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MAHJONG THREAD

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Thread replies: 471
Thread images: 111

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What is the best way to trap your opponents into dealing your winning tile?

Come here and find out.
http://tenhou.net/0/?L7447

http://pastebin.com/mu7z1WQk
>>
I just had someone riichi on the 2nd row of discards then ippatsu tsumo a kokushi.
>>
>>14617847
Anyone have mahjong shows beside the obvious ones?
>>
>>14618076
Which ones are you following?
>>
I've dealt into suji trap a few times, yet my trap never werk.
>>
>>14618404
I hate when I riichi on a one sided wait in hopes of setting up a suji trap, but then I draw the tile next to the one I put down when I called riichi.
>>
>>14618308
i watched both akagis and all sakis
>>
>>14618487
In anime format there's Legendary Gambler Tetsuya and a couple episodes of Mudazumo Naki Kaikaku.
In manga format there's Naki no Ryuu, Mukoubuchi, Tetsunaki no Kirinji and Tohai (all fresh off the presses), as well as some chapters of Tetsuya.
I assume Shinohayu is included in "all the Sakis" you watched.
>>
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>>14617847'
>What is the best way to trap your opponents into dealing your winning tile?
Boobies. Other players love the boobies.
>>
C'mon lads.

2:0
>>
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>>14618540
>jpg
People like you are the reason god left us
>>
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>>
>>14618596
>no uradora
That ain't nothing
>>
If I had a dime for every time a NoName quit in the ranked lobby, I'd be a millionaire.
>>
>>14618721
Get out of ippan already.
>>
>>14617847
3.0
>>
>>14618744
How can you tell if you're even in there?
>>
>>14618841
If you're in L0, it's the leftmost tab out of four.
>>
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Would you?
>>
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>>14619210
>>
Dammit it seems I always get on 7447 too late, everyone's already long gone.
>>
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>>14619256
>>
>>14619210
Looks like calling open melds or dealing with additional dora would be a fucking mess
>>
>7 dora
Jesus.
>>
>>14619437
From spectator view, I was calling him retarded when he refused to get into tenpai with his 3 dora hand, but because of his "bad" decisions, he got a baiman, so I guess I didn't know what I was talking about.
>>
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>stuck with haku tile I don't want to discard since it's dangerous
>fuck it, I'll riichi and I bet someone will discard it because it looks like a super safe tile
>it works on the first round

nice desu ne
>>
>>14619475
I had a "Nobody knows what Akagi is doing" moment there and couldn't tell if you were retarded for not taking the 3 sided wait, or a genius when it ipattsu'd.
>>
What's the point of dragon tiles?
Calling them just make your hand a shitty yakuhai, even a tanyao pinfu is a better deal.
>>
>>14619501
The point is finishing your hand before anyone else does. Doesn't matter if you have an octuple yakuman if the guy across from you finishes his shitty 1000 yakuhai hand first.
>>
>>14619507
It doesn't matter if you finish 3 times with a 1000 hand if some guy gets a mangan while you're dealer. You're just wasting your hand, unless you have some dora or the yakuhai is a 2x one.
>>
>>14619501
>>14619513
They can be used to speed up the game.
Once you get a Baiman as dealer you can just spam yakuhai hands and you'll win the match.
>>
3:0
>>
>>14619513
this is objectively the wrong approach. dicking around trying to get some huge value hand always fails unless either:

a) you were dealt almost all of the hand to begin with, in which case go ahead and try to complete it

b) you're an anime character with plot armor

if you start with a hand that isn't already almost a good hand, then just finish fast as possible
>>
>>14619513
>>14619501

There is a reason why 90% of hands completed in professional matches are yakuhai, tan'yao and pinfu.

More complex hands almost never manage to be completed, and going for them will just limit your speed and your ability to discard safely.
>>
>>14619806

Mmm, I agree.

"As we saw in the previous chapter, we often face a tradeoff between speed (tile efficiency) and hand value. In modern Riichi Mahjong, the value of pursuing expensive yaku is much diminished because of red fives. For example,
ryanpeiko is a beautiful three-fan yaku, but it is extremely difficult to make this yaku. We can achieve the same hand value more easily with
riichi + dora + one red five. We thus tend to
think of expensive yaku as something that emerges in a hand (almost) by chance, not something we actively pursue. Given that we can get high scores also from ippatsu, ura dora, and tsumo, getting the hand ready for
riichi is generally more important than pursuing expensive yaku."

From that richii book one of the anons linked in an earlier topic.
>>
Missing half of the first hand netted me houtei Raoyui mangan which I sat on for 8 hands. This game just doesn't make sense sometimes. I swear I turned the sfx back on to warn me when the game started though. Weird.
>>
>>14619210
I've tried mahjong with paper cards. It was annoying as fuck.
>>
Can someone post a replay of the match just played in 7447? I wanna see the whole match of that one guy getting fucked over.
>>
Why are you passing on wins to extend a shitty fake 3p game?
>>
>>14619210
I already have one, but mine is Chinese rather than Japanese. I've only been able to find three other players two times.
>>
>>14619210
Dunno. I could print out my own cards.
>>
>>14619210
No. Cards are easy to ruin and mark.
>>
>>14619898

http://tenhou.net/0/?log=2016011508gm-0009-7447-c2d4b979&tw=3

Are you talking about this one, anon?

I knew I'd be second when I busted him out, but I also had class in 20 minutes so I just accepted my position to end the game in a quick fashion.

Also just got out of class so I'm sorry for the late response.
>>
>>14620365
I own cards and they're not bad.
They're really convenient and useful, and I can carry them with me easily. In my backpack, if I wanted.
>>
>>14619210
I couldn't even get together people to play mahjong with a months notice, the odds of me needing on-the-go cards is basically nonexistent.
>>
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http://tenhou.net/0/?log=2016011510gm-0089-0000-b73f2ca9&tw=3

From (almost) zero to hero.
>>
>>14620416
You can teach chinese style mahjong in about five minutes, so I keep the cards around me, because some people like learning new games.
Japanese/riichi mahjong is probably the sort of mahjong that takes the longest just to learn how to play. And that does not make it more strategic... fucking red fives.
>>
>>14620989
Red 5s are optional
>>
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>rinshan kaihou as my only yaku
Well that was lucky
>>
>>14621040
Chinese mahjong is still much less luck-based.
>>
>>14621425
Chinese (cantonese) mahong is also has potentially more defensive abilities since there's no penalty for noten.
>>
>>14621442
I've never understood these 'chinese mahjong takes more skill' arguments.

