Last thread: >>2358648
Post your current drawing here and give constructive critique to others!
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If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
Really? Do you constantly need reminded that you tripping the draw thread op automatically hides it for 90% of anons? Because almost everyone filters your fucking trip.
Do you actually have a cognitive disability you fucking numbskull?
Yeah it's really tough doing the face with charcoal, spent ages with the face on this one and it turned out garbage. Besides, I think with life drawing you should focus on the body, you can draw faces any time.
Keep attempting to get the placement of the head and its features right with few strokes, its good pratice. The worst thing you could do is to totally neglect the head. Eitherway your generall propotions look good.
Working on pic related, I would like to know what czn still b improved on it, mainly about the shadows. I use some pictures i find to get ideas about those.
I don't know, everytime I draw something, I always think there is something off
I know about the neck being assymetrical because a part is missing, i forgot to draw it and it was too late when i found out.
And what could I put in the background ?
really sick, good job
i like it, how did you do the faces ? i find them impressive
pretty weird senpai but why not
thanks, what do you think could be improved ?
I only have this one, i posted it a while ago, i'm a really slow worker, and I don't take time to draw that much anymore sadly
thanks, i usually work in low contrast and grayscale to start. i blocked in large values and then worked it down to the point where it could be rendered, then i just made some value adjustments and put in some color.
One of the good tips my painting teacher gave me was to constantly think: If someone was to take my picture away right now, what would be the one thing i'd try to fix before. Then you don't get stuck working on one detail even though everything else is in sketch stage. Of course, in the final picture you'll have parts that are rough and focused parts that are more detailed but I think you should take a break from the face and do hands for example.
This picture would be a way more interesting if you really went to town putting tiny objects/tables/whatever all around the periphery. Like maybe there were banquet tables with people getting ready for dinner, meanwhile there's a long line of servants bringing the giant dude all sorts of different food stuffs. As it is, there's a story, it's just not well told.
>i would make the focus on the big guy smaller, like a zoom out so you could see more of the surroundings.
>I think the fatso takes too much space
Yes, I must agree, the comp is quite boring. It is basically a guy sitting in a chair. I like the idea of putting more emphasis on the small guys. Perhaps seeing the king from small peoples perspective and blending the him more into the background but still maintaining his scale is a better idea for a composition. That might give a cool sublime feeling to it. I appreciate the feedback!
What do you mean? How can I balance colors? I have read about the topic but it all seems a bit psuedo intellectuall, can you recommend any instructional videos on it? or better explain how I balance the colors in this picture. Thank you for the feedback!
Yeah that advice is golden, because I tend to get lost in details quite often. Thanks!
Sounds like an awesome idea! I would like to start from skratch with this idea, because now I have all these awesome ideas from you anons on how to make it more intriguing.But that will be tomorrow gotta get to sleep.
looks a bit flat [the collar area in particular] and there doesnt seem to be a clear light source
usually with metallic surfaces theres more of a contrast where shadows meet the light so you should work on doing that while also using reference from real machinery
also because you were working so big it looks like your drawing is being constricted by the paper [specially his head piece thing] remember that things can continue outside of the page
I like that you bled the form into the background in certain areas and defined a crisp edge in others. Draws the eye in a pleasant way. I the value adjustment and color filtering is a little too harsh though.
So what composition should I go with ? it's about the helen and paris myth.
thats not how the back of the pelvis looks like.
those hands are lazy and poorly positioned arms
the nose of the man on top is not right at all(facing the front the underside of the nose should be visible(the connection between the mouth and nose)
>thats not how the back of the pelvis looks like.
>the nose of the man on top is not right at all(facing the front the underside of the nose should be visible(the connection between the mouth and nose)
wtf are you talking about ? time to go back to animes man.
>those hands are lazy and poorly positioned arms
>there's literally a gigantic arm and hand in the middle of the page
you don't really know how to do this do you ?
