Last thread: >>2353187
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>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
current WIP in pastels. Still a lot work left on the face but Id love some advice.
good effort, but take some time to clean up your lines too. where you are at, it doesn't look artsy - just messy.
as >>2358748 said, it's not gesture. i can feel how concentrated you were in getting things correct and the way 'they're supposed to look like.' gesture is much much more free than that.
Some shit i did yesterday.
Meh, started redrawing this one after one of my cats smudged it and he smudged it in about the same place again.
I'm too entertained by this to be mad.
these are still construction drawings but they have better gesture. The idea of gesture drawings is that you are supposed to disregard proportion and structure to focus on movement, weight etc. so that you can then apply your understanding of gesture to your finished figure drawings. Download michael hampton's book "Figure Drawing: Design and Invention" or his video tutorials, he breaks down how you should think about figure drawings in a fairly digestible way
alright im done with this. ive been putting off a new one because i don't know where to find another good reference and /s/ sucks
working on this. trying to find out what about the shapes and colors of certain photos i like.
good contour/directional hatching, nice and subtle. outline of the right breast (viewer's right) is a little wobbly/depressed on the upper and lower portions of the curve.
also nice tits
well i dont like all boobs. i like very specific kinds of boobs. just any boobs usually doesn't do it for me. shape, size, color of the nipples, size of the nipples, color of the skin is all pretty important. i'm just trying to figure out how to replicate what i like from imagination by only studying the boobs i like.
thanks yeah i should fix that eventually
idk i was just screwing around. usually if i do something i can fix in two seconds i just leave it there cause it's just part of practicing. but here's a quick version of it without the outline.
it looks a lot better :D
I've been working on this for a little bit. I'm not sure how I feel about it anymore though.
id say the edges on the nose and lips are too sharp
ok, i've been working on this since yesterday, i'm still struggling with the shadows and the process overall, any tips?
i think i'm finishing this tomorrow
no, you're not. did you watch the video we linked? straight lines that mark tilt of the torso and center lines are still construction lines. gesture lines are fluid, and continuous. your lines are segmented.
guys how do I deal with stagnation?
over the past year or so I don't feel like I'm getting any better. My quality flops all over the place, and sometimes drawing just pisses me off so bad I quit.
I want to! I realized the problem now that I opened both on my browser instead of Photoshop (which apparently made the referece dull for some fucking reason) so I want to fix that but I don't know how to. Do I play with the hue/saturation? the levels? the curves? vibrance? more than one of these (+the rest)? I never play with these magical sliders, so I don't know how to control it.
Drew this from the OP in the statue thread and I'm about to give up on it. Tried to position/proportion them right using negative space and plumb lines and it sorta worked.
Looking for some advice on the rendering though, it seems blotchy and I think it makes them look like theyre black skinned people rather than white marble statues. Tried to blend with a tortillon but I think it looks not that good
Any critique about the colors/lighting here? I feel that i need to visually connect two characters together somehow.
I have the exact same problem, but i feel that it's a temporary and necessary period in any artist's life. You just gonna avoid pausing and continue pushing through (maybe do some master studies to better understand exactly what qualities do you want from your style).
I fucking love the amount of sharp confident lines, makes the overall design look super cool.
Pose is awkward, clothes are constricting her face looks really off.
Also remember to go a little more into detail when blocking your background, it really helps to keep reminders of what light's gonna be refracting off when rendering the subject.
Fuck it, can't be arsed to even begin rendering this out.
made a few adjustments, some of your lighting was appeared inaccurate, too hard, or too bright, tried not to change much of the form if any at all
got a few more hours of work in tonight. thanks to the anons who tipped me about the neck. its still a bit long, but true to my subject, shes a lanky gal. the neck and chest are still very early.
some of your strokes are good, but many of them are still scratchy
your marks look more confident than in your previous portraits, longer, a little bolder, look a little faster, good job on that, be mindful of your work page, wear latex gloves, try not to smudge too much, use a plastic rest pad, even if you're going to cover it up, your control of soft and hard transitions of shadow on the form are much more three dimensional than in your past portraits also, so keep doing that, collar bone and vein on neck look flat, as does the shadow above the left (my left) eye. your handling of the saturation in the midtones from the lower portion of the neck to the upper is excellent- very pleasing , as well as the softness of the cast shadows on the neck, well done
Those looked like they are glued to the sides of the head, besides, females often look like devils and can poke your eye with their horns, that's why I avoid them and stay whole day in my flat.
