Ok /m/, trivia time.
A while back someone encountered this rather hilarious ebay auction for some cobbled together ass-built Gundam, something something something Shining/Burning with maybe a bit of RX-78 or something thrown in, god I don't remember.
The question for you fuckers, however, is this:
DOES ANYONE REMEMBER WHAT WE CALLED THAT?
IT'S REALLY BUGGING ME.
I KNOW FOR A FACT WE RAN THAT ONE TO THE GROUND, MANY LAUGHS WERE HAD, IT WAS A BETTER TIME BACK THEN.
AND I CAN'T REMEMBER WHAT WE FUCKING CALLED THAT PARTICULAR ASS-TASTIC AUCTIONED GUNDAM.
Random Ikaruga pic for your troubles, gents.
Jesus that's beautiful.
>>11826859
They got lazy with the card art for the bosses, though.
Wait
Nevermind
It was Vintage Gundam.
Well then, gonna just deposit more of these for the masses...
>>11826853
>>11826895
>>11826979
>>11827001
These are sick, are there any more?
The vintage gundam?
i think somebody has an image of him with a broken beer bottle
>>11827262
Again, they got lazy with the bosses.
Gallery renders slapped in front of a rather generic background.
>>11827290
I even found the original thread where it all started on the archive.
But the images are all dead.
But anyway, I warned anon: really lazy art here.
Let's talk Ikaruga bosses. Uzura can be thought of as the first big beefgate boss of the game. Buppousou is a bit more challenging than Eboshidori what with being the sole gimmick boss and all, but the problem with Uruza is that the fight ditches Ikaruga's puzzle-like trappings in favor of a traditional bullet hell death furball full of things killing you. Bullets, moving blocks, even giant killbeams show up to just ream you a new one if you didn't think to first weaken every turret, then tactically destroy a single color before moving to the remaining one since the heavy beams only start firing when at least half the turrets are gone.
Simply put, fuck Uzura. Fuck it to hell and back. It should be the easiest thing in the world and yet it'll slap your shit in the dumbest ways imaginable.
Then there's Misago, whose fight makes up the entirety of stage 4.
I never really liked Misago.
The end fight suffers much from the problem Uzura has going for it. Hell, in a way it's just Uzura 2.0.
But there's something to be said of the scope of the fight against it.
Thankfully the Ikaruga team got their shit together in time for the final stage boss, Tageri.
When you're playing laser hot potato with the final boss, you know you've struck gold.
Tageri combines the best parts of the fights with Eboshidori and Buppousou, bringing the puzzle aspect back to Ikaruga while also letting you lame it out if you so choose.
That said, where Ikaruga up until this fight comes off rather pretentious, it's here where the game really starts getting pretentious. Hell, it even makes a few callbacks to Radiant Silvergun, and that's before you find out about the Stone-Like at the end!
Speaking of Eboshidori and Buppousou:
Those two really feel out of place in the game. I did say that Tageri lets you kinda lame it out and also features puzzle like aspects, but Eboshidori and Buppousou took their aspects to extremes. Eboshidori's attacks were all "overwhelming attack of one polarity with intermittent spurts of the opposite" so you could play the easy lame-it-out game and absorb the more common bullet, or go aggressive and gain the damage bonus while weaving through the common bullet.
Buppousou, on top of having its own unique boss theme, is just fucking weird. You have to pull away the covers to its cores by using bullets matching the polarities of the cover. No other boss is like this; Tageri's puzzle aspects are all placement challenges as opposed to stupid color tricks.
Don't get me wrong, Ikaruga is a great game, but I just kinda want to get it off my chest; sometimes it feels like the game came out a bit a mess. A beautiful, pretentious mess with solid gameplay.
If anyone plans on buying the Steam version, make sure to pester Treasure about how they borked the gallery for everyone not on Moonland language settings.
The fluff doesn't display in anything but Japanese. It's annoying.
>>11827292
You weren't kidding about the half-assedness of the boss art.
This may be a bad time to mention I've never played Ikaruga - I just know it as a SHMUP lover and because of the art direction and mechanical design. Good to know what I'll be getting myself into if I do pick it up though!
>>11827370
>>If anyone plans on buying the Steam version
I have the Game Cube version. Is there anything that i would want in the Steam version?
>>11827436
The pretentious chapter dialog.
On the other hand you lose Shinra's pimp walk.
>>11827412
Well this being steam trading card art, one can only expect so much.
The galleries included in pretty much every port more than make up for it... or would, if Treasure would do something about how the gallery captions only exist in Moonrunes, only visible in Moonlanguage mode.
>>11827292
You by change got a zip file for all these pictures? They are really gorgeous.
>>11827447
They took that out? Weird. That was a stylish take on a dead man walking/going for the last stand moment.
>>11827481
I could zip them up.
Or I could redirect to http://steamtradingcards.wikia.com/wiki/Ikaruga, because who needs to collect steam cards for the art when people will give you the art anyway?
>>11826853
Vintage Gundam
>>11827525
Got to check that. Thanks.
>>11827447
What pimp walk do you speak of? Never seen it for Shinra.
>>11828538
Difficulty select screen features Shin Ra walking towards Ikaruga.
>>11828864
And looking really awesome at it.
I had this on Dreamcast... is this the same game?
>>11829215
If I recall it correctly, it is the same game with some extra modes and minor details added.
How is the Ikaruga model kit?
>>11829655
This. More pics and info would be appreciated.
>>11830120
>>11830136
>>11830155
>>11829655
>>11830120
Dalong reviewed 4 of them (don't know if there are more)
http://dalong.net/review/kotobukiya/ika1/ika1_p.htm
http://dalong.net/review/kotobukiya/ika2/ika2_p.htm
http://dalong.net/review/kotobukiya/ika3/ika3_p.htm
http://dalong.net/review/kotobukiya/ika4/ika4_p.htm
>>11830198
Thanks.
More pics?
>>11829215
PC version is derived from the XBLA version which from what I've heard has some edited enemy spawns but is otherwise the same game.
The only real official new feature that I can think of would be the double play mode, which has you controlling both players with one controller.
>>11834781
>>double play mode
That sounds silly but interesting. Anyway, What do you mean by pretentious dialogue?
>>11835011
The chapter captions and other assorted text that shows up during play.
If you ever bother reading it, Ikaruga comes off as a bit lolDEEP.
Though, the text was gutted from the Gamecube version for raisins...
>>11835022
>>Though, the text was gutted from the Gamecube version for raisins...
That would explain why I didn't know about them. I remember seeing them in a YouTube run I saw back then but when I got the GC version I completely forgot about them.
This thread is making me want an Ikaruga model. The listings I see on ebay and amazon are pretty inexpensive.
Does anyone know if Yasushi Suzuki ever did mechanical designs for an anime? I would love to see him do more mecha. I know he's designing the giant robots for Xenoblade Chronicles X, and that makes me even more excited for a game that was already a day 1 buy for me.
>>11836192
No, but he did in-between work on Evangelion.
>>11836192
Got more pics like that one?
>>11835022
Can't stop Treasure from throwing weird text on the screen for you to read.Be attitude for gains
Just like you can't stop CAVE from having the announcer say all kinds of weird stuff, or you can't stop Project Aces from having wingmen talking about the most asinine things instead of SHOOTING THE FUCKING BANDITS GOD DAMMIT SWORDMAN
Sorry I think I need to lie down.
>>11836192
Did he do designs/the actual art for a manga or two or am I thinking of someone else.
>>11839136
So it's kind of an artist signature sort of thing.