Previous Thread >>2377741
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
I fucked up a lot of stuff and need some help fixing it. Any help is appreciated.
Pic related is what I'm working with to make an analogously colored painting. I'm doing it with the warmer side of the wheel, reds and yellows and what not.
I'll try and post the painting itself, but its so early on that its hardly worth it. Basically, on a cooler neutral grey layer, I colored the tin object in the middle a bright yellow. I found it difficult to find a neutral and warm color that could be used to mass that in. The darker area, the right side of it, ended up being greener which I'm not sure I like.
Should I mix a yellow with a grey for that?
What color would you start with?
Not a drawing, by the way. I know.
I have an umber stained canvas ready. Would that be more ideal to build warm onto than a cool grey?
I'm considering starting over because the object modeling/measurements are also off. Mostly, that bright yellow is atrocious though.
Repost, thread went old right after I posted, I hope that's ok.
These sketches are really messy. I'm still working on the ability to completely establish a good form and volume. I think I still have problems with facial anatomy, not to mention figures. The whole "draw not what you think, but what you see" idea is something that I really need to wrap my brain around when working with reference.
(from the old thread)
You have a really interesting way of blocking in! You should check your values though (in black an white), try to really push the character as your focal point.
I know he's Asian, however you my friend are drawing in symbols, I don't know what to say to you. Loomis I guess. Eye studies? idk how to fix the problem but there is a problem.
Sorry for photo on its side.
Here's my human shit.
Quick lunch break doodle, might do some more work on it
First time taking something from thumbnail to finish all in one go. Critiques are appreciated.
I'm having trouble figuring out how to make the scene more dramatic value & color-wise. Crits on everything else would be really great too.
i think that to spice it up, you could definitely use composition to your aid. reverse diagonal composition can be very good in showcasing dramatic actions. with your composition it seems like it's an ordinary act happening by a tavern or something, just another guy getting killed, but in my quick sketch you can already feel that it's a bit more dramatic. the key is kind of engulfing the viewer. the framing and composition. (i don't draw very well, but i hope you understand what i mean.)
Ah, yeah. I was too much of a wuss to pursue something like that while I was brainstorming composition. I don't feel like my ability is up to par for taking on challenges like that yet, but I suppose I should just start trying.
I think I'm going to try finishing this current piece for practice in rendering anyway. Thank you for taking the time to write and draw that out, though!
next time dont use your own pic as the header when you have fundamental drawing issues
how is that gun being held up? His leg has good stability, but when I try to imagine the character moving around in different poses I'm not sure about the nature of that gun. Is it attached to his leg, or some other device?
Good sense of light though, it's good to not be confused about that. Keep it up.
congrats finishing an illustration, shit isn't easy (thats why most people post sketches or messy wips here). I would focus your attention to your hands, the hand holding the dagger feels small and awkward in comparison to the solidity of the body that you achieved. Also dat left arm.
Good job rendering, I love the different textures you have here. You have some nice intensity in his eyes, but I feel like perhaps in terms of portraiture the character is a little inconsistent. He has a very soft feminine mouth, but those hard eyebrows kind of betray that. I feel like that's subjective, though. Keep up the hard work.
Not that artist but how exactly do you "construct" it and make it look "not flat" without shading. I try to draw eyes and it still looks like shit, and I try following Prokos video to a T. But for whatever reason it's still shit.
Two things: one, your WIPs can look good if your underlaying structure is good. YYes, you can make it look good later, after 10 edits, but you could nail it in the first steps and make the whole thing faster and easier if you're gud. No one can blame you for one of the most common problems of all, of course, but it being a WIP is not quite the best excuse. And second, go back to /tv/.
This is my first post in the thread btw, no samefag.
>nitpicking symbol drawing of an asian man in a character design
If you're gonna nitpick, at least do it right. The problem was rendering, not construction. I doubt he even has the pic at the resolution necessary to draw the pointless eye bullshit.
I know it's a swastika, however you my friend are drawing in symbols, I don't know what to say to you. Nazis I guess. German studies? idk how to fix the problem but there is a problem.