Dude, they aren't grounded properly, there is so many perspective mistakes that I can't even list them all their faces look like they have been hit with shovels everyday since they were born, her hair looks like someone mowed the grass and glued it to her head as a clump, dudes hair extends so much that he would need an alien head under it, also his other hand just disappears into his chest and acquires no space under the arm, your best values in the pic are the birds.
My advice: Forget colors completely for now, do everything in grey-scale for a while, learn some construction (Michael Hampton, Loomis (Figure drawing), Bridgman) and then learn a bit on perspective if you want to do drawings with extreme foreshortening
took your advice on the leg, it feels better now, but not perfect, as for the awkward pose, hes in an awkward environment. so it fits for me.
can I get a few pointers from someone who knows a thing or two about landscapes or maybe some recommended reading on the topic?
I forgot the writing on the pic. But seriously the pose is fine, its just the hand and head mismatch which just makes it look really weird, I recommend changing the hand for since it makes for a better composition imo, make it rest or have it turn against the body or front more.
Yeah, now i can also see the awkwardness of the pose, gonna redraw it completely and also make an actual background.
I can see where i messed up, thanks a lot!
Hmm, i intended for it to be a giant rodent. But maybe you are right about the perspective, perhaps it's ass is too big.
I like how the trees look but the there is no sense of light at all and the the roots look weird along with the perspective, also couple of the trees look really flat. It looks like colored pencil so I would like to see you try again, grid the ground and decide on the direction of light at the beginning.
you would benefit from READING about light theory for drawing
you need to put your darkest values where shadows shapes meet with bright shapes, and also don't get close to 100 dark, you neet to play between 10-90%
brigter zones need more values
pic related of shadowing with understanding
i need to be able to hold the pose. floating fingers drift too much i can't draw that fast. working on it though. i could try some where my fingers are outstretched resting on the table tomorrow but im done with hands for today
Trying to get better at generally everything. Be as brutally honest as possible.
Big anatomy issues, torsos are too long, legs and arms are too short.
There's no real weight to the clothes, they feel too restricted to their bodies, there's absolutely no flow to the pose or clothes.
Shading is too basic and everything looks flat, they need shadows too.
draw from life, don't draw from photos. you're too much of a beginner to draw from imagination or photos, and even if you weren't you should still be drawing from life everyday ( that goes for the rest of /ic/)
hey! that's not too bad! you seem to have general proportions down (i might move the crotch higher on both figures) and the characters have a decent attitude to them. the accessories they've got on them aren't too overstated or distracting, which is always good, and they seem to be practical and fit within the time period (are those both horns along their waist? good research if so).
you seem to have a good idea of what you want to draw, so now it's just a matter of learning to draw them better. like, i am digging the costumes, definitely a decent medieval/15th century kind of vibe, it's just that the cloth itself is drawn fairly naively. you understand that there are tension points by the armpits and that it should be tucking into the belts and gloves, but you don't seem to know how exactly to show it. consider doing some cloth studies to see how different fabrics fold when under tension and how they act when at rest. there's a website called pbase.com that's like a public photo gallery that's open to anyone to browse, so if you look up "renaissance fair" or something similar you can find a bunch of reference of people dressed up in medieval costumes. when studying, just make sure that you're deliberate with the lines you're putting down to draw to cloth! you don't need to draw every single crease, just focus on the salient folds that will help you get your point across the easiest.
here's a redline and some relevant references. the way i work is already fairly stylized and less realistic than what you've got, so i wouldn't try and copy my method, but i hope it helps to show one way of simplifying fabric.
heres how this is coming along. i love the greyish green skin and really pink nipples <3
Thank you, this has helped me a lot. You're an absolute diamond.
Na na na na na na na nana
Nana na na na na
Gettin jiggy with it
Uhm, alright then. I asked because I thought it was just a female orc or something with rough features. I don't think I've ever seen something like a pec and breast on the same chest. Found it odd. As for opinions, well, it's not a subject matter I'm interested in. And as for a critique, well, I'm pretty terrible at drawing, so take this with several grains of salt but....