Don't you always pay if someone wins a hand? I'm not a chinese mahjong player, but the way I see, there would be far fewer reasons to defend in that case. You'd be better off just rushing to win the hand. There's also no furiten, so you couldn't even really defend if you wanted to.
>>
>>14621503
>can't defend without furiten
>implying you still can't read hands
You always pay, but you pay half the amount that the person who actually discarded into the ron does.
>>
>>14621503
As >>14621513 noted, you tend to pay less. The biggest thing about cantonese mahjong being potentially more defensive is that there aren't a lot of rules for getting yaku. Thus hands are either incredibly easy to read, or very low valued. No riichi, dora, no ura dora, and no open tanyao means that there's no such thing as "quick" hands, and that getting value is more difficult whilst also keeping your hand hidden.
>>
>>14621517
That just sounds boring
>>
>>14621513
Read some hands for me then. You might be able to pick out yaku, but judging what tiles are safe or dangerous without furiten is difficult and very inconsistent. Maybe this is fine for very skilled players (I doubt it), but furiten is the majority of beginner and intermediate defense.

>You always pay, but you pay half the amount that the person who actually discarded into the ron does.
That still means you have less of an incentive to defend and more to just ignore the other players and finish your hand before they do.
>>
>>14621518
Not really.
Old Hong Kong (and the various PRC/official tournament versions) is more modular than Japanese mahjong.
Instead of finding one yaku to make a hand, you usually have to combine multiple lesser-valued combinations. With this modularity, there are more combinations available.

Of course, the highest-valued hands still resemble your yakuman.
>>
>>14621523
Is their any popular online site if I want to try it out?
>>
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>>14621528
Not that I know of.
>>
>>14621543
And there goes any chance I will ever play it
>>
>>14621548
I've only played it in person with my card set.
Some day I'll finish my client of multiple rule sets.
>>
Well that was nice. A 7dan just ragequit on E1 after he dealt into my dealer haneman.
>>
>double ri, ippatsu, tsumo, ura dora

kinda feels like cheating but hey, I'm not complaining
>>
http://tenhou.net/0/?log=2016011521gm-0009-0000-3fbfc529&tw=0

several double rons, several haitei raoyue - yep, this was a stressful game. but i did it in the end
>>
>>14621922
>dealer wins big first round
>winquits
>remaining humans scramble for second with cheap hands while a fucking jackass bot takes away the game
feels bad man
>>
>declare kan twice
>no rinshan kaihou
>not even extra dora
>>
1:0
>>
2:0
>>
>>14622206
That player was clearly not Saki enough.
>>
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>>14621922
>>14622033
Why would he waste time with you losers?
>>
>>14622262
>that player

It was myself. Well at least I get to win a rare 3 han mangan.
>>
>not throwing out the 7s for a double wait on 9s and ton
>>
>>14622296
Nice gif.
>>
>>14621112
>disgusting 3p

Due to the north tiles, rinshan is fairly common
>>
https://soundcloud.com/ten_chu/jyan-or-die
>not listening to this while playing mahjong
>>
>>14622561
>tenpai da, tenpai da, tenpai da

Why would I listen to lies?
>>
>>14622720
>kuso hai da, kuso hai da
Sounds pretty accurate to me.
>>
http://tenhou.net/0/?log=2016011517gm-0009-0000-6a093c82&tw=0&ts=0

>nothing but open tanyao

Serves you right, you faggot.
>>
Is calling a closed kan on 4 dora a good way to push everyone towards betaori or is it more likely to get them to try to speed up their hands to prevent you from finishing yours?
>>
>>14623666
Probably a good way to get most people not in tenpai or iishanten to drop out
>>
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>3:0
>>
>>14622501
>Due to the north tiles, rinshan is fairly common
Yes, although in this case I got it on an open kan
>>
>>14623666
>a closed kan on 4 dora
With this, you are bound to scare any experienced player. Weaker players won't be so attentive.
>>
>PON
>>
>Discard the tile the guy in riichi was waiting on just as he loses connection
>I ron on the next discard
Damn, now I feel bad for winning
>>
>>14617847
3.0
>>
IT'S TIME FOR REVENGE
>>
>>14624227
If you set the auto win and disconnect, what happens
>>
>>14624324
You don't win.
>>
>>14624330
Bummer.
>>
>>14617847
this was one of worst game i ever played
>>
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>>14624345

Oh? I enjoyed it quite a bit
>>
>>14624365
>PON
>PON
>PON
>>
>>14624382
You misspelled Ron
>>
>>14624384
I only got ronned once,on a 3 side wait,
it was still annoying to play like that
>>
>>14617847
2.0
>>
>>14624405
3.0
>>
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>got hit by a dealer haneman in E1
>still won the game in S2

Feels good man.
>>
>>14624679
>got hit on the head as a child
>can still play tiles
>>
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What extraordinary luck.
>>
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>>14625216
That's cute.
>>
>>14625230
Are you bad at defense or something?
>>
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>>14625323
Here's a question for you. If you were a 2-dan like B-san here (who also happens to have R1688), what tile would you think to absolutely NOT discard?

Hint: He got the answer wrong
>>
>>14625252
I have a deal-in rate of .095 and a 4th place rate of 12%, what do you think?
>>
>>14625332
Probably an unlucky game, then, because only having 1500 points is laughable.
>>
>>14625342
>an unlucky game
Only until those 5 ura-dora, though.
>>
>名前を付けて保存: 天鳳ってホンマクソゲーやなぁ!!
>CB10: くそげーありがとうございました!!!!
Sometimes it's fun to idle in L0 and just read the chat.
>>
>>14623666
In 7447? Even a 9d will keep pushing.
In 0000? Non-retards will insta-betaori unless they're 4th in oorasu or something.
>>
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>>14617847
>Name is Dojima

a big WAVE is coming
>>
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>>14625467
That sounds like it could've been an interesting game.
>>
>>14617909
jesus christ

do hans stack over yakuman hand up to a double yakuman? or does the scoring stop with your yaku in this cases?

I mean, suppose the following case: you get a daisangen and you riichi then tsumo, similar to the case of this guy
Does it score higher than just doing ron on a daisangen without riichi?
>>
>>14625591
No. Yakuman is yakuman.
>>
>>14625597
then there is no point in revealing your tenpai
>>
>>14625613
I'm guessing he did it with the intent of causing his opponents to fold, or maybe I'm giving him too much credit.
>>
>>14625619
oh I didn't think of that
>>
what do you like about mahjong that makes you play it?

