1. Get rid of rechargeable health. It discourages aggression and leads to hesitant stop-start stuttering gameplay as you duck in and out constantly.
2. Do provide the player with some sort of ablative armour, depending on the setting - force field, riot shield etc. This improves surivability while encouraging aggression, enabling a character to charge forward into a group.
3. Reduce enemy count. Some of the CoD: MW games were just... cacophonous. The continuous blaze of gunfire was actively unpleasant to listen to, pulverising the ears. Fewer, tougher enemies are a better option.
4. Bring back Doom-style mazes. If you prefer to have a "cinematic"-style game which needs a railroad, always have 2 or 3 alternative routes per level.
5. Verticality. Don't forget that there's a Z-axis in a 3D game. This is one thing that Destiny does well.
6. Don't be afraid to make China the bad guy. The uppity slopes need to be brought down a peg.
7. In multiplayer, seasonal "wars" between the Red and Blue teams would be fun.
8. More fantasy-themed games. Gun porn is fun but I like my lightning buzzsaw-firers too.
I was thinking about this the other night. My fantasy game would be one where you started off in COD-land running to the next marker and shooting everything that moved. You would be the most basic grunt possible, just surviving through 'kewl' scripted engagements. Then you'd get promoted, and it would turn into Brothers in Arms; leading a fireteam with point and click commands, feeling tacticool but also under more pressure than you expected. Then you'd be promoted even further, and it would become like a fluid RTS where you were still on the ground risking a bullet to theface but trying to deal with tactics and strategic expectations at the same time, while the NPCs you started with were on the front line begging for relief. You could even dress it up as some morality tale of the young brash soldier learning the harsh realities of blah blah as he rose through the ranks, I just want to see an AAA fps game that gets deeper and more /k/ as it goes along.
>>23596591 Also if u get hit u go to prone and have to crawl or stumble around half speed. I like more realistic stuff tho. That being said i really want a new timesplitters game. its pretty much resopsible for my love of guns >also they did cod style zombie mode way before cod
>free aim, gun shoots exactly where it's pointing at, every fps nowadays has it so if you don't ads, your gun is a useless funnel, insurgency does this well >particle effects like dust and ricochets realistically done, no more puddle splashes when you shoot water and dirt being shot actually kicks up alot of dust that makes it hard to see >removal of crosshairs >no health regen >satisfying ragdoll when an enemy dies, think max payne 3 no same 10 death animations from lazy games like cod >realistic sounds like bullet cracks from going supersonic, charging, gunshots etc >no bullet pools >infinite sprint, the more you sprint, the more sway you have when aiming after you're done sprinting >remove jelly screen, why is this even a thing >supression, another thing insurgency done right >devs actually doing research on how a gun works >removing stats like "accuracy" "damage" >guns being able to be switched from semi to full retard, automatic not being viable for 99% of the time, mostly for supression maybe >simulated backblast from rpg's etc >full body awareness and lean function, the new medal of honor did this pretty fucking well Insurgency is probably the best fps at this moment, has alot of what I mentioned. I just wish there was an fps with alot of these elements set in the future with energy based weapons like railguns and along with kinetic weapons scattered around.
>>23596833 >>23596832 That and the maps are way huge. So unless there's a spergtastic enthusiasm about RO1 here still, it's dead forever. Getting 3.5 people together and hosting a server on someone's laptop to run around for 15 minutes before even seeing signs of life... isn't really a great experience.
>>23596733 >every fps nowadays has it so if you don't ads, your gun is a useless funnel They've always been like this. Do you know why? Because if you make it hit where the gun is aiming all the time, ADS or not, then people will simply put a dot on their screen where that point of aim is and essentially be constantly "aiming".
I'm still dumbfounded that you said every fps nowadays has that, because they've been like that since fucking goldeneye 64.
>>23596733 Almost all your ideas are terrible or stupid complaints. Puddle splashes when you shoot water? That's more of a technological limitation than an artistic choice. Personally I'd rather the processing power used for something else. Ragdoll? Another technological limitation that would be a waste of processing power. Removing stats like accuracy and damage? How fucking brilliant, that way I have to go to some fucking wiki to find out that the game is programmed to make the 7.62 rifle I'm using do less damage per shot than the 9mm pistol. Removing Jelly screen? Sure, you can do that the second you have electrodes hooked up to my nuts so I can feel when I get hit instead of taking hits I'm unaware of because there is no visual feedback.
As someone who used to be in game development I can tell you for a fact, the reason video games these days are shitty is because developers have listened to the feedback from their retarded fanbase.
