Previous Thread: >>2368408
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
The face is okay, the mouth seems a bit twisted but maybe you were going for a smirk, I dunno.
The rest you might wanna redo a bit, the far breast looks like it's merging with her right shoulder, and her left one looks a bit too tense.
First time trying 'clean' linework, gotta tidy up the lower half.
I'm a noob in photoshop and I don't even have a tablet, but I think It ended up kind of cool
Painted a portrait, tried to focus on working with textures.
Trying to sketch a background (library), but have troubles making interesting composition
I think the good way to get a good composition is to start with one in mind, I always find it far harder to build one up after the fact.
What I'd suggest is copying your drawing and making it a silhouette, then play with small thumbnails for a bit to see what works.
self- portrait study in acrylics w/progress
still trying to figure out color and tone
I think this is good as a sketch and as a good jumping off point. I wouldn't recommend being super invested in this drawing but rather do a series and really have fun.
Your values are really close together in tone.
I would suggest bringing more contrast to them so you can suggest form a little more.
Also, you should look to see how tight and loose clothing fit on the human form.
Keep it up anon
Sorry anon, last pic was too yellow for some reason.
And yes, that's one there is another which is extremely high contrasted but her dress has a blue hue instead of a brown one, the bg also differs greatly and imho looks better
This has a very visceral feel to it.
When viewed up close, its almost as if you were trying to remember who this guy is. from afar, the details really stand out and it makes you think this guy is someone you remember.
Conceptually, very fun to view, but not a fully fleshed out idea for a finished work.
Don't be afraid to go more opaque next time anon.
Remember that because its digital, you can work at any size, save your work once you get to a point you like and explore the possibilities of composition or construction without the consequence of ruining it, all at no cost to you other than your time invested.
Have fun playing with PS brushes and tools until you find something that works for ya, anon
I really want to like this but, what keeps throwing me off is the lack of cohesion of textures.
I know that focus is on her face but in the original even her hand is sharply defined in contrast to the texture of the dog hair and clothing that are in proximity to it.
Also, watch the hue and tone of the doghair where it meets the red sash. Personally, I kept reading that area as background so the girl kept looking like she was wearing an unnatural corset type thing. Not sure if anyone else saw that or not, just something I noticed.
I will say though that I like this, however, because you weren't just straight copying and you puts lots of thought into each area.
My advice would be to render the skin in each hand with as much attention as you put on the face and observe the play of textures in the original and it will bring this painting together much more.
Keep goin, FiRez
I think I am done with this thing. What do you think? Also left (raw) or right (post effect-sy)?
So you mean just using the Sharpen tool on left's face? because that's about all I did for the right. I took the left pic, Sharpen face, Blur the rest, made the clothes colder and darkened the corners to focus on the face (which, by the way, is there a better option for doing this? I just made a black layer and erased with soft brush but I got those defined difference between shades which I hate)
Alright then, but what else do I need? it's my first digital portrait so bare with me here, but are you saying there's anything left to do after I properly render the clothes or you say I should render that and call it a day?
yeah dude, finish it. You need mileage in the whole process of portrait making if that's what you're interested in- just as you need to practice finishing the rendering of a portrait, you also need to practice all the other steps so that they become faster and second nature to you. Obviously you could work on this more, or forever, but it's an important skill to be able to just cap it off, and say "this is what I can do at this level." Then you keep practicing so you can reach the next level.
Strawberry Icecream revised final
Also, out of curiosity, does this belong in the stylized thread?
So basically push until I can't do anything else on my own? also ignore the post directly above you? I guess I will, I've been doing this for probably more than I should (almost 2 weeks or something), I guess it won't hurt if I keep doing it until the last day of January.
Render stuff, sharpen face, blur a bit, post online. That's my plan.
It's not exactly a redline, but hopefully it'll help. I didn't bother drawing her armor because I wanted to present the anatomy issues instead.
I wanna draw a picture of Zenyatta from Overwatch but I'm not sure about a composition. Any of these look promising or any suggestions for something different?
A piece I did on my musings of guilt, a powerful emotion.
What do you guys think?
Been workin' on this today. Hands are whited out for the moment because they are absolute garbage at the moment. Would love some feedback about the rest though.
