Mahjong is suffering edition
He had it rough there. Only had two safe tiles in his hand.
After this round he started dealing into basically everything and then busted. Poor guy.
Just to make sure, but we're talking about this time
And we're waiting for trakks to confirm?
You did manage to immediately kill my potential Daisangen.
It's my impression that Gogo only knows a few yaku, such as chanta, so he just tries to build hands around those, although I admit I've hardly followed any players in the /jp/ mahjong thread. Just watching this game and last, this is the impression I have.
He was in furiten due to a 4p discard from early in the round.
Congratulations to fumofumo and UNIVERSE, you'll join Nishishi and nocculta in the side A semis (unless I need to swap people around for scheduling).
Both hanchans total were about and hour and 45 minutes. The second one had 19 hands played with one aborted.
I just asked my boss and apparently I have a lunch meeting at that time. I can compromise on a weekday even if I have to stay up in the middle of the night since 2 weeks from now I'm not available on a weekend as well.
I just realized, it happened again. A strange coincidence saved me and let me come in first in the first hanchan again. I was the dealer, and if I had to pay the 8000 points, I doubt it would have been able to make the comeback. The last place in the second hanchan would have guaranteed I was out. I think I just beat out Gogo's luck in a head-to-head battle.
It's fine. We've been through Gogo so I think we've weathered your kinds of players already. At least try to learn some basic defense techniques like suji, kabe and betaori and master the yakus you know.
Don't worry about it. You weren't calling on random tiles and making yakuless hands so you already did better than 90% of new players. You should work on defense though, try not to deal in as much. Especially what happened in East 2, throwing down a live dora is extremely dangerous.
It's okay, man, you made a valiant effort. Scored a few hands, too!
For E1, you shouldn't have gone for the richii, imo. Two of the 2p were already discarded.
For E2 bonus hand 1 you shouldn't have discarded the south wind since it was the dora. Then again I just went full retard with the tanki waits this game.
For E3, waiting on a tanki wait for 5s is a bad idea, usually. If one riichis for chiitoitsu it's usually for an honor tile or any tile that isn't 3, 4, 5, as those are the most versatile tiles. In your case, you had a red 5s so in theory that was worth the risk. You just got unlucky here, imo.
For E4, you were too far from completing toitoi. I think you should have bailed.
I think you played the rest of the game well.
I just saw your revised Whenisgood entry. Will your internet be more reliable during the new time blocks?
Nishishi, are you able to compromise and do 9am? If not then it might be easier if I swap someone from side B.
Sorry forgot my reply. Honestly it depends, if I'm in 7447 I'd pass it for sure but in the ranked games I'd probably take it there's only 3 tikes left and it isn't unlikely that middle pin tiles are tied up in people's hands, however one thing I would have done either way was riichi to get a shot at them ura-dora.
Winning that mangan would leave you 14500 points behind third, so even a mangan tsumo in S4 would leave you last. You would need a mangan direct hit or haneman tsumo to get third.
On the other hand, a suuankou would propel you to second place, and you're probably not going to get a better hand than this. You're fucked anyway so might as well dream big.
I'll certainly never use this tile
>get another on next turn
Well that happens a lot, i'll just discard this one too
well that was unfortunate
Alright fuck that, at least I wont need THIS other tile now.
Not him, but in the main menu, in the Freeモド box, in the bottom right corner is プライベート戦.
When you're there, the gold button will redirect you to your browser where you can make a private room, and under one of the options, you can set it to 四麻半荘 (4 player hanchan). You can then use the other (green) button in プライベート戦 to connect to the lobby you just made.
Tenhou doesn't use Renhou sadly. You would've been better off ignoring that and calling double riichi. Or even getting a Chihou if you were lucky.
That said I think it's really silly they don't have Renhou in Tenhou. At the very least have Renhou be worth mangan!
Well, that's neat, if a little inconvenient. What benefits does MJnet have over Tenhou aside from the avatars (which probably can only be customized with real money)? I wouldn't mind trying it, just curious if it's worth the trouble.
Don't they sometimes give you free points every now and then?
I tried to login to my account the other day to check things out but I don't remember the password or the answer to the recovery question.