Want to fucking fix the FPS genre? Match people up solely by ping, no death streaks/rewards for being bad and no gimmicky bullshit like cloaking or jumpjets. Tired of being matched up with people who are better than you? Then get good. Tired of not being able to kill someone who has killed you 20 times in a row? Then get good. Want gay gimmicky bullshit? You wont want it when others are using it on you.
>>23597502 >no death streaks/rewards for being bad Holy shit this >Tired of being matched up with people who are better than you? Then get good. >Tired of not being able to kill someone who has killed you 20 times in a row? Then get good. This so much
>>23597383 You raise a very valid point. The guns in PayDay2 are pretty accurate when not ADS, I can pretty much run around shooting from the hip with the pistols getting headshots. The non-ADS confetti cannon effect is probably a necessary evil for games with no free aim.
>>23597502 I know people who played the old one don't like it. But I like RO2 for the reasons you mentioned. No "perk" bullshit. If you suck, you suck, so get good. or just continue being meat for the grinder.
>>23596398 >all right /k/ lets save fps games >how do you save it Halo seems to be doing it.
>>23596509 >3. Reduce enemy count. Some of the CoD: MW games were just... cacophonous. The continuous blaze of gunfire was actively unpleasant to listen to, pulverising the ears. Fewer, tougher enemies are a better option. thats just because COD is bullshit and makes the maps too small.
>>23596573 >Brothers in Arms; >gearbox will never release the final brothers in arms game >you will never fight the battle o the bulge following the heart wrenching story of matt baker slowly slipping into insanity from so many of his friends dying before him >gearbox will continue to let the success of borderlands dictate all of their development
>>23597905 >Halo seems to be doing it. Halo 4 a shit and 5 looks like an absolute insult to what halo was Fuck 343 halobis meant to be based on fundamentals that you can develope to retard good levels. Adding all the gimmicks since reach just dilutes this
the central point would be that it's not just a matter of 'you sat through the intro missions so have some cool stuff!'. Each new game mechanic would open up shitloads of options while making the game less comfortable and wish-fulfilling to play. My dream is a game that begins with a mindless turret gun section and ends in a depressing mess of decisions and compromises, with the plot and characterization limited to 'who was there and what they had to do'
>>23598001 >It took me a few playthroughs before I realised that being a bitch nigga and picking off Nazis by yourself from far away was the slowest least productive and least fun way to play that game.
When you actually started to use highly aggressive squad fire and maneuver tactics BiA shit on just about all other games for intensity especially at the time
But seriously fuck gearbox.
After BL2 they should have started the final BiA. It was way to soon to release a third borderlands.
Rock star seems to have the best formula for their franchises releasing a new add on to each franchise every year or every other year so they aren't putting out the same game every year.
>>23598068 There's a mod for RO2 called Immersion mod. Adds a few more guns (mainly for the Russians), much better sound effects, better shrapnel effects, tweaked ballistics, more realistic recoil and aiming, changed uniforms (For some reason the Germans are mostly SS now), and re-worked stamina. It basically makes it more like the 1st game.
I want to see it sped up a bit in certain areas. I don't like the fact that you need to slow down so much when you aim down the sights. In a game as mobile as modern CoD, I spent the last few games just making hip-fire smg classes, because whenever I aimed with anything I felt too constricted.
Also, streamline the multiplayer. Depending on the game, there's too much frivolity and redundancy. Why the hell are the AUG and the FAMAS both in Black Ops, for instance? As soon as you get Sleight of Hand Pro, the AUG is pointless, so you could have just not had the Aug and not nerfed the FAMAS.
Needs moar Kevin Spacey. You think I'm joking, but I'm not. Who remembers any of the villains outside of him, off the top of your heads? Exactly, all the villains from previous games suck a fart out an ass.
I can't tell you how much I love the character of Jonathon Irons. 10/10, wish he was my pappy
Tell me exactly how you are supposed to git gud when you're constantly matched with people who do nothing but kick your ass up and down the block, smart guy. People aren't Saiyans, they don't get stronger from constantly having their ass beat.
>all dem guns >dat blend of new and old school FPS mechanics. >made in the era when singleplayer in shooters was actually worth a shit, missions that had a sense of uniqueness and got progressively more difficult.
>>23598507 >Jonathan Irons He's a bretty good character, but you gotta admit he went full retard Bond villain at the end. I just wish the final confrontation with him was better than simply throwing him off a ledge. The only CoD villain that's as good as him is Menendez, hell maybe even better.