It looks pretty awesome! I feel the cape could maybe use some changes, I don't know how to explain it but Its gesture feels too symetrical, and flat, if you give it some perspective you'll make the size of the pointy bits different from each other and the tips won't be in a straight line. The rest is cool with me, maybe the legs are a bit thick or maybe it's just me. Good luck with the hands, don't forget your reference.
hey!! pretty sick values and rendering and junk. really diggin the way you use the vertical lines of the cloth to define the underlying forms and the overlapping lines of the boots and sleeves to show the direction. it's good that you've put your darkest darks around the face to make it pop out as a focal point and let the boot area stay sort of grayed out!
i would bring the arm holding the rod out a little more to clarify and clean up the silhouette a bit. having it come directly toward the camera to overlap the forearm and upper arm just makes it a little muddy, and having it further out would give the crystal ball a little more breathing room so it stands out more. the cape, rod and hand all seem to come together at the same point as well, so i would have the cape cut in below the hand so the silhouette is reads better. all in all, the pose isn't bad here, just a little safe in my opinion. though your style is more realistic, i feel like it could be pushed a little more to really sell the idea that she's magical and floating or something. her shoulders could be tilted a little more, her head could have a bit of a tilt-- even just pointing the toe, or bringing the bent knee up a bit could bring in a bit of tension! it looks a little bit like she's posing for a photo, haha.
sorry for the weak redline, i tried it with a mouse, but i hope it sort of visualizes what i wrote!! again, your style is more realistic, so pushing the pose/designing the figure like how i have it here might not be up your alley, but it's something to think about, i think!
Thanks! I definitely feel you on the cape. I was thinking of trying to do something more interesting with it, but I'm definitely going to now.
I 100% agree with you on the pose. I struggle with poses constantly so I'll definitely try to push it more. Your redline helps a *ton*, and I'm fore sure gonna be referencing it. Also damn, man, that's damn good for a mouse drawing.
Thanks for the feedback, dudes. I think that's just enough to get her to where I want. Will post results tomorrow!
Trying to be better. Should I post in the beginner thread or keep going as I am?
The angle of the upper right looks good but the composition in it makes the pipe the focal point. So do more in that kind of an angle and try to rework the composition of the figure a bit more.
Dude, it's a mix of things that makes this especially gross.
The drawing is pretty unappealing; a gigantic head of an almost animu girl on top of a skinny torso with arms too short. The head is also barely attached to the neck, as the head tilts forward and the neck inclines backwards for no reason. The body bends and curves at weird points and in weird ways, like her shoulders that really make a steep U curve on the trapezius, which result in a bulbous looking shoulder, and then to complete the effect, the shoulder curves again when connecting to the arm.
But then, to tell you the truth, if this was just a black and white drawing it wouldn't be so upsetting, it's the rendering that makes this particularly bad.
You tried to render an animu girl "realisticaly", so we got a weird alien face, and then you rendered too many unnecessary details to the body, which made her look ghoulish.
The most jarring example is the neck, which is concave, then there is the sunken clavicle, the prominent ribcage, that is actually flat and don't go around the body. And then there are the results of a sloppy rendering, like the highlights you left on the ribcage and her hips, which look kinda like stretch marks, but worse. The hair, make it simpler. Don't spend all this time trying to render super detailed hair, because it is tricky to do, wastes time, and if you don't know what you are doing it just looks dirty.
The belly button. The belly button with the line of the abs look more like a long cut, and this effect is mostly due to the values. You aren't going dark enough with them, and the line of the belly button is the darkest thing in all her body and no other point is this dark.
Her costume looks really cheap, even though the best rendered thing in this is her shoulder pad, the bikini casts a shadow like it is floating over her body, and the worst rendered thing is this leather strip holding the shoulder pad, that folds and has highlights like cloth for some reason. Also bonus gross points for making it pass on top of her rock hard breasts instead of in the middle.
I was going to redline this because I love you, but I already wasted to much time writing this when I should be working on my own shit, and so I grew to hate you and to hate you more every passing minute.