>i refered to the placement of the hands, bro.
so every character of every illustration should just throw their their hands in the air to not seem "lazy" ? what kind of fucked up logic is this ?
just curious here but, what other arm position would you give helen there ? and is pic related lazy too because you don't see the woman's hands ?
>are you the guy who draws a bunch of weirdly contorted hands
anon's hands look fine
no and no
>he's asking about composition, ya dingus
it is obvious that both you and op are beginners and cant seem to place objects in an empty canvas baka desu senpai.
how about you learn to construct before jumping to things like "compisition"
This is a study, anons work was a personal referenced work.
thought it'd be fun to try to paint a real person out of a statue (original, i know)
No that's called copying.
Studying is internalizing knowledge through conscious effort.
As in thinking about each step you take and why, building a structure for each stage of the painting.
Things like if you're doing a study of anatomy, noting down the names and insertion points for example. That's studying.
I think you need to sperg less with all capitals and instead do some more critical thinking once in a while, might help you out.
No its not you stupid dumbass fucknut, Direct copy is a study but it isn't the only study, you can do value studies, color studies, shape studies, form studies, etc. Even though I don't like Anthony Jones much he really nailed it with this video: https://www.youtube.com/watch?v=8kfK46nruKM
thanks for the suggestions on composition anons
I hope this goes well!
This is the answer of an anon who's really butthurt and knows he's wrong but won't admit it.
I'll ask again - Show me anywhere except your fantasy-land where that's the literal definition of studying you retard.
While that guy is pretty much wrong, "copying" DOES have it's benefits. Most fine art is pretty much copying, using the pencil to measure proportions, breaking down what you see in front of you into 2D graphic shapes so you get everything right. Basically it heightens your perception.
>has never labored over a cast drawing for 40 hours
>has the conceit to tell people you don't learn anything from copying
I break my back copying, and I come here and you faggots are belittling copying and citing youtube nobodies as your fucking sources? Have you no fucking shame? Where is your respect for tradition? It is the nature of the artist to copy. It is an honorable thing. If you think copying is "bad" please, I invite you to see what happens when the artist thinks he can replace his powers of observation with superficial theories of art and other intellectual gimmicks. Know your place. There's no shame in copying. For fuck's sake.
how much wrong you are watch this
I didn't say copying is bad captain autismo. You completely got the definition of studying wrong and I corrected you.
Then you come in with some ironic LE EBIN MAYMAY image as if that says anything constructive and start raging hard about something nobody even said.
One person posted a youtube video, yet you bunched all the replies as posting that video as a source. Great.
There's a certain place for doing stuff the atelier style of long haul cast/figure studies like you mentioned.
But it's not as conducive as a study method when the majority of people here are people who want to get into the imaginative illustration/ concept art field which requires to be able to paint from imagination.
anon post your fucking work, otherwise youre enforcing how much a retard you really are.
I know the lips suck, feeling the the right cheek needs to be fluffed or something.
>has the conceit to tell people you don't learn anything from copying
The fuck are you on about? Nobody said copying is bad, they said that not all studies are straight copies. Copies are studies, studies aren't all copies, this isn't fucking rocket science.
>you completely got the definition of copying wrong
I responded to a smug comment with an angry comment. Why would you think it necessary to break my balls over the definition of a word that produce nearly identical outcomes, unless you yourself were also smug? And "something nobody even said"? Have you been here long? "Hurr photocopier" is as old a shitty meme as "loomis".
>there's a certain place for doing stuff the atelier style
>not as conducive as a study method ... [for] paint[ing] from imagination
This is absolutely false. While obviously there are a certain set of skills you must learn to construct forms without reference, to dismiss age old tradition of cast copying just because it won't be the exclusive thing you do for your job is completely shortsighted.
