Also, do you own a junk mat? You need a junk mat.
For those interested in participating in a mahjong tournament, you can sign up here.
Don't forget to list the times you're available to play.
There's also going to be a continuation of the tournament from last week. This time, with the top 8 players.
I already got responses from 7 out of 8 people, if the last person could submit the times they're available to play that would help me schedule a definite time. http://whenisgood.net/x23xijs
>>14661900 is the ranking of the last tournament.
So far the scheduled time based on the submitted responses is:
US/Pacific - Saturday, Jan 30, 6 PM
US/Central - Saturday, Jan 30, 8 PM
US/Eastern - Saturday, Jan 30, 9 PM
GMT+08:00 - Sunday, Jan 31, 10 AM
Australia/Sydney - Sunday, Jan 31, 1 PM
I just can't feel the flow now that I'm on Tenhou. The AI games I'm used to are all fast paced and exciting, and slowness of online is killing the fun. Did it take some getting used to for you guys?
Fairly cheap (or Lite for free). Fast games. The AI is not all that smart; but if you want to learn yaku, this can be quite helpful.
>mfw made a masterful defensive play
and dealt in anyway
What is your criteria? Just the result? Because if so, every time I deal an unsafe tile against someone's riichi and it passes, I make a masterful play. Even though all I really did was get lucky.
You can't make a masterful defensive play by dealing in? What about sashikomi into a 1000 point hand when someone has called all three sangenpai? Many high level players would agree that dealing in to a cheap hand to prevent a large win is a strong defensive tactic, and in the right circumstance, could be considered 'masterful'.
Or is a masterful defensive play about making the discard that has the most consistency and least risk, or that you have strong logic supporting, even if 1% of the time it causes you to deal into a coincidental bad wait?
Wait, wait, so this shit is called riichi mahjong because that's how the nips pronounce reach mahjong? Why do we call it riichi then? It isn't like we can't say or type reach.
All of the discard choices kind of suck in every way imaginable. Your only options are 4p or 6s. Of the two, I think 6s is more likely to pass, since four 4s and three 8s are out. But it's a live tile just like 4p so it's very possible you're going to deal into the dealer no matter which one you choose.
You might be tempted to drop the 8m since it's suji but given that it's right next to the dora, you're just asking to get suji trapped. Man tiles in general look super sketchy and in the worst case scenario, north has a chin itsu.
Why this slow and cheap hand was opened just because a yakuhai came out is a better question.
Looks like a pretty bad situation.
Looking closely, I would discard the 4p. Ron from shimocha is unlikely, after discarding 2s, 5s, 6s - doesn't look like matagi-like suji. Tanki oikake riichi on 5m in E2 doesn't sound like a great idea. Besides oikake probably means that this one is quite big.
Still, it is matagi for toimen - got to rely on those 2s and 3s on the table.
Manzu is probably a bad idea, looks like a big suji trap.
I'm not used to play with dan-ranked players so I don't know whether these arguments apply. Maybe people try to mislead you with unlikely oikake riichi or this kind of stuff.
Mahjong history is a mystery.
Most rules that are said to be unique about Japanese mahjong were played as house rules in manchuria. During WW2, Americans apparently were the first to introduce riichi to the Japanese, but this could be based on a Chinese rule. At first only Double Riichi existed, at the time it was just called Riichi, eventually a rule called Tochuu Riichi came into play which is the riichi we know today, jansous that used this rule labeled their mahjong as Riichi Mahjong, but in japan this name is now archaic. Taiwanese Mahjong also has a double riichi, which proves that riichi came from china
Here's a thought for you. Would you risk your lead because you decided to call riichi?
In this case, I was in a roll. Riichi? Sure, I'll push that delicious sex button. However, it came back to bite me playing right into that ippatsu dealer baiman.
So, in your case, no. Your hand is worth shit. Besides, you can dama that 678 sanshoku and just win the hand that way.
>Also, do you own a junk mat?
I have a folding non-automatic table that has been made for me as a gift, however I'm surrounded by plens so I get to play very rarely.
Thinking about buying a junk mat but they're pretty expensive with shipping to be quite honesto.
What I did in the pic. It wasn't a easy decision and thinking back at it there must be a better choice.
If 3m looks like the best answer at first, what about that early 5m discard? It probably means there's no 36m ryanmen wait, so 3m and 6m have to be considered separatedly.