Study anatomy and values, try to use less saturated colors. And that's it I guess, good luck
inb4 "wow obvious photo reference, youll never be good" from some autist drawing waifus on a tablet to masturbate to. there are professional portrait painters I admire with work hung in musuems who WORK FROM FUCKING PHOTOS so please shut the fuck up with this retarded meme that is only propagated in this shithole. I shoot all my own references, my work is 100 original. Im also not some "human printer", either, portraiture is about fine tuning expression and idealizing, I invent my own anatomy and lighting all the time and play with color schemes and backgrounds. I do not give a shit about concept art or illustration that benefits from imaginative drawing, I care about capturing the likeness of people i know on a personal basis. Im not going to ask them to pose for several hours when I can take a fucking photo for the sake of "fundamentals". give me some advice to make this painting better or suck my fucking dick.
get the fuck out of here you autist. Your first sentence is literally defensive bullshit AND trying to put down other people. If you want other people to help you you better learn some fucking manners.
Paper is a lot more comfortable, cant use a bamboo for long time or my hand hurts.
Act like a faggot and no one will help you, what a fucking surprise.
I will say though your painting is shit, and with that close minded attitude you hold I wouldn't bat an eye if I saw you again here in a year and you hadn't improved one bit.
We would all appreciate it if you didn't write things like that. To critique the picture- which is difficult because it appears only 1/5 done- the hair looks a bit flat (white strokes don't work so well here as highlights), the feet look unusually small and shapeless, the legs look very short, and the green background does not compliment or even match any parts of the picture. The eyes feel a tad small, and the shadow coming off of the side of the left one looks very strange (even though I know that it's her eyelashes, for me, it still does no justice for the picture. Shorten it or paint over it entirely).
Looking again at the left picture (next time when you take pictures, please take them straight on), her bra-thing appears suspiciously low on her chest. If you want to change that, I have a way: say her head is 6 inches tall. Measure 6 inches from her chin, down. Wherever this lands you is where the lower-middle section of her bra should fall. I think that's about all I can point out for now.
I want to address your attitude. You can't expect people to not get angry once they've read your post. Don't call people autists "drawing waifus on a tablet to masturbate to", don't imply that a certain kind of art inherently has more worth if it has been hung in museums, don't call people's opinions "retarded memes" just because you don't agree with them, and do not tell people, ever, "give me some advice to make this painting better or suck my fucking dick."
You could have easily made your point with a less vitriolic "Yes, I used a photo for this, but that's not what I want critiques to focus on. What are some things that appear off with the proportions/lighting/color in this picture?". Then, if you get people bashing on you for copying photos, you can then say "I care about capturing the likeness of people i know on a personal basis, but not concept art/illustration." Have some self control, for god's sake.
>Nothing would change
exactly, you don't become a better artist by taking edgy as fuck pretentious photos
it actually does make it seem like you are trying to hide behind a curtain of style (of how you present your work)
Hello I noticed you have some problems with taking a picture, first and foremost make sure that the picture is straight and at an upward angle,
this ensures we can see the drawing, secondly be sure to remove any pens, erasers, receipts, staplers, magnum condoms or
other drawings from the picture, lastly crop the background out, leaving only your drawing. This way there is no distractions
between the viewer and your drawing.
Oh got it, now I know why he's complaning, i'll do that next time, im really used to trying to take good looking pics, but you're right here, showing the drawing is the point, sorry. Also thanks for bein polite
You can post here, but continue doing continue doing basic exercises from the beginner thread, right now the the dude in the picture looks stumpy, check the proportions. Remember that if you want to draw good "idealistic" humans or humanoids they need to be around 8 head heights tall.
Its good that you actually understand, social media sites love those kind of photos because of the drawing + fluff makes it look "artsy" and so on,
but when you are seeking critique or actually want to show just your drawing (not the photo of your drawing) angles, pens, background, are useless distractions.
I can't fap to something like this! The way you render the skin makes her look like she is carved out of marble. Also consider more perspective when you draw, the overlaps in the picture just disappear, draw trough things and "wireframe" the figure to see how things actually go in the space.
looks incredibly flat. less of a likeness and more of a photo copy, sorry. work from life if you want to capture likeness. you're doing illustration, not fine arts right now. all your work from photos just looks like school projects.
if you're too embarrassed to ask a friend to model for you then go to a figure drawing session.