>copies are studies, studies aren't all copies
Didn't I make a post about that a couple weeks ago? My own words coming back to bite me in the ass... nice. And what the fuck am I on about? What I'm on about is, when the fuck did it become a fad to bash copying? Because there are so many people who fail at it? Has the popularity of celebrity portraits really made people so stubborn and jaded? Why?
eyes are in different planes, if the face isn't in the front they shouldn't be the same size
why are you even arguing still, your argument is shit, your drawings are shit, you probably are blind and on top of it mad as fuck
>eyes are in different planes
wow im talking to a beginner
>calling me shit
>not posting work
go back to drawing anon it seems you cant muster the courage to post your shitty drawings to valid your silly reasoning
>not as conducive
It certainly is not as effective for learning to paint from imagination as other methods. I didn't dismiss it, there are just better ways to learn how to do it when it comes to imaginative illustration.
Being an age old tradition doesn't automatically put it up on a pedestal as the be all end all for learning how to draw.
>calls me a beginner
>doesnt post work
if anything youre the beginner. the beard lacks form and the entire thing is clump of hair your forehead is fucked and your ear is misplaced also its tiny as fuck. by the looks of it the neck is far too thin too
now post a fucking drawing or get the fuck out
fucking Christ cant you people critique something without being a condescending asshole?
It hides the fact that people don't really know how to explain what's wrong with someone else's work.
You know, anyone can yell at a chef saying "YOUR FOOD SUCKS!" but very few people, actual connoisseurs are able to explain how the food sucks without having to resource to distractions.
You could try looking into some medical anatomy books around skulls, etc. They have a lot of reference pics.
I have a physical copy of "Anatomy for Artist" by Sarah Simblet that I study a bit, and also "Anatomy of the Human Body" by Henry Grey, which is easy to download.
Then how would I feel better about myself and get a sense of superiority with minimum effort, anonymous?
The shadows arent the best but you could always pick an angle, screenshot and play with levels in photoshop
Anon, when talking about drawing (drawing lines or painting on 2D canvas) we describe objects as shrinking when moving toward vanishing point or growing when moving away. We've also got some flesh covering the eyeball, so all this in mind (im sure you realize this, but don't want to admit) the width of the farthest eye IS smaller, while height remains the same, unless person is winking.
>>2364379 you are right, but
>>2364368 is correct. Why do you refuse to see that? Tell me who your instructors are so i can avoid them. They seem to have brainwashed you.
Except; If you aren't doing all of this when you copy, you are doing it wrong. There is no functional difference between a study and a copy if you are making a conscious effort to internalize what you are doing and learn from it.
let me open your fucking eyes
perspective plays a big role in placing objects in space for only one purpose. to define how far it is(they dont fucking shrink) this whole shrinking effect is not an actuality but an illusion if you payed attention to that video. sure, objects are not constant which contradicts the whole size thing from the start, but ill explain why thats not always true.
my entire point has been that up close these eyes dont change size at all. the distance between each eye is close and so the only reasons these eye would vary if the perpective is extreme or if theres a distortion going on. which with op thats not the case and the eyes are fucking constant.
look at all the refs you have with a head up close the eyes are always constant from front to 3/4 and back but after that angle they now begin to "shrink".
you morons are so unbelievable its funny
i will use the power of credibility and risk bestowed upon me by using my tripfag and will say that you are wrong in thinking the eyes should be the same size. It would only be so if youre really close, which, more often than not you arent as well as take into consideration things barely change size on a horizontal axis.
I know this argument is over I just want to say two things. I do think eyes in 3/4 view should be slightly different sizes to create the illusion of depth. But the closer eye should be bigger than the farther eye and in the picture the eye that should be closer is smaller than the far one so rather than looking like eyes in perspective it just looks off. That's my two cents.
Dude stop symbol painting, get some control in your values...
>Eyebrows are symbols
>Eye is symbol.
>perspective on the hair is fucked too.
>Values haywire can even see form.
>No clear lighting.
>no purpose to edges, lack of confidence.
You should stop sketching anime and start to do photo studies. Use flat values there is a process to painting, you don't just slap values everywhere.
