OP Pic courtesy of an Anon from the last thread
Don't settle for the vanilla assets, people; it's really easy to mod your game! Use the ElonaUploader as well! Feel free to ask for help ITT
(Slightly outdated) pastebin: http://pastebin.com/T2RCwdh8 (embed)
Elona+ 1.54 is out:
Most recent Elona Custom Version (compatible with Versions of Elona+ up to 1.54): http://elona.wikia.com/wiki/Thread:17104
Vanilla Elona: http://homepage3.nifty.com/rfish/index_e.html
Anon's extra sprites:
Another Anon's Dark Souls music pack:https://www.dropbox.com/s/l02jw0sigdj07ev/%5BElona%5D%20Dark%20Souls%20Sounds%201.1.zip?dl=0
A collection of custom body parts you can use for your PC and pets. About 60MB in size (696 files) when extracted (Great to download, just extract everything to the pcc folder, will overwrite from pcc_x_1, be warned.)
If someone could re-host this that would be great: https://www.dropbox.com/s/zfjnqpzx7ej4em2/Elona%20-%20Graphic%20Packs.zip?dl=0
Don't forget Pixiv: http://www.pixiv.net/tags.php?tag=elona
There are more results if you type in 'Elona Pixiv to your search tool of choice.'
Archives of previous threads:
Expect Warosu link ~@ 02/02/2016
I savescummed until I got a wish from a fountain in the puppy cave. My wish was for a DomRod, I already have Seven League boots. What are some good wishes beyond SLBs?
What sorts of creatures do you prefer to use as pets? Melees? Casters? Fox Brothers or Little Sisters?
Yea at this point there's nothing we can do. Just keep that in mind next time this thread is at its bump limit. Also, I asked this in the last thread, but anyone here know how the "additional attacks" modifier works? Is it better on two-handers or dual wielders?
I just realized you can use dye to dye furniture. All this time I used it only to get rid of aliens. Now Larna also has some sort of value besides getting easy dyes for aliens.
Yeah, I'll just leave the thread to the next anon.
One thread, friend. One thread in an ocean of under-age Touhou tits and boatgirls. The majority of the space is taken up by line breaks anyway. Granted the OP could probably use some trimming.
Alright now I have two Panzerfaust X and this. Only missing the Atomic launcher for my collection.
I wish this were more useful. At least it works as a decent resistance-stick for my little girl.
Though I keep thinking she has aliens due to the profuse bleeding it creates.
I imagine it's a moot point in the late game since you can probably stack everything to high heaven but for the early-mid game between PV, DV and elemental res, which defense-type should be prioritized? That is, if one were to focus most of their resources for their pets and PC, which type would grant them the highest overall ROI?
So if monsters in the void, in panic/challenge quests, and in bandit encounters can't be dominated, is the best source of shopkeepers now summon spirits?
A balance between PV, resistance, and status effect immunity, maybe. And some life for bells.
Like >>14717777 said, I also think PV and resistance, and really annoying status effects. I think fire and cold (just to prevent your items from being destroyed) up to a certain amount, like say 4-5 hashes should be prioritized, then from there you might want to try stacking resists that are commonly used. I think mind, magic, chaos and maybe nether are pretty high up there from early to midgame.
Are there any MP restore items that can be gotten in the early-midgame? I'm still trying to break into the level 30-tier dungeons and I'm getting annihilated mostly by the minotaurs nest but also by MP starvation in general. I can't afford to use healing potions when I'm fighting wave after wave of minotaur magicians and deeply congested corridors. The fights are too close to allow for even a single turn being wasted on healing and magic arrow is so expensive.
Other than rods and scrolls of mana, no.
You may need a backup method of attack, like a few rods or a ranged weapon. Or rely on your pet for a bit?
You do have the magic capacity skill, right? And do you have the regeneration buff leveled? It won't solve your problem, but it might make things slightly better.
Not many options other than mana scrolls and mana rods, or straight up sleeping. One option could be to basically ignore mana altogether and just overcast everything, and powerlevel mana capacity to make it feasible, but thats kinda risky and time consuming.
I have magic capacity but how exactly am I to level that shit wouldn't dying like an idiot? Also, has anyone ever suddenly lost a shitton of their casting % after leveling a bit? Maybe my casting rate was always in the gutter but still...it's so fucked up. Even Magic arrow is only at ~85.
Uh, no? Did you change your equips? Are you wearing a shield? Are you using >15s of equipment?
I leveled magic capacity while leveling my buff skills. You can level those in town or at home, so it's pretty safe.
I'm wearing medium (16s on the dot) and using the element staff/laser gun(2d10+1, I have found nothing better) and a shield. I assume the shield needs to go but what would I replace it with? It gives me 12 DV, +5 speed and some random bonuses to non-offensive skills. Do I go for a sword or something?
If you want defense, get a tonfa. The Shield Tonfa is a good choice.
If you want offense without switching to a 2h weapon, get a claw or a tonfa. The Shield Tonfa is a good choice.
Dual-wielding gives a cast chance penalty.
So does medium armor.
So does a shield.
These penalties cannot be overcome by the Casting skill since they're applied after almost all other modifiers.
If you can get a shield with really nice PV on it, its probably worthwhile. But 85% cast success rate is pretty normal if you're wearing medium weight equipment and using a shield.
Today I learned that spamming buffs in town improves my rate of successful spell casts immensely. It's a good idea to just spam spells that are gotten from dreams even if the stocks are completely depleted, right?
Levelling the spell improves the success rate. I'd actually recommend leaving a little bit of spell stock, because sleeping will increase the spell potential. With a higher spell potential, you get more experience from casting the spell, so you can basically sit on 1 spell stock of whatever, and just gradually increase the potential whenever you sleep.
Oh right. Kumiromi's scythe absorbs mana from enemies. Or if you're worshipping Itzpalt, Absorb Mana, then use Drain Blood on your pets/steed/enemies. Alternatively, recover stamina after Absorb Mana with the lucky dagger if you have it. That said, I've no idea if these tactics would actually work well for you. I always just fall back to my rods and pistols when I'm out of mana.