The question becomes "is a 69m pinfu riichi likely?". Toimen needs a riichi pinfu tsumo or a 1500pts ron on kamicha.
This is where I don't know whether 3m or 6m is the better answer. 3m wait is either tanki, in which case the riichi wouldn't be great, or a penchan, that I would probably discarded early.
As 3rd, oya in all last, I think it is best to keep the possibility to ron otherwise it would probably end up with toimen winning. So haku would go with riichi, providing only one extra safe turn. Declaring my tenpai isn't that important given that other players aren't likely to discard 4s, but wait would be very bad.
Souzu looks pretty dangerous to me, what makes you think it is better than 3/6m?
Ugh, I was on a roll in my first game in the upper dan lobby but I still ended up second. At least I'm finally gaining points as second place.
I curse every daisangen tenpai lost in similar ways
Reminder that for a week and a half more we're in the year of the sheep. It's the reason for all your losses since 2016 began. Do not play until February 8th.
I think you made the right choice, but you just got an unfortunate result.
You were third in S4 as dealer with almost no chance of dropping to last, so there was not much to lose and a lot to gain.
Nothing to brood over.
I think one bot peaked at 4dan or something? Can't remember the exact rank
Just keep playing. You're shit until you've played tons of games. Everyone has to go through this.
Take this old man's words to heart the next time you're feeling down about mahjong.
A suji trap with the red 5, thrown out by someone besides the riichi'd person despite it being dangerous, in west round, while I'm in tenpai and the tile in question is the safest tile I've got. I'm sorry, it's too deep for me.
Tell me about it. I've already accidently broken my headphones out of anger.
Playing weekly with my family, we all agree that the junk mat is god.
pic related is our set
Only about 100.
I think it works out statistically though.
There are 136 tiles total, of which 12 are dragons. As you know your hand has 3 of the dragons and 11 other tiles (by your first discard) then that leaves 9 dragons and a total of 125 remaining tiles. In total there are 42 other tiles already dealt out, of which ~3 will be dragons (9 x 42/125) leaving six remaining dragons in the deck. There is also the chance of dragon tiles being in the dead wall, which lowers the number of remaining accessible dragons, assuming the player doesn't call kan, to 5 (9 x 14/125). With 4 players this means each should get 1.25 on average sometime during the game, or in other words in the majority of games in which this scenario occurs you will draw another dragon tile.
Seeing as more often than not you can literally do that and win due to the inherent RNG? For sure.
Why care so much? Is it that aggravating that I could care less? Cause that if anyone gave a damn you'd never ron?
Either we slog through 8 rounds of open tanyaos, or end it with a couple of dealer mangans. Such is ari ari in 7447.
Until we get a client that enables us to have hand minimums, and custom rules like getting rid of red 5s, exciting games are going to be far, and few.
I'm sorry if you didn't have fun - if it's any consolation I didn't have much fun either - but I find myself not caring as much when it's late at night and it's just ari ari in 7447. The dumb social aspect of mahjong isn't there: there's no shit talking, and people are generally apathetic since the lack of rating.
>8 rounds of open tanyaos
>people are generally apathetic
Quit your projecting. Some people play actually have close, fun matches with both large hands and quick strategic hands. Maybe you'd play some too if you weren't so busy dealing in.
>large and quick strategic hands
>several rounds of tanyaos until someone gains a lead
>then open tanyaos in a frantic scramble for 1st or second
Don't delude yourself in thinking that the vast majority of players don't just want to enjoy constantly blueballing themselves as their big hands are blitzed by cheap open tanyaos like the perverted masos they are.
I remembered how fun it was skyping in JRM while complaining of shit hands, and the bullshit rigged hands.
>JRM private chat rooms made it super easy to get a game together
>Could just shoot the shit and talk about how crazy that last game was when you're done
>Summoning mythological creatures with big hands
Why did they have to ruin it?
So how is this coming along anyway? Did you get a lot of submissions?
About 3800 games or so via Tenhou. At least, 1000 more using Nagomi (vs AI). At least, 300 games with real tiles. Less than 100 via Gamedesign.
At first I was glad you drew your winning tile because I thought another honba would give me enough time to catch up to the guy in first. Little did I know you'd get dealer haneman and wreck us all.