You start off with a simple sketch, then move onto putting a under-tone down (normally mid-tone), then implement all the shadow regions, paying attention to stuff like dominators/core shadows. then blend between shadow and mid-tone where applicable and layer in light-grays/whites after.
I mean, it looks promising dont get me wrong, but a lot of work to do.
>blending with smudge tool
So whats wrong with it?
Also the crosshatching won't stay its there just temporarily to make the image read at least a bit. I'm planning to try to color this
I think you were going for symmetric figures with the first one? But it looks like Helene's back is the focus and Paris is just kind of jutting out from behind her. If you were to move the composition a little to the left and align shoulders on about the same level then it would look as "harmony" I'd also make it so the womans shoulders would almost touch the edge similarly to the mans. You can direct the hair in some other direction so it wouldn't be chopped off.
Here is my second attempt at composing this story. Any ideas on how I can improve the value scheme?
If you were to refine then tips of the hair resting on her shoulders to look sharp and three dimensional (and take some focus away from the top of the head) then this would be really cool to look at.
an improvement. your strokes look more designed instead of haphazard (which i'm assuming is because you made use of the lasso tool to guide your marks), like you're seeing the shapes of rendering as an element of the composition rather than just something you "fill in" and forget about. keep it up!
I'm not really a fan of the linework. It would make any picture look flat and hard to read. I'd experiment with more loose lines that differ in weight or drop lines altogether and try to do a drawing with shapes only. Dwarves are best though.
Try thinking of the shapes of value as what guides the viewers eye in an image. sources of light attract, as do areas of steep change in value (hard edges, contrast). Use these elements to guide the viewers eye and draw attention to, and away from all necessary subject matter.
Right now, as a thumbnail, and at a glance, there isn't much of a hierarchy of values in your composition, and in fact, much of the contrast is in seemingly irrelevant places in the scene, the curtain of the tables, the arches of the room, rather than the important figures, or actions taking place. Contrast isn't always necessary, in fact low contrast can be used to depict feelings of indifference, depression, numbness, apathy, or fading into/becoming "one" with something larger, or to emphasize the mundane. If the premise of your scene was that "royal dinners are mundane and tedious" you could keep everything low contrast, and in detail at all levels of depth. Always think of your drawing as the conclusion of an argument, meaning, think of what you want to say, say it, and then figure out what type of scene must follow from making such a statement,
It is challenging to dipict a mood that corresponds with the statement without subortinating attempts at sensible lighting which is coherent with the environment one is trying to render. And I understand alot of what you are saying, it is helpfull to be reminded of those things, I will try to implement them. Ruanjia uses contrast in a manner, like you suggest I think (correct me if I am wrong) which is conducive to establishing focal points and mood. It is almost like he is applying aerial perspective on things even though it isn't strictly correct. Thanks for the crit, it was veryg good!
The mood/message, technique (lighting, form, perspective) and the subject matter are always related, and with different levels of importance.
In Ruanjia's instance, his subject matter is often powerful/mythical figures. He uses a few different techniques to emphasize the traits of powerful/mythical figures, the "message" seeming to be simple most of the time: Big mythical things are big and powerful.
1. Atmospheric perspective, an effect associated with, and seen when viewing objects at great lengths, to make the figure seem huge; the implication being, the figure is so huge, that even within the distance from the front of the figure to the back, there's enough distance for the air to become visibly dense.
2. Ambient light. The implication of which is a bit more subtle, and thus, having more variation in interpretation as to it's effect. For me, ambient light implies, and causes association with a very important concept when depicting powerful figures: hierarchy in nature. Ambient light can imply/be associated with hierarchy in nature, because of the natural distribution of the intensity of ambient light reflects, the natural distribution of power in nature: pic attached for examples.
3. Symmetry and a sense of gravity. You'll notice while his compositions aren't symmetrical in a perfect sense, but still imply strong horizontal lines in his ground surfaces by keeping the average of the diagonals parallel with the horizon; His compositions aren't diagonally jarring when depicting this powerful, mythical figures, hor. lines dark grouped near bottom emphasize this.