Is that a pet message? I've never seen it before either, but it sounds like you forbid it from eating stuff off the ground or something without using the whip. Just a guess though.
I want to use one of ppc from elona uploader and they all goes already with a face and clothes not like faceless default ones. Does it mean when I create character with uploader ppc I should turn off all extra features?
This might be it.
Does Divine Wisdom affect the rate at which one can successfully read spellbooks or am I just being superstitious?
Yes. Turn off everything and use the mirror in the Palmian throne room to also make sure the default sprites for cloaks/gloves etc don't show up on the character.
I saw one anon that got a godly plate armor with like next to no enchantments on it, and he used it to artifact fusion like 24 hashes worth of magic resist onto it. Even had about 140 PV to boot, so they can be useful if you're looking for crappy godly equipment.
Yea I thought it was pretty clever too, so I got myself 2 blackmarket vendors, but even then its pretty random. Plus you need to get a crapload of ether mirrors (which that anon recommended using wishes for), so it can get pretty pricey, but it was pretty much the best lategame armor I saw.
Cloaks and shit in-game have their own sprites that render over a character. You can use the mirror in Palmia to make them not show up. I don't know what other item sprites you're referring to.
>Status effect: Oil has been implemented. When under "Oil" effect, fire damage taken is increased to 1.75 times.
>Furthermore, when under "oil" status, the character cannot receive the "wet" effect. If the character is already wet when the oil effect is applied, both effects will remain.
>It has the advantage of raising base PV.DV by 1.3 times. Time passing, prayer, or Vernis Original can remove the effect.
From the wiki.
Fire ball scales even better than magic storm with spell level
Magatama to avoid burning stuff
25% more damage with Itzpalt's feat
10% more damage with wince status
75% more damage with oil
Pair with elemental scar to reduce resistance
Great against undead who will be weak against it
Set everyone on fire
Set everything on fire
Sounds like a great element to use. Or not. I dunno. I'm not far into the void at all.
Does ammo count towards the 13 parts complicated body limit?
I wanted to get a second neck slot but eh the limit is actually stricter than I thought.
>still picking up leftovers from monsters
>constantly looking for all the shitty potions
>being this pleb
>why not hunt for empty cans too?
>not being a mighty one button superior flame wizard
Like what the other anons said, mana scrolls and mana rods are good. I would look into becoming a follower of Itzpalt as well since he gives you the special ability absorb magic. The amount of MP this ability can restore can be pretty good if you have high enough faith and favor with Itzpalt. Like for me it restores 20k of MP. Absorb magic takes stamina and what I did was pair it up with the vampiric ability feat that gives you the drain blood special ability. Drain blood not only restores HP but it restores stamina as well. You can also sand bag enemies and drain blood/absorb magic until you fill your MP.
If magic dart is becoming expensive, MP wise, you might need to level up your character more to increase his/her MP. Increasing your magic attribute can also help in this.
I think Ice and Fire are pretty good since there are enemies naturally weak against that element without having to use element scar. Also, if you go into the spells technical page of the wiki you will see that Fire Ball and Ice Ball do some pretty good damage.
As a fellow gunner you'll be fine. Add spell casting to your repertoire and you'll be golden. If you choose to just go pure firearms then you'll need to work extra hard but you should be able to do fine late game.
Summoning several high leveled monsters in town and then teleporting away only to see lots of red text is always fun.
Fair enough, was curious because I levelled up my luck a bit, and it started spawning bells a lot more frequently. Still cant be sure if I like it or not, but maybe there was other good beneficial things to high luck.
My equipment isn't as impressive as others I've seen, but I'm doing well with it all things considered...such as having to also equip my pets. All my resistances are Superb#####+ through using artifact fusion. Equipment mainly chosen for boosts in attributes, magic damage multiplier, and immunities. I have see invisible creatures in my hat through artifact fusion as well.
I'd read the pastebin for the game. Some useful info in there to get you started. Also, be prepared to die...a lot. It's all part of the learning process so don't feel ashamed about that. Aside from that, if you have specific questions feel free to ask them here.
Treat the Elona wiki like the instruction manual/strategy guide for the game. Learning the controls for the game is absolutely essential to your survival so familiarize yourself with them.
Damn, getting my younger sister up to par will take a while then
Mounts get in the way of AP farming and are mostly slower than you when you get to south tyris, right? I mean, you could make the mount faster with AP as well, but then you'd need even more riding skill...
If you still want to ride, maybe follow the recommendations on the wiki?
Speed rings if you have enough riding skill/the tank has enough strength, otherwise you'll just be lowering your speed.
Is she cooking breakfast?
I see, then I won't mount it since my riding skill is very low and I don't want to bother since the thing brings me from 260 speed to 170 and with my Valkyrie's cheer I'm always at 340 anyway.
To have a mutant without speed penalty, there going to icolle the biologist at 6 limbs and resetting back to 3 limbs, so that at level 36 you're at the penalty-free 13 limbs.
The reset have with a life cost though.
Funny, the wiki is describing exactly how you feel . Seriously, type warmage into the wiki. They also do go on to say that it gets better which I agree with. Yeah do what the wiki says and I'd say it really improves around the time you gain access to the mage guild and have access to spell books. Before then work on your melee skills. The strong point about the class is that you start with the skills to do both melee and casting from the start of the game.
Elo+ gives the game a LOT more content if you're trying to go all the way. For that reason, it speeds up the early game in various ways. This is both good and bad, because the early game is both where you do a lot of important learning and also is one of the least fun (according to common viewpoints) portions of the game.
I'd personally recommend starting with vanilla, playing until you get bored of your character, and then upgrading to + and making a gene and new character.
Elona+ has all of normal Elona content and significant additional content. Major mechanic and balance differences between Elona and Elona+ though. Too much to list here so you'd need to read it on the wiki.
Shoot slot. ALL shooting (except spells) happens from the shoot slot.
Superb is generally a good idea, but if you ditch your flammable items and just rush for the boss you can get by with much lower.
Shoot slot. If you don't really have any experience in handling pets you're going to have a real rough time making a quickling strong. They're pretty fragile from what I've seen players report.
Yeah, they're really fragile. All it takes is one unlucky turn and they're paste.