>>23599228 >>23599228 >People aren't Saiyans, they don't get stronger from constantly having their ass beat. Yes they do. I wast meat for the grinder when I started playing RO2. I would spawn on bridges and get killed from 200m away and bitch the germans were impossible to see cause their cammo was better. I would spawn on the german side and get sniped by a russian and bitch russian had better everything because the developer was russian. Now I can Spawn as a Russian, zigzag into the woods and go all sneaky in the bush killing the fascists. Or I can spawn has the ubermench and camp drinking a cup of tea while I aim with my mouse like its a point and click game. Because I learned from my mistakes.
RO2 it's way more rewarding than bullshit CoD. I got to Prestige lvl5 in a single free weekend in BLOPS II. A SINGLE FUCKING FREE WEEKEND TO PRESTIGE!
>>23598239 >halo 4 was fine Let me tell you why that is bullshit. >Promethean knights are the most overpowered cunts to appear in any halo game >between the teleport and 1 hit melee kill that is combined with their overly-aggressive programing >they shit out repair drones >knights take an obscene amount of damage in lower difficulties and bullshit tier amounts in higher difficulties >story was a garbled mess >Halsey is evil now, granted this is more of Karen Traviss' doing... twat >Spartan IVs are the most insufferable fuckheads I have encountered in a halo game >the chief went from great soldier with a bit of plot armor "luck" to "HURRR MUH CHOSEN ONE" >Lord Voldemort's female doppleganger rewrites your DNA >the fucking overuse of hardlight, yes it was in the other games as well, but there were clearly giant ass projection and stabilizers used >Chief's armor magically and drastically changed >HURR chief b mor human faget DURRR >did I mention that the Spartan IVs were enormous faggots? >No ODSTs >Didact is the big bad... lol no jk we killed his ass in a QTE >having QTEs >promethean light rifle literally has infinite range >MP is a god awful COD w/ powerarmor clone >Spartan OPs made me hate the fratboys even more >UNSC vehicles are fucking retarded sounding >weapon design tries way too hard to be futuristic looking yeah no fuck halo 4. I regret buying that piece of shit "game".
The story is what killed it for me. It is no longer ULTRAWARAMERICAEARTH against the combined forces of the universe, it's a whiny cunt in power armor shooting at an amazingly unimaginative ANCEINT EVIL (I mean seriously, the worst you could come up with is digital skeletons?) led by a villain with no background, no story, and no reason for me to fucking care about killing him. Also, the design team got real fucking lazy--his design looks like a mix of nosferatu and John McCain.
They did a good job at redoing the old ones, though.
>>23602656 >>23602691 >Healthy >Not moving >Aiming center mass >Target isn't moving >I have no idea what a slav squat is >Shoot >Bullet flies off in a random direction
It's been awhile, but it was one of the starting guns. I hear the starting guns suck dick and nothing is accurate until you get an AK but it's retarded that you shoot RNG bullets until you get a good gun.
>>23599337 So why didn't the sights on the M16 and M1 Carbine didn't line up? Was it some sort of OPERATOR CQC aiming technique where you use the front sight as a cave man's aimpoint or was it just really hard for them to model usable ghost ring sights? I'm guessing the latter.
Asymmetric U.S. Civil War 2.0 game Class loadout system where each side has a set budget for total equipment, total lives, and assets. Commander or server settings can dictate how they're allocated per person.
Varied weapon/gadget loadouts. Objective-focused maps and modes Campaign mode Mod-friendly. === You'd have militia with a mishmash of fuddguns, evul black raifus, tacticool-accessories, homemade SMGs and explosives, jury-rigged RC UAVs and cars, killdozers, technicals, walmart-brand nightvision goggles, and the occasional looted national guard/police equipment.
The general idea would be that the better the militia does with their objectives / on the campaign, the more foreign support/militia-military integration they get. Basically, imported/stolen equipment gets cheaper. Things that simply weren't affordable at all become semi-viable loadout choices.
I want damage that's responsive. Like, limb damage that causes you to fall over and crawl constantly, while to other players it looks like you're missing legs (With a timer for the amount of time you have left before you bleed out or go crazy). Or maybe you get your left shoulder damaged and you drop your rifle, leaving you with a small sidearm to use. Also, better tank simulation.
What I look for in a realism game is destructible environments. That'd be neat if Project Reality had that, I hate indestructible structures ingame when hit by some heavy weapons, it really kills the immersion. I do understand that its an old engine and they did include some destructible buildings. Pictured is Squad. A spiritual successor. They better include destruction!
