I have a dream.
A far cry -type open world game, but in the Zone. Think ARMA, except in the zone.
STALKER - The Zone of Alienation
The whole zone is modeled and free to roam; dozens of miles in diameter. Forests, bogs, towns, cities, wastelands, scorched patches of earth... You CAN use vehicles like motorcycles or quadbikes, but the trick is that just walking/driving in is going to get you killed. High radiation zones are still there, invisible anomalies that prevent you from traveling to certain areas, brain scorchers, some areas are infested with mutant hordes etc.
You need to find a safe route, and that takes time and patience. Some of the areas are very difficult to get into, but risks carry great rewards. You need to go stalkering.
The game starts outside the zone, and the first hurdle is to get inside. Barbed wire, military patrols. It would feature courier/smuggler runs in and out of the zone. Artifacts go out, supplies go in. And military is always keeping a close watch. Some guards/officers can be bribed to look the other way, some expect a cut from the profits. Sometimes things don't go as planned.
More anomalies! Like a large anti-electrical field that stops all electronic devices from working. You need to light your way using chemical light like lanterns, torches, glowsticks etc. and to navigate without gps, using landmarks as guides. No communications such as radios work inside.
Water element! Swimming and scuba-diving! Sunken bunkers to be looted. And what about that cargo ship that sunk in the lake? Just watch out for Leeches that are as big as dogs. Not to mention the Pseudo-Pike.
Of course you need to eat and sleep. you wouldn't want to stay out at night anyways... it gets dark. Real dark. And things start to go bump in the night. Sometimes you just don't have a choice.
Weather and climate! Like snow? You hate it now - it shows your tracks.
Careers! Long quest trees with different outcomes.
Join the bandits and become a kingpin. Take control of the artifact business. Join the scientists and become a licenced research assistant. Go pro and sell yourself to military. Great gear and supplies, but need to follow orders.
It is a nice dream.
Because that is an easy way to transport goods.
I didn't say it needs to be container carrier. A small general goods ship that travels at rivers of slavland.
(actually, rivers have been used in ukraine/russia to transport large quantities of goods throughout history. http://en.wikipedia.org/wiki/Trade_route_from_the_Varangians_to_the_Greeks )
>I have a dream.
Did I mention, that just like in a good stalker game, the anomalies change places.
Safe routes become impassable, areas that have been unaccessable open up, that house where you rested a few days ago? A death-trap today.
Some of these changes are regular and predictable. Others seem to follow some weird rules. Experience is your friend, rookies are the ones that die most often. knowledge about the area where you are going means everything.
And then comes a blowout and shuffles the whole deck.
SoC, babby's first encounter with Bloodsuckers and a Controller in Agroprom Underground.
Never been so fucking scared in my life. Running low on 5.45 ammo and you've only got 9x18 is the worst.
the only thing stalker lacks as it is is an extensible open world and mod tools.
really just fallout with decent graphics, game play and most importantly good gun play which is something FO has severely lacked.
everyone seems to have forgotten that travel time and large worlds is where most of the bizarre and interesting things seem to happen, this is something the more recent elder scrolls have tried hard to force with hamfisted scripted random encounters. a-life was a much cooler concept and awesome in practice once modders took the training wheels off of it.
indeed, google sonar shipwrecks to give yourself the willies.
googles says this is in lake michigan.
There's a STALKER MMO. It's shit, and all in snowrunes.
Me too OP:
I want to see physical representation of items on an avatar with placement of items in bags, pockets, holsters etc affecting agility, movement sounds, and draw time.
This means you can't carry everythiong at once which leads to...
I want to see "camouflage" used as a skill to stash gear anywhere. Level determines noticeably, both in in-game sprite terms and "search checks".
AI companions that you can train in custom tactics so you can call out and your crew is trained to react a certain way, take a specific formation etc.
Wagons and carts for extra gear/heavy things. Makes for good "caravan" like missions. A slow heavy thing you got to protect that everyone wants. Good times.
And most importantly in a survival game I want to emphasize how important BOOTS are. Every time you take someone out check if they got better boots than you. Foot wear effects stamina, speed, agility, mood etc.