This guy sound sounds pretentious to the point where he turned me off from his games. I've never played Braid, and his marketing campaign for The Witness, featuring terms like " long screenshots " was very off-putting.
Besides, the video game industry has its own Pynchon in Kojima.
Thats such a stupid statement, unless youre talking about making games with the same sort of story and world and sense of humor as GR, which obviously he isnt because his games are just puzzle games for eggheads. What does he even mean.... Games for smart people? Tons of low- T nerds out there willing to spend 80 hrs cracking the puzzles in The Witness who dont have the attention span or personal depth to read literature. Its a totally different mental skillset. Whats this guy on about. Whatever. Actually made me mad for some reason...
>>7633910 >This guy sound sounds pretentious to the point where he turned me off from his games. I've never played Braid
I don't see why he gets called pretentious. Because he calls out problems in game design?
Watch one of his lectures at least, or play Braid, before judging. You've formed that opinion based on quotes cherry-picked for clickbait articles. If you spent a bit of time listening to him you might realize that he's not half as pompous as he's made out to be, and his game is great fun (not just "interesting")
His lectures on game design are generally making the point that games need to communicate more through gameplay, and that often game rules contradict the ideas which are being expressed through story/cutscenes/etc. An example he gives is Bioshock, where the decision to kill (for their power) or spare the little girls is meant to be a moral dilemma; but there is no dilemma because the devs balanced the game so that there is no practical benefit to being evil—thus no temptation to overcome, and no dilemma. He also makes the point that cloying cutscenes are not as effective for generating player sympathy as putting the player into a dependent relationship with an object/NPC—he points to how reluctant players were in Portal to destroy the companion cube, which had for a few levels assisted them in completing puzzles.
The point is that games are systems which have a kind of philosophy, and that game developers need to exploit that more mindfully.
I don't see why that perspective is so pretentious.
Perhaps because you treat literature like some sort of secret club? Just finished Gravity's Rainbow this week, and while it took me awhile to read I never felt like I was in over my head or couldn't understand what was happening. It's not that far out.
>>7634513 It's not his gameplay really, he has good opinons, it's just that when he does try to communicate through the game he ends up fucking it up, like in the witness, the last "cutscene" is one of the stupidest things I've ever seen, in any medium.
>>7634509 Most of the complaints about Braid's story could be cleared up by pointing out two obvious facts:
Braid is a game about a man who thinks he is rescuing a princess, but he may be deceived.
The princess stands for something surpassingly beautiful, pure, and perhaps unreal. Something so noble that it hardly seems possible. One very plausible interpretation says that Braid is about the life of an intellectual in pursuit of a transcendent truth which he never finds; in that pursuit he alienates himself from his fellows and from truth itself, and could not see that he was going backwards instead; that all his progress has only led him further away, and he finally ends no closer than he began. Thus Braid is a game about going forward and back; experimenting and retracing your steps; it's about discovery and about failure.
Perhaps the stab in the back was one falsified bit of data, one fact overlooked, in defence of a false theory? And he cannot undo the mistake without scrapping the whole theory?
>>7635011 >implying that at least 95% of artists on /lit/s top 100 aren't serious lefties
Totally pointless thing to say, and demonstrably false—if one were to count all the Tories, monarchists, etc. (people who would have been thought conservative in their own time and in ours) on that list, you'd find it exceeds five. But that still ignores the question of whether they'd be left or right in our time. What was conservative four hundred years ago might be 'progressive' now; what's conservative now might have been very liberal then. Milton was liberal for his time; we should find him an extreme conservative in ours. One cannot doubt that he would be disgusted by the licentiousness of modern society.
Either way, it's a dumb way to talk about writers with widely varying political ideals. "Left" vs. "Right" is oversimplified as fuck
>>7636122 Pynchon's off smoking weed and jerking off. If he heard about this he'd probably say something to the effect of >Damn, they made a video game for people who read my book? That's crazy, man And never think about it again.
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