>>23596733 I dunno. Insurgency did a LOT of stuff right, but damn man... >MP40 goes right the fuck through heavy armor-literally 1shot kill no matter what a guy's wearing. >sniping with a fucking M1 carbine? >M16A4, M4A1, and M249 have more muzzle climb on 3rd burst than the fucking Krink, AKM, AK74, and RPK do on auto >EBR perfectly controllable on auto, moreso than the SAW >M4, M16 not one-hit kills even to the head. AKM, M1 carbine, MP40 are 1-hit kills anywhere to the body
>>23596663 Health packs were crutches. Wall mounted healing stations or nothing. The early Splinter Cell games did this right. You had no health packs, your health didn't regenerate, but if you were paying attention you could find first aid kits on the wall that would give you back health once or twice. You couldn't take that shit with you and lean on it when you played poorly.
>>23603453 It's like the fucking developers were /k/ommandos. >hurr slavshit is best shit, better make it waaay the fuck OP >otherwise it can't compete
Want me to continue? >RPK does more damage than FAL, round for round. RPK also does more damage than AKM despite being the same caliber. >M249 does least damage in the game. Lower per-hit damage than everything, lowest armor and wall penetration of everything (including the MP40 and M1 carbine) >Makarov will penetrate heavy armor in 1 hit. M9 will not penetrate heavy armor in whole mag, you have to shoot them in the crotch or head >cut-down nugget sniper does more damage than M40A1 (have been 1-shot through 2 walls and heavy armor with it). Is most powerful weapon in the game with guaranteed 1-hit kill anywhere on body regardless of armor
Enough bitching about the balance of the weapons. Now on to attachments! >regardless of what's hanging off the muzzle of your rifle, 5 shots will produce a smoke cloud so fucking thick you can't see shit and have to move. Like your AKM or EBR are loaded with black powder. >suppressors actually make the gun louder? OK, they do a good job at eliminating muzzle flash on night maps. >bipods don't work with optics, always ends up mis-aligned (tested and verified on 9 different servers from 3 different computers, known "bug" not being addressed on the Steam forums) >grenade launchers extremely unpredictable with very high rate (like 1 in 3) of duds >Molotov does more damage and has bigger explosion radius than IED or C4
Load up Peak, whatever game style you want, and go throw a molotov on B. It will literally set the entire fucking hill on fire (~300 square feet) and kill everyone on the hill. Now try that with an IED or C4 brick.
Or any of the maps that have a checkpoint inside. Throw a molotov in there and it will kill people through walls and floors.
>>23601937 Yeah what is with that rendering? It looks like there is no density to anything. Max settings and the shadows still look terrible.
Other than that BF2:PR is the best realism FPS out there. The ragdoll effect when you kill someone is hilarious if they are running too. Probably the most rewarding kills in gaming. Arms is close. The functionality is through the roof but it still feels clunky and disconnected. Every gun seems to be really accurate; I think it has something to do with the hit boxes. Especially in Arma 2, they are enormous. Plus the game runs like shit, especially online. Never seen anyone actually put together a functional battle space other than clan ops against AI that is so bad it ruins any immersion.
>>23603071 >Push on Panji >Team Kuffar >Demitions >M16 w/ armor piercing and UBL >run to FOB tower at spawn >40mikemike just over the wall of the first objective, into the field >3-5 KIA every time >no Shaheed >no 72 virgins
>>23603425 Most of the lines of sight in that game are well within the range of most long guns. I'm not even sure why they put a bolt action in the game for security. There's no reason to use anything other than an intermediate caliber rifle.
If you get shot, regardless of where, you fall down.
If you get shot in the arms, neck, head, or legs, then you lose functionality of that limb and are down, and you for sure will not be shooting your gun anymore since you'll have been knocked to the ground unable to get up.
You get shot in the chest with a plate carrier on, depending on where the bullet hits, you recieve broken ribs/bad bruising. If it happens to be broken ribs, you're done. Otherwise, you're good for 2 more shots after which your armor is null and void.
No regenerating health bullshit. If you get fucked up, there's a medic on your team whose job it is to stop bleeding, apply life saving measures, until medevac comes to take you off to spectator mode.
There's an AFK counter that works for voice, so if you're not using your mic after x time, you get kicked off the game.
If you're not speaking in the language of the server you're on, you get banned.
You have to repack your mags after engagements.
If your team isn't moving/room clearing in some sort of organized formation, you will never win the game/never apply force properly/end up killing each other in friendly fire.
