Secret project, now with some test animation edition.
I'm still animating stuff at weekends for it.
I'm doing the ideas and story but the script will be finalised by my old pal Ben Wood, who's a far better writer than I and has had a house custom built in Japan from his pro videogame translator earnings. So if nothing else at least the writing will be good.
Mechmaster is still working on the main mech models. As soon as I get one, I'll do some test animation and post it up.
The time before that:
Throw me your love, your hate, and all of your comments!
That was Alien. It stuck in my mind and I'm trying to get homages to films I love in there so, yeah...
Since the OVA will basically be 4 people in mechs, we're thinking the character interaction will be very "Predator."
Just with tank-style combat and that 08th MS team vibe.
Me and Ben are really keen on getting a script together that is as quotable and memorable as Robocop.
Next scene: a woman is in the shower and shes being agressive about rubbing whats coming out of the shower head Into her body. Twist: shes a robot and lasers are coming out of the shower and shes using it to charge her fuel cells.
Also if I want to get really specific:
>The dropship moves from the dark side of the planet to the light side but there isn't really a difference in how it's lit
>The boundary between the planet's atmosphere and space should be a little less defined
Movies with large international appeal like transformers 4's overseas gross, have proven that the purchasing power of sjw brainwashed americans is irrelevant and that you can make whatever the fuck you want and find an audience for it as long as you dont spend too much making it.
Your Rotoscoping has gotten much better.
Not sure how attached you are to the look of the planet, but it's pretty shit, particularly the sky. It makes the planet look like it's the size of a moon and it looks like the atmosphere is getting more dense the closer it is to space.
That's bretty neat bro.
Sorry, had to sleep. For a hundred years.
>So I don't mean to be rude or anything, but what's up with the Star Wars thing?
Still waiting on that last few seconds of music. The good news is that the composer is moving into my place with me and my housemate, so there's no way he can avoid doing it once he's here.
The moment it's done, I'll render it out and upload to Youtube.
>I'm betting the day after Lucas sold out he got a C&D from the House of Mouse
The Lucas folks have been really nice about it actually. They don't want to, you know, show it or anything to my knowledge but I've gotten some really nice comments on it from some pretty high-up people.
Certainly no cease and decists.
>Your Rotoscoping has gotten much better.
Cheers! What I did this time is just rotoscoped the keyframes (so, like 5 frames on each of the pilots) and then inbetweened the rest myself. So if it looks more natural then I guess that's why.
>Not sure how attached you are to the look of the planet, but it's pretty shit, particularly the sky.
Hmmm, yeah. It's my first time doing 3D texture mapping, so I think what it needs is a better painting. I have to paint the ground and the clouds at huge size so they'll wrap and not look stretched, so it's a bit of a pain, but I'm still figuring it out.
>I think the cel shaded asteroids look weird, especially since they're mixed in with the painted style ones in the background.
>The asteroids at the start look a little...odd to me. Too angular and smooth, almost more like metal than rock.
I figured I could get away with it because Macross Plus does a similar thing (attached webm related). Maybe it doesn't looks as out of place in Mac Plus because the sequence is faster and action-y?
I don't think it looks that good in Macross either (though a bit better than yours because the brown colouring and shape make them look a bit more organic). I'd say keep the asteroids 2d paintings or model 3d asteroids and give them a painterly rock texture.
This stuff is really cool, this is actually kind of inspiring, I hope to work on stuff like this in the future after I'm farther into studies and have a good portfolio built up.
If you have an animation studio and are still making stuff like this a few years down the line I'd actually like to contact you.
Whats you're plan for the future?
But... but... muh animated rocks....
> thinking CG is bad
Quit it, there's nothing wrong with it, It just needed to get better from the old time and it did.
I would totally watch a full series of MS IGLOO 2 quality (even the reaction face yes)
space is much bigger than that. the movements seem all wrong, they would have to go at much higher speed and crusing on more or less inertial trajectories.
It's too wonky, it looks more like a motorcycle doing some turns or whatever and not like a spaceship.
No, something seems really off how the perspective changes. I could probably ignore the unrealistic physics if the camera didn't bounce around like a kid with ADD.
The combination of both just makes it more jarring.