For me, I consider it to be the perfect mixture of luck and strategy/knowledge, in which improvement and constant playing pays off but with an added thrill that makes it addicting
>>
>>14625630
I like how everytime I talk about it I sound to normies as nosensical as the pasta of who could defeat uchiha madara
>>
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>>14625635
Is there a character who could possibly even get a direct hit on Akagi Shigeru in mahjong? Let alone defeat him. I'm not just talking about 13 year old Akagi, I'm not talking about Akagi in 1 shanten with a iipeikou and ittsu, hell I'm not even talking about Akagi in tenpai for a open riichi tanyao pinfu ryanpeikou ittsu chinitsu 10 dora kazoe yakuman (with possible 5 ura-dora and menzen tsumo), equipped with his sheer intuition, perfect tile efficiency, with control of the dealer seat for 7 honba, with the luck of the devil implanted in him so he can win on jigokumachi and can perform ronagari at any time while being an expert in damaten and atamahane.
>>
>>14625324
I'd discard it because some men just want to watch the tiles burn
>>
>>14625332
WOah hey, look at this tough guy on the internet! Isn't he cool? Isn't he what you wish your dad was? Man this guy is cooler than ice
>>
>>14625809
He asked a question, m8.
>>
>>14625324
That hatsu looks pretty safe to me. I mean, there's no way he could also have two hatsu after calling all those tiles.
>>
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Post 'em.
>>
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>>14626080
How shit am I?
>>
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>>14618596
>>14618604
>>
>>14626092
Too many third places, but maybe they couldn't be helped.
>>
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21+14+10+16 = 61戦

1st at one, busted at the next. My deal in rate is 1% lower (.180) but when I do it's dealer mangan or something. And prob a third of those were riichi.

My defense is really weak, but I'm not sure how to improve.
>>
>>14626301
http://justanotherjapanesemahjongblog.blogspot.com/p/list-of-defence-theory-articles.html
>>
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>>14626093
DORA JUU
>>
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>>14626319
Aka only counts once, but I got you covered.
>>
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>>14626093
>automatic Baiman
>>
>>14626315
Dt(6)
>Also, there are many discard reading books about ura suji, aida yon ken, matagi suji on the market. You might be wondering, why hasn't there been any talk about discard reading.
>The reason is because according to game record statistics from 東風莊's super high level tables, this so called discard reading, do not affect the risk of related tiles. So when you're in betaori, it's better to ignore these "skills".
Well shit. And here I was planning to read those things.

Anyway, thanks for this.
>>
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>Get in tenpai with a 7-dora hand, a 4-dora hand, a 2-dora hand and a 4-dora hand in the same game
>Win none of them

Why do the mahjong gods like to torture me?
>>
>>14626508
Mahjong gods scorn online play

And probably gaijin too
>>
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I fucking hate this kusoge.
>>
>>14626959
Yu need to calm down.
>>
>>14626959
I just watched this episode, are you stalking me anon?
>>
>>14626970
Me too. What the fuck?
>>
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>>14627014
Me too!
>>
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3:4
>>
>3:0
>>
3:0 again
>>
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>>14626092
>>
First you pass on a winning hand, then you win with a hand worth even less. Why?
>>
Dammit Universe. Stop embarrassing yourself in front of the 5 dan!
>>
>>14627802
gave up

though I considered passing on the second hand too cause I wanted that first place
>>
>>14627873
How much was that last hand?
Tan yao, houtei raoyui, 2 dora.
>>
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>>14626080
>>
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2:0
>>
2:0 faggots, get in here.
>>
>jpsucks
Wow, rude.
>>
>>14628656
That table looks so inviting.
>>
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What would you WWYD?
>>
>>14629415
8p
>>
>>14629415
TON.
>>
>>14629415
6s
>>
>>14629415
8p and this is a stupid question.
>>
2:4
>>
Why the fuck would you let the guy named jpsucks win?
>>
>>14629415
8p
>>
>>14629478
Sorry I don't really mean that name.
>>
>>14629478
Because /jp/ actually sucks?
>>
>>14629415
7m
>>
>>14629459
>killing your Toi Toi potential
>>
>>14629501
What are you talking about? 8p is the best discard if aiming for toitoi
>>
>>14629506
I meant to reply to
>>14629450
>>
>>14629501
>1 8p
>toitoi potential
>>
NoNames start to mumble, they wanna rumble. Mix em and RON em in a pot like gumbo
>>
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>>14629570
Hands weren't forming and people all around the table were already in tenpai from what I can feel. So this is what being cat is like. That last round was just pathetic.
>>
>>14629577
That was maybe the worst game I've played since early December. I'm just not in the right state of mind today. Good thing I stopped myself from goimg into L0.
>>
I thought about going for a normal damaten Ii-pei-ko at the end, then I remembered that I'm in 7447 and that only toi-toi really works here.
>>
Does anyone actually play seriously on 7447? I just fuck around trying to win bigger hands, and don't play defensively at all.
>>
>>14629902
Same, I just try to do fun things and then get angry when I inevitably fail
>>
>>14629902
Sometimes I play seriously, but if I can play offensively, I always do so.
>>
>>14629902
I do, but I experiment most of the times and go for risky stuff I shouldn't usually go for.
>>
>>14625647
5/5
>>
>>14629415
8p.

Fuck sanshoku. It's more important to be 2-shanten after the first draw.
>>
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>>14629501
>toi toi while holding a complete 678 shuntsu

What level of stupid are you?
>>
>>14630633
>not being flexible
If you don't draw into it you can just win with a Yakuhai but if you say draw another 6-7-8 and pon it you will want that pair/set of 6s
>>
Do I get more when I ron off a dealer, or does the dealer pay more only when it's a tsumo?
>>
>>14631853
Only when it's a tsumo.

Paying more on ron would mean being a dealer would be terrible.
>>
>>14631853
Ron as dealer pays time and a half
Tsumo as dealer pays time and a half, everyone pays equally

Ron as non-dealer pays normally

Tsumo as non-dealer pays normally but the dealer pays 1/2 of the amount while everyone else pays 1/4
>>
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Why no more WWYD ?
>>
>>14632116
I wanna say 1sou
>>
>>14632116
8p for lowest shanten
>>
>>14632116
Knowing me, I would discard 8pin to make use of the dora. But I would probably regret it later. Do you have more screenshots of this round?
>>
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>>14632116
7 Pin for Chi Toi. 1 Sou and 9 Pin are easier to snipe when the dealer is going for kuitan, especially when you can see 3 of both 2 Sou and 8 Pin.
>>
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>>14632188
Ended in ryuukyoku[\spoiler]

>>14632157
I think the only case where the 8p is useless but the 1s is useful is if I draw a 4s and riichi shanpon on 1p 5s.