I was trying to do the same exact shit that Proko is doing in his eye construction video, making sure to try to add depth and everything, and make the eye look like his, and I did the top plane of the bottom lid and vice versa, yet I still got accused of symbol drawing.
aaand this proves in, symbol drawing has become loomis in terms of meme shitposting.
The reason why OP is getting nitpicked is because it's low rez. By default it will look symbolish and shit. It looks like it's a character design so I don't know what the hell that anon is going on about.
What you need to avoid is low rez of any sort and make sure you aren't using a shitty brush. Stay away from round hard brushes as your general brush and try using half/hard chalks.
Prokopenko draws them with shadow shapes. If you want to construct without shadow, then you have to understand its 3 dimensional form, and make the forms overlap appropriately.
pic related is a sketch of what that might look like.
in terms of protrusion, note that the corrugator (red), overlaps the orbicularis oculi (orange), which overlaps the palpebral muscle (green)
Symbol drawing means you're just drawing by recognition and copying. This means that you need to follow a formula and rules to make sure every part is actually constructed like lego pieces fitting together. The funny thing is, symbol drawing is only super obvious with and beginners autists and becomes less obvious when you improve a bit. People who constantly throw around "symbol drawing" actually mean they don't like your construction and/or are retarded.
Like, here are quick sketches of eyes I did. And got chewed to shit saying I'm symbol drawing
Anon your frustration is understandable but there really are underlying problems in your picture and they aren't symbol drawing even though that can be an actual problem.
First of all your light source is really undefined which flattens the image a lot, is it coming from the right? Left? above? All of them? Stick to one for now and decide the source of the light even before you start drawing, just stick and arrow somewhere to show the direction of the light.
Secondly you have couple really bad rendering issues which also flatten the image and make it look really weird. First is problem is your edges, its problem almost everywhere
but its most easily noticed in the cheeks, The edge you drew on them is hard, the value shift is extremely sudden making it cubic, make the shift softer, more akin to a cylinder or a ball (I will post a couple pics after this post to explain my point more clearly). The second rendering problem comes because of how you use color, the shading in the cheeks and in the chin is done with almost completely black brown, it makes it look dirty or muddy (hence the term muddy colors). I recommend just reading more into color theory for this, just basic knowledge of how colors work and act together will help you avoid this pitfall. Third rendering issue is
that besides the highlights and the muddy shading is all almost the exactly same value, and the background being the same value makes it even worse and flat looking. Try to stick to really clear light and shadow patterns avoiding mumbling in the middle. You could do couple straight up black and white value studies trying to combat this. 4th issue is the highlights
you splattered them all over his face and this again flattens the image, put them in last and be quite conservative with the amount you put in since the amount now is way too many.
Please stop, you aren't helping anyone. Especially people who actually suffer from symbol drawing.
The point here that is most important is number 3. Its a completely different beast when you do line drawings but since yours is a painting using tone and value, the principles apply.
Damn, seems like someone else was having a bad day then I hope he got it vented out now, well anyways I hope the critique was actually useful.
What helped me greatly with my values was actually painting and drawing in grey scale for a while. Also if you don't want to do that at least make a value check layer. Make a new color layer and fill it with pure black, when you turn it visible it turns everything into grey scale and if it doesn't look good like that you need to rework your values.
Man I really hate it when people draw faces one feature at a time instead of constructing the head as a whole. It always leads to the structure being totally jacked up and the face doesn't have a good flow to it.
Those actually are symbols though. Those eyes are exactly what is meant by the phrase symbol drawing. They show no understanding of form, no representation of light and shadow. They're a flat, lifelessly uniform contoured stand-in, with the most basic information needed to recognize that it's *supposed* to be an eye without creating the illusion of looking at a real eye. Understanding the difference between actual symbol drawing and illustrative drawing is crucial and it looks like there are some people here who aren't getting it.
> no understanding of form
I drew them as 3D fucking forms, I drew "around the eye" as if it was a ball, I drew the top/bottom planes.