Bells are way more durable because life upgrades count for 10x as much thanks to the damage reduction. But for the love of Jure give them bleed reduction and a load of poison resistance.
I see. Then should I equip a melee weapon in the hand slot? maybe a shield, or should I just leave the two hand slots without equipment.
I'll test if the quickling are good, I hope so.
Of course I forgot the picture
The /rlg/ curse persists even outside /rlg/
>>14721132 This will definitely work. However, if you don't want to do that drink a blessed healing potion, any kind, or get some sleep and hope. Got to be careful out there goo monster. You can't just sleep with everyone. You never know who has AIDS.
I think I'm doing the best I can with the limited tileset.
Need the most thematic location possible for when I inevitably fuck Yacatect.
I think hell for Yacatect is her running a shop but every time she goes to put money in the safe she finds that the previous money she had in there is gone. Or a plane of existence where every time she tries to put money in a kitty bank a robber comes, smashes it in front of her, and runs off with the money. This goes on forever and she's powerless to do anything about it.
Why do you hate Yacatect so much? Surely a goddess of good fortune and business prosperity is a good goddess.
Haven't done the interior yet.
The inner-walls of the flesh cavern will be lined with the milk of my younger sister
Going to summon Yacactect there when I get a rod of wishing
Only the best for the best god. It's a labor of love.
This is some downright fucked up gameplay. I'm eagerly awaiting updates anon.
So far I only have 1 sister milk though
Need to stock loads of love potions.
If you can think of anything else that would go well with a living statue fucking the god of wealth in the depths of hell, I'm open to ideas.
It's my self-imposed goal of the game, so I'm trying to make the event as interesting as possible.
Any way to pick up doors?
I'd hate to be forced to integrate them into the design.
That's what you get for not wanting to trade you seven league boots.
Sounds very lovely. Guess I'm not the only one living in hell now.
Plan for additional floors?
Is there a map for the minotaur's nest? Specifically, is there a map for all the stairs? I keep running around in circles wasting my resources on kings and magicians when I just want to perform regicide.
Being the retard I am, I cannot figure out how to make my Black angel strictly ranged via AI. It either doesn't work or she moves into melee range and gets crushed. Can anyone offer their assistance?
Generally casting based classes need to rely on pets early game, two little girls should easily carry you through. You can do what I did and grab a nurse for the free healing too.
It gets better once you get into the mage's guild and can spam your signature spells and buffs, just keep at it and you'll be rolling your enemies in no time.
So, i got myself two monster balls filled with snails, and the gene machine ( thanks to the wonderful wall creation rod for trapping the evil, evil cleaner near Icolle ).
Now is the time to start raising my Hands.
Death through mucus to all.
Having a lucky day is more annoying than anything since it means I need to flood my house with all the stuff that will come out from all those accumulated treasures, to not talk about the rest.
Just to be clear: If I, or a pet, equip an item that weighs less than 2.5s in any hand slots it doesn't count as dual-wielding, right?
I've stockpiled a shitton of bejeweled chests and am currently waiting for a lucky day before I open them.
How much distance do you want her to use ranged attacks?
>It is possible for an instruction to evaluate to true but not be executable. Ranged Attacks, for example, have a maximum distance of 5 for pets (I can remove this check, but have not done so). If you tell your pet to use ranged attacks on a target that is more than 5 spaces away, then despite that tactic being chosen, your pet will perform no actions and the error message will be displayed.
>First, all tactical instructions are processed from the first slot down
You might want to prioritize the buffs upward first, and if you are planning to move insult up as well, change a bit the conditions for using it (Target Debuff != Dim), set the conditions to used Ranged, and finally, set the conditions for movement.
I'm jealous. This is proximity assist with a mere 341 points.
If I use big daddies' companion as a pet and she gets killed by something will that count against me for the quest? I read that the more girl corpses you eat the fewer end up spawning or something of that sort.
So I currenty I have two shields with 216 and 480 respectively and the wings with 200. Since the only character with decent perception is my Pro-jet, do you think it's a good idea to put all three on her? They would trigger separately no?
>Little sister, successfully joined to your team, wouldn't increase death counter when she dies.
From the wiki about E+'s changes.
If you're still paranoid you could use EloSnack and check if the death updated the kill counter.
Can you teach pets spells by giving them scrolls? I read, though I don't recall where so it may be me mis-remembering, that if you were to give a pet a scroll of wonder they would use it to learn a spell.
I sold ##### item with this thing on it.
So I want to teach my little girl shadow step.
The command list I'm thinking up goes:
if enemy distance > 1, use shadow step
if stamina <= 75%, move forward.
melee from here on.
The problem is that there is no option for a stamina check so what do I do?
So I invite Opatos over my house and apparently the madman carries a cursed item, the fucker won't stop teleporting all over the place and I can't even pickpocket him without being hammered to death.
Just wait the day I become strong enough to kill you, that's the only reason for me letting you in anyway.
No need to worry about pet "stamina" for now; it's governed by an "energy" placeholder system (which more or less works similar to the player stamina system, but without the penalties when depleted).
The main reason I'm using the stamina check is so that my girl knows to use the skill once or twice to train it then goes on to attack.
I switched it to:
if enemy distance > 1, use shadow step
if enemy distance <= 1, attack melee.
I think the main issue here is that since she doesn't know how to use shadow step she's trapped at step one. I want to have her move forward if shadow stepping fails but..
If the pet does not have enough "energy" to activate a skill, then it will attempt to perform the next slot as its turn.
>Target - Distance - >1 - Shadow Step
>Target - Distance - =1 - Melee
>Target - Distance - >1 - Move Forward
Depends on the weapons and the skills I think but please someone with more knowledge answer this question. I'm not sure if it would be better to switch from two Wakizakis to the Axe of Destruction.
"HspError 13 WinError 2 Ver 2760 Mode 0
efId 759 efP 106 Area 474/104
ci -1#173 ti -1#234 cc 63#819 tc 0#0 rc 63#819
3. main_init:Begin ct:245
2. main_init:End ct:0
1. pc_turn_init ct:0
0. turn_end:pc ct:0
I got this while crashing in a dungeon, what's wrong exactly?
