Last Thread: >>>2354328
This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, smile.
>Fresh off the boat? Get back on the boat and read THIS:
>List of active livestreams
>Taiwanese Anime Tutorials
Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that one Artist can now make up to 25k biweekly"
Just got off a 14 hr flight. Drew some bioshock stuff on the plane.
fuck your smiles i didnt agreee to this faggot shit. Green is the one i tried on.
Is there any place to learn to render very light skin, I can do nigs/brownies but i dont want it to end up like the artists that only render the nose,lips, under-eyes or a place to learn to render just in general?.
14h flight? Damn man sounds exhausting
Also looks really cool but some of the cylinders have their contour lies wrong making them flat or making it look like they go into a completely another direction, mostly in the head and the pipes behind the head.
Still looking for some feedback on this. It's pretty rough in a lot of places too, sorry about that.
Reason why you didn't get a reply before was because you were shilling your stream.
The other is you're just presenting an obvious finished piece and want feedback. On what would you like feedback because I can tell you that leaving it open like this will only get you negative shit and you won't like it.
Also that heart medal looks tacked on and out of place with the lines of the rest of the piece.
The twitter link was the source material since it's a niche game for reference... but ok it's shilling despite nothing present to identify me. I definitely don't think it's "finished"-- and besides that, it's a pointless distinction to make since the OP clearly states that the thread is for posting to get feedback.
Thanks for the medal crit though, I hadn't noticed that before but you're definitely right.
i have a large dislike for you palmless hands
also im not sure im 100% on board with the lack of sclera/eyesocket
Overall not many "mistakes" but i think its a little bland, maybe youre playing it too safe?
Play around with her body type and her overall design. Certain areas would have more weight looking feeling.
Thoughts? I'm really bad at drawing mechanical things
Thanks for using my image for the OP, I was really surprised to see my drawing in the catalog, haha.
I love how when you finally draw something good everyone shuts the fuck up. I suck but ill try my best.
I think her chin could be more rounded, I dont like the way the hair invades into the neck nor te way the neck connects to body.
Her left hands palm is a little too long and the connection between it and the thing shes holding a little awkward. her right eear seems higher than her left, and is too far away.
I think her lower lip has 3px too much ignoring style. I think her left elbow is a little far out, or her left forearm a little too show, or her left forearm a little too small ( foreshortening)
But the biggest problem is the lines dont read well for the planet thingamajig. and are those lines of paper or???
Love you, keep at it <3
ignore the feet
Something about those eyebrows are really nice. You're going to want to make her left arm read as coming towards us by drawing more folds around the elbow, right now its a bit too flat. It would probably help a lot more if you defined the area her right ear meets the face. It's covered with hair right now, but hair doesn't really act that way. The flower thing in the middle is looking straight on at us, but assuming it's resting on her chest, it would be facing up a bit more (just flatten it in free transform). Your linework is fine, maybe you could control where you decide to put your details, but all in all I think you'd benefit a lot from thinking in 3D/spatially because it's lacking a lot of realistic depth.
I keep distracting myself with stupid bullshit in this, going back to fix extremely minor stuff that doesn't need to be fixed right away and trying to figure out a color scheme before the linework is even done. I don't know how you digital people stay sane, this is hell.
same here bruh
thought having two monitors would be a good idea to not have to switch windows when drawing from reference but it only makes it so the internet is more distracting
i'm digging your color scheme
Help me out here. How would I get this... Orange-dots look on this image? I'm working with manga studio EX.
here's what I've managed to do but it definitely needs those dots to look official.
Windows 10 hates my wacom, it continues a little bit longer after every stroke and I've turned off pen flicks and I've turned off the little waterdrop effect but I can't make it behave
Thanks, guys, I think I fixed most of the things you guys pointed out.
>But the biggest problem is the lines dont read well for the planet thingamajig.
> I think you'd benefit a lot from thinking in 3D/spatially because it's lacking a lot of realistic depth.