It's a fucking shame, I got so excited when I saw that ron prompt, too. It's dumb that it's almost always better to just wait for the double riichi, not to mention the chance of chiihou.
If they made it worth a mangan, or even 2 han, then it would make you consider whether you want to go for it or wait for the double riichi, but as it is, it's completely worthless.
You're right I can't read. Apparently you get free points every 3rd, 5th, and 7th day of the week and every 10th and 20th day of the month. Tomorrow is the 3rd day, I don't know how many points they give out though.
I believe it's always evaluated as the highest possible Han, and in cases where you have multiple hand shapes with equal Han values, the one with the highest Fu is chosen, since it gives you more points.
That would be nice but I can't get it to install on Windows 8, wondering if anyone else has that issue. It's still my favorite client presentation wise.
Tenhou may not acknowledge your Renhou, but we do. Congratulations.
I finally get to R1600 but I can't seem to stay there. For several weeks I've been in the purgatory of sub R1590 and R1600. At this rate I'll make it to Houou by the time I'm 80.
>the chance of chiihou
Replay plz. I'm curious as to what your draw would've been.
Aww, no chiihou. Also, decent chance of shimocha dropping for ippatsu.
- - - - - - - - - - - - - - - - - - - -
That is a Tenhou prompt. What does it say?
No, you got double fucked. Here's the situation for you. Two riichis. Someone called kan. You throw your hand away.
This is by far the most ridiculous game I've played. It was on Joukyuu.
C kicking everyone's ass, while B goes for Kokushi every single hand, and A disconnects out of frustration.
David Byrne tier suits. Gotta dress big to win big.
It depends on the dora. For example, if the dora is a non-round, non-seat wind for the person who calls it, then they must have a predictable yaku to win with it, things like yakuhai, chanta, toi-toi or hon-itsu, which you should be able to narrow down based on discards. In any case where you wouldn't have to deal tiles dangerous to those hands, you can continue progressing your hand.
If the dora is a chunchanpai it gets a little more difficult because kuitan is a thing. Typically betaori is a good decision if you think someone is tenpai, your hand is 2 shanten or more, and your overflow tiles are dangerous.
That said, there's no hard and fast system that applies in every situation.
You need to defeat Akagi and inherit his gains like he did to Washizu.
Oh, great. If I beat them in mahjong they have to go out with me.
The only mahjong client I've ever seen with chat during matches is Toupaiou. JRM had little pre-determined chat cut-ins but other than that nothing. I assume the temptation to cheat or strike deals mid-match is too high.
That and no one wants to hear someone be salty in chat after they deal in to something big.
Well, y'gotta wonder, where has this pinky gone?
This just happened in 7447 and I'm curious as to if I made the "right" decision here, so what would you do?
Personally I'd pon on the 2p and wait on 1p.
You could very well chi and go on a 25p wait, but since 5p is the dora I find it very unlikely that it will be dealt into, and if you slow down too much A will probably complete his hand.
I think that with the pon, there actually is a chance that the hand will be dealt into since people might assume it's safe because it got cut off by the pon,
That's what I expected as a response, but what I did was as >>14738835 originally suggested. The 1 pin would become a near useless tile, and would seem safer to others because of the call. I didn't need the istu anyway, and the shimocha is likely going for an open tan yao, likely with dora which would use up some of my potential winning tiles.
Eh that's a lot of speculation. Even though it panned it you probably should have gone for the better wait. 3 outs against 7 is a pretty big difference, if people started clinging to pin tiles you probably would have had almost no chance but with the chi tsumo is morr viable
>implying ryanmen is always better
Sure, the sheer quantity of tiles available is nice to have. But, the 1-pin tanki aided by 2-pin kabe is actually pretty strong. Only thing that'd really stop that is a 1-pin ankou. Anyone else holding onto 1-pin would have fucked up hands.
One-pin could easily be a pair as well, leaving him with one out which is possibly in the dead-wall. Sure it may be slightly moe likely to get discarded but people could have just as easily folded to avoid his honitsu. Betting on your number of tiles is better than betting on something as random as your opponents behavior. If it was the difference of one or two outs maybe but it had more than twice the amount
You have me nostalgically going through my JRM screenshot folder now. I do miss it.