Probably something to do with your item/character sheet. Open the image in gimp -> save as -> Export as -> on the advanced settings check 24bit and uncheck the box that says save color-space information or whatever. That always solves that error.
My main save is years old from before Elona+ was made, and hence my towns were spawned before a lot of updates were added.
Even though I am now playing Elona+, I don't get things like werewolves and such in any of my towns.
So start with the most current Elona+ so that your towns will spawn with all the extra content up to date.
Quite honestly you can just ignore normal elona. It only lacks content while Elona+ has everything in the old game plus more.
I'm not sure, since I've never really used additional floors before.
Though now that I think of it, I might make some form of hellish shrine to my younger sister downstairs.
>statues of younger sisters leading down a corridor of flesh ending in a sizeable cavern
>in the center of this cavern is a mountain of younger sister corpses along with a few living specimens
>milk/hides/eyes/etc of younger sister scattered everywhere
>at the end of the cavern is a throne for my character and his pet younger sister
Yep, definitely doing this.
I ate mochi earlier and I choked on it, my little girl rushed to help me and bashed me with all her power.
Except that she bashed me so fucking hard I died, I am laughing so hard right now.
I dominated one second this dino because I was looking for random gene exp, man the guy is pretty hardcore.
Cool, you can completely destroy a town with Houzanha and nobody cares
Palmia is just a glorified alien and werewolf den at this point anyway, if I could take the karma cost I would nuke it.
All the towns eventually regenerate so if you're looking for permanent wreckage that might be a problem. Not sure if that regeneration takes care of the alien or werewolf problem. I don't understand how people are having werewolf problems. I'm playing 1.54 and I do have the option of accusing someone of being a werewolf, but regardless of me participating in this werewolf hunt, I've never seen a town become infested with werewolves or any strange murders for that matter. This is really strange to me since I've seen others have problems with it with pics too.
It's influence level in the town. Talk to the mayor to check your current influence. It currently resets to 0 whenever you quit though, and doesn't do much when you max it for now. The reset bug will be fixed in 1.55, and you'll be able to do something else with it then.
you could also read one of those training manuals for jewelry, using that snowy weather trick and it gets you the first 30-40 levels relatively easily if you put in a bit of platinum.
Pot for fusion and making brilliant rubynus/emerald tablet/brilliant diamond increases jewelry skill. I've been doing that for some time and increasing my jewelry skill. You should add that to what ever you can make using gem craft.
At what level do you recommend I fight ultima? Dual wield thief mutant here.
I know two hands is strong from my own experience. I've seen a multi armed mutant with dual wield do about as much damage as my two hand weapon wielding Valkyrie so I'd say they're both pretty strong. Going by both accounts both should let you kill a god if you want to use that as a benchmark. Since my Valkyrie, and I doubt his mutant character too, are maxed out in their respective melee skills I can't really say which is best at cap though.
The only question in my mind so far is how strong is a vanilla dual wielder(non mutant/normal slots) As such, I've decided to officially make my fourth party member a vanilla dual wielder. I'm already under the impression it won't be as strong as the multi wielding mutant but it still should be pretty strong. To make my vanilla dual wielding pet a bit more interesting I chose a metal pet. Since I now have the means to farm hero cheese I can now take full advantage of a metal pet and its damage resistance.
I always wanted to have the token sexy swordswoman in my team eventually so I've done some sprite modifications. I used the pet pro-jet as the base for my metal pet. I went with pro-jet because she already has a melee oriented AI that also takes advantage of shadow step it seems. I already have gone through the slave master's inventory for gene engineering skills and a quick puppy caves run let me gene engineer all the slots for a vanilla character.
Now my only question before I get to training her in earnest is what weapons to go with. What weapons do you dual wielders like going with? What are your dream weapon load outs? I have a lot of weapons in my armory already and probably have the means to get any weapon I'm missing. Anything to keep in mind? Thanks in advance.
You can assign pets to stay at your house using the house board, and place them in any location on any floor you desire, as long as your on that same floor though. Also, they will not solely remain within their given spot once you move to another floor and still manage to follow you throughout the entire property (even when unleashed). I think there may be a few kinks not yet worked out of the "allies in your home" function, but I guess it still works well enough to use for creating whatever environment or theme you wish to place your pets in.
I have two duel wielders in my party
One is a Black Cat with the Lucky Dagger in her one hand, and Oti-Tubaki in the other, and Nightmare in Ranged. Really great for piercing and decapitation attacks. She gets a majority of my kills. Also has gloves of vesda and a necklace with #####+ Extra melee attacks. So she gets a lot of procs per turn.
The other is my Valkyrie with Mournblade and Storm Bringer (with scrolls of flying for reduced weight), the Twin Blade, and shoes with a proximity attack weapon. She can get like 4-5 attacks in, plus a proximity attack that's about 4 times the damage as a normal attack, and the additional nether/chaos mana/stamina draining. And a Sealed Shield in ranged.
I would recommend both weapon sets. Zantetsu and Hiryu-To might be good too.
Extra attacks are important on all my pets. All my ranged pets have extra ranged attack equipment and interlocking mechanism wings as well, with the Valkoinen Kuolema and the GAU-17 Custom.
Two handed is also great, I may add. My main character is two handed with the Mighty arms, for an extra attack and proximity attack, and my defender has the Cestus of Meteors with the holy rance and an extra crit necklace. I've seen her get 3 or 4 attacks in a row before, which I never understood. But she deals huge damage too. Piledriver may also be good, but I like the healing.
Building up a living godly sword to use as my main weapon with pierce, magic damage, and extra crits, but I need more socks and tears to make it just right.
You might be able to kill him right now if you bring yourself and your whole gang with you. If you have a way to heal yourself and some good sound resistance you should be ok I think. Think his gun casts sound ball so that's why you will want sound resist. If it's a different kind of ball you'll want to prepare against that.
have you tried putting all your god pets at the dou
jou before praying to get a new god pet?
how about the rankis? you don't like it?
may i know what pets you have in your party and their type of atks?(dual/unarmed/archery etc...)