I'm... having issues with that, I did a bunch of perspective lines and sketched it out several times but I just can't get it right. I think I'm done for tonight because I'm starting to get frustrated lol
Again, thanks for the critiques.
now theres a huge discrepancy in ear size. and he neck seems overwhelmingly thick/long ( because no trap). Hionestly you can be having her arm go straight up like that and be perfectly rectangular
I can't believe I didn't see how bad the ear looked, thanks for that, I try re-doing the arm and made the neck a bit thinner (the length of it is a conscious choice, I hope it doesn't look terribly bad)
Just hopped in my wooden Jeep back to my mudhut in Uganda. Still waiting for my pair of TOMS, as I unfasten my soda bottle sandals. I'm cranking the militia generator that's hooked up to my wooden laptop, and I'm booting up windows '98...
I need a crit on these tits.
ears are wrong.
theyre suppose to be far back.. far far back...
What should I practice if I wanna git gud at drawing animus? I've been doing figure drawings while trying to learn anatomy at the same time but I feel really lost. Is it just an issue of not having enough mileage to see results?
1. Consume a lot of lolimoos
2. Study your fav lolimoo artists
3. Draw your fav lolimoo character all the time
4. Develop your own lolimoo shorthand for doing things
5. Continue to do life drawing
6. Breathe, smell, taste, touch a real life loli
You can now draw prepubescent depictions of children.
i'm really bad with colors :(
Someone said it lacked volume , can someone please give some advice on how to improve that in this image ?
Use the gray scale to paint first, it'll will allow you to focus only on the volume part, you can create volume by using the darkest shade of a color (so pay really attention to shadows), the lightest shade increase the volume effect.
Three colors are enough to create a volume effect.
You can use non textured 3d models like those above to get a basic understanding of volume.
I always try to convey volumes clearly, but at the same time I don't wanna have thick-high-contrast colors.
Because I love subtle variants of colors like traditional watercolor, not acrylic feels like this.
But in the end, everything is either dark as hell or flashbangish white. If I tone down a bit, Every boundaries and highlights are gone.
Subtle differences in colour temperature sounds like the key. Read up on colour theory.
If you spend a little time looking through good work of others until you find something that is doing what you're talking about, you can do a piece where you dropper tool their colours and hopefully you can learn something.
How do people make childish looking drawings appealing?
I didn't even know there's a thing "color theory". Guess I didn't know anything about this after all.
I actually did several dropper practice on real life photographs, but never done with others work.. how the fuck didn't I come up with this idea. It's so simple..
It's not quite related with this topic, but the reason I want to achieve watercolor-like coloring is that I would REALLY love to have vague foggy vibe on my work. To do so i must have acquired said technique. I will definitely do what you said.
it's probably because you use too many lines, and they are too tick
having black right next to a contrast makes the difference between colors appear closer than it actually is. if you want to make the most out of subtle contrasts you should avoid lines and black at all costs. it's color theory 101
I wonder what secondary colors should I choose for this, I'm a little bit lost.
Nice sketch man, always loved your stuff.
you can also try using more cast shadows to define the volumes, and while your crosshatching is lovely it does fuck up the values a bit. Maybe try coloring it too?
I really like your style, anon, love the vibrant colors.
Their left hand looks really unnatural, though, look up hands holding stress balls, the fingers wrap around it instead of being parallel to each other. Also both hands seem a little small, the arms are slightly short too.
Really interesting piece, though, I really like te linework.
Yeah I've been struggling with vibrant colors, it's either not there or too jarring
I think you should focus less on perspective except for where the horizon line is. I don't want to be that guy, but you should flip through Vilppu's drawing manual because he talks about how to create depth through overlaps, contour lines, wrapping lines, etc. without drawing every perspective line like /ic/ tells you to. I drew up some pointers that might help you.
imo it should look flatter for that minimalist blueprint style
not a fan of the thighs or how part of the weapon is cropped out
you shouldn't be free handing the japanese characters either
I should've mentioned this is still a sketch, so the line work, line-weight-wise, doesn't matter much.
Thanks, it was a mistake of mine to try to copy this one mangaka's style, he always drew monkey ears on his characters which looked kinda cute but really clash with what I'm trying to draw.
Thank you for going through the trouble of making that, perspective is my biggest weakness and still to this day is kinda hard for me to apply it. I did some tweaking, I don't know how much I should've changed it since the distance between the object and the girl isn't that different, but I hope it reads better.