4. While he does tend to stay with convention and keep the darkest dark next to the lightest light, within the areas of shadow and light, the contrast is quite low, which gives a pretty dramatic effect by contrasting our expectations of what power looks like and how we usually react to it: power is intense -> intense is active / low contrast is inactive.
last picture, wanted to also point out that another strength of his composition is the consistency of the 80-20 rule, not just in the distribution of the values, but in that the anchoring point that grounds/gives the composition weight, is also at the ~20% mark of the frame.
Honestly this looks great to me. I'm thinking the colors are pretty spot on because in the thumb nail it looks like a completed painting. When I clicked on it I see its far from rendered.
Do you have a tumblr?
How can you tell what your colors really look like if your monitor sucks? :C
I re-read my posts and you're right, I sound like a nutjob. Sorry.
A good copy and a good design have the same outcome: they're both beautiful. Putting one below or above the other is pointless. They may be different actions but they serve the same purpose.
Working on spider girl monster concept.
Still in the rough.
I like your motive. The colors look great and i like the hair. I think you should try stylize and block in the colors the way you did with the hands. The butt is too soft imo.
Looks good, just keep on working. It just needs more rendering. I think the size of the top of the skull might be screwed too low. I suggest re-checking proportions. Other than that, you've done a great job with hard rough paint strokes.
Looks pretty good. Have you tried turning the picture black and white? It often helps to see how your picture fares.
Stop posting 10min sketches and work on your drawings. I recommend not using such a thin and hard pencil when sketching.
That fucking eyesocket, well done man!
Well it looks nice at least.
It's a good way to scare off newcomers. I think these threads mostly suffer from the lack of CC really. Every picture gets max 2 replies each.
I love it.
The character needs more perspective.
Very cute. Well done.
You come across as a really awful person. Do you think anyone appreciates your input when you're like that?
Some other recent concept stuff.
Crab claws are hard.
Thank you! And no, I am thinking of getting a tumblr. But meanwhile I post my work on this deviantart account: http://raoscar.deviantart.com/
>Looks pretty good. Have you tried turning the picture black and white? It often helps to see how your picture fares.
Yes I try to do that as often as I can it helps to get at clear look at the value statements. I appreciate the feedback!
Progress. Now have to refine some more stuff
Removed chromatic aberration and the bizarre brushes are just for sketching. I still like her rednose so..
Thank you! I blurred the fuck out of her shounders and stuff because i got lazy. this was a warmup. But thank you!
Removed it already. Does it look better?
Did some studies of some skulls before I did this.
Tell me where I fucked up, please.
I didn't like anything you did in the middle, looks like you're just "filling in" the space arbitrarily. The outside marks look nice though, pic related.
The perspective really kills your picture. I would highly suggest going down on a ground level with your camera. Set up some vanishing points and build from there. I understand that you want to do something fantasy related here, but when you can't draw dragons well and end up placing them in the background, it comes off as a tacky and uneccessary. Personally i think you should work with enviroment only, because the area that i framed from your picture is vastly more interesting and i would like to see you expand on this area. Oh and try to downscale your "work area", even though you might want some epic scale fantasy picture. You will learn better and more effectively by working in a small scale (like framed area). I expanded a bit on the area as a "what if".
Great there is already improvement! But now you need to learn how to draw features that fit into the underlying structure.
For example right now the eyeball on the right is floating off the face, the mouth is moved to the left etc. You need to learn the proportions of the face I recommend
Michael Hampton (Link from the OP: http://www.mediafire.com/view/m60x33tmhsorcf0/Michael_Hampton-_Figure_Drawing_-_Design_and_Invention.pdf )
If you want to focus on portraits only for now you can skip to page 56. (Page 62 in the PDF).