>have you tried putting all your god pets at the doujou before praying to get a new god pet?
I did. Its the same story that's been said here before, need more faith or I won't get to get a new god pet.
that sucks. when i did it for my last god pet, i wasn't able to get it if i had 1 god pet with me. when i put them all at the doujou i was able to get the android. i have 54 faith and have all god pets. i wonder how i did it. i'll try to think how.
pic related. the black haired girl is my exile and the little girl is a golden knight.
Holy fuck I actually killed ultima. Sucks 4 of my party members died but atleast my essential members survived. It also really sucks that I have to rely on my squishy giraffe mount for speed. My base speed is just abysmal.
still a pretty sizable accomplishment, and now you have an opopie gun to give to your pets, or maybe even wield it yourself if you dont mind the ether.
You should farm a bit of AP for speed, but you'd have to ditch the giraffe for a little bit, as riding anything makes it really difficult to gain any ap
It takes a long time, just make sure that your first command tells your ally to do something (something like HP > 10% or Target distance >= 1) and just let your ally run wild. Eventually they'll learn it, not too sure what affects the rate at which they learn though.
I am, of course, assuming you're talking about the Elona custom spell/ability tutoring system, ignore me if you aren't
There's my character. Alone I cast spells, shoot things, and blast stuff with rods. In a group I end up playing support as my can mop things up pretty well. I usually provide healing through healing rain, weaken enemies with hexes, and anything else needed. Yuki is my Valkyrie. She's a two hand weapon user wielding the Pile Driver. Main role is damage dealer and backup tank. Yumeria is the Exile. Uses the default spells she comes with. Her main role is mob clearer and back up damage. Akeno will be a vanilla dual wielder(normal character slots so only two hands for two weapons). Since she's metal I'll probably turn her into the main tank and have her learn Provoke from Leold. She should also do good damage so she'll help there as well.
I plan on adding even more pets to my future army. Some of the pets right off the top of my head that I plan on adding is a mutant, a dragon, and a utility pet. For the utility pet I'm looking for a pet that doesn't necessarily do damage or tanks but for a pet that has some interesting built in abilities that can be used to disable enemies or soften them up somehow.
Aside from the fact that I enjoy training up pets, I'm raising an army for a major void push. I want to be able to someday kill capped enemies. Although I'm not sure it's possible, I'd be amused if I found a void scaled god (Jure, Itzpalt, etc) down there to kill.
damn. as for me i have a fully evolved fire dragon child who uses unarmed, a golden knight with dual wielding and an exile. i use 2h.
i was curious also if you had an archer. i just have this itch to use archery even though it's not as strong as the others and by the looks of it i'll probably end up as a support anyway.
does one of your pet heals(leold)? i tried levelling my defender but i feel it's too crowded already with 4 melee and 1 ranged.
Awakened dungeons have special effects on different floors. Examples can be gravity, elemental damage, and time stop hijinks. What you're seeing is a message regarding the particular hazard on that floor. You might want to check if you're taking damage.
I'm definitely considering using the dragon child for my dragon. His evolutions, especially his final one, look pretty cool. I don't have any pet that heals at the moment. Probably going to add that as a thing my utility pet in the future does. I'm not using a range pet currently but I may bring in another range person into the party in the future. Possibly make use of the cute, but lewd, black angel. I forgive her though. She probably gets it from her misguided mother Lulwy.
If you do end up playing with an archer pet let us know how it goes. Always glad to learn things from other players. I certainly didn't come this far with my character and pets without heavy lurking in these threads when I was first starting out.
Good luck to the both of us in our pet raising endeavors.
Gonna make a custom sprite sheet for myself maybe someone will need it too.
Didn't find any mistakes but it's possible that there's some.
Not the anon you responded to, but I'm currently running a pet heavy build. Archer-type pets are great cause they are less likely to get into trouble, and are decent sources of damage. My melee pets are much higher levelled than my ranged pets, so I could be wrong, but they seem to do less damage than melee on average, but they make up for it by not having to move as often and not blocking the path for other pets (only really relevant once you have a bunch of pets running around)
IIRC, dragon fire child's final evo changes sprites based on whether or not it's boosted, which sounds pretty cool, would definitely go for it - you'd need to spend a bit of time gene engineering limbs onto him/her but they make really solid pets IMO.
Let me know if you have any other questions about pets (and feel free to share any knowledge about pets I might not know about, always looking to make my lovable murder machines even more effective)
btw does any of your melee pets have shadow step? if so, do you use custom ai? if not, why not?
my dragon use default ai but i reduced his move forward to 50% so uses megid flame and boost a lot before shadow stepping while my golden knight use custom ai which makes her use shadow step 100% of the time. They're really strong right now. Do you think this is not as strong as i think it is especially when i get to higher level dungeons? the only monsters that wreck my pets so far are black lizardmen(!) and mirage gryphons a little bit.
>the exile is an old wizard that use magic to remain youthful
Doing it on purpose ? If not, you should.
The three others need the crutch of alchemy to remain young, but a true wizard should not.
The little girl has shadow step which she learned from Leold. The problem is the default AI doesn't seem to use it but I do see that people are using the custom AI mechanics of Elona Custom to fix this. I haven't really gotten around to tinkering with the AI myself but will eventually. Akeno, based off of the pro jet pet, has shadow step already part of the character without having to learn it from Leold so I'm curious whether she'll use it or not. Haven't had Akeno go into battle yet as I'm still gearing her and having her learn skills. Probably going to farm music tickets for awhile too to bring her life attribute to 100 for now.
Overall I like what I think the custom AI thing will let players do with pets but I just haven't gotten around to using it yet. As for shadow step, I think it's a great thing for melee pets. As one anon pointed out in the previous thread I think, shadow step allows for a pet to quickly get into position to tank. Or for that matter, kill things.
I mistakenly thought that you could only switch them with the same type as sprite as the PC
Thanks, now I can switch my own sprite in.