That neck makes her look fat
She has no forehead
thats the least of it.
his faces are fucking fat
he miss places the eyes which fucks with the position of the neck. that positioning fucks with the torso too. she looks like she has a humpback.
i need serious help to be able to draw faster digitally. pic related took 2~ hrs, everything from imagination. i can draw so much better but my hands start hurting so i stop. is there faster process? sketch> lineart >paint or sth? i usually sketch then paint, all in 1 layer then render for infinty. pic is not finished but still took forever
Color is nice, line thickness is almost there. Make the lines in the mechanical parts of the left arm thicker as they are closer to the viewer.
I feel like you might benefit from vectorizing this by the way, it seems like you'd get a far cleaner result if you had that technical aspect of easily manipulating the curves.
Wouldn't call it impossible for anime in general, there are plenty of artists on Pixiv who manage a more voluminous rendering style. Moe-stylisation specifically however I'm not so sure, simply because the cuteness of it relies on the lack of detailing.
Surprisingly never played Red Faction, should probably do that someday.
No, but funnily enough he did inspire this drawing, I was looking through his gallery and wanted to take my own spin on that sort of cyberpunk thing he does.
We're also supposed to be collabing on a thing in a month or two, so I'm seeing this as a warm-up.
youve been posting the same shit doodle for 10 times
at this point i dont know if you're trolling or you're just an attention whore
The lips really stand out, like it was slapped on, try to get it to blend with the skin and face.
other artists would've moved on to color, that faggot is still struggling with his anatomy
READ THE FUCKING STICKY
Please stop posting, the changing you're making are really inconsequential just finish or at least start coloring it, also the ribbon looks shitty the string looked better
>shitposting using squid
baka get out desu
>whole thread is about one attention whoring faggot that spams the same shit over and over again
dont tell me you made the OP too no wonder it didnt get any replies for 6 hours straight
Could you imagine if you dumb fucks posted art instead of shitpost all day? This would be the most active art board on the internet if that would happen.
faggots like you are why there aren't nearly any good artist's here.
You seem to be mistaken your shitposting for "hardcore critzzzzz". You're just trying to justify belittling people for your own amusement and taking pride in that fact. Most of the crits I see here aren't even valid. For every 1 reasonable constructive crit there are a hundred terrible redlines that are just fucking terrible. Like holy shit they are bad. You faggots have even tried to redline a fucking photo. That's how bad you "git gud" guys try to be hardcore.
Grow the fuck up. It's blatantly obvious the majority of /ic/ers are in highschool or NEET with absolutely no understanding of how art is actually created.
> It's blatantly obvious the majority of /ic/ers are in highschool or NEET with absolutely no understanding of how art is actually created.
That's deviant art. Literally what happens if you step into a hugbox where a soft critique can get your account banned.
This is fucking /ic/, tough guys with hardened emotions only, soft faggots needing their safe space can fuck off to tumblr.
YOU can fuck off to tumblr
>This is fucking /ic/, tough guys with hardened emotions only
And yet you all fucking suck shit at painting. Like.. literally all of you are below beginner levels. No one should listen to any of you when it comes to art.
Your insecurities are your biggest struggle. Once you stop trying so hard to be edgelords then maybeeeee you will start being worth something.
I need some crit on the anatomy and proportions
It's supposed to be a late 30s woman who is quite fit, if that's of any help
I'm not fine with this colors, any input before going further?
The head seems a bit wonky. Like she's missing a portion of her skull to the upper right. Also doesn't seem like the face matches the perspective the head is in. It's too straight on.
Personally I'd tilt the angle of her left sleeve opening a little forwards, because right now it breaks the illusion of foreshortening; it makes her left forearm look too short compared to the upper arm.
Also, try to stay consistent with the thickness of your lines, the bottom half of the dress has them rather thick, which pulls it to the foreground with the orb. I had to look twice to make sure it wasn't meant to be a pedestal for the floating orb thing.
Ugh, I can't figure out what I'm doing wrong can any of you folks please help? I seriously tried my best on this piece of shit, I'm a beginner at digital art and coloring
anatomy is off and the rendering doesn't read well and it looks really muddy
I suggest working on your construction and *use* reference it don't matter if your drawings heavily stylized
Dude I can't thank you enough seriously thanks for the reply
I see what you mean now too gonna lurk more reference threads, also if you could give me a little tip on fixing rendering? Like use less brown?
very much winging this desu.
Do some studies of real people and look at their skin and figure out why their skin is more appealing than the colors you used.
If you want to finish your current work fast, just find a picture of a person with good looking skin and steal the color pallete.
I'm no master at this, but I could use a little criticism/advice. I'm doing an animation by hand, so if anybody knows how to do repetitive drawings fast, it'd be greatly appreciated (this took 30 mins, I wanna do it in less than 10).
The back of pearl's doesn't curve inward enough, necks aren't straight lines. Remember stretch and squash. So since she's crooking her neck up to look at something there would a definite bend at the back of the neck.
Why is garnets hand on the arm that is folded bending like that? It would make more sense if she had it resting on the crease of her elbow. With the way it's positioned it seems odd because, one that position would be awkward and unnatural, two because of the size of her breasts that would actually be really uncomfortable to do, she'd be smashing into them with her wrist. The position of the shoulder also feels weird in conjunction with the way you've place it.
Roses eyes are a bit too low, if she opened them they'd almost be starting right on top of ends of her nostrils. I know that's how it is in steven universe but because you're drawing out the nose semi realistically it just looks kind of odd. They don't need to be moved a ton higher, just ever so slightly.
I like the concept though and the atmosphere is pretty.
really dig the brushwork, nice composition too. Maybe add some fog where the water hits the ground? The read is kinda hard, I understood what it was only after reading the filename, my buddy also says it looks like a gap between the rocks.
Unlike other asians, they get so much plastic surgery/cake on so much makeup that they all sort of start looking the same. They arent as interesting to draw... i know because i live here ㅠㅠ
I usually dont try to draw realistically, so can I get some crit on the face? Its supposed to be just a bit cartoony.
Shit its so easy to love everyone when youre drunk.
you guys aere all good, and who's in the benginning is potential tpo be good
don't give up you can do it, I believe in you
we can doi it in togheter man, don't give up,your art is strong
rendering of the vagina seems weird. like the whole picture looks fairly innocent and then WHABAMMO what a camel toe she's got goin on down there. like it's not the focal point at all but it's there, so it's kinda like one of those "when you see it you'll shit brix" images from 2007 or whatever. i would smooth it out for this picture, because it adds a really strange and unwarranted sexual tone to it.
if it was intentionally done to bump up the sexiness of this tiny woman then your composition could use a little work... i feel like it should be 'all-or-nothing' when it comes to this kind of stuff. do you want people to fap to this? then ham it up, rule of thirds the fuckin vagina, put it smack dab at the end of the golden spiral. but if you want people to just check out your cool fanart (i'm assuming this is fanart) then i would get rid of it, because it just kind of makes the viewer uncomfortable.
like i didn't even notice it until just now, even though i've seen the pic for the past little while lmao
a little bit too much blur imo, you want to create a focus point in the painting yes, but too much blur creates strain on the eyes, look at movies like frozen ect, perfect amount of focal point leading blur on characters and enviroments
Proportions, Perspective, Construction, Anatomy, Style.
Remember you don't stop one and go into the next one, you start one and introduce another into the stuff you practice (Everyday if posible).
For style I do studies of pieces I like and analize how they solve their problems, there's also the sketching manga book which helps a little bit (mostly the first and second one, the rest are mehtier)
if you're gonna write in japanese use this dictionary to find animated stroke order diagrams: http://www.yamasa.org/ocjs/kanjijiten/english/
your shit looks all kind of fucked up there, art is good though. most people won't notice that anyway but i'm autistic
>Implying you are not in it for the soul purpose of getting a form of amusement to the thought people fap to your work
> plans to do a sketch
> ends doing a full clean line
background is shit, make it less saturated, more gray, if you want to keep it saturated, also push saturation of the characters, or it competes way too much
you might want to use more edges for shadowing and not mostly airbrush
the pose is the same as your mosquito girl.. that's lazy
feet look like bread
overall it's well drawn, but you might want to do less copying and stylize it yourself, do it the same way but add your own taste
you did a great work there
you might want to put some colors on the shadows like you did on the bottom left corner, add some magenta-purple over all shadow zones, softly, like a 10% color, and that's it
it's minor, but the weakest thing of your illustration are ovals, circular buildings are weird, using a coin irl might help you correct it rather than doing it symbolic, a cylinder doesn't have corners and when the perspective is far from the horizon level the oval should be more open
blood on her boots is top notch
>using a coin irl might help you correct it rather than doing it symbolic, a cylinder doesn't have corners and when the perspective is far from the horizon level the oval should be more open
I don't completely get it, but would doing more studies on cylindrical objects irl like bottles/cans/etc would help me?