I was told you don't NEED shading/tone to make it look 3D. Like proko.
I will work on shading/etc when I get to it, but what is "wrong" with it. What exactly is making it look NOT 3D. Instead of just telling me "lol symbol drawing".
True, you don't need shading to make something not look like a symbol but I'm not talking about shading. The eyes you drew are symbols. You did not draw around the eye like it was a ball, the eye you drew gives absolutely no sense of having a spherical shape because you didn't place the lines effectively. The proportion of iris to pupil and of those to the cornea is cartoonish at best, nothing like those of a real eye. Illustrative drawing is about creating the illusion of looking at real forms and those eyes are nowhere near completing that illusion. It's a symbol that stands in for the idea of an eye, it's not conveying the illusion of looking at an eye. Look at the bottom half of right page in pic related. Your eyes are in the left column, illustrations are in the right column. Yes drawings are all symbols but if you want to do illustrations it's important to know the difference between flat symbols and ones meant to resemble real forms.
this thread looks salty today, grayscale and overlayed an idiot color
And yes I realize in the right column there's an eye symbol, but I'm talking about his explanation of the different kinds of icons. It's impossible to sum up his entire explanation of abstract forms in one picture, I spent forever searching around for what I thought was the most pertinent part.
Fuck me, /ic/. I'm into digital now and I can do whatever I can imagine, I'm overwhelmed by the possibilities and... I can't think of a single work to tackle. Is this lack of inspiration? is this the result of barely doing finished work over recent years and instead grinding like a motherfucker while having fun at that? why can't I even imagine what is cool or fun enough for me to do right now over the span of a few days to then post on my facebook or whatever? why is my brain going "nope" at the idea and how do I make it stop to fucking start drawing something nice and complete?
WIP, im try to practice creating better color pallets. any suggestions?
also yes, my construction may be crap. pointers are always nice
Following tutorials won't get you there. Even once you know the steps and even once you know the anatomy, you will have to put in mileage which means drawing forms over and over and training your brain to transpose 3D forms onto a flat 2D plane. You'll need to study forms from life, and study how other artists translate those forms with their lines to be able to understand why the lines are where and shaped as they are. Probably the best start is drawing shapes like cubes and pyramids and cylinders and drawing them from rotated views. Also realize a drawing is not one and done. You construct a drawing from a gesture, building shapes, and then you draw the final lines. Using this process you project for yourself where the lines need to be placed based on your knowledge of form and anatomy, correct your projection, then place the lines. Also realize this will take time and try not to let yourself be frustrated by not getting it "right" even when you know what you need to do.
Well I said that's the best place to start. If you've already started and feel you need to move on, move on. You won't improve without pushing yourself to go further anyway. Understanding this difference will help you know what to aim for along the way. If you're going to push yourself on anatomy, you can still learn and practice what drawing those shapes would teach you. In that case you need to take your reference whether it's life or photo or someone else's drawing, and very VERY carefully observe every detail and try to recreate it. Don't just throw a line down and say "yeah, that looks close enough". Compare it closely, overlay it if you can. See how the lines are curving to make it look like they're wrapping around an object. See how some lines are thick and dark in some places and thin and broken in others to convey light and shadow. Absorb as much info as you can and if you fail to translate it, try again. That's really all you can do.
Not that anon, but I asume you already know how to basic forms then. Move on, draw something you like, do you like T-Rexes? they have cool heads, specially in Jurassic Park, and such a cool head will look like shit in certain positions, unless you analize it and understand how the form of it all works, if you do you'll be able to draw a cool T-Rex and possibly many other cool things.
My main problem is drawing angled/curved lines as they are.
For example, I'm looking at this shit across the road. I either have to hold my pencil at the angle the line going away from me is at, the side plane I mean. Or I have to ghost over it a million times to get it anywhere near the angle the line is at.
It just feels like holding your pencil over a line to get the exact angle right isn't a good tactic.
I know there is the "clock" method but still.
My MAIN focus is to do character art, to do comics, 3D modeling blueprints, etc.
>t just feels like holding your pencil over a line to get the exact angle right isn't a good tactic.
It is though. I've done it myself a million times. I used to use a transparent drafting ruler with a grid on it to make exact measurements and line things up as perfectly as I could while I was drawing. People thought I was crazy obviously but it worked for me and now I don't need to do all that shit anymore, I can just draw whatever I want. People will always say there's just one way and while I believe that everyone has to go through the same basic growth chart, the methods you use to learn what you need to learn can be whatever in the world makes you understand it.
Hard to find refs for how cloth folds on hips, anyone got any good lookabouts?
the wall you hit is directly due to lack of fundamentals, i aint even messing with you.
your work is highly stylized, nothing wrong with that. but i would suggest you hit the books for a long while and practice your fundys and then go back and apply this style on top of that brick and motar.
Avoid blues on the lower portion of her face. That's what beard shadow is and it makes her look 100% like a man. Also, she needs more volume/size in her cranium. The skull is bigger (taller) than that, and hair adds a lot more on top of that.
Damn guys thanks for the suggestions! I was prepared to get lambasted but it's pretty nice to hear what I'm missing and what can be improved upon.
I assume that both of you are making the same point that my line work is abit sloppy in defining foregrounds and backgrounds and what not right? I feel that problem too, my stuff tends to blend together, any suggestions on what I can do to improve on that?
Do I need different pens or maybe I should try shading it with pencil? (Although I feel like that would make it look abit weird)
I've been told that I lack fundamentals before too, I'll keep that in mind, do you notice any really glaring fundamental mistakes that I should rectify first and foremost before working on other areas? Thank you!
Also here's something older
Been idly detailing parts of this while I wait for my girlfriend to get home to do a reference shoot.
Did some portrait studies. can I get a crit? Wife said it was bad and the nose looked broken.
thinner nose, lighter shading on the area the nose and brow meet. smaller eyes and the jaw is very masculine. honestly if you were drawing a man there wouldnt be much to change...thats my opinion atleast
Thanks for your crits on >>2381244
On the one hand, I wanted to keep his hands small and wiry to emphasise his age and weakness, to push the idea that he was someone who relied on intelligence rather than strength. But on the other, I can see how that weakens the drawing. I'll work on hand and arm form stuff soon.
How's this? I slimmed down the jawline and thinned the highlight on the nose.
hey, dont listend to the trolls
face is good, i would give him a bit more of a solid/shorter neck and broader shoulders, the ear looks v 2d make it line up with the rest of the cranium bc ears aren't paper. Good colour choice, decent composition
Mushroom man sees a small animal. Yes I know it's shit.
He's supposed to be turning at his torso to look at the animal, but I'm having a hard time making it look that way.
nice colors, she has great sinergy with draven.
I don't like the angle of the blade that he has. Is he still leaning? Is he leaning on it? I want to see him put more weight on it. Maybe but both hands on it, or one on the ground and the other high as he looks down. Or is he lifting it? I want to see him see him struggle to hold it.
This is great looking so far. I really love the reflections in the lights. But something about that tiny green light, I want to see it be echoed on the other side, that there are more lights that are green, or that this green is special, and maybe make it brighter and bounce off of more of its surroundings. Either way, I think the edge of a building that is 100% cut off at the bottom and the top on the very far right would add some more balance.
I feel like a tiny bit of the other nostril should be visible. The nose looks like it is turned farther away than the rest of the face.
this guy is cool. I hope you add something in the lower left to catch some light.
Super into it. I like the leaky liquid. It would be cool to see some splatters of it around the other... leg? Not sure what to call it. But it is creepy and amazing.
Neck seems thin. Love the bright yellows.
It took me a second to see that they were wings. Smaller patterns act kind of like shading. Maybe put larger ones up front? The way that you cross hatched the dragon looks great, maybe try the same on the wings with some structure like boning or something?
Seriously are you being an idiot on purpose or what? The torso and hand are fine the elbow is wobbly and unifinished though.
Say" check that" makes no sense at all and is a piss poor crit.