>>14632200
I maybe forgot to say I was playing in kuitan nashi, but this analysis about 2s & 8p remains relevant, I didn't think about it.
>>
3:0
>>
>>14633479
I'd play but I'm tired
>>
>0:12

Wow what is happening
>>
>>14633756
Oh, /a/ has a mahjong thread up right now too. Of course.
>>
How does it feel to lose from a position of overwhelming lead?
>>
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This needs to be the OP.
>>
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>>14633881
I agree, that should be like the default image or something.

Can't believe I had the audacity to richii this
>>
>>14634222
I don't know why you'd take the 3p over the 1p for a chiitoi like that.
>>
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>>14634231
But it worked
>>
I'm moving to a different client, I can't trust tenhou anymore.
>>
>>14634301
Why?
>>
>>14634301
Yes, yes, come to Mahjong of Walkure. We have cute girls and not-so-good porn of said cute girls here.
>>
>>14634388
Is there an install guide anywhere?
>>
>>14634412
It's online.
>>
>>14634240
>West round baiman
Unless you also had ura I count eight han. You won that game on a hell wait

Good job, the flow is strong within you
>>
>>14634648
>eight han

Riichi, tsumo, chiitoi, dora2, akadora1. I count 7 for a haneman
>>
>>14634731
You're right, disregard my earlier count
>>
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Does anyone knows an app to play with friends via Bluetooth?
>>
>>14634824
Yes. Counting is hard.
>>
>>14634648
>hell wait
That's not a hell wait, because from the player's perspective. 3-pin is still live, aside from the one in the hand.
>>
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>>14634905
>friends
>>
>>14617847
3.0
>>
>>14634905
I don't think any of us have friends.
>>
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2:0
>>
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why this kind of luck happen only in 7447?
>>
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>>14636069
>3:0
>>
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>>14636069
>>14636088
>0:4
I'm always too late.
>>
Wew close
>>
>>14617847
a motherfucking daisangen was defused
>>
get wrecked daisangen boya
>>
>>14634905
There's this decent japanese one with anime girl icons.
VIRTUA-G or something
>>
>>14636546
https://play.google.com/store/apps/details?id=jp.bustercurry.virtualtenho_g
>>
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http://tenhou.net/0/?log=2016011907gm-0089-0000-cf49a472&tw=3

>That final round

I bet the fucker to the left thought he had it.
>>
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>>14634648
No you were right. It was a baiman due to ura-dora.
>>
>>14636546
>>14636599
Thanks anon.
>>14636064
>>14634951
They're Japanese lang. classmates, they're coming over to watch batsu game 2016.
They're also interested on learning how to play Mahjong, so...
>>
>>14636071
Because of stupid players, who don't know how to prevent that.
>>
>>14637254
>2:0
>>
How the hell are you supposed to install Janryumon on Windows 8? I manage to get the launcher to start but when I click game download, it just shows a pop-up that says 'it can't install the game'.
>>
>>14637309
Isn't Janryumon dead?
>>
>>14637315
Is it? Why would the website still be up if it were?
>>
AHHHHHHHH HOLY SHIT
>>
Well, fuck me sideways.
>>
What happened?!
>>
>>14637391
I just got my first ever Yakuman and it was a musou. I'll post a cap after the game
>>
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>>14637406
I got you covered. It just came up on spectator mode.
>>
>>14637411
>riichi
>>
>>14637411
Kuyashii not so kuyashii after scoring yakuman.
>>
>>14637418
He has balls, he deserved it.
>>
>>14637418
Well it's not like he's planning on changing his hand, and no one expects Kokushi.
>>
http://live.nicovideo.jp/watch/lv249073854
>>
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>got a kokushit
>still didn't win
>>
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>>14637512
>Dealt into a kokushi like a retard
>Still didn't end fourth
>>
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Good game guys
>>14637512
I don't even care, I'm still excited about getting my first Yakuman
>>
>>14637528
Congratulations. I was too busy feeling good about the baiman to notice to obvious kokushi wait.

It does prove my theory that I'll always draw the winning tile of whoever calls riichi right after they do it.
>>
>>14637536
I would've dealt in too to be honest. I didn't even pay attention to the discard pool until you got hit.
>>
>>14637494
ASAPIN's desktop is so messy.
>>
>>14637494
Can't believe this scrub got to tenhoui
>>
>>14637536
You should have noticed he was obviously aiming for kokushi though.
>>
>>14637512
>>14637528
how the fuck did you not win
>>
>>14637747
By having less points than the player who got 1st place?

Not him by the way.
>>
>>14637747
It was a pretty long game and Saki played really well the entire time. I also think I played into Haneman or Baiman of his at one point.

Here's the game if you want to see
http://tenhou.net/5/?log=2016011911gm-0009-7447-6786a07e&tw=0&js=1
>>
1:0
>>
>>14637747
>>14637797
Apparently, he wasn't defending at all.
>>
2:0

Come on fags, it's time for your daily dose of suffering.
>>
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red fives eliminate 90% of the skill factor in mahjong. normal dora and ura dora are fine though.
>>
Ah, I wanted to see that suu-an-kou. Damn that stupid chi. There was a 3/13 chance of it happening during that last draw.
>>
RIP Kokushi tenpai.
>>
>>14639266
W-what the fuck is he doing?
>>
>>14639266
>red fives eliminate 90% of the skill factor in mahjong
How?
>>
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>>14639279
offensively they can used in almost any hand shape, they bump hands up in rank that they shouldn't be for no reason other than you happened to draw one and they make reaching mangan/haneman piss easy. they also make kuitan more impactful because your 1000 point hand will infrequently become 7700/mangan for the sole reason that you got lucky and drew 3 red dora.

defensively it creates a hole in risk assessment where the correct move is to betaori against 90% of riichis, because even if can see all 4 of the normal dora, if you can see 0 red dora it's still too dangerous to play aggressive because that shitty riichi pinfu could easily be riichi pinfu dora dora. a 2000/3900 point ron gets turned into a 7700 hand because luck

i'm not saying i don't see the appeal of them because big hands are fun to see and that's what all the mahjong parlors use but the more luck factors you introduce the less skill plays a part in winning
>>
>>14639272
I assume he just drew the 2p
>>
>>14639266
It's not lonely!
>>
3:0 faggots come back here.
>>
Does Tenhou have Chiihou yakuman rule?
>>
>>14639340
>offensively they can used in almost any hand shape, they bump hands up in rank that they shouldn't be for no reason other than you happened to draw one and they make reaching mangan/haneman piss easy
If you play with good players both are still pretty rare.