also, thanks for the input. i tried to just lightly brush some magenta over and modified the shadows. pretty much done at this point, just adding details and stuff
why is it your face and wings are so proportionally on point and the bottom half is shit? you shouldnt have a sense of wrapping or flow if you cant even do a basic arm. How do you even get to your level?
never went to art school, only draw for fun. I'm decent at graffiti and skulls but drawing a good naked body is fucking impossible for me, i've been trying to change my style and this is my best yet.
What do you think about my lineart? Im trying to learn, any tips are welcome.
Also, is manga studio or sai better for lineart? Currently using sai, default pen
everything is going to be drawn/paint on a separate group, so the shit can be animated later
it's fun.. but
only 10% done, I want to die already, keeping it under control is exhausting
Just about done with it. Done not necessarilly meaning it's finished per se. Just that I can't work on it much longer. What do you guys think would be a good way to finish it off? Are there any especially large problem areas?
Hours of grinding hands and still can't into hands
Struggling to do that irl anime thing without the nostrils just looking piggy
Always love your proportions, look forward to seeing it move
folder for each feature, articulation and shit
then i'll make everything bounce :D if I don't surrender kek
Finished this a while ago, but the composition looks wonky after looking at it again. So I decide to take a second shot. Links hand also seems to be a bit too big. Oh well..
i lurk these threads a lot but i wanted to try and post something.
i work on dA (yea i know blehg) as an art moderator and crit giver, but i know my stuff isn't amazing yet
I know /ic retards have a hard time reading but maybe you should go ahead and give that a nother look over.
They are going to animate it in photoshop so everything being cut out seems kinda necessary.
I've done that kind of spine animation, his rendering still doesn't warrant that many layers per element.
>They are going to animate it in photoshop
Talk about not know what you're talking about
yup, it's inefficient
the good thing is that it's just a practice
the bad thing is that I have to learn to do it efficiently next time
this was my first attemt, I've failed misserably, as complexity scalated quickly and it's too time consuming
I've failed misserably
Nah, you just gotta do a few adjustments to your process.
Once you got each part outlined, separate them (as in distance) and render like you would a normal drawing, play with some general lighting afterwards.
When you're done just merge the whole thing and get each part into a different layer.
Trying to make an animu elf with this kinky afro hair. Kinda difficult, any advice or thoughts?
designs and lineart for new paintin', At least now get to do the fun shit with value and color studies.
you know, if you actually looked at it instead of kneejerk crit (cus god knows you have to say something) you would realize there is a bit of foreshortening as well as lifted shoulders ( on both arms)
if you keep saying it it doesn't make it true.
The elbow is not going to go past the rib cage Its going to reach the length of the other shoulder.
And for the other one the elbow just goes past the top of the head. And since it'es bending forward.... (as well as the head being stylisticly larger pinup )
Go ahead and do it yourself. You're wrong and you always will be.
unless of course it's foreshortened and not sticking straight up like it is in the drawing.
I'm not going to post the ref I used since it's my own and the model doesn't want it posted.
Used a 50mm lens to limit distortion and at a distance.
It's right. the angel and foreshortening might not read to tell since it's going to be painted and just rough sketched.
It is amusing though how hard you guys are trying though. It reminds of of that firez photo study you idiots tried to redline despite it being accurate and on point.
never change /ic/
youre doing well and there are few mistakes on the grand scale, sadly, everytime we zoom in, we see a distinct lack of flair. For example the elbow and arms are perfect boxes, the knees dont look like knee and the folds dont look good, but they are present. Usually people get hammered for proportions ( shes kinda long btw) but in your case you need to anti up on your lineweight and details as well as dynamism/flow
Just to add to what
Said, I don't have anything against the camel toe but it's sort of hard to see why you're seeing it. What I mean is, is her skirt flipped up, or does her uniform not cover her from the waste down, or what? It's just a little hard to tell what is being moved out of the way to give a panty shot because from the waste down her outfit turns into just flat geometric shapes and pastel colors.