It was really unlikely, too, since that fucking guy who kept winning had discarded two 6p and you had the third 6p. Alas, it was at great cost - I think my deal-in rate went up by .4 percent.
At least you had a sexy ippatsu. That sssst guy didn't do much that game.
Hey, it happens man. It worked out in the end. As long as you don't deal in like that every game and know when to push for the right hands. I folded a lot that game because my hands were weak.
Which cock sucking maggot put himself into a world of shit?
Hit the beautiful 100 games benchmark.
Did everyone's January games get better? The month is nearly over. Post stats!
10+5+4+5 = 24戦
Could be better, but I'll take it.
Losing as in getting 4th? Stop dealing in and winning with only cheap hands. Losing as in not getting 1st? That's going to happen a majority of the time. Getting 2nd is fine, 3rd is 'at least I'm not 4th'.
My deal in rate isn't that high, it's just that everyone finishes their hand before me. Lately I've been getting a lot of 4 or more shanten hands even worse when I can't aim for yakuhai or open tanyao, I simply don't have enough time to finish my hand before everyone else. I still don't know how to get over the frustration of not being able to do anything.
Make sure your tile efficiency is where it should be. Go back and watch your replays, compare your discards to what Tenhou says is the most efficient discard on tenhou.net/2. Other than that, bad luck is bad luck, there's no changing that.
This seems to be the case. Made a new account two weeks ago and now I'm nearly 3dan. Joukyuu players are just a little better on defense and seem to aim for sanshoku more often from what I've seen.
Yeah, desperate times, dude. It seems like the tiles come to me when it counts, though.
This is from yesterday when I faced waza in L0.
South 4 riichi as a dealer is always very rewarding to me. Even in cases where you could escape last place with dama, I've made too many full comebacks to not call it.
I got really lucky with the toimen and kamicha making some pretty stupid discards after my riichi, though.
Yeah, I know that feel. Upsets feel too great.
That was one heck of an end to that round. Can't blame kamicha for wanting to escape, I guess.
>finally manage to get some peace and quiet after a long day to play
>play like shit, tired
>lose to well rested japs enjoying an afternoon game
I should just quit this game, you could count on one hand the times I've actually managed to play undisturbed and in the right mindset
>well rested japs enjoying an afternoon game
And that's the best time to play.
Reminder that the next tournament starts in 12 hours from now. Only the top 8 from the last tournament are able to play but other people can still spectate.
D-chan lost because he chose to play. Actually, it was because he was tile calling like a retard. Don't be like D-chan.
This double yakuman has been brought to you by, JaNome.
5 minutes before playing my first match.
In seriousness, I don't remember, but mahjong is a game with a lot of facets, so it's going to take you a little while to be able to play it on an intermediate level. Disregard >>14689787 because what they say is a blatant lie.
Start by memorizing yaku and the calling rules (pon has priority over chi, you can only chi from the player to your left, kuikae, etc.) You can focus on the more advanced aspects of the game once you have those memorized and stop making 'no multiplier' hands.
>so it's going to take you a little while to be able to play it on an intermediate level. Disregard >>14689787 (You) because what they say is a blatant lie.
Just for reference, what do you classify as "intermediate level" play?
>Being intermediate level means not calling on lots of tiles so that you can actually get yaku.
Like I said. A week.
left side is day one, right side is day two. Then you beat the bots and have 5 days to learn basic defense, when to betaori, when to attack, and other stuff.
No, it's knowing when to properly call tiles.
Yes, you mastered all of the facets of mahjong strategy and cunning in a week of playing. We're so blessed to have you here, Mr. Genius Who Descended Into Darkness. Unfortunately you're delusional so what you're saying doesn't help anyone much, but like I said, super great to have you around.
I don't understand why shimocha did not call richii. He won the next turn for a wimpy menzen tsumo + pinfu.
>8m is dead
>9m is a hell wait
>6m wouldn't be played by anyone
His chances to win weren't that good. Now look at A and B's discard ponds. Calling riichi and then having to discard pinzu hands could be pretty dangerous. I can see why you wouldn't want to call riichi in that situation, although personally I'd have still called it.
With those 7m? I doubt it.