Hey guys me and a friend made a rookie world building group, and we were wondering if anybody from here would wanna join? it's just kinda like a group to help eachother out with plots and worlds and such.
Fixed the hairline, didnt even noticed that so thanks!
What are cancer lips tho?
Draw a girl 4 my music-video chanell. Check it ;)
I think he means that they look big or swollen.
Those type of lips can be found among black women though, not the best example, but pic related.
I know jack shit about stuff, but I'd say you should try to bring the character up a bit more, with lighting and maybe a couple composition tricks. I just don't feel attracted to him when I look at the picture, the first thing I see should be the character since it is a concept art piece. Make him pop up!
This is taking longer than expected, but that's entirely my fault. Anyways, am I doing something wrong here? I know I still have to tackle the obvious unfinished parts, but what other things should I take care of?
I realised that might be a problem. I'm gonna try to desaturate the enviroment around him like with Jesus is satured in blue in paintings. Flatten blood pool into a deep red. Lastly pop some light into the picture, but that part is last since theres a good chance i'll fuck up first try.
Well i think you did an excellent job. I really like the wetness of your portrait, the eyes and lips excel in this area.
Those skin textures look pretty good. Keep it coming.
Currently working on this, i feel like all my brushes are unoptimized for personal use.
Thanks anon, yes I haven't touched the wrinkles since I painted them in. Eventually I should fix them. Waxy skin sounds like the most urgent, general problem, how do I fix that? is it a coloring issue, rendering issue, both?
I asspulled those textures with a couple default brushes. I'm happy to hear it's working well enough!
Dicaprio guy here. Don't worry, we both dislike human copying machines, and I don't pretend to have much merit for what I'm doing, but I'm benefiting from it ayways. I've never done one of these things in my life, but I figured it'd be a great way to get gud with both Photoshop and my first tablet, that's the main reason I'm doing it.
I can see it now, you're right. Well, it's an interesting problem, I'll stare at the reference and have some fun with the rendering until I figure it out!
Been working on this for a few hours now. how am i doing so far? also any tips on figuring out how place light sources? i seem to struggle with the way fall on the forms.
Is this less waxy? I feel like I messed up, please tell me if it's any better or worse than >>2365529
What are some ways to improve capturing likeness? I don't have the reference for this, but you don't need it, it doesn't look like her.
practicing freehand measurements and focusing on form a lot will make you better at capturing likeness. forget about construction and trying to mapping out where everything should go, you'll capture the essence of what a person looks like much easier if you don't try to be so surgical about it. A one to one reproduction of what's in front of you isn't necessarily a likeness.
Try to combine really excessive form representation, like almost comical how much you focus on it on the planes of the face, combined with really good ( yes it can be good) symbol drawing and you'll get better at likeness.
study van gogh.
This is the reference, guys. I'm taking a break now.
You tell me if I'm succeeding, but I find it essential to think about relationships between the different forms. If there's something off it's usually that you're not capturing how her eyes form this or that shape with the forehead, or the cheekbones are this or that wide in comparison to her chin, etcetera etcetera. Take the necessary measures, literally, measure stuff. Imagine you're doing a caricature and take note of those things that make a person look like a person, like long head or tiny nose or thin lips or whatever, and embrace those facial features in your drawing. Like the other anon said it's about the essence. I hope that works for you, it does for me (I think).
Working on headhunter draaaaaven. The moustache is undecided yet.
Huh, I guess my Chrome is fucked up or something.
Also, is ctrl+paint actually good? I downloaded tons of books and am going through all them Loomises and Vilpus and Hamptons, but I was also thinking of something with more videos and talks, something more like classes and tons of resources so ctrl+paint seems nice for that.
How much can I learn from there for free? Or will I have to cash out, because I am really fucked on money.
hey mang i like this, sorry don't have much time on my hands but i thought he was a little stiff looking so i did some adjustment suggestions w the liquify tool just so you get the idea. i'm sure you would have figured it out anyway (had to make it grey cause my eyes are fucked sorry)
also made canvas a bit bigger it frames him nicer imo
you are samefacing and overworking every part of the drawing. it's kind of disgusting. maybe take a break from the imagination drawing and go do some figure drawing from life. that ought to squeeze some of your need for superfluous detail out of you.
Ricky Martinez for sure. Judging by the positioning of those chains, some of them are passing straight through the steel of the next link instead of going around it, so fix that, but it's fucking Ricky so maybe that was part of the original reference? maybe you actually posted the original pic, you tell me.
You really need to read this book, Ricky.
Dan LuVisi has no sense of design. Stacking random pop culture shit on a bland halo soldier doesn't make it a good design.Or even mediocre for that matter.
Design aside everything is extremely flat, There's 0 colour harmony that cut in Spawn's armor looks incredibly flat and plastered as well. Perspective is also fucked on the gun.Overall don't start "detailing" a piece when your overall work has a ton of errors.
There must be a way to do this faster, I feel I'm running in circles
-prepare your anus
It'll probably take a while to get comfortable with so brace yourself for some fails. Just keep trying to do studies and all kinds of things with it, I recommend also looking at painting styles you think you might want yours to look like. I felt like I was bashing my head up against a wall when I first started digital but after a couple of years of working with it I seem to be falling into a good groove with it. One last thing, experiment with your tablet settings and brushes. I was having mild success after a while but things really clicked for me once I found tablet settings I really liked. Good luck dude.
Sorry I didn't mean to experiment with textured brushes. I think until you get used to it, it's best to start off with plain brushes, but experiment with softening the edges and playing with opacity and flow and things like that. I don't know how similar clip studio is to photoshop but hopefully that translates in some way. Above all don't EVER listen to anyone who tells you there's only one "objectively" right way. Now that I've found a set up that works for me and can better recognize how vastly different other people work, I realized all that matters is you finding a method that clicks with you.
I don't know why my hair always ends up looking like cotton candy
I tried using a bigger brush and really focusing in blocking in the features, never thought about using the lasso tool but that sounds like a great way to get accurate shapes, thanks you
Thank you, I do need to up my brush density because I end up having to press really hard on my tablet to get really dark colors.
I did this today, Im not the best to give advise but I need some, If you guys could it would be great!
gotta think of it in large chunks just like everything else. Render the hair exactly like the face where you have good edge controls.
why do furry artist's just have the worst god damn taste in colors? Are they all color blind?
Seriously what the fuck. Just look at that and do you honestly say to yourself "Yeah, neon green on purple looks great!"
he's not even wrong though. I've seen the op he replied to. post before. It was the same exact guy with the same exact expression. Idk if it's intentional or not but the design choices he made are very displeasing to the eye. Abstracting myself from the stiff figure.
Just finished this the other day. Need some help with working with colors, can't figure out how to render skin properly, amongst other things.
And how old are you now? 14? No one much older than that would post that here. Also if by some chance you are actually over 18, why draw a character in the same way you did 5 years ago? It's shit stop trying to defend it
I dare you to go to the tumblr, and find the same face and or even character otherwise you're full of shit. Do you even know who draven is ?
Also I'm pretty sure you are the samefag that keeps posting exactly the same shit evrytime you see those posts.
I'm struggling with the eyes. Had to fill in some gaps because the reference picture only shows areas within the white border.
You're killing the tablet man, let go and relax.
Use fat strokes and a gentle hand when skething.
This is barely anything, cmom why even post.
Beginner thread, do studies and then come back.
So soft and clean, im jealous.
Just needs more work, you're doing great.
You should redirect the viewer back to the top left of your picture, so the reader goes full loop:
Left cliff > Character > Halo structure > Right cliffs > A rising sky that points back to the start
Great dynamic, lots of movement here.
I would lessen the detail strokes blood vessels and wrinkles and apply them in colors. So that blood vessels would stick out by color, not by line.
I like that you've made just a few, but very effective strokes.
The arms and head look fine, but the bottom looks really messed up. She looks like a shortstack. Increase torso length and wrap the breasts more to the right. Feet needs to be longer down.
Looks great, now do it again.
Shameless self-bump with a slightly updated version.
I tried to "fix" the left iris, completely fucked it up, I'll fix it for real soon. Also, still haven't fixed the wrinkles on his skin. But my worries right now are values and the whole waxy skin deal, plus whatever else my eyes are missing.
Please destroy me kindly /ic/. Also, if you listen to any podcast on any topic, can you recommend me some? they boost my productivity.
Tryied to make rey fan art. the color/painting does not convince me.
any help appreciated
lack of values, if you put it in black white youll see it a muddy mess, no solid sense of form despite obvious? referencing. The perspective is also wrong. Just stay away from soft brushes and blending for a while. Stay at 100% opacity and start in black and white before drawing in color.
I think i'm done.
Couldn't quite get the hazy eyes right, but i think i nailed the dryness of the reference picture.
Pretty neat, not much to comment on though. Maybe you could add some ground for your characters to sit on. Which would help with the "black gradient void".
You should add some traits to your monsters. Give him some more manboobs to make him a slouchy figure.
I tried putting it in grayscale but I can pretty much still see all the rendering I did. I didn't take any references for the pose, couldn't find any good ones so I just eyeballed it. Could you elaborate on how the perspective is wrong? I will try adding more values the next time I color.
the distortion is too variable at the fingers for one.
Heres what a skin looks like in proper grayscale, look at the varied tones and edges to the tones. Your pants are just as wrong.
Is this any better guys? I'm not completely sure I know what the fuck I'm doing, but eventually this should get somewhere... right?
If I achieved photo realism in my first photo realistic painting, I'd be a freaking god. But since I didn't really have a stylistic goal with this, I guess I could aim for something illustration-like from now for the rest of the work, for a more clear finish line or something.
Faces are really hard.
How do i avoid washy colors?
well you're wrong, but i did a paintover.
you need to stay closer to the source material. it has to look like draven. there need to be more indicators. that you would even consider not adding the mustache is crazy, that's like half his character. you have a long way to go anon, and you're heading in the wrong direction so you need some course correction. draw from life go find a figure drawing class and put aside all this "anatomy you've studied and try to just draw what's in front of you. it'll teach you must faster.
Any advice / correction on what I've done on this so far ?
Holy shiiit, I seriously hope this is trolling. It was said that it Was HEADHUNTER draven and not the basic one, and that the mustache was still UNDECIDED. Also, after that paint over, I wouldnt accept your teaching even if you paid me.
no you don't understand it was HEADHUNTER draven. headhunter draven conveniently enough looks exactly like the Joker this guy drew in his other drawing. see that's just total coincidence you that anon doesn't know what he's talking about. keep doing you, op, you aren't a one trick pony you're just as versatile and artistic as the rest of us *throws up all over computer*
Should I be worried about posting my work here? Since this is 4chan?
Would it ever have a negative impact on my career?
you know, you guys have to admit that pretty much everything that guy does looks more or less the same. if it's a male character, it's 99% of the time a vascular muscle man with a wrinkly grinning face and a huge ass nose. and that's fine, but it's silly af senpai to say hes not deep in his comfort zone.
Avoid using directly darker versions of colors. move around more on the colorwheel to get more interesting and organic shadows. Also, remember sub-surface scattering and bounce light. those tend to increase the saturation of the skin where they appear and the add life to the skin
Cannot unsee Ainsley in the face lol but seriously I absolutely adore this so far. Do you have a blog where I can see more of your things? I want to study how you constructed the form. It looks great and I'm struggling with that.
weekend was very busy with shooting references and being social, so this still isnt done... i know d/ic/ks will shit on it but Im very happy with it so far. the likeness is perfect, 100% my friend and thats my main goal. i know theres still work that needs to get done so please tell me what I need to fix.