Hand looks fat because you didnt really separate the thumb, the shadow is too subtle, you need to add lines there to separate palm from the thumb if you want to leave it as a line drawing.
Forearm looks weird to ppl because it is a fashion shot, where they try to take the weirdest photographs on purpose. Id show an example, but im on phone.
It's so off in so many places I'm kind of at a loss as to what to say. The eyes look too big for the face, the rest of the face looks too small for the head, the head looks like there's no cranium. The closest shoulder seems the right size but the rest of the upper arm is too small compared to it then the forearm too small as well but too large in comparison to the upper arm. It looks like each part of her is at a different Zoom %. I couldn't tell you how to fix it because I wouldn't know which part of her to start with as a frame of reference for adjusting the other proportions. Some points would best make this a stylized drawing, others would have it be more realistic proportions. The best advice I could give you is to look into some proportion guides as you move forward instead of worrying about fixing this one. I'd recommend leaning towards realistic proportions first as I think understanding that will make it easier to consciously convey stylized proportions.
Any suggestions on constructing a face? Any time I try to follow proko/etc. My faces look like shit. I don't have any example right now, but my best way to put it, is I guess there are too many lines/lines are too dark I suppose. I will try drawing a face here shortly.
Gonna take a guess that you haven't properly got around to understanding form. The loomis method (the one proko uses) only makes sense if you actually understand construction and volume. Just read and do the first 20 pages worth of exercises in Fun with a pencil by loomis and it'll make more sense
How do I make finished works, look at my studies. Critique is welcomed
Dude, it looks nothing like the model, the pose is kinda there, but the measurements, the proportions are all fucked up. In special her gigantic cartoon head.
Try harder to draw what you see, and not what you want to see.
thanks, i self taught as a kid and went straight into anime and cartooning with no fundamentals, so i'm trying but i'm used to over exaggerating everything
question, is tracing a good way to learn? it's hard to find a straight answer on this, but looking at that overlay makes me feel like i could learn a few things from tracing a photo
They are actually pretty good besides the cringey jokes. Feel free to ignore them, though. If anything, this "hupr drup loomisprokojeffwatts is a meme" is what is becoming a meme, and a pretty retarded one.
I will say no, tracing doesn't really help. Try going back to the basics, try to draw static figures with a proportion of 8 heads tall.
Basically everybody here is self taught, I'd be surprised if someone said to me he actually started drawing with a tutor, and I'd guess most started of us also first drew anime. So, doing this exercise of drawing characters 8 heads tall will feel weird, you may have done it at some point and felt it was all wrong, but in the end it really helps to correct those bad habits from manga.
i remember you
you're the guy that got insanely butthurt after people tried to give you legitimate advice instead of kissing your ass
bullshit. for every few shitposters, there was one offering actual help and advice. i even offered some simple, SIMPLE exercises, which he promptly ignored in favor of fueling the meme posts.
his latest response was throwing a pitiful temper tantrum after being called out- yet again- on his symbol drawing habits.
if you just wanna be jerked off, fuck off to /i/ dude
not too much progress, learning a lot about digital//painting though
not to mention the eyes i've drawn since are way better, not that it would matter. I'll probably still get the symbol drawing bullshit.
The problem I am having is putting it all together to construct the face. And I have watched construction videos a million times.
It might be because I am drawing the head as a whole way too small to put any decent construction down.
Only thing I seemingly have an issue with now. I just tried drawing an eye from some random pic. And it came out looking flat, yet I can draw a different eye and it looks like it has depth. The hell
Anon, we can't keep giving advice on a single drawing of an eye. Since you are so good at "3D drawing" and understand form though, draw us a face, then the same face at 3/4, then in profile so we can do a better grounded critique.
That's easily the mildest ribbing I've ever seen on this board. Anyone who can't handle a tiny hint of sarcasm like that isn't going to last long here. And he has a point anyway, if the guy is having problems putting it all together, nobody's going to be able to help much unless he shows his attempts to do so.
>My MAIN focus is to do character art, to do comics, 3D modeling blueprints, etc.