Not that anon, but it's very sterile. The line width is the same throughout, the colours are all fairly pedestrian, there are no hard shadows, no real defined light source, etc. Though the anatomy's decent (aside from maybe the breasts), the figure seems lifeless due to the pose. Straight shoulders, no head tilt, tense fingers, etc.
Though I've listed a lot of stuff 'wrong' with it, you're on the right path, at least. The way the cuffs of the leggings wrap and the holes on the gloves wrap around the leg/fingers define the form well enough, and the general proportions of the figure are working. The above problems will fix themselves granted that you're doing studies inbetween these illustrations which focus on different lighting setups and composition. Doing a good amount of gesture drawing and experimenting with how you use your line will help as well.
Gradients are way too hard, you need the light to diffuse have more variance in your edges and value shifts. I would recommend doing some value studies from paintings of people, desaturate them to black and white and then try to copy
them with values only. Also draw people from life if you have the chance to do so.
Hey, I drew something after a 2-year period of not drawing at all. Just some generic b&w sketch of a head, pretty simple, drawn with a mouse. I think that I added way too much detail to the hair, is it destructing from the main focus (eyes)? Any other flaws?
You went too far in this direction with the head shape, unless that''s what you wanted
Here is the progress.
Well Idea was, as you said, that they were going to row toward the stairs, but i placed the guys in the boat so that they are rowing away, unitentionally. Even tough that is not what is seen intuitivly, logically the picture makes sense. But I think your point is spot on for the intended feel of the picture. Thanks bro.
this is a close up,not finished yet, the arm looks weird to me?, help??
I like the iface, nice render and colors, about the arm, try making the forearm a little bigger, with the hand also, but dont exagerate. the one on the front looks okay for me, go go.
now the hand is as long as the head, it doesn't look so wonky now! thanks guys!
was bored and gave it a shot
not sure if its any better
...am I d-done now, senpais? a-am I free? can I post this online and move on to something else, something new?
That's racist. He's just big boned, anon!
Thanks, I guess I still don't know how to properly use different brushes to convey different textures, Moreover since I noticed no difference I have been using the same brush in the last sessions, I will try experimenting in another canvas and see how it goes.
Another thing that is getting in the way is how fast acrylics dry :\
did a sergeant study cuz I forgot how to paint for a second.
original can be found here -https://danielgerhartz.files.wordpress.com/2014/03/sargent-portrait.jpg
you sound like you're really searching for approval here. YOU decide if you are done, that's an important thing to learn how to do. You did a good job, move on, don't let /ic/ dictate your whole process
Dammit. Forgot pic. That post is really dumb now.
Honestly, you're right. But not "it looks good" approval, more like "yeah kid just move on" approval. I'm too damn insecure about when something is finished or not, that (and that I'm slow) is probably why this took over 2 freaking weeks... I'll take your advice and try to have it more under my own control next time.
It feels like you could just ctrl-T your whole drawing a bit and it would match up with the reference, I can't see the proportions being wrong between each other, I just feel the whole picture looks tilted and squished. Like when you draw something with your head resting on the table, the perspective changes and when you lift the paper it's suddenly too long.
I regret defending you against Brian, I thought you were going to aim higher than just copying photos. From that attitude though I can see you're not interested in actually learning to draw. Shame, really.
finished this. took a while. i think i might use this technique again i think it looks pretty cool. maybe make the brushstrokes a bit smaller and more compact but overall this was a good test run IN MY HUMBLE OPINION
Hey guys, please help with the composition. They're on separate layers so they can be moved and shrunk etc, and please crit anything else that needs it.
Why, what's wrong with it?? I was going to do thumbnails to plan better but I got into it. Is the gun pose too cliche? Or maybe the worgen? I've been debating whether to make it look like a regular wolf head or go for something stylized since it's Blizz. I just don't know. Whatever it is I'll try to fix it, even if I have to start over. I really like this character so I want to make it look good if I can, plus I'm hoping maybe it'll make a good portfolio piece. So I'd rather get my licks here than put it in a portfolio thinking it's good if it's actually not.
looks like a reaction image. or some kind of rapey meme or something. not a bad thing thats just the vibe i get from it. it's expressive so that's good.