COD/BF4/edgelord faggot effects to remove: suppression/blood on screen/infinite sprint
You will be fucking walking EVERYWHERE with your 100 god damn lbs of gear on. Being able to sprint for more than 100m is HIGHLY discouraged.
>>23596398 Realistic body armor and the modeling of organs for damage purposes, I.e. a 9mm to the upper chest that doesn't hit the heart, lungs, or spine is going to do pretty much nothing, making shot placement actually matter.
>>23606653 >If you get shot, regardless of where, you fall down. >You get shot in the chest with a plate carrier on, depending on where the bullet hits, you recieve broken ribs/bad bruising. If it happens to be broken ribs, you're done. Otherwise, you're good for 2 more shots after which your armor is null and void.
That's not how it works irl
The rest is just boring shit, if you want that much realism then you would have to go through training first, then sitting on your ass for weeks on the base, because that's what every soldier basically does most of the time, then long marches when there is finally an engagement it's only a few shots and last a few minutes, then you go back to base for weeks.
>>23607351 I have no problem with realism. I play games like Red Orchestra and ARMA all the time, and have plenty of fun. What you are describing does not sound fun. It sounds needlessly shitty and unfun, and would require all players to have knowledge of small unit tactics.
Would it be possible to match people in multiplayer based on their ping, and then for those with shitty pings, somehow synchronize the game to their shitty pings so that everyone gets to play lag free?
I consider halo 2 to be the pinnacle of FPS. Halo 3 as well, except that there were some minor changes that made it not quite as enjoyable to me. Halo: CE also belongs on the list for getting the ball rolling.
My ideal FPS would be a combination on Halo 1-3 with some minor changes that basically boil down to person preference from me.
>All these plebs talking about Cowaduty and other generic FPS
IMO I'd like to see an FPS where you can have customization in terms of weapons, calibers, clothing etc. Kinda like Innawoods. With realistic ballistics as well. And add a simplified mode for the people who know little about firearms so they don't get confused.
I developed my small unit tactics playing ARMA and feel confident in saying that I could run a small unit operation. I would never do this though, because of my lack of training I would probably get someone killed.
>>23606653 I don't think you understand a few things. 1. Training and Will to Live. Kevin Dobson. http://www.akron.com/akron-ohio-community-news.asp?aID=14842 Kyle Carpenter. http://en.wikipedia.org/wiki/Kyle_Carpenter
Both are grunts. Both survived extreme situations do to their training. People receive small arms fire and don't go down. You are an idiot and misinformed that people instantly go tail between the legs in any dangerous situation. Training kicks in numbnuts. Adrenaline and endorphins happen. I know a story of a man who faced down an RPK in a CQB situation. His gun jammed. Do you know what he did? He beat that man to death with his own rifle. I've seen marines step near IEDs and be flung in the air upwards of 20 feet. Do you know what happens? Some die. More than you think pull through. 1371's train to return fire within 15 feet around an enemy with one arm at 200 yds. Sure if you get hit with a 7.62x39 round you might die. But if you get hit in a plate you'll get a nasty bruise, cracked rib, and knocked on your ass. You also return fire. Will to live is a lot more than you think you stupid uninformed piece of fucking garbage. You piss me off enough to not even respond anymore. I'm done. You are stupid.
>>23596509 >5. Verticality. Don't forget that there's a Z-axis in a 3D game. This is one thing that Destiny does well. This is an easy but very cool mechanic that a lot of games don't make use of. The main problem is getting to higher ground often means going around something, which detracts from combat, or going up a flight of stairs indoors, which is clunking in many games.
>>23607484 agreed >every weapon fires individually pathed projectiles >you have to lead your aim more the longer the range >every weapon is useful (except the needler lel) >if you're bad you will take more than a full mag to kill someone with the pistol; if you're good you can kill in 3 shots
Resistance and Liberation in a modern setting. No HUD, no crosshair, limited range voice chat (maybe mics but the enemy can still hear you), really relies on teamwork. Focus on immersion and team interaction.
You will never know how fun it is to only have one slow, inaccurate shot to down your opponent; Where you are frantically trying to ram the ball and wadding down your musket while the enemy charges with bayonet gleaning. If you haven't played the Battlegrounds mod for HL2, then you have missed out.
Oh, or anything turn-of-the-century (civil war, old west) through pre WWII (spanish civil war anyone?)
Call of duty 2 and call of duty 4 modern warfare were some of the best shooters of all time.
Where everything went wrong was fucking treyarch.
