>>11611701 The only thing I'm "hype" for is when 'hype' finally goes the way of 'epic' and 'extreme'. Seems like every time I come here I see someone saying I should be hype about some bullshit thing or another. It's starting to get really played out.
To me the problem isn't the graphics as much as the random art design. Everything's random, there's no visual design explaining why zombies and Zelda sentries are in the same dungeon, or why it's a mix of ancient ruins and starcraft labs.
This thread is dangerously /v/ levels of cancer unfortunately. Game has been on my watch list for a long time now, can't wait to play. I personally like the aesthetic. Not everything has to be muh realizm
What >>11611902 said, it's always consistent and his societies in either Laputa or Nausicaa always look like they managed to salvage something and even the Shuwa ancient crypt in Nausicaa(manga only) looked like something you'd find in Tibet, which was in line with Dorok looks and names(the name Mirarupa is from an old buddhist/tibetan story), Miyazaki did a very serious and extensive work on it.
Laputa had everything look oldish even if technologically advanced. This one instead looks like a mix between Zelda temples and Metroid hallways.
>>11611902 Are you sure you're not complaining for the sake of complaining? One can infer from the graphics that it's a classic post apocalyptic civilization attempts to revive hyper advanced ancient super weapon plot.
>>11611909 >Not everything has to be muh realizm no, but things need to be stylistically coherent, visually consistent and not half-assed. There's stuff you can leave up to stylization, and then there's laziness or incompetence.
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