>they also make kuitan more impactful because your 1000 point hand will infrequently become 7700/mangan for the sole reason that you got lucky and drew 3 red dora.
Nothing wrong with that imo. Open hands are already worse than closed hands most of the time even with red 5s and speed factored in.

>defensively it creates a hole in risk assessment where the correct move is to betaori against 90% of riichis, because even if can see all 4 of the normal dora, if you can see 0 red dora it's still too dangerous to play aggressive because that shitty riichi pinfu could easily be riichi pinfu dora dora. a 2000/3900 point ron gets turned into a 7700 hand because luck
And without red 5s it could be a riichi pinfu tanyao with 2 ura-dora. I get your point that it makes playing offensively against riichi more worthwile, but your argumentation is arbitrary. With the same argument you could also advocate banning ura-dora.
Making the value of hands more difficult to estimate does by itself not reduce the skill factor, it just shifts the necessary skills towards calculating with chances.
>>
>>14639272
TV shows ask the players to place their drawn tile on top of their hand so viewers can easily see it. This pisses a lot of the pros off since the tiles can randomly spin and reveal what they just drew due to magnets
>>
>>14638435
My defense is pretty bad actually. I don't really understand how to do any kind of defense other than discarding safe tiles/ going full betatori
>>
>>14640045
Not just how, but when.
>>
>>14640174
Yeah that too, in my defense I was playing slightly worse than usual due to excitement but my defense does need some serious work. If you have any more apecific critiques of how I play or noticed any bad habits I'm all ears.
>>
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3:0
>>
What do you girls think about East only games?
>>
>>14640679
I think they're boring
>>
3:0
>>
>>14640679
Not a big fan, I think the longer a game goes the less likely it is dumb luck will win out
>>
Kusoest kusoge.
>>
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>>14619210
Prize for winning one small tournament. Haven't had the occasion to use them in 11 months ;_;
>>
>>14641289
That feel. I used mine only twice in one semester, and now I'm a NEET, so I have no one to use my cards with.
>>
>>14641289
>1s hatsu chun on the top
>No haku

Why are they hiding the haku?
>>
>>14641646
Someone could be mistaken and think that card is faulty, it's better to show pretty ones with drawings.
>>
2:0
>>
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>Rinshan kaihou finisher

Nice.
>>
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>>
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>>14639959
>If you play with good players both are still pretty rare.

only because good players in tokujou and above go for 3900/7700 kuitan -because- they get red fives, and even there it isn't what i would call uncommon

>With the same argument you could also advocate banning ura-dora.

you can't compare ura-dora and red fives. ura-dora is a luck factor, yes, but it's also an integral part of what makes riichi valuable. ura-dora doesn't make kuitan more impactful because it doesn't apply to it. you have to put yourself into a risky situation to gain its benefits and even then you may not get any ura-dora at all.

>Making the value of hands more difficult to estimate does by itself not reduce the skill factor, it just shifts the necessary skills towards calculating with chances.

if it removes or significantly diminishes a skill that can be applied in most situations then yes, it definitely reduces the skill factor. being able to estimate your opponent's hand value is very valuable, try playing ari nashi or nashi nashi sometime and maybe you'll notice how big of a difference it makes.
>>
2:0
>>
http://tenhou.net/0/?log=2016012012gm-0009-0000-3330ebd8&tw=1

this game was a wild ride.
>>
2:0
>>
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>>14639959
The reason Japanese mahjong is superior to gaijin mahjong in the first place is because of the emphasis on closed hands. Kuitan and red 5 apologists should go back to hong kong 'jong.
>>
>>14644121
there's literally nothing wrong with kuitan
>>
>>14644128
Opening your hand is like opening your legs.
If you aren't a slut don't open your hand for just anything. Especially not for an open tanyao. That's like a two buck fuck.
>>
>>14642142
>you can't compare ura-dora and red fives. ura-dora is a luck factor, yes, but it's also an integral part of what makes riichi valuable.
If you think ura-dora is necessary to make riichi valuable, why not just give riichi another advantage instead of ura-dora, that is less luck-based, like removing the 1k riichi desposit rule, or make anyone pay an additional 1k in case of tsumo, or one player 3k in case of ron. There is no reason that the advantage that riichi gets needs to be as luck based as ura-dora, so if you argue against red 5s you should also argue against ura-dora.

>if it removes or significantly diminishes a skill that can be applied in most situations then yes...
>being able to estimate your opponent's hand value is very valuable
You can't estimate the value of a riichi hand. It could be anything from riichi + nothing up to sanshoku pinfu with 2 ura-dora or some shit with or without red 5s. The only thing it really changes is the average value of a hand. Sure the variance will go up slightly as well because of that, but that hardly matters, because it is already too high from the beginning. Sure you can make SOME assumptions based on discards but that is very unreliable anyway.
Why do you think most players in tokujo (and probably also Houou) play ari red if takes less skill?

>>14644130
What can I say? I play mahjong like I have sex, quick, dirty and successful.
>>
Do you get an extra increase in ranking if you win in tokujou?
>>
>>14644170
+75 for first, +30 for second.
>>
>>14644173
>+30 for second.
I need to get there as soon as possible. My win red isn't especially stellar, but I have an awesome 2nd place rate, finally this will pay off.
>>
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Mahjong is like sex for me as well.


I never score.
>>
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http://tenhou.net/0/?log=2016012101gm-0089-0000-d5e79f79&tw=3&ts=6

Never give up.
>>
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>>14644666
This is a very interesting WWYD.
>>
>>14644707
By the way, my answer is 4p because it is suji against toimen, half-suji against shimocha, and there are two of them to discard.
>>
>>14644707
1p and 7p are both safe against toimen and and 1p was discarded by shimocha. All the other tiles are pretty risky. 4p is really risky in itself, but it'd probably be the safest tile.

Really hard decision, his entire hand was a ultra dangerous.
>>
>>14644707
...1m?

In fact I would have discarded that 1m even sooner.
>>
>>14644718
Get your finger off that p key, guy.
>>
>>14644721
Think about it this way.

You can see three of the 4m but only two 1m, one 2m and one 3m.

The chances of someone using the 2 and 3m are very high, and the chances of them having a 4m or 1m as well are rather low, so it means that a 14m wait is pretty likely. Of course, I can say this only because I already know the answer.
>>
>>14644730
So the answer was that 1m WAS the wait? Damn, this is why I never do well.

But looking at what tiles this guy has now and his discards, he shouldn't have had that many terminals to begin with. Why didn't he just try for a tanyao in the first place?
>>
>>14644738
He drew the 1m while betaori to the first riichi.