Sure, no problem
Shadow step is insanely useful on almost all melee pets, I can't think of a situation where it would be bad to have it (assuming your pet is able to survive at least 3-4 rounds without you healing it)
Custom ai is really useful, but it has its disadvantages. If you're using an exile pet, I'd recommend using default ai, because IIRC you can't get him/her to triplecast if you use custom ai (or spend AP with leold to change its attack pattern)
Another, more relevant, problem is that pets on custom ai tend to not know what to do when the target is more than 5 tiles away and has nothing else to do - for example, my fallen angel can't do shit in pet arena when her enemy is stationary, unless it happens to spawn within 5 tiles of her. Usually it's just a major annoyance, but in the case detailed above, it may force a reset, which you definitely want to avoid if you're on a no-reset run.
tl;dr: usually custom > default, just learn to live with the annoyances that come with it cause it's worth it (for me anyways)
Feel free to ask if you have any other questions, custom ai is pretty confusing when you first get into it
This is proving difficult.
Won't let me select the custom sprite I put in
Just got my fourth God Heart from killing Shibe in the Void. What should I use it on? God pets seem all-around inferior to the Lost Irva demigods who need to be recruited for their gear anyway. Semi-permanent Magic Equip off the Magna Fairy seems like a good idea. Any pets that aren't on the wiki?
For some reason this AI doesn't work, at times the pet just tiptoes around enemies without even attempting to hit them
Any ideas why?
Well that was easy
Just spam shining wave and you have yourself a win
I have pretty good resistance to everything but mind and nether
Stop please you're already smashing on my broken ego.
I have a Valkyrie and a Pro-Jet (mine's going to be ranged though) I intend to use as a main and I'm planning to get the Exile once I'm done with all the other gods.
Please don't say I'm copying you when I'll post my stuff.
Prioritize melee actions, ranged next, and movement actions should be the last on the list.
1 - Target - Distance - = 1 - Melee
2 - Target - Distance - <= 4 - Ranged
3 - Target - Distance - > 4 - Move Forward
Set "Preserve Entity" to ON at the active slots just to be sure.
>and movement actions should be the last on the list
There are some cases that movement actions should be prioritized first. For example, if you've got a somewhat squishy pet, and you'd want it to stop using melee if its HP drops to a certain point, put the following on the top of the list instead:
1 - Self - HP - < = 50% - AND
2 - Target - Distance - = 1 - Move Away
3 - Target - Distance - = 1 - Melee
4 - Target - Distance - <= 4 - Ranged
5 - Target - Distance - > 4 - Move Forward
Disappointed that training cost of a snail is so high.
I guess Yuki being at <1500 means negotiation reduces training cost... Which means i'm looking at a 1100~ per session, assuming it caps at 50% discount.
Oh well, yeeks are easy to come by for splicing purposes.
Custom ai is really useful, but it has its disadvantages. If you're using an exile pet, I'd recommend using default ai, because IIRC you can't get him/her to triplecast if you use custom ai (or spend AP with leold to change its attack pattern)
Exiles will still use multi-cast. It's something that's handled outside of the AI, so it didn't get affected. Only appears to work with dart spells though.
>Another, more relevant, problem is that pets on custom ai tend to not know what to do when the target is more than 5 tiles away and has nothing else to do - for example, my fallen angel can't do shit in pet arena when her enemy is stationary, unless it happens to spawn within 5 tiles of her. Usually it's just a major annoyance, but in the case detailed above, it may force a reset, which you definitely want to avoid if you're on a no-reset run.
Can you share the instruction setup you have on that pet? If you have it set up properly, then that sounds like a bug.
Changes and additions
- Carpentry tool item has been renamed to tools, and their description has been changed.
- MP Breath is now affected by the equipment attribute that increases breath damage. It will still be affected by Charge Attack for now.
- Reduced SP consumption of breath-type actions. This should more or less be how powerful breath attacks should be considering their lack of need for spell stock and ease of leveling. I think a precious tool to change Variable Breath element without relying on equipment or attributes should make fighting with it more tactical.
- Added 8 high-level seamonsters and 1 evolution.
- When a summoned undead monster defeats an enemy, AP is earned by the player and is based off the player's INI.
- Summoned undead will not act as summoned undead inside showrooms.
- Adjusted NPC adventurers' starting level and fame, and their hiring price. Hiring price is now reduced with affection level. Their profile will also be generated randomly, and they won't prefer to stay in North Tyris any more.
- Undead can be tethered to you with a leash like your pets, and will warp to you when they are too far away. Brainwashing no longer affects them.
- Dragon zombie has been changed to predator class.
- Necro force HP and MP consumption halved. Added the option to make them gather around you without returning them to their coffins.
- Added 1 policy for governing towns. It won't show up until the prerequisites are met.
- About the replacement for the alias voting system:
Voting can now be done in towns where there has been a werewolf attack. When the player has voted and is in town at 12 noon, the NPC with the most votes will be executed. (If more than 1 NPC shares the top vote, 1 of them will be picked.) So go kill the one that you have your eye on (for his items).
- Altered the werewolf option in conversations. Picking it will cause the affection level to slightly lower, but more votes will go to that NPC. This can be done any time from after the werewolf attack till the player checks the ballot box.
- NPC adventurers can be recruited as an ally after hiring him 1 time, as opposed to 3 times before. Adventurers above level 300 will be weakened when they are recruited as allies.
- Relaxed material requirements for making monster balls. Max level for monster balls set to 200. Monster balls will also not be more than 10 levels higher than lowest dungeon floor cleared.
- When the player eats "Uh-uh, the taste is so so" or "The taste is not bad" food or better, stamina recovers by enchant level * 1.5 + food tier. This was added as a way to recover stamina and as a reason for the player to eat high-quality cooked food.
- Added a side quest to part III. (Sophia's.) <-- New!
- Added Fury side-effect to Run Wildry status to give it the double-edged sword feel. <-- New!
- Set the upper limit of Holy Shield and Feather DV/PV bonus to 1000 to make unbuffed DV and PV more important. The 10% increase part will remain the same for now. Increased the number of turns the buffs are active for. <-- New!
- Gauge attacks will not activate for proc-type enchants that give attack magic or breath. <-- New!
- Cutscene added in 1.54 no longer replays every time the player enters the floor.