Some of the biggest complaints in video games at the time was " oh fucking campers" and " Oh fucking drop shotter"
While these were fucking lame aspects of FPS they were pretty normal. Treyarch and later even infinity ward fell in line and said " hey lets fix these issues"
The first blatantly negative changes came with Black Ops one. Drop shotting was combatted with the creation of the new Diving function. IT was passed off as " omgz ingenuity" when really it was a shrouded fix against drop shotting. Also treyarch in black ops one focused on creating maps with minimal bottle necks and maximum entrances into confined spaces.
Now if you are in a room there is multiple entrances and exits and chances are you can be shot no matter where you are in the room. This crafting of maps kept games " fast paced" which is the new play style that attracted hoardes of younger gamers in Modern warfare two.
While black ops one was the first blatant destruction of the progress that call of duty had made for years Infinity ward followed suit in its new games modernwarfare 3 and all games after that.
Maps were all streamlined, putting invisible barriers aboves desks so players could not climb on top and camp. boxes were put in corners so no one could sit there.
What this has led to is a systematic destruction of the FPS shooter in the form of call of duty by over regulation by developers. You can play COD however you want, but it has to be the way the developers want you to play.
>>23615102 >Guy is trying to defend camping and what not.
I understand that it's a game and you can do what you want but it doesn't make you any less of a dick for doing it. no matter how hard you try to defend camoing you're still a dick if you camp, especially because CoD maps are so small and totally not meant for that.
If you want to camp play Red Orchestra or Battlefield or Arma even. Call of Duty is a a certain kind of game and while it doesn't take skill to play as well as the 9 year old that's shouting about how hard he fucked your mom
>>23615102 That's pretty accurate. I also have no problem with (most) CoD games. I actually want to buy Advanced Warfare because it looks like such a great casual shooter. But, yeah, CoD was really badly made when Modern Warfare 2 came out, and all the way to Ghosts. They also should just remove sniper rifles and just replace them with DMR's, after they fuck around with their maps a bit.
>>23615168 I understand what you are saying, like Using your helicopter to shoot up the enemy helicopter in the spawn. there are proper ways to fix problems. You dont just remove helicopters because your like welp we dont like the way people play.
Oh boy, I've been fucking waiting for this kind of thread.
I'd make the first highly successful World War I game. Chapter 1: >Entire game immersive 1st person view, no outside cutscenes, like Far Cry 3. >Starts with your player(British) joining the military, seeing all the colorful propoganda about how honorable and glorified war was portrayed at the time >Hug wife and daughter goodbye
Chapter 2: >cut to a brief segment of the very basic basic training they had at the time to teach players basic controls >Get dropped straight into no mans land, mood goes from upbeat and patriotic to fucking horrifying >Weather and atmosphere go from bad to worse, random artillery strikes killing your squad at random
>At one point have a cutscene where gas and shells hit, and your player is forced to crawl through the blood and dirt to your wounded brother(an NPC the game paired you up with at basic training, for example), then as he screams in agony at his legs which are now scattered 20 feet away, you're forced to peel off his gas mask and jam it over your own head, saving yourself from the gas. >Watch as he dies an agonizing death
>Have objectives get yelled out to you by your commander in scripted scenes. No UI elements to help you keep track. If you complete some amount of these side objectives(Rescue downed recon pilot, provide intel to artillery guys, etc), then you would get the "Good ending". This could range anywhere from being wounded and getting dragged off the battlefield by medics, or being temporarily relieved by a squad of reinforcements. >MissionAccomplished.mp4 >If you do the bare minimum to complete the level, you get the bad ending. >Innabattle for the front line >Take a bullet to the chest, watch yourself bleed out helplessly as you try to do god-knows-what out of desperation >Or be danger close to gas, then watch and listen as you helplessly drown in your own blood, unable to breathe. >MissionAccomplished.Mp4
>>23615957 Chapter 3/4: >Same as chapter one, only everything's in German. >Play as German soldier in the same situations, make gameplay even more traumatic and horrifying for the player at every given circumstance. >End the same way, with a bad/worse type of ending.
The End: >War over >Get send home to loving wife and child a changed man >Play an entire mini-chapter as a civilian, having hardcore PTSD, flashbacks, sound distortion, hallucinations, etc. >Forced to beat your wife, accidentally kill your kid, something along those lines. >The game switches your character between a british vet and a German vet without the player noticing, making the direct point that there really were no good guys or bad guys
>Game only ends after a certain point when you finally eat your gun >MissionAccomplished.mp4
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