>>7695264 i'd wager finnegans wake, in terms of how you approach it. re reading passages the same way you run through the same areas in dark souls after dying, the vague and sometimes surreal plot line, and the difficulty in general.
>reputation for being forbidding and hard >in reality is 'mainstream-hard' rather than actually hard >everybody who finishes it contributes to the conspiracy that it's actually hard because it benefits them >fans are obnoxious
Bloodborne is faster-paced than Dark Souls and you can do things that you never could in Souls like taking on big crowds of weak enemies and generally playing much more aggressively. Plus you can parry-fish without putting yourself in too much danger. But it's still tuned pretty tightly, and doesn't reward cautious play like Souls does.
I'd say it's generally very comparable in difficulty. And there are a couple of bosses in BB which gave me more trouble than any Souls boss (except Roof Gargoyles first time through which is still the most grief any video game has ever given me, ever; yes, I was too stubborn to summon Solaire).
After a certain point, these types of games always end up feeling fake to me. You fight these enemies again and again, but you know nothing about them. Vague hints from items, that drop names you don't understand. There is a certain charm to it, but I wish the world felt more alive, that you could find some semblance of an actual humanity that once existed in the ruins of the games.
>>7697220 >>7697209 While those elements are nice, I feel like the game uses them to just tell me about the history and lore and characters instead of create a world wherein I can experience these firsthand.
Take DS2, in Heide's tower. The cathedral of blue has a beautiful design, but ultimately, it looks generic. Their are no statues of old heroes or religious figures. No art that hints at what was worshiped here. The blue sentinel guy doesn't know. It makes it feel hollow.
And I have plenty of imagination. I just worry that DS's obtuse story encourages projection rather than deduction.
>>7695289 >Heart of Darkness I had a quick conversation about this on /v/ with some guy, but he didn't really respond at one point. My point is that while HoD and DaS have some similarities in structure, they are mostly superficial and that the two don't have all that much in common. Were you that guy? I'd really like to continue that conversation.
>>7697074 I only read Dunsany's 51 Tales, and I'd say some of them have a certain Souls-esc feeling to them, like Death and Odysseys, The Dream of King Karna-Vootra (really recommend this one!), or The Return of the Exiles. Though generally doesn't have a lot in common with Dark Souls. Really though, put Lord of the Rings there. Dunsany was an important inspiration for Tolkien, and the age of elves turning into the age of men (which is not necessarily a positive thing) is very much like Dark Souls.
>>7697267 I don't think that's true. When I walk into a building in my everyday life, there are often large or smile signs or evidence of human activity, interaction, involvement, etc. This evidence, for me, gives a place personality and distinction. It captures my imagination, and makes me wonder how and what type of person could have lived here or taken such an action. It expands my worldview.
I think a game like Dark Souls that is so dependent on quality game environment very often fails at making it feel real, and not just a good place for an exciting swordfight.
>>7697327 >I think a game like Dark Souls that is so dependent on quality game environment very often fails at making it feel real, and not just a good place for an exciting swordfight. That might be true for Dark Souls 2, but 1 makes its locations seem very much like real places where people used to live. The thing is that most of the game takes place in ruines.
>>7697295 yeah I'm that guy my point was mostly that DaS is a better HoD game than Spec Ops (which is total shit) that being said it's closer to Apocalypse Now when considering the ending >shady figures send you to a foreign land to hunt down a crazed former leader >various difficulties along the way >human relationships are generally ephemeral and based on usefulness, death has little weight >hollows are similar to the natives in that they represent humanity in its most regressed state >game ends with you killing Gwyn and taking his spot like in AN I've seen a longer post with better points but the archive has gone down
>>7697251 Bloodborne does this really well actually for example once you get to Cainhurst Castle you start to see lots and lots of statues placed casually around the place when you reach the queen you realise she has placed them there to replace her subjects who have all died or turned into beasts >>7697495 I think the Souls series and Bloodborne in particular are the best at living up to their concept art
Although Ullysses isnt really similar to dark souls in story, tone or setting the experience of reading it is akin to playing DS. It is a lengthy, arduous process where you will not pickup everything the first time and you sort have to piece things together from what little you understand. Also the difficulty of the process can vary depending how you go about it.
>>7699141 Dark Souls is the spiritual successor to Demon's Souls. They both take place in different settings and have different characters and stories, although they share similar gameplay and style.
The main difference between the two, I'd say, is the atmosphere. The atmosphere in Demon's Souls is very bleak, and feels more unsettling.
Dark Souls is also quite bleak, but, while it has quite it's share of disturbing and unsettling moments, it's atmosphere is more melancholic and sad.
While the two games' themes are superficially very similar (they both deal with a once great kingdom now ravaged by time and madness), I prefer Dark Souls' very sad atmosphere. There's something very longing about the setting, and the NPCs and backstories are very tragic and heartbreaking.
So yeah. It really depends what kind of atmosphere you want. Also, Dark Souls is open world while Demon's Souls has a sort of level select.
>>7699164 Yeah, they pulled a very effective bait-and-switch. They marketed the game as being pure, classic, gothic horror, but then halfway through they pull the rug out from under you and reveal that it was cosmic horror all along.
>>7699164 >>7699171 I never understood this. You consume a fictional work, with deformed beasts nonetheless, and you are actually surprised by it? Just because it has aliens? I didn't even notice, it didn't make a difference to me, I just accept everything the author is willing to throw at me.
>>7699167 Demon's Souls is also more modular-based, the Nexus being a central hub, while the dungeons are relatively small scale. Its constraints have a feel sort of like a laboratory. This makes sense, because developer philosophies prefer to start small and focus on mechanics, before messing around with huge dungeon sprawls.
Are there any fantasy books with detailed descriptions of gothic dungeons and associated mood setting? I haven't read anything like that in fantasy literature. BotNS does not do that for the citadel. Dying Earth has gorgeous description of markets, but not stone architecture. Even Tolkien's descriptions of Khazad-Dum were relatively sparse.
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