- Score no longer overflows. Upper limit is now more or less unachievable at 100 million. With 20 times the score in no future mode, the limit is 2 billion.
- Influence level in town will be saved, and will no longer reset when starting up Elona.
- Coffins that are stashed into your graveyard key when you don't have enough space in your inventory will no longer lose their necro remodel effect.
- Fixed number and weight of gifts, proofs of friendship, and chocolate going weird after gifting them.
- Fixed some of the script.
- Fixed characters in main quest part III not talking. <-- New!
Feats that give things unique to feats, like special actions or shield bash or kokou, should be your priority.
The exceptions are speed for anyone, and life for fairies.
Such are my 2g.
They get the armor tag, making them pretty tanky. Apart from that, though, they don't really have anything that makes them special. If you evolve them they get a pretty useful ability, but you could technically teach that ability to any of your pets in E custom
Oh hey Anna, thanks for the clarification about exiles
Haven't really taken the time to properly set up my Fallen Angel's ai, but I think it should work
If you're having trouble with ether, get vindale cloak. If snow or hard rain is pissing you off, aurora ring. Need good mutations? Potions of evolution (Although later on you should have found/bought more than you really need, so I personally wouldn't recommend it). Need feats? Secret experience of Kumiromi (Fairies drop this, but it's pretty rare so it might be worth wishing for) Gods are pretty useful to wish for, if you have the ability to invite them to your house (Do they stay there if you wish them over to your house? I'm not too sure). Happy bed if you haven't found one yet. Flying scrolls are pretty useful, so are scrolls of gain attribute or potions of potential. Of course, if there's an item that you're specifically going for, it might be worth wishing for that. There's more, but I can't think of them off the top of my head
Check the wiki for the proper way to wish for items, sometimes the parser might mess up if you use the full name
Honestly I use flying scrolls as my fallback, so I have no idea. Working on secret experiences right now though, last time I wished for one I spelled it wrong and got a fucking murder CD.
It's your damage range, mostly. 2d6 means you could deal from 2-12 damage per attack. Some weapons have lower die but higher numbers (which means higher max damage) or higher die with low numbers (for high minimum damage.)
It all depends on the food item you herbed. If it's blessed, the end product will be blessed, and vice versa. The 3 herbs that go in only increase/decrease the success rate, which won't matter if you have high cooking skill and won't fail anyway.
Been trying to make an onsen, do you think there are more suitable materials to give it that rocky feeling? I didn't really want to use the brown tiles like Larna does.
I won't. All I ask though is that you have some sort of tell(name, sprite, portrait, etc) that indicates that it's your Valkyrie or Pro-Jet we're looking at than mine or any other anons. I enjoy looking at how everyone's characters and pets develop so by all means please share.
Charisma affects prices so having it really high might be affecting training costs too. I'm under the impression that it might be a combination INI, negotiation, and charisma that might be affecting training costs. At least that's my guess on the matter.
Life and Mana line feats are really good. Especially if your particular race is weak in one of the departments. The life attribute plays a role in your total HP and the mana attribute plays a role in your total amount of MP.
Cool. Now I need a pet I can actually use it on.
I've already given my little girl D-saber + Mournblade, and I'm intent on keeping Oti-Tubaki with younger sister for thematic purposes.
I won't comment on fire breath because I don't use it but I will say the feat for it leads one to eventually get MP breath which I find noteworthy. MP breath strikes me as mana burst lite which makes me less adverse to using it. If I use MP breath I still have about seven million MP to work with which is more than enough except in very rare cases. If you're a pure fighter I guess you wouldn't even care about the reduction in MP though. MP breath is an AOE and the damage scales with your MP so it can be incredibly powerful and if you add charge attack to it...
I made a swordman beacuse my warmage would keep forgeting spells beacuse of repetitive diying.
Makes sense, i though the leash was only for the dog i guess i will maker her my bitch.
That's sad to hear. Warmage is a pretty good class. Just need to hang in there to reap the rewards but if you're really new to Elona I can see how one would find it difficult. The warrior class is straightforward and powerful so it's understandable why you switched to it.
First, store some things in your home/cave. You're overweight and I'm worried you might be crushed to death.
Alright, when I was a fresh character starting out my main concern was gold and how to get it. The immediate concern is to have enough money to buy food so you don't starve to death and later to buy things that will make your character strong. I started collecting my first gold coins by just scavenging the first floor of the puppy caves. Pick up any gold you find and collect equipment. Just raid the first floor of the puppy caves, leave, and reenter until you feel you've collected enough things. Go back to town and try identifying some of the stuff you've picked up. Equip any gear you think is useful and sell the rest. This may be a bit of a slow process but the purpose of it is to get some initial equipment so you have a weapon and some PV/DV.
Next, have your pet drink from wells and hope you get a wish. Wish for the seven league boots. Once you have said boots you can start doing before it's too late quests. That should generate you some good gold. Also, look into selling cargo as you can make some good money from this.
Now that you have some gold, food in your stomach, and some equipment you would think that you should be able to handle dungeons. Maybe, but you might be better served doing quests at this point. Specifically, do very easy hunting quests and do the harvest quests in Yowyn. I particularly like the harvest quests because even though you may initially keep failing them like I did the quests help you build strength or constitution. It's one of those for sure but I can't remember at the moment. As you're completing quests and earning platinum coins use said coins to learn new skills from the trainer. Also, go into your home/cave and strip mine the place. Mining helps raise constitution.
After you've sculpted your body for adventuring through mining and harvesting/farming I would then start trying your hand at very low level dungeons.
What spells should I be leveling for later in the game? Right now magic dart is doing fine but what should I focus on to deal with Zeome? In the threads I see a lot of discussion about using lightning bolt plus trash potions to give wet status.
If I have the elemental staff in one hand and sox with deals nether samage with four #s of deal nether damage in the other, will I deal Nether + everything else when I [f]shoot?
For attack spells this is my list I'd suggest:
- Magic Dart
- Lightning Bolt
- Magic Storm
All of the above spells you can get stock from their respective spellbooks and reserve spellbooks at the mage guild for.
Once you can farm wonder scrolls I'd add:
- Thunder Vortex
Use whatever you like though it's your game.
