>>2377706 i have to say, i agree with this. i'm still not sure why this Sycra guy is even known. seems like noobs like him. it's probably because he gained his audience from Youtube and not the actual industry. not to be an asshole but there's tons of upcomers doing way better stuff than his over exaggerated and boring portraits. >>2377691 name them anon.
yep, this is what it was. people were really surprised at the fact that dave can be so disproportionately much better when they are such bros, study together and supposedly started around the same time?
ok guy who gets in the way of his own progress and hasn't noticeably improved in years. pretty much the case study in how mindless grinding won't necessarily translate to skill. learn from him so you don't become him.
>>2378311 Obviously, the good artists aren't always around and I didn't say /ic/ wasn't full of beginners, because it is, but you would fit right in here, Dan. Like if you posted in the draw thread or beginner thread, no one would tell you that you're too good to be here. Maybe you'd even get a paintover from some guy to help you out with your terribly muddy rendering and colors.
>>2378332 >photocopy >implying any of these edges and transitions were in the photo itself >implying you know whether or not dan used reference or not >implying a professional artist wouldnt use reference
>>2377792 Same boat here. He seems to have a lot of technical skill at first glance though, so I don;'t get why people hate him. Sounds like people are jelly they don't come up so easy on a google search. Did he do something?
>>2378359 >he's definitely on a professional level
that really just means that there is no professional level. which is absolutely true. you can make plenty of dosh at any level, no matter how repulsively awful. just look at jay neylor, the furry fandom superstar.
so dan being 'professional level' means absolutely nothing. he is a shit artist, period.
His work is boring, forever stuck in a 90's fantasy design aesthetic. He's hopelessly mired in over detailing the stuff he draws, but the basic shape/silhouette design of the elements (armor, weapons, clothing, etc.) look like slightly improved versions mid 90's MTG art.
He's done tons of work and is competent at some technical aspects like value, color and composition but most of his work lacks even the faintest hint of "coolness factor" that would get me to pick up a game box or trading card and go: "Oh shit, sweet! Let me look at that." which I would imagine larger/better paying jobs look for in a hire. In 2016 if you're taking design tips from Mark Poole you might have a problem.
It's hard to say how his work has/hasn't improved as of late since he hasn't really posted much online in 2ish years, which is actually pretty fucken pathetic if you're making a living doing this stuff. In the one thing he has posted recently the elements are flat looking and the design is boring, he need to work on rendering his forms. It's like he can't decide if he wants go with the flat cartoony look or more of a 3d rendered look.
Honestly if Dave Rapoza wasn't his best friend I doubt he'd be doing art for a living. Even with someone of Dave's skill to talk with, push him forward, introduce him to all sorts of pros/AD's and constantly give him crits on his work he still can't seem to advance beyond this level. He's a nice guy with a lot of interesting stuff to say, I liked listening to Dave and him on streams years ago but his work is unfortunately forgettable. It's good enough to teach beginners but at this point most of the serious "students" he instructed from crimson daggers must be surpassing him.
He like most people just need to draw and paint more from life. Having lots of client work isn't an excuse for stagnating, plenty of Pro's (Dave included) forced themselves to study on the side. He's a good example for beginners on what not to do.
>>2383965 >He is long-winded and often talks beyond his experience.
that is one thing that made me stop watching almost all of these podcasts and videos instantly. one day i realized that, particularly dan warren and sycra, have not developed one fucking bit in all the years that i went from zero to quite a bit better than them. it's like the people whose advice i took and benefited from never bothered to apply it to their own work. what - the - fuck. dan loves going into detail and sounds so knowledgeable about all these things, and they make a lot of sense when he says them. but where the fuck is it in his own work??? just kind of blows my mind desu.
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