The way I understood it shoots bullets size of a air rifle pellet with such a high speed that the air around the projectile will actually turn into plasma making the plasma pulse the thing that kills you rather than the projectile itself. Thus the name pulse rifle.
I could be wrong though just typing it the way I remember it.
that awful grenade launcher trigger
pic related moar bullet per bullet
Find a Flaw
>Aside of the neck-rest blocking the build-in sight
>Aside for the magical ejection system
It looks like something a child would draw for his space ninja cowboy imaginary friend
>stock collapses lower than the actual one
why does this gives me autism
also, /k/, could 10mm actually fit an armor penetrator or an explosive charge significant enough for it to perform as well as a full length rifle round?
>fuckhueg and heavy
not without overheating right away. The pulse rifle handles caseless ammo on top of that, it's designed with no atmosphere and zero gravity operations boarding spaceships and space stations in mind.
>Best gun in 2142
That's not the Baur H-AR
Even so, they are a bit too large for those Thompson magazines.
That shits sexy as fuck. I award it giant iron cross.
Fun fact: movie lore reveals that the pulse rifle's grenade launcher has the ability to fire smart airburst rounds just like the XM-25 today. It also had White Phosphorous flares, buckshot, AP darts, beanbags and so on, it's like the lawgiver in Dredd.
Barrel too long. You'll never swing it around in time to shoot that alien behind you.
Front sight has a torch in it and blocks the rear sight. Torches go on the side of barrels, not the top.
Can't really see, but it looks like you have some kind of meme foregrip that doesn't work in combat
-sights are shit
-grip is shit
-too many snag
I bet the new alien movie still going just going to add rails instead of making a new one or their interpetation from the ground up.
Movie makers like bulky guns since they seem "manly" and "cool". If they'd know shit about guns or shooting they'd go in the different direction.
A real soldier doesn't give a fuck about how "manly" or "cool" his weapon is as long it does the job of killing his enemies and keeping him alive. I'd imagine that this still applies with the colonial marines.
>By that logic, the M60 isn't real.
Is M60 intentionally bulky or is it that way just because it is the only way to fit the necessary mechanics inside the gun? Ever considered that it's not bulky because they wanted that but rather that it's as slim as they could make it while still maintaining it's functionality?
>I can find two:
1. The flamethrower extension looks horrible.
2. You can't use it right under the primary heat exchangers
And due to the damage they caused the whole reactor melted down at the end of the film and exploded.
Also, they used rifles because the marines were 80% bravado, 20% actual skill.
>armor piercing ammo
>enjoy your decompression
To the movie's credit, they addressed this issue by not using the guns around the fusion reactor coolant pipes.
[spoiler]naturally, after disarming, they all get got[/spoiler]
Should have packed a variety of ammo types.
Well, the one I showed is from the first game, the beauty you show if from what I think is the last game.
But they still have that magic extractor business going on and the cheek rest is too high and the sight is too low
I know everybody hates Colonial Marines (for good reason) but you have to admit the design of some of the weapons fit in well with the Aliens Universe.
I thought they were just overdesigned, clunky and devoid of personality, specially in action with the crappy sound FX. Should have just taken real 80's guns and gave them a brown bess color job.
On top of that, they all have poorly defined roles.