We should really make JRM a thing again. I really miss those flying CG dragons.
If people are interested, the old JRM guide is still up, though it's probably outdated.
What OS are you using? I can get as far as the launcher starting, but it refuses to download the game installer .exe. If I could get that file or find some workaround for Windows8, I'd be happy to play on JRM again.
Haha. I thought that was you, but the screenshot in my folder has the names obscured so I wasn't sure. I got at least four Kokushi on JRM, including this one which I will never forget.
If you could and don't mind doing that, I would appreciate it very much!
What else can you mention about JRM? Sadly, I never really had the pleasure of playing some games in there.
>Miyuki Sawashiro or Jouji Nakata
I was way happier not knowing this existed than knowing it does but I won't get it. Does anyone have the ripped audio files?
>play it safe
>someone gets a tsumo haneman
>ok, it's a setback but I can recover
>stick your neck out slightly to get a possible mangan
>get ron'd a small sum
>win a mangan hand
>congratulations, you got 3rd place
It's like every game plays out exactly this way
A lot of games are like that, yeah. That's why the games where FLOW is on your side are so satisfying.
All my luck went into this game I just finished. Gonna get stomped in the quarterfinals tomorrow.
I would play but I missed the login day. How many points do you get anyway?
Finally got first place on the /0/ room and got promoted. You you get only promoted when you get first place?
If you hover over the game queue buttons, it'll tell you how many points you get for each placement.
In the ippan lobby that you're in, you only get points for first. For the upper lobbies, you also get points for second place but penalties for fourth place get harsher as you move up in rank.
The links in the op should give you a good start.
You can Google some guides pretty easily, but here's my advice on the order you should learn:
Basic rules if play
Get used to non-internatipnal tiles (man suit, wind, dragon's)
Download virtual tenhoG on your phone and toss some tiles versus some bots. This will get you into the basics. I'll warn you, getting good vs bots is fine but a path of pain awaits once you're ready to play real folks. Come back when you're ready and I'll teach you about tenhou
I can't not going full riichi on the 7447 it's impossible. I can't play defensive at all ;_;
Also do you guys play this game ? I fucking love playing it, too bad AI fucking suck
I love the feeling as I deal into a double ron. I love it when I see two score screens. I love it when my points drop to nearly zero. I love the screaming that comes out of my throat. That sweet release when the next hand is dealt and I start panicking about how I'll make up for all those lost points. There is no sweeter feeling.
Anyone else find it not fun to play with people who don't know what they're doing? Getting lucky wins is one thing and pretty fun but when you just keep winning because the other guys are clueless it isn't fun
Would you guys have declared richii?
Not winning this hand is what probably caused me to end the match in second place.
I wouldn't have. The hand can still be changed quite easily to be worth even more, and the wait isn't very good. It's already a haneman if tsumo'd. On top of that, both the shimocha and kamicha are likely to throw the 8 man out if you just wait, so even if you can't change it, it's still a mangan.
Well a friend bought it for me while he was in japan for a trip. I don't know if there is a crack yet.
I wouldn't single wait is way too risky. You can be fucked really easily
Yeah, I was willing to call to make it tanyao, but it probably wasn't meant to be. Maybe if I had kept the 12m from earlier.
Since you completed sanshoku, discarding 9m instead of 5s was too ambitious.
Keeping 79m would allow dama ron on 8m, and you could still improve your wait by 2s pon or calling chi on 356m. With that in mind, keeping the 5s for even more tanyao or iipeikou opportunities is a bit too much of a tradeoff since you're going back 1-shanten.
7-dans are pretty good but you don't unlock the ability to change your hand while in riichi until 8-dan.
San-san here. Typically I have nothing to do on weekends. When I filled in the time schedules, I just put down the time I usually am awake lol.
Monday through Thursday I have class from 12 AM UTC to 2 AM UTC. Starting as early as 3 AM UTC, however, I can participate.
Monday, Wednesday, and Friday I have class from 7 PM UTC to 8 PM UTC.
Every other Friday (this week is one such Friday) I meet up with my club to play Super Smash Brothers from 2 AM UTC until late. Those days are thusly booked.