>I want to be a concept artist AND a comic book artist
hands from today. also a pretty 18 year old on OKCupid said she wants to be my model so hopefully next week I'll get to do my first drawing or painting of her :D
20 min sketch of Kyoko Sakura. Pose from imagination which is why its so stuff. She's eating a pocky.
I'd say this one is your worst. Not the drawing itself, but the concept. It's cringy and just silly. The guy's expression is just...well...stupid. His weapon needs to be different. I wear glasses and if someone gets their head lopped off, in any method, the glasses would fly off.
Neat, reminds me of pic related
Proportions mang, if you don't get them right it doesn't matter how good your anatomy is. Also his hip is fucked to hell and seems like you drew the head and body separately not as one piece since the head has moved to the right way too much.
hi /ic/- when I bring sketches into color I feel like they lose a lot of their energy. I'm still learning about construction so I think that might be part of the problem. like it's easier for me to keep form in mind when I'm sketching and I start losing that when I paint, killing much of the appeal. Any tips? thanks!
An old lady with a full head of hair, inspired by that emotionless investigator lady in Making a Murderer. Might do something else with her.
Question, when it comes to the nose/lips. Without color/shading/etc. Whats the best way to show form? Any time I try the nose/lips. Theres too many lines and it comes out looking flat as hell.
Some 3min gestures from a class, what am I doing wrong? How could I do these better?
Also sorry for super tall image.
Looks pretty good, but the quality of the picture is terrible.
There are only two things I think you should keep in mind for the next drawing. Her legs are too high, her elbows should be aligned roughly to her belly button, instead they are aligned to her hips. The clothes and the weapon crossing her body help to hide this mistake, but it is there. Speaking about the weapon, the handle is bizarre, I mean, the rifle looks all wrong, it's too short for example, but it's acceptable for the most part, with the exception of the most jarring part, that is the handle, which isn't good for gripping nor for supporting against her shoulder. You already know how to fix this, though, you just need to look up some references
Haa yer phone in the dark ya know. Noticed that about the legs too but was too apathetic to fix a doodle really, forgot to pay any attention to the elbows, thanks for that! Concerning the gun, I totally agree. I'm really lazy about drawing from references or even really studying them, since for me a gun can just be a generic gun-resembling stick. I've gotten feedback for my non-guns before for an animation I did, but from now on I'll be sure to do 'em properly since people do notice haha. Thanks!
your drawings remind me of iggy pop's old sinewy wrinkly body.
Im just messing with this, but I honestly like the idea so I still want to do something with it eventually. Am I going in the right direction, by any chance? do you like it /ic/?
Also, side note, I just learned that my Intuos Medium DOES come with replacement nibs. Three, to be precise. The fuckers were attached to the removable part on the back of the tablet, it was an eureka moment. I hope more people know this by now but I at the same time hope I am not the only idiot who did not.
Is it bad that its been exactly a month and my nib has quite a sharp edge all around the tip (not exactly the tip itself)?
Ah, first time posting here. Please give constructive criticism.
It doesn't look to me like you're doing anything wrong per se, but I would recommend trying a few gestures where you draw through the entire figure though. Like in that third one from the top on the left, you would draw his arm going across to where his hand is on his other shoulder, just an indication of it not necessarily fully fleshed out because you can't see it, but that helps you start thinking of the body with volume and rotating in space, and will help you when you want to do things from imagination.
Please destroy this. I started in grayscale and add color (because I wasn't sure of the color scheme/ background or anything).
Lol well fuck..
Do you like the colors at least? Anybody got tips for getting better with water colors? I also have this sketch with the same style.
Firstly, I love the brush strokes. I'm really fond of digital paintings like this. I think you started strong with the face and then it looks like you wound down and didn't do as much detail
I like the colors and your idea. I would work on detailing the other aspects other than the face and creating more defined outlines to separate the character from the background.
Very nice work, I am envious of your skillz.