Discarding 1m here would actually ippatsu to the second riichi.
>>
>>14644748
2nd riichi?

Fucking hell, those are some crazy discards if he could win off 1m. I was sure that would be a tanyao hand.
>>
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>>14644707
4s

Three 5s are discarded. So, you have good degree of kabe here. Then the 1s half-suji to both players adds a bit of help. If 4s passes, then you have paved some way for the 7s later on.

Pinzu are currently out of the question.
>>
3:0
>>
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>>14644758
He riichied a turn late, would be tanyao as well on 4m.

>>14644763
Good point. The question is would you take half-suji + 1-chance kabe for both players, or suji for one player + half-suji for the other.

The 7s has a slightly elevated chance of 68s trap due to dora, but not too bad.
>>
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>>14644121
> they prevent me from striking yakumans left and right
> sluts!
> SLUTS!!
> SLUUUUUUUUUUURGHHHHGARBLUFLSHHHPSSSYYYYYYYSHFURGLARB
4th place, please.
>>
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>do well all game
>deal into a big hand
>lose
>>
>>14644861
>thinking it's a skill based game
>>
>>14641289
I read the comments in the Amazon page, they said these cards are pretty small and they are kind of unplayable with.
Is this true?
>>
>>14644870
It takes skill avoiding that shit. Learn more scrub.
>>
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>>14644772
Answer A. Half-suji + 1-chance kabe for both players.

At least, you're taking them on both early on. The second answer can be taken care of later, while dishing that question off to the other players. Let them take the risk confirming those more dangerous tiles.

As for the current hand. You have the lead. Don't fuck up. Suji alone is a nice defense strategy. However, time and time again, suji alone is often not good enough. Tenpai is no longer necessary anyways.

Looking at the replay, this player did fuck up.
>>
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>>14644870
> look guys, it was hard, but I am 9 dan now
>>
>>14645130
I would still take 4p over 4s. The idea is that suji for one player (especially a 1-7 suji) is a much better chance that you are safe from one of the riichis, and you only have to worry about dealing into the other one.

On the other hand, a one-chance kabe is much less secure in the later phases of a round and against two players.

Both choices are very close and valid I think, but the tiebreakers for me are that 1) you have two 5p in your hand, slightly enhancing the safety of 4p and 2) having an additional 4p to discard is better than a 7s suji followup discard near the dora.
>>
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>>14628615
>>
>>14626080
7+3+3+2 = 15戦

I'm taking it easy this month.
>>
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>>14626080
>>
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>>14645217
>55 games

Let's celebrate our good luck.
>>
>>14645276
That's impressive. What Rate / rank are you?
>>
>>14645310
6d R2086.

I have doubts it's going to last, but I'm enjoying it while I can.
>>
Is there a way to watch logs of Houou games? I'm not talking about the live matches, but the replays that you can watch at your own speed.
>>
>>14645409
I think you can find some in the rankings. It has the "hide other player's hands" feature so I think it is better than live matches.
>>
>>14645409
If you look up houou players in Arcturus, it has replays of all houou lobby games.

Try Asapin or something.
>>
>>14645424
Thanks, found some.
>>
Is there any way to recover an ID that has been lost in Tenhou? I accidentally deleted mine when I tried to create a new account.
>>
>>14644707
4s. 1s is safe against both, and 47s is one chance. Next would be 7s - all four 9s are dead so it's not penchan, there are three visible so it's not shanpon, and if it were kanchan then toimen wouldn't have tsumogiri'd 5s and shimocha wouldn't chase riichi with it.
>>
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3:0
>>
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>>14646319
>ruseman got me again
>>
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3:0 for real real
>>
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>>14646335
Too late again.
>>
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>fuck this is a furiten riichi
>"ippatsu tsumo"
>>
Stop blowing leads Kuyashi. It's painful to watch.
>>
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>>14646505
I'm glad that ippatsu saved my ass otherwise I would have had to wait on the Dora
>>
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>>14646409
>riichi
>tenhou fucks up and discards the rightmost tile
>FURITEN
>contemplate suicide
>ippatsu tsumo
>>
When will Tenhou allow players to do fake riichi?
>>
>>14646555
Yeah let's make it possible not knock the wall over too, we need more chombo penalties
>>
What's the counterplay to a Yakuman?
>riichi'ng a yakuman
That was cool.
>>
WHAT
>>
>Kokushi on the first hand.
Fuck this game, I even avoided dealing into it.
>>
>>14646612
Me too, fuck.
>>
>>14646614
Yeah, but you weren't the dealer.
>>
>>14646612
Post replay afterward, please.
>>
STOP TAKING MY HARD EARNED POINTS
>>
Stop fucking up my chance at gyakuten.
>>
>>14646643
I'm now supporting lewdgrill just to spite you.
>>
>>14646624
http://tenhou.net/0/?log=2016012112gm-0009-7447-d6c5b76b&tw=0
>>
That was fucking lame yo.
>>
File: Fuck you too Tenhou.png (486KB, 736x625px) Image search: [Google]
Fuck you too Tenhou.png
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>>
>>14646678
Thank you.
>>
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>dipshit ragequits because he slipped under 15k
>turns into a winning tile factory

So I ron'd that fucker, and took his tenbou
>>
>>14646863
I never ragequit because I fear the possibility of missing a tenhou hand in my favor.
>>
>>14646684
>riiching a kokushi
>>
>>14646186
Anyone?
>>
>>14647018
Sorry anon, you gotta start all over.

I actually email my IDs to myself for that reason.
>>
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>>14647013
>>
>>14647024
Well fuck. Being the dumb person that I am I actually overwrote the new one I created as well.
>>
>>14647028
Maybe this is why only little girls win mahjong.
>>
>>14647024
You never lose the experience. The points and rank are trivial
>>
>>14647028
Funny thing is, I'm sure I would have dealt into it if he didn't riichi it there. I knew his discards looked funny from the 5th turn, but I certainly wasn't ready for it his hand to be completed that fast.
>>
>>14647039
I actually intended to create a new one but I still feel sad I lost it. It was a pretty neat account after all.
>>
>>14647039
What if you had a really cool ID? It's the only reason I don't start another one.
>>
>>14646684
You gave Gogo that kokushi, didn't you? I know you did. Shame on you.
>>
>>14647066
>>14646678
Oh, I'm sorry. Good job dodging that trying to cockblock his ass; but too bad. It happened anyways.
>>
>>14647066
>>14647075
I'm not gonna be like >>14637411 and deal into an obvious Kokushi. I know Gogo's true power.
>>
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>>14647013
>not being a man
>>
Post your mahjong battle song.