Looks terrible, Brian. The hatchings in your drawings are generally hit and miss, you usually try to cram too many variations of techniques in one simple drawing and they end up looking like a mess, but the thing is, there is one consistently bad technique you love to do, that is this kind of cross hatching you don't know how to execute, and it always end up making the surface look flat.
I am saying this because this super new weave basket technique you invented is the equivalent of that bad cross hatch for painting. I also don't even know what is worse, your brushstrokes so loaded with paint that they leave chunks of paint on the canvas, or this brushstroke so dry it leaves an awful texture with terrible saturated colors bleeding through.
But I also know you and I know you will just keep doing your shit, I just wanted to tell you that you have a horrible taste anyway. Also, while I am here, you are creepy as fuck and I hate you. Keep up the good work.
Oh, okay. You had me panicking there for a minute...
About the composition, I'm wondering if maybe just expanding the canvas a little would improve it. I think human Greymane should maybe be a little lower, and the hand with the gun really shouldn't be getting cut off like that. I'm just not sure if I should also change the scale between the two and I would need to do that before I start getting way into detail and color.
i think it'd look better if you used this technique only in some areas of a picture like just her hair or some parts of the skin and a bit on the background
right now it looks diffusing
its just an experiment, i'm thinking if I do it again first I'd need to do it from life, second If I keep the wildly contrasting colors
this is to you too, if i keep the wildly contrasting colors I can use them as my areas in shadow, so on top of what is cool colors if I'm working from the figure and they happen to be white I'd put the areas that are in light on top of it, and leave the areas in shadow flat. I like having really thick paint on top of really thin paint, but for this photo there just wasn't really anything in shadow the whole face was lit. In a figure drawing scenario I think there would be more opportunity to keep the paint thin in areas. As far as the texture with paint showing through from the bottom I'm still not sure how to go about doing that, that's just a paint handling problem, where my brushstrokes need to be consistent across the entire thing in order for it to have a grainy look across whole areas.
idk. i'll post what I do next and hopefully it comes out better than that one. like I said just an experiment. ideally it's not "hatched" at all I just couldn't find a way to keep the amount of paint over large areas consistent without going over other strokes.
i should really look at picasso he was great at making things grainy and chalky. I just don't have a mastery of the actual material of oil paint yet to get even close to how things like pic related look aesthetically.
What are the anatomical problems with this picture?
Have you seen blood in the moonlight? It appears quite black.
Hand looks funny, but going with it anyways. I will take more gesture notes in the next posters I paint.
I took pictures of my own hand in the same pose as the foreground character for reference, but getting them in the same perspective shots as the poster itself was hard since I didn't have someone to hold the camera. Will invest in a tripod.
I took a real hard look at what was making certain parts of his face look weird.
I think a huge weakness of mine (and others that I've seen) is that because we KNOW how weird people can look, we make excuses when our art reflects that. The thing is, that doesn't necessarily make for good art. When we see people with odd faces or or just unusual features that can tend to break construction rules, we don't question it because they are real, we just remember them as weird.
Anyways, I'm pretty sure I still have work to do on the outsides of his eye sockets. In my attempts to make them dark and mysterious I ended up making them look like very sharp. overhanging edge.
I just spotted this. Looks like I need to push his temples in and darken them a bit and round out the sides of his eye sockets. Those appear to be the two things making his head seem odd and why it looks a little weird in thumbnail.
Anyone else agree?
Looks quite muddy . It doesnt read well, is it facepaint on the eyes or the shading ? Upper lip needs fixing along with its color and shape. Remove the lineart on the helm. The beard looks symboly for lack of a better term.
I don't think you should mess with anything from the eyes upward. On the left side that dark spot where the cheek and side of the nose meet in that little dip could be softened up. If you can get the mouth to look better, you'll have a solid piece. I recommend you try and curve the slopes that are leading from the top of the upper lip to the corners of the mouth. Bow them downward in a U direction but more shallow than an actual U.
I find surprising that some of the most critical areas like her face and the monster's eyes are where volume is missing the most.
Everything else reads rather well, I like your line work.
I would suggest working on that issue as much as you can, then scan it or take a photo to finish digitally
>>, you'll have a solid piece.