Ok so i couldn't handle the incertainty, and memory edited two piece of equipment with 1000 negotiation on one and 1000 charisma on the other.
With just the negotiation one, it stayed at 2700 cost ( more than earlier by the way, so level seem to have a negative influence on training cost ).
With the charisma one, it have fallen to 1000~.
Verdict, only charisma matters. Negotiation on pets is only useful for the shopkeeper.
That would involve actually playing with such a fouled piece of equipment, which would leave a bad taste in my mouth when playing that character.
No, only for short experiments memory editing is for, i learnt my lesson from that one erased character.
From 2200~ to 2300, sorry. Something like 50g for what, two or three levels ?
I won't experiment on it since levels are a natural and unavoidable part of levelling a pet, so it's not important to know the relation.
No idea, but you can only get 2000 charisma for any pet so it's not like it matters to know the exact formula.
It sure put some shine on http://elona.wikia.com/wiki/Stone_Coin though !
I think shadowstep my have an internal range limit, so what might be happening is that your pet is trying to shadowstep, but since that fails outside of the AI routine, it doesn't go on to the next instruction.
If you want to check that yourself, change the first two instructions to:
Target - Distance - > - 1 - And
Target - Distance - < - 6 - Shadowstep
If it still bugs out, then it's definitely a bug and I'll have a look to see what's going on.
If you don't feel like testing it, that's fine. I'll look into it this afternoon after work.
Alright I think I found the way to grind a billion stats. That trick you can do with reading training books in a snowy area in the overworld can be applied to using a training machine with an opatos dumbbell, and you literally train stats at an obscene rate...
Dumbbell of Opatos, a precious item you can get from some unique npc in the third act...I forget which one though.
It just struck me today that I could actually just do it in a snowy overworld area instead of my home, like a book. I'm not sure how much I like it though because of how insanely trivial it is to levelling stats using it.
What the fuck
Is she some sort of loli lich?
It's definitely very easy to train your attributes this way. Boring but effective.
For others looking to do this you'll want to keep your attribute potentials high to make the most of it so you'll want to farm potions of potential. You can track your training progress with the Glasses of Yacatect so I'd recommend getting that as well.
You will have to be pretty far in the story and have a somewhat strong character to take advantage of the trick he has mentioned. You actually have to be strong enough to kill the demigods in Lost Irva. Specifically, you need to be strong enough to kill Urcaguary and if you want the glasses strong enough to kill Karavika.
I have a great plan how to kill them. Only well trained assassins can do that.
I'm gonna put a few mochi mochi in their pocket and wait till they hungry.
And when they choked I will be near not to save them but to say goodbye.
Then I pick up those treasures and vanish in shadows like a truly assassin.
Perfect plan nothing can go wrong.
That work ?
I mean, it feels a little exploitish, but i'd only use it for the scissors of kumiromi.
... It works ?
I think it might, but you have to make sure no other random npcs come over and heimlich your "target", and you might have to wait some number of turns before they actually die, as I think the mochi choking takes a flat 100 damage per turn (verify?). So make sure to pack some food and get you and your target some privacy with wall creation or something. There might be other issues that I might be forgetting but I think its worth a shot.
If you're not that far in the game it will probably be much easier just to roll a new character and make it a lich. Honestly though, I wouldn't expect extreme differences between Eulderna or Lich.Both can become good casters but the Eulderna I suppose is better if you want to go hybrid eventually.
>whatever dimension she same from
The Elemental Plane of Little Girls
Well that was a thing
Only reason my little girl died was because I accidentally hit her with shining wave
I really need to get my younger sister's control magic up so she doesn't destroy us all with the gun of genocide.
I really need a better way than (rare) blue pills to regen stamina
Right now they're nothing special since I'm still not that far. For now the Valkyrie isn't that useful due to her speed but I just want to bring her along anyway since she's my first companion, I want her to be a nice 2hands user.
The Pro-Jet instead is your usual ranged bell, I want her to be a nice firearm user since the trigger of that shield's interlocking mechanism has very nice damage spikes.
Also today I discovered my newest save corrupted once I saved inside a rebooted downstairs, I guess I'll just have to keep that floor castle sized and just buy another one.
Uh so I've gone kind of crazy gene engineering limbs onto my little sister and now her speed is at 60 unbuffed. Should I scrap her and go with something else or what?
Also when I equip her with a sox (.6s) the accuracy of her main weapon ( Axe of Destruction) plummets to -997%. I thought the thing was too light for dual-wielding.
HOLY SHIT, SHE'S LEARNING IT!
I just checked the logs to a random mass swarm fight to check the pet from >>14730241 's accuracy but my main pet, I saw, casted shadow step TWICE. She's also at 38% training. Holy shit. This is so cool.
Might go with an Asura post reset, I think.
I'm increasingly coming to the opinion that the Axe of Destruction is useless.
Which is better: Four arms of WakiZaki's/Hand Axes/Staves or Four arms of Claws/Tonfas?
>HOLY SHIT, SHE'S LEARNING IT!
Pretty much my reaction when my already devastating melee pet started learning shadow step.
Warping everywhere and killing everything in one/two hits.
Next up: shining wave
Yea, you gotta buy stuff from them (except for the stuff you sold to them). A little hidden, and will take a while, so if you plan on freighting cargo in the long run, be sure to just buy everything affordable from a trader and sell it right back to rank them up.
There is kind of a soft cap though, it gets extremely slow when your stats hit around 790 base (with about 1400-1500 learning), even with 400% potential. But thats still a large amount of stats for basically zero effort, and maybe with a high enough learning stat you can push it to something even higher.
You'll end up losing money, but it's a worthwhile investment if you're planning on trading in huge quantities, as levelling up the traders means they carry more money (and thus you can sell more to them)
Castle too small to build anything I have in mind, Palace too big to build anything that can use all that space.
Try the slaves, one of them should have it. Either nurse or the warriors.
Little girls don't always get the same skills from certain pets compared to say, little sisters. For example: Lions give the LS a leg + swimming or detection, I forget. However, little girls don't get the leg. Hounds give the LS a back + sense quality, little girls only get sense quality.