The face feels kind of flat and awkwardly affixed. The left cheek where it meets the chin really rather bothers me. The left hand seems a bit small and doesn't feel like it's really curving around the thigh, and the right forearm also seems a bit small and thin.
Varies, but bounce light in the shadows are usualy kept darker to maintain a clear binary divide between the light shapes and the dark shapes. Bounce light would have your lightest value within the darks, but it should still be darker than the darkest light to maintain a good read.
I'm losing my mind over this dude's shadow. Is it in the right place?
dude stop drawing from imagination. just set up a lamp and study it casting a shadow on an apple or something the fuck how do you expect to figure this out by just thinking about it really hard?
drawing fast is an important skill. if it looks ugly and rushed that's fine, as long as it represents the form well, is shaded, and the measurements were freehanded accurately. you should try it on your own drawings it helps you learn much quicker when you work quickly and focus on the right things <3
>drawing fast is important
What's the point of drawing something fast if it looks bad? Taking the time to draw something well is much better practice than rushing to draw a few shitty looking sketches. Your drawing doesn't represent the form well, the shading is messy, and the measurements of that chair atleast are cetainly not accurate.
>Taking the time to draw something well is much better practice than rushing to draw a few shitty looking sketches
because you say so? if you want to freehand measurements well being able to do it quickly is important because not everything you draw is going to be a still life. if you can't draw the figure quickly you can't draw the figure, because then you are drawing from imagination to fill in the gaps and why bother at that point?
First you have to be able to draw a figure well before you work on speed. You are lacking in the basic knowledge of freehanding measurements, and therefore speed is the least of your problems at the moment.
Also a chair and a cloth is not likely to move on it's own at any point, so your excuse doesn't work for that image.
grays should be subtler, don't use black. find the darkest shadow in the pic, emulate that gray, and the rest will come inbetween. try to identify at least 4-5 different tones. also avoid lines, when shading use the side of the carbon
all around me are familiar faces
I may or may not have just done all the work for you but I hope this is helpful regardless.
making the transition from traditional to digital, having trouble with rendering
bounced lights/ambient lights brighten up shadows but not up to midtones, just close to these
but we see it as if it's the same gray because of the contrast affects how we perceive things
it's not important to be perfect, but understanding this fundamental push on a whole new level our renderings, as it's more natural than black shadows without variation
I want more of those
How the fuck do I paint hair?? It's difficult as hell for me And the single strand thing looks ugly as sin.
i drew this a few months ago and didn't think of porting. I am a beginner so please help me out.
Anons help me, I want to get better and I want to be actually good at this stuff but I can't understand why I am so critically slow. My usual 1 hour to 4 hour practice sessions give me unfinished messes at best, pic related is product of two days which is laughable.
Is it because I am still shit and my skill level is too low to do this fast?
also, how do I git gud at environmental art
as soon as more complex shit like mountains is introduced into perspective I fuck it up for some reason
I know this is a vague question but still, if there are any hints and tricks to enviro art I would be thankful
Opacity and brush size.
It looks like you're working up layeras and layers and then carefully rendering with a tiny tiny brush.
You will become faster if you just time yourself and make the effort to, but you're better off using a solid brush and larger brush to block things in quickly. Before you get used to it, everything will look like shit, but you will learn.
Also you still don't actually know what you're trying to draw, when you get better at anatomy you can lay down the sketch for that hand in one go and just put your blocky brush over it rather than ctrl-z-ing for five hours.
Do more painting studies, and use a harder, larger brush. You can't expect yourself to be able to do something without knowing how it's done, so look for some paintings that you want to strive towards and try to figure out their process. Digital art is interesting nowadays, because you can often find actual process videos from professionals to see how they do what they do. They're sped up to an incredible speed, so you won't be able to follow along like you might with Bob Ross, but you can still get a general idea of their workflow.
League of Legends used to do this a lot with their art spotlights: https://www.youtube.com/watch?v=KZo25fFBJsA
Though they condense the 17 hour process into just under 6 minutes, you can still see that, after thumbnailing, they do an extremely tight sketch which they used to paint flat colours underneath. After that they focus on the key, reflected, and ambient light before getting into the fine details of rendering.