I'm saying that "knowing when to call" isn't even scratching the surface of mahjong strategy. It's basic shit that gets you laughed at by spectators if you don't know it. Example: >>14673965
It's only East 1 so there's no dire need for points yet, 8 of his 12 waits were gone already, it's late in the round so the chances of getting his winning tile were slim, and at this point in the hand, people who were going to push likely had something worth pushing for.
Because his 3 way wait was more than half dead.
8 man? Dead.
9 man? 1 left.
6 man? 3 left (2 in reality, because you have one in your hand.)
It might as well be a penchan or kanchan, not good odds to go for when your hand won't be worth much either way.
It's E1, no one is immediately attacking, and he has two yaku with pinfu and dora, so riichi is the standard "correct" move here.
I think being afraid of pinzu is too cautious in this situation. Your riichi on 5p will likely make other players believe that pinzu as well as manzu are dangerous to discard against you. Also, you can see that the remaining 9m is totally isolated, so if anyone draws it they will deal in if they choose to push or attempt to avoid noten.
Lots of people like to dama when they should riichi. Speaking from personal experience since my riichi rate is now 1-2% lower than it should be.
Pretty sure I'm the worst of the 8. I expect this to get brutal.
Standings from last week.
Place your bets!
> 5 matches against the same 3 every time
That would be lame. I want to take all 8 of you down.
>suddenly think to ask how this is going to be run 10 minutes before the game starts
Okay well. The lobby host or whoever should probably post a bracket or some instructions or something. Because we're ready to play
>2nd place every game
Bow to the king of mediocrity
>Later on he gets a sanankou dora3 but someone else rons before he can use it
At that point I just figured the flow was with me
>5th place again
That was a lot of fun though, that defense you guys were playing in the last game was impressive.
Hopefully I'll see you guys in the next tournament
Okay, the first round of the 4jan Championship has been scheduled. Since we had an uneven number of registrants, the bottom eight will play a preliminary round to determine which four proceed to the next round. The rules are standard Tenhou ari-ari, two hanchan, the two players in each match with the highest combined score advance.
For convenience, here are some timers.
Round 1-A (bk201, チヤギ, Nishishi, Mnog): http://www.timeanddate.com/countdown/to?iso=20160206T14&p0=1440&msg=4jan2016+Round+1-A
Round 1-B (skskhktk, trakss, 悔しい , TheWild7): http://www.timeanddate.com/countdown/to?iso=20160206T05&p0=1440&msg=4jan2016+Round+1-B
If you're playing in this round, please confirm that you're able to make it to your game. You can reply to this post, drop by IRC, or reply to the email that I'm about to send out.
Not that I expected to win with an obvious hand anyway but still.
Tenhou (and mahjong) scrub here, was does pic related mean? Also is Gaskikes one you you faggots?
Read the OP link or use the Saki Wiki.
You probably shouldn't start right on Tenhou. Play the single player until you get a better feel for the yaku.
I'm doing alright enough that I can win a few games, surely that's okay to use tenhou? But I'll bear it in mind for practice. Once I'm comfortable with the yaku, what do people normally look at? Waits and shapes?
And defense. Unless if you have a huge hand and/or good wait, you should usually bail when someone declares richii, is shaping up to have a monster hand, or seems to be in tenpai.
I could have had a direct hit for a comeback but I pussied out because it was the dora.
>I'm second place with 23900
>this other guy is 23600
>4 turns left
>Get third place because someone else won
That fucking sound when you get into tenpai is so tempting, I hate it so much.
>mfw I'm so far ahead other players are actively trying to bust 4th to end the torment
February is off to great start!
Question: we all experience the flow in different ways and have our own opinions on its relevance in a game, but do you think it carries over into the next game?
I've noticed I've become reticent towards starting a new game after a win on the basis that I'm most likely running into an overconfidence-fueld loss
Do you try to make exploit winning streaks or back off?
I find the opposite is true. I don't like to start a new game right after a horrible loss as it makes me feel less confident and pay less attention to the game and therefore make more mistakes
It isn't superstitions, it's psychology. If you lose motivation or become overconfident then you make more mistakes and end up playing poorly. Be glad you don't have this problem
After losses? More often than not, it's a bad idea to play another game because you're mentally reeling from the previous loss. Because of that, you pressure yourself in the next game to win and make up for the previous game. However, that pressure may lead to mistakes and prompt an additional loss.