>>4950710 It's crazy how /v/ manages to be both the shittiest board and have a relatively good "core" for their medium. I can't think of any other places that extensively discuss Silent Hill 2, God Hand, Alpha Centauri, Shadow of the Colossus, the non-persona SMT series, the Mother Series, Deadly Premonition, Deus Ex, System Shock 2, Grim Fandango, and La-mulana.
>>4950761 >It's crazy how /v/ manages to be both the shittiest board That's because people who are super into video games are all resentful, childlike jackasses. Why is that? Because sitting around inside is unhealthy and makes you a resentful, childlike jackass
>>4950775 >Is it at all possible for the medium to expand if the only hobbyists are the childish beasts you described? probably not, as video games are inherently inferior in their ability to tell stories
>>4950805 Considering that's not the point of video games, that's understandable. People keep forgetting that a game's high level of interactivity makes it difficult to tell stories without compromising what sets the medium.apart in the first place.
>>4950828 Well anything can be considered art, or at the very least artisitic. Games like Okami, El Shaddai, and Shadow of the Colossus (I guess) have some very strong artistic qualities (both in terms of visual and how you manipulate the environment).
A game's art, I would say, comes in the form of how you interact with the game. What you do, how you do it, in what way you're given the ability or tools to do it all matters and determines that which which makes games unique. You don't need a game to tell Silent Hill 2's story display Okami's visuals, but you do need video games to allow you to become part of that world in a way that you otherwise couldn't. In a way, video games are the ballet, or interpretive dance, of the digital mediums.
(also, that list is putrid. It's missing far too many games for it to be considered "essential." The fact that not a single Mario game is not included tells me that this list was only made to impress people from other boards with a half baked attempt at convincing them that "games r art 2, guys! Can we hang with you!?" rather than making a list of games that best represent what's great and unique about the medium as a whole.)
>>4950761 >I can't think of any other places that extensively discuss Silent Hill 2, God Hand, Alpha Centauri, Shadow of the Colossus, the non-persona SMT series, the Mother Series, Deadly Premonition, Deus Ex, System Shock 2, Grim Fandango, and La-mulana.
Having charts for your board core is pretty retarded.
If you actually frequent the board, you know the board core. If you lurk here for a week or two, you know the most commonly mentioned works. Having these chart pictures only does the following things: >makes individuals who like a specific book on there the most feel embraced since obviously the entire board loves that secific book >makes the board more accessible (which can be both good and bad, that's up for debate) because newcomers instantly know the deal with everything (or think they do) by looking at the board core chart >manifest this board core as rigit and unchangable, leading to stagnation and centralisation on only very few works being actually discussed on more than a superficial level- see /mu/ and their obsession with ITAOTS (which I love!) and Kanye West (whom I don't care about)
>>4953918 >>4953921 May be the full list isn't so good -I don't really know since I haven't read most of the books listed- but at least there are some good books in it; I really loved Moby Dick, Journey to the end of the night, 1984, Dumas, etc. What would you change in the list? How would you make a proper list?
If video games are art, then you have to rank Planescape: Torment and Civilization II next to each other as being equally important to the medium. And instead of bitching about Torment "ruining games" like the people you criticize, you should enjoy video games for everything they have to offer.
Also, art games have existed since the 1980s. I would recommend Deus Ex Machina, The Last Express, and Slouching Towards Bedlam. (only one of those is actually from the 80's)
The biggest problem with video games is that they are games first and foremost. They have more in common with board and card games than they do with literature and film.
People like being told stories, so video games have grown to the point where they are expected to tell a story. The problem is that there are few, if any, great storytellers in the video game industry (as far as conventional highly-scripted games go). So most of these story-driven games are just run-of-the-mill Hollywood storylines that have been done a million times. They try to set themselves apart through interactivity, but as far as story goes, that just seems like a crutch.
Video game stories should be more like Miyamoto's games or Journey. Games where the interactivity is an important part of the story and the story is made through your choices. Not games where the interactivity just serves to make some mediocre story seem better than it is.
I like Red Dead Redemption and all, but the whole draw of that game was simply: "You can be in one of those western films that you like watching."
>>4952177 Am I the only one who thinks this is actually a pretty good list? As far as the democratic processes usually go, this turned out pretty damn well. The Stranger is way too high up there because that's the one fucking book every high schooler loves, and I suspect Infinite Jest is a troll selection, but other than that you cannot go fucking wrong reading anything from this list.
Anyone who says any of these books aren't worth reading is being a contrarian faggot for attention
>>4950853 A lot (most?) of the games are obviously not meant to be presented as art. But I do think they were intentionally going for more obscure choices. It's also likely that the chart is not meant to be essential video games so much as video games that are essential to /v/ culture.
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