Do a bit of research to find a workflow that works for you. Speed will come with time as you become more comfortable with the medium.
>It looks like you're working up layeras and layers and then carefully rendering with a tiny tiny brush.
>You will become faster if you just time yourself and make the effort to, but you're better off using a solid brush and larger brush to block things in quickly. Before you get used to it, everything will look like shit, but you will learn.
Man, I've seen videos and pics of guys WIP's with blocking and all that, it's crazy. I tried blocking for the base but then eventually it boiled down to 70 layers of tiny brush shit because I started messing up with larger brush.
Thanks, I also signed up for the Draw Every Day thing here on /ic/ to keep up that habit.
Also I was wondering, what's up with ctrl+paint? I heard it's a good digital painting website but it seems to be down, is it just down now or did it get fucked?
this is the second time Im giving you an overpaint,anon. You've disregarded everything me and other people told you last time and are repeating the same thing over again.Start reading books.You won't get good in a day or a week or a month. You need at least a couple of years until your work will start to look descent. Don't put the carriage infront of the horse. Don't try to render complex lighting like that when you can't even draw a proper figure. Start with Hampton's notes, then proceed to Vilppu. Once you're good enough to confidently be able to draw figures ,then you can start painting basic 1 light scenarios.
Also learn to do things for yourself. Art is not a venture in which one gets spoon fed everything.
Literally took me 14 seconds to google and find it...
thank you. i'm somebody else btw but the message still applies. what was your path like through art? as in when did you start, what material did you study, what styles did you prefer etc. just asking because it seems like you know what youre talking about. would interesting to see how someone experienced did it.
>this is the second time Im giving you an overpaint,anon.
But I don't remember posting this on /ic/ and if I did I never read the thread and probably left...at least I hope my memory isn't that fucked.
Also, sorry, I guess I just wanted to have some fun with fantasy characters and stuff like that, playing lots of tabletop games lately and I just want to draw something fun and fantasy related.
I am doing form study with pencil, though I just mostly draw stupid shit digital. I guess I am fucked in head because I am not in artschool and there is nothing forcing me to purely concentrate on form study instead of trying to do character art and dragons and shit.
Thanks for advice.
Hey guys. First legitimate drawing for the first time in around 5 years. I made a thread but then saw this one.
I'm really just hoping for some stuff I should practice and study as I know everything needs improvement.
Do yourself a favor and don't bother going to a figure drawing class if you're not going to draw from observation. If you're going to make stylized illustrations, use a photograph as a reference, since there's less information in a photograph and you're not going to be using most of it for what you're doing.
i haven't really "done it".I'm yet to be employed in the industry and I'm light years away from getting anywhere near the level I set out to be. I started to seriously study art 2012.Yet I'm only mediocre level at best.Study material is standard. Started with Vilppu dvd then from there I just spread out and now I've probably red just about any book /ic/ can recommend you.As far as styles, I don't really have preference. If something is painted well, chances are I'll like it.
Besides your tastes change with time.An artist that I like now I might not like 5 years from now. etc.
James Gourney's Color and light
Richard Schmidt 's Alla prima
and Sargent's notes
Also right now I'm reading "The Art spirit" seems pretty good too
i'm not stylizing that's what drawings look like when you are learning the right way.
you cannot tell form, light, or learn how to work from a model from a photograph all the information in that drawing is stuff you need a live model in front of you to create. it's not an illustration.
what the fuck is the obesssion with drawing fat people, the forms are fucking lackluster and an excuse for not being able to draw or paint.
This gave me some incentive to do some muscle practice. Haven't done a lot of studies in a while and this got me to flex those muscles (hee hee)
autism? this is an industry where the context doesnt even have to define what you're doing. shit, even archetypal genres allow you to break the rules.
Are you man kinds failed attempt an AI?
Stop trying to do art if you think this way. Seriously, you're entire path is riddled with frustration and pain the likes of which you wont even be able to comprehend why.
If this drawing is any indication of your skill level then you really need to learn your fundies. I know it sucks to hear but start making a habit of studying. I don't know what it's like in the beginner thