Frame Arms model kit line.
Do we know the mecha designer for the machines from Border Break? I love those things.
Also, anyone know the names of the designers (other than Sthe tudio Nue crew) who worked on the latter Armored Core games?
>Kanetake Ebikawa designed the Exia/00/0 Raiser/00Q
Oh, really? News to me. See? This is why this thread is great!
I think these are just concept sketches and background art. I'm not sure what anime these are from. Maybe Rahxephon since he directed it?
>24 days ago
Eh, I don't care.
The image? That's the Speed Demon from the SMT game, Soul Hackers (as the image title suggests). It only appears in a sidequest, however. If you're interested in picking up the game at all, it was translated and released for the 3DS, but I'd say to be careful of that, as the game sometimes likes to say 'fuck you' and throw you into instant game overs when random encounters get the first attack and immediately use a death spell on your MC.
>Those are from the Votoms OVA series Shining Heresy.
So is this:
And, obviously, this:
It's worth noting that Izubuchi is also an accomplished costume designer. IIRC he designed the costumes in Gundam Wing.