That's my schedule. Other than that, I should be free.
Somebody do the maths, how many possible combinations are there for splitting eight people into two groups of four? What a headache.
Semifinal A - Sunday 14th Feb 12pm UTC
Semifinal B - Monday 15th Feb 4am UTC
I think this should work. Please confirm if you can make it.
Corak here, I can make that. I'm completely overmatched in that game. I still can't believe I hit that hell wait.
That whole match was nuts. All I could do was betaori because you kept hitting tenpai early and pulling tsumo.
It was quite the explosive, short match, too, with it ending at E3.
DESU I wasn't even paying attention to your discards so that could have been me if I was too slow discarding that 9p, yikes.
I was actually thinking whether to just let the 9 pin pass and try for a tsumo or a ron, but with only one left and such an obvious discard pile I figured just take 2nd and move on.
Has anyone else's Tenhou Windows client been bugging out recently?
It won't launch a lot of the time and I have to keep trying. Also a couple times, when I clicked on the button to spectate a game or rewatch a game record, the client froze up and I had to restart after getting the error message in >>14734744.
I think this is Tenhou and not me but I want to confirm.
When I play with my internet connection at home the game just randomly freezes regardless of the client I use. It hasn't been a problem before since I used to play at home last month but lately I haven't been able to play there and it just freezes/disconnects.
>go out and have fun with real tiles
>come home in a bad mood
>play in L0 anyways
>get 4th twice in a row
It was fun for me and Corak! It wasn't fun for the other players.
http://tenhou.net/0/?log=2016021114gm-0089-0000-aa980e30&tw=0 if you're interested. I'll be counting on this luck in the semifinals.
Sorry, I don't really know how it works. When I first logged back into my account I had 4500 points, which I think is more than I had when I last checked. I think you might also be able to get points from completing the quests.
I would throw the 9p. Definitely safer than haku. Here I would aim for tenpai or 2nd place, so not give to kamicha.
With only one 8p and no 9p left, 9p seems pretty safe. You might still throw a haku later to get a haku pair. Giving mangan to kamicha would mean ending 3rd, which is to be avoided.
Pretty fun game, but not sure if super lucky or super rigged. The first hanchan I play I went to 11 honba during my southwind dealership.
It looks good anyway, thanks for the recommendation.
Playing mahjong against grannies is like punching a wall with bare hands: You might get stronger, but you'll never be real threat to it.
I was dealer so it'd be more than that, at least.
I'd be fuming. But then again I would throw the safer south tile because it's not live. It would only be a matter of time until I dealt in but at least it wouldn't be ippatsu.
Why take a tenpai with exactly one winning tile left for a cheap hand when it means dealing a tile that is risky to the kamicha's riichi? Sure, it's double suji, but that doesn't mean much. 4 man kanchan, tanki, and shanpon are still alive. Haku was a much, much safer discard by comparison.
It's just a shame someone swapped tiles from the pond while everyone was paying attention to the door this time around.
It isn't risky enough to not throw out though. Both dora, and many larger yaku are remarkably unlikely, and the chance to pull ahead outweighs that slim risk. And you didn't mention the tenpai that was already thrown out which would have won on the 7th turn.
It's a funny coincidence how every call done by the person who dealt into the hand is the prime reason it was built at all.
Unfortunately, that's one of many things we have to deal with pertaining to this game.
I bet he was furious
Still came in second this game since I'm an idiot
That had a hell wait. I figure the last tile was in the dead wall.
Twice in one day, although this one was way more obvious.
Well someone was already in riichi, so I had 2 ways to make it. Looks like the other east tile just never came up.
See that 9-man about to be my rinshan draw? And look where Pei is. This one could've been mine, but I fucked up under my own volition.
But no. I called kan to be flashy.
Yeah, on second thought, it was too far away. The others discarded all the souths within the first few turns, too, so that backfired horribly.
My first and only one started with 10, though, so that was nice.
Generally kokushi is not something you want to aim for unless you're in last place far behind everyone else. You're fucking screwed if you don't get the tiles you need because it's very difficult to form a good hand if you have to bail. At least you had a pair of hatsu though.