Mine: https://www.youtube.com/watch?v=8q-P-bcKQiM

>>14647062
Just wait for it to be deactivated and create another one using the same name again.
>>
>>14647130
https://www.youtube.com/watch?v=jO7xq74vJZM
>>
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>>14647130
Not a mahjong related song, but I feel some energies out of this song:

https://www.youtube.com/watch?v=dd3btVhwr48
>>
>>14647127
There isn't much manliness in already getting your winning tile before open riichi'ing the largest wait in the game. If he were being a man, he'd have riichi'd before getting his winning tile, or he's have stuck with a single tile wait.
>>
>>14647130
>battle song
If I get too excited when playing something, I'll start making stupid mistakes, so I listen to iyashikei soundtracks instead.

https://www.youtube.com/watch?v=VsOCYQx7gpg
>>
>>14647127
I'd rather be a cute lesbian.
>>
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>>14647142
>going for kokushi tsumo
>not making your opponent who is also kokushi tenpai deal into your open riichi for a double yakuman
>implying giving your opponent a chance to tsumo his own kokushi isn't manly as hell

Admittedly this is only because the house rules are bullshit and only count the tiles you discard as furiten for Kokushi.
>>
>>14647163
>Admittedly this is only because the house rules are bullshit and only count the tiles you discard as furiten for Kokushi.
Very retarded. That's basically asking for a 13 sided wait so you can ron. Also, if your opponent is in tenpai, that means he had a ton to discard as well, unless that was his winning tile, in which case you just dealt in. And every time you pass on winning through tsumo, aiming for the double yakuman, it only adds to his safe tiles, and makes it so that you should have just won with the original. All in all, it only works because of stupid house rules, and even then it doesn't seem manly because the odds are heavily in your favor that he'll pick up one or more of your outs before he picks up his own winning tile.
>>
>>14647130
I have a lot, but one of them:
https://www.youtube.com/watch?v=mjY6awCr2_c
>>
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>mfw, someone's kan call suddenly gave me kan dora ankou
>>
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>>14647238
>yfw you lose that round anyway
>>
2:0
>>
3:0
>>
ABSOLUTLY BULLSHIT. But it was funny.
>>
>>14647840
What happened?
>>
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>>14647862
Saki-san went Saki. Cost me the game as the dealer.
>>
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WWYD - Kan edition

90% of you would've kan'd that on your first turn.
>>
>>14648091
1m. Of course no kan, 5m can easily become ryanmen + ankou/jantou. Then probably 9s. Still, kan & tanyao would be pretty nice I think.
>>
>>14648091
>90% of you would've kan'd that on your first turn.
And they would have been right? Just because you got the rinshan doesn't mean it was the right choice you know? Riichi + Ura dora could have been much much more, but even without it, it still would have been a haneman once you tsumo'd it. There was no gain here from not doing it on the first turn except it probably looked cooler.
>>
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>>14648204
No, they wouldn't have been. You typically don't kan until you're at least 1 shanten (and only then IMO if you'd have to cut the tile), but ideally you wait until tenpai to both give yourself a chance at rinshan and to make sure no one else can benefit from the kan until you're ready to riichi. Kan into riichi is a very strong play pattern.

Needless to say, kans made outside of tenpai very frequently backfire, and for a middle tile like 5m there's no need before then because of how flexible middle tiles are. In fact, declaring kan would make most manzu tiles you could draw that much harder to use.
>>
>>14648204
You're wrong though. You're right that the rinshan shouldn't be the deciding factor but kan on the first turn is generally not a good idea since the hand can still evolve into something more efficient. See >>14648195 for example.

There's also the possibility that other people's hands will be more dangerous with the kan dora. It can easily backfire if someone has a fast hand and gain extra doras from that. Just because YOU think you can get to riichi + ura dora by declaring on the first turn doesn't mean it was the right choice, you know?
>>
>>14648226
I worded that badly. I'm not saying normally it would be better. I'm saying that with the way things went in this hand, there were no downsides to doing it on the first turn. With the way the hand ended up, I'd have kan'd at Ii-shan when it became clearer that the 5's wouldn't need to work with anything else. That would have gotten the hand into tenpai, then riichi'd with an ippatsu tsumo afterwords and a single ura would push it into baiman. In this instance, being down by so much in south 3 without a dealer turn left, I still think the better option would be an ii-shan kan than a rinshan tsumo.
>>
>>14648242
>ii-shan kan

Umm there's no iishanten on that first turn.
>>
>>14648344
Oops, meant to quote >>14648267
>>
>>14648344
>>14648347
I didn't say there was. I said that there were no downsides to doing it on the first turn in this instance unlike what >>14648091 implied, and that I personally would have waited until ii-shan-ten to kan. Two separate lines.
>>
>>14648368
>no downsides
There were many. Stop pretending otherwise.
>>
>>14648368
>there were no downsides

Only in hindsight.
>>
>>14648372
Can you read?
>in this instance
Stop confusing potential with reality. The reality is that one of those "90%" who kan'd on the first turn would have had a chance at a bigger hand than was won. I even said that I wouldn't have kan'd on the first turn, so stop making an ass out of yourself.
>>
>>14648400
>Stop confusing potential with reality
The reality is those people will probably cause other people to fold, thus decreasing the chance to win.
>>
Chill niggas. I posted this >>14648091 simply to see if people will kan or not. Not to see you guys argue over shit nobody cares about like tiles efficiency or some DEEP mahjong psychology.

What are you gonna do with all those theories anyway?
>>
>>14648434
There's barely anything deep about it, though. A kan there is just straight up bad.
>>
>>14648419
I don't know if you worded that like you meant to, but I'll respond like you did.

You do realize the tile Kan'd didn't become the dora right? 3 people close to each other in points in south 3 are going to fold because the person in 4th closed kan within the first 5 turns without any visible gain? That's ridiculous, and I shouldn't have to tell you that. And like I said, the reality of the situation was that even if everyone did fold for some reason, every single tile was self drawn, so it didn't matter. Unless your next claim is that, while folding, they were also going to start calling on tiles for some reason.