Come on now , I 'm not asking you to be a bitter cunt but at least be realistic .
I think it looks nice. Maybe it could use some color accents here and there but I honestly think it's good, except the mouth which still needs fine tuning. I'm sorry you don't like my opinion.
By how you originally phrased it your opinion wasn't near enough to solid .
thanks firez, i never went to art school so i lack all the fundamentals. I want the faces to be the focal points of the drawing so i'm leaving them for last, how are the mnster eyes missing volume? Thank you
babystepping my way out of my comfort zone into architecture. It was originally going to be mountains but it ended up feeling too boring so i went with asian city there's going to be a traditional japanese castle or something on top of the turtles back
also i painted this in art rage to get a feeling for what real paint is like and i can finally afford it
this, the drawing's alright but this isn't instagram, you shouldn't be posting here if you just want to share what you've made. this board is for critique, and posting your image at a 45 degree angle is not the greatest angle for people to analyze your art from.
I made another revision. Noticed a few things needed fixing
this is a character I'm gonna use for my film, right now I'm just figuring out fun/fluid emotions he could make
i wanna make his design like Ren's so that it doesn't have to exactly match the character sheet 100% of the time, he can just have eyebrows sometimes and sometimes not, etc
I don't know what's happening here but I want to see what happens next.
Firez! For the love of god don't draw without a perspective sheet if you instinctively can't into perspective yet, the perspective looks awful, I can't even understand what type of perspective you were going for. You are stagnating, get out of your comfort zone. Read "How to draw" by Scott Robertson, it will help you a lot with perspective/form and also help you move on from your usual portraits. Don't forget to study gesture, cloth (from the top of my head, uhhh... Hampton has a nice chapter on cloth) and anatomy (in this case, breasts!); the figure in the background showcases your lack of knowledge when it comes to all of these aspects and sadly gives a very amateurish look to the piece. Nonetheless, congrats on going for a more creative subject.
A lot of things are wrong mate, dull colors, lack of color variation, uninteresting rendering, no variation in rendering different materials, uninteresting composition, anatomy mistakes. Ask yourself, why exactly did you choose that color palette? I'd advise you to read up on color theory. Color and Light is a good start. I don't dislike it though. Cool character.
I liked the colour pallet from another picture but I didn’t take into account that the image would be set at night, I really should have thought ahead in retrospect
Would I render the effect of different materials with different brushes?
I’ll check out Color and Light
working on this as an avatar for a while, not sure if I should add more colour/shade it or just leave it as is
every time i go to colour it i end up deleting the colour/shading layers out of frustration
obviously some people already like it :-) just wanna see what /ic/ thinks
>using facebook likes as any sort of bar for your skill level
thank you for that top kek , anon
pretty much what this >>2376800 guy said. /ic/ is a board to help artists improve but if you just want people to like your things you're wasting your time here. Your facebook pals are going to like your things regardless of your skill.
Now if you're looking to improve you can start by working on your fundamentals.
I think I might feel bad about all this criticism if there was literally anyone on this board posting portraiture in traditional mediums I felt was better than mine, but it seems like everything is illastrat tier. please prove me wrong. thanks a ton to that one guy who actually gave me a useful critique. no clue how you can say im not getting "likeness" when you dont know what my subject looks like. and until someone can explain specifically what about my art in terms of value, color, proportion, composition, and other concrete terms what makes it look "photocopied" and not drawn live and why it even matters, I will continue assuming you are all dweebs spouting dumb cliches that mean nothing and only
exist on 4chan. again would love to be proved wrong here. i am all for criticism, I think my art is shit, honestly. better than 98% of traditional artists who actually post work here, but thats not saying much, its still shit and I know it. but I need Real critique that is useful for my work and not "copying photos is bad cause /ic/ says so". I am gonna trust my art professors who are actually selling work in galleries and work with me personally over you guys, I have literally never heard that using photo reference is an issue until I came here. yeah my last post was super rude and I apologize but Im getting really frustrated with the backwards culture here, and yet I cant turn away. also, I am aware that the flat areas are like, super flat. its cause I havent touched them past a mid tone.
>better than 98% of traditional artists who actually post work here
It's goofy because it's going to be a character for a 2D game, the wings can't be too big and the form must be clear. In the game it's gonna be fairly small so it must read well. This is not gonna be the final art to be used in the game, btw.
I don't think wings are considered limbs.
Still, even if they are, imagine this dragon on the ground, is it gonna stand on two feet like a chicken?
Of course that's just my opinion and I found some cool examples of dragons with 2 legs but I think they're considered wyverns. Pic related
Well, wings are limbs, I used bats and pterodactyls as reference. As for the walking, I imagined it crawling, pic related.
I think it's missing a lot of volume on the chest. I'm not saying to add a collarbone or nipples but there needs to be some volume where the pecs would be. Right now it kinda looks like you plopped a pair of wings to a snake because there aren't any muscles that move the wing-arms' shoulders.
Now I'm no expert but I think you should give him a bigger wing span as well as wider wing base, so the wings can actually support its weight.
The legs look like front legs while they should be back legs.
The tail should definitely connect with the belly behind the legs.
You can also give him some dynamics in the tail.
This is also a good tip
Suit is very poorly fitted. He looks like a kid wearing his dad's suit as a costume.
Don't like his expression, or the lack of narrative. Right now you just have him interacting with something/someone off camera, and no other environmental context to ground a scene. In effect, he's interacting with nothing.
If it's just intended to showcase the character, then the pose could be a lot more interesting. Maybe you could even have him interact with the viewer in some way, which might be best given how you've approached the piece as a whole. Either way, some form of interaction with something or someone can go a long way
Compare your work with the cover art on a lot of marvel and dc comics. Pay attention to readability, mood, and narrative.
idk myself, I'm just playing around with some characters I've done in the past, the girl in the foreground is http://fav.me/d9nj399.
Damn, I feel so disappointed in myself, I have studied perspective but like you said I probably can't "wing it" at this level, I also did not expect the rest to be as bad. Sorry and thanks for the feedback.
The monster eyes are better, his head is a bit misaligned though, girl's face still lacks volume, it's mainly due to the contour and head shape, the body needs a lot of work, arms are too long, legs are a tad too short, Try to recreate her figure under the dress and you will notice it.
As you can see I'm also trying to nail down the fundamentals, so please don't be discouraged it can take a lot of time for some of us
Play with scale, contrast, foreground etc
If you want the building to make an impact as a giant massive construction maybe go for portait comp
The framing on the sides (the rocks) are kind of suffocating the rest of the picture the way they are
Play around, go wild, this piece has a lot of potential
other than her neck being too big i changed things based on what i think would make her look more aesthetically pleasing.
You haven't fixed or changed anything in the figure in the back, just added background. Are you bored with this piece or what?
If you don't want to fix it, better abandon it at this stage, you'll just frustrate more with each stroke. As I said before, pose looks very unnatural and static. It won't be better even if you fully render it all.
so im gonna work in greyscale this year because i can't into color yet. i think this was a good start. also suck a dick to that "perfect likeness" guy who only draws from photos
Attaching a file might be usefull.
>because digital is easier and far less important
Drawing from photos isn't an issue; drawing from bad photos is. When you have obvious lens distortion and poor dynamic range it's going to show through your work. Avoid close range-wide angle shots when you're doing portraits, make sure your picture is properly exposed, look at your histogram and look for crushed blacks / blown highlights, make sure white balance is correct. If you want to paint realism your source actually has to look like real life.
>acknowledging another photo copier
What the fuck? Did you even look at the link? It's unbelievably and immediately obvious that Lannes actually knows how to draw instead of just copying photos.
Breasts positioned too low, don't lose sight of the basic rules of proportion... Perspective on the shoulders and whatever is on her chest makes little sense especially when taking into account the lower part of the cloth... Ok next remark is kinda nitpicky but nipples only protrude under very thin cloth and when they do it doesn't look that way... Unnatural stiff pose
>Don't like his expression, or the lack of narrative. Right now you just have him interacting with something/someone off camera, and no other environmental context to ground a scene. In effect, he's interacting with nothing.
who the fuck cares about the narrative, its just a drawing of the joker standing around
yeah its nice so far, but i think it needs a little light contrast on her lover arm area.
the whole perspective of the picture seems a bit flat though.
may i ask out of curiosity which part you drew first?