To answer you seriously, I draw what I like. I understand that drawing from life is important, which I am capable of. It's like when you play guitar, scales are important but just playing is funner.
on second look now that i see that picture of iggy pop even HE doesn't have as many wrinkles as your character lol. have some self restraint every line ages your character a year so by my count his face is at least 400 years old
Graphite from previous page wiped onto this piece. Annoying as **** to erase. Inking pretty soon then on to sketch and ink wash. (Comic book artist)
Man, that is A LOT of symbolism clearly picked up from, of course, comic books. And that's a start at least, when I started my muscles were full of symbolism based on DBZ, so I get why you'd base your abs and legs and biceps and whatnot based on Joe Mad or Jim Lee, etc. But if we're being honest, yours is pretty unaccurate, like, very. Comicbook artists apply their style to what they learn about real life anatomy, each line and each shape you see is an abstraction or exaggeration of what you actually have on your body. I wouldn't tell you to fix this drawing, but so that your future drawings are awesome and your Batmen don't have three biceps in one place and a leg full of tumors, you will have to learn what I can only resume in "read the sticky". Right now, if we're being honest, your Batman is almost completely messed up, but I see some potential somewhere in there and it'd be a waste if you don't learn the shape of some bones and muscles, and your characters stay looking like that for who knows how long. You're in a position where applying a bit of Loomis/Hampton/whatever would make you level up in an instante, which you will get to enjoy a lot in these stages since the "I got gudder" feeling is less and less common as your art progresses.
TL;DR read the sticky.
Just got my first Wacom. I'm trying to learn how to digitally ink and color better.
Any suggestions on how to add textures to digital drawings?
Have you ever considered gouache paint? I like them because they are dense with pigment like an acrylic, but they can move like a water color.
Shameless self-bump. To not make it spamming, at least I will reply to some other anons.
I don't know if yours is actually like that, but like other guy said philtrums shouldn't be so pronounced. Don't make them dark lines that go from the nose to the lip, just imply them with either some lights, some darks, or both, but never go overboard.
Rest is very nice in my opinion, nose might be a bit off but idk I have't seen you maybe that's exactly how it is in real life.
Perspective on the gun seems iffy, and I don't know if you did but if you look at some wolf references you might make his face look a bit cooler. But, mainly, the fur will improve. The shading might be too soft for my taste, like, soft brush which, you can use well if you know how to but here it looks like you need to understand more how the shape works, ESPECIALY the shoulders.
I thought the smoke was coming from a building, now I realize it's from the gun.
The idea and general composition is badass. He's the wolf guy from Contra Hard Corps, isn't he?
I've never told this to anyone before, but I love your hands, anon. You've got some skills.
Not any of those guys but it's possible to draw someone with a huge grin without putting a bunch of wrinkles on their face. That said, I think the look seems to match the character but I've never played lol so I'm not familiar but from what I saw on Google, I don't think it's out of place. If it were someone like Leon from RE or something where he's supposed to look young and handsome and heroic or whatever, then it'd probably be weird. For this Draven guy though I don't see the issue.
yeah, it's literally in his whole character charisma to have a big grin on his face, heck one of the most popular lol video is abotu his fucking smile and how glorious he is.
because I just enjoy Line art, showing volume with lines only is a very attractive and challenging way of doing art to me. some people may disagree, but I enjoy it more than paintings.
I wanted to have her wrapping her hand under her leg rather than flat on the floor. I think the arm would be too long if I stretched it to her foot without making her body pressing down on her leg more though. What should I change if she's grabbing the leg?
I'm also a /fit/zen and I have never seen someone stretch like this, if she pulls like that, her torso will spin.
Someone times I see women gliding their hands on top of their legs, to lean slowly, until their hands reach the foot, but this only looks good in motion.
Try to put the arm on the other side of the leg, see if it looks better.
Hmm alright, I'm gonna redraw her whole body. I don't want it to look like she's stretching, I'm going for splits. I think I was mixing up a few different poses but now I think I have a clearer idea of how she should be posed now that you suggested putting her arm behind the leg. Thanks dude.
This is just the initial sketch. What should I fix before I move on to inking?