>>14648434
Arguing like this is fun, so I refuse.
>>
>>14647130
https://www.youtube.com/watch?v=pd96wjwueI0
>>
>>14648439
>That's ridiculous
Not so. Once the riichi comes, any competent mahjong player will fold. But of course, this is L7447 so there's no way every single player will fold.
>>
>>14648447
>Once the riichi comes
I'm confused. First off all, this entire time we were arguing against kan'ing on the first turn, so why did this suddenly shift to arguing against riichi? Second, theoretically, this hand couldn't be won without riichi if the rinshan kaihou didn't hit unless you changed it to include tan yao and went damaten, (which would only net a mangan), and winning with rinshan kaihou (a haneman) would set up too high a hurdle next hand. That just boils it down to relying on luck for next hand instead. Third, the reality of the hand was that it didn't matter if anyone folded because every tile was self drawn like I said. So what are you even arguing at this point?
>>
Phew, Tokujou is intense.
>>
>>14617847
3.0
>>
>>14648091
>90% of you would've kan'd that on your first turn.
Impatient faggots would call kan right away. Drop 1-man first.
>>
>>14648490
You are using hindsight, which only works for that case. You don't get to use hindsight in real time. People who kan on the first turn will only make it harder for themselves to win, which makes it a bad move.

Your very first argument was >>14648204
>And they would have been right
So no, they would have not been right unless again, you use hindsight to determine all the tiles that would come afterward. In every WWYD question, nobody should use the specific outcome as a factor. It's about determining what's the best course of action. For example, someone declare a furiten riichi with a hell wait and win an ippatsu tsumo, I'm sure you will still call it a good move since "it doesn't matter because every tile was self drawn" but in reality it's simply a stupid move.
>>
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Do you have a 7447 rival?
>>
>>14650804
No, I'll try harder against players I recognize but there is no player in particular that I am rivals with
>>
>>14650804
I haven't played on 7447 too much, I've only started playing on tenhou like just a month ago so
>>
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>>14650804
Not really
>tfw no one would take you seriously anyway because you suck
>>
>>14650804
I had one or two years ago, and then they stopped playing ;_;
>>
Oh also 1:0
>>
>>14650467
Of course I'm using hindsight when I said it was the right move. Since there's no other way to determine the "right" move without knowing the tiles that came after, that has to be said with hindsight. I've never said it would be the "smart" move, only the right move, unlike what the original comment implied. And even without hindsight, I still believe waiting until tenpai to kan was the wrong move.
>>
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>>14650804
For me it's Gogo and KyuuAA. Lowest monthly win rate (33,3%) against those two. But they aren't real mutual "rivals".
>>
>>14650845
>>14650855
I'll be your rival. Get on 7447 and give me your lunch money nerds.
>>
>>14650804
Anyone and everyone who opens for less than 3 han in East round.
>>
>>14650881
Fine. 3:0.
>>
>>14650878
How do you view that list?
>>
>>14650898
Here you go, It's the ranking of this month. Search for your name and click on it.
http://www30.atpages.jp/mojan/dbranking_all.php?l=L7447&m=0
>>
>>14650855
Who was it?
>>
>>14650913
Thanks
>>
>>14650919
Tsundora.
>>
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>>14650913
Huh, I didn't realize I played against Universe so much. I'd consider him a rival if I didn't usually beat him
>>
>3:4
>>
Good game
>>
>>14650953
I'm working on fixing that ratio now.
>>
>hell wait
>>
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>your shousuushii will never materialize, not even to bots
>>
That's it Kuyashii, you are going down.
>>
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>tfw no hell sand to boost your draws
>>
Fuck I can't do shit.
>>
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>>14651157
open riichi is a cool feature
>>
>>14651178
>>14651186
>>14651202
All this clamor and a filthy NoName is winning.
>>
>i had the other 2 Chun
What was NoName's single wait anyway?
>>
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>>14651246
A hell wait on the west tile
>>
>>14650913
Given these many players we could have a tournament for /jp/ and /a/.
>>
>>14651267
There's a lot of overlap though
>>
AHHHHHHHH
>>
PLEASEEEEEEEEEEE

COMEBACK


PLEASE
>>
YES


YES

SY
SE
Y
SEY
EY
SEY
SEY
SEY
SEY
SE
YSE
YSE
YS


YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
>>
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R.I.P
>>
LITERALLY TEARING THE BULLIES TO SHREDS
>>
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>riichi against an open daisangen
>>
gg

-NoName
>>
>>14650804
Yeah, it's 0:0

Fuck that guy
>>
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what's happening?
>>
>>14651359
So basically I played like a retard for the beginning part of the game then in the end I got a daisangen and got into second place.
>>
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>>14651359
NoName got a Daisangen, I fed him his third set then riichi'd against his single wait and dealt in near the end of the game
>>
>>14651366
>I got a daisangen and got into second place.
I'd be more embarrassed than excited about that line. Anyway, post the replay.
>>
>>14651377
Happens in South 2
http://tenhou.net/5/?log=2016012214gm-0009-7447-fd931152&tw=3&js=1
>>
>>14651267
A tournament sounds fun.
>>
Anyone want to play 3p?
>>
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>>14651374
What were you even thinking? The only time I've seen someone riichi during open daisangen and not be 100% retarded was when they used a suji trap and waited on a tile safe against said daisangen. And even that was 98% retarded. This is 120%.
>>
>>14651427
One day I used riichi against a daisangen because somebody could knew what tile I was waiting. It worked because somebody dealt into my hand instantly.
>>
>>14651374
>going full retard
>>
>>14651427
He obviously wanted to bump up that poor boy to second place.
>>
>>14651427
My excuse? It was 7447.

The reality? I wasn't really paying attention to anything but my own hand, playing on auto-pilot a bit.
>>
>>14651407
>>14651433
>>
>>14651458
Not him, but I find it funny that /jp/ used to be the 3p mahjong haven and now no one does.
>>
>>14651458
3p is fun, and a change from the constant frustration of normal mahjong
>>
>>14651462
4p is the real game
>>
>>14651466
Just because its the real game, doesn't mean you can't try other variations
>>
3:0

...plus one dipshit in 3p
>>
>>14651471
3p constantly makes you demand those baiman hands, because they frequently happen.
>>
>>14651487
High scoring hands are fun and it allows for more variety
>>
>>14651491
>more variety
Working with one less suit is not variety
>>
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>Finally start winning in L0
>Now I'm getting destroyed by NoNames and 7kyus in L7447
>>
>>14651536
I'd take losing to fucking 9kyus and NoNames in 7477 if that means I win big in L0, personally.
>>
>>14651281
Just because I participate here doesn't mean I'll identify myself as a /jp/ player.
>>
>>14651536
I was just about to post this

Such a crazy dichotomy between the two
>>
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I have a 100% winning record against NoNames. Get on my level.
>>
>>14651774
Wow. Such big numbers, like, whoa. Suteki.
>>
>>14650913
>Last Month 31/9/11/10
>This Month 16/16/18/15
I hate the new year.
>>
>tfw daisangen tenpai in tokujou but ultimately didn't win the round

My hand literally trembled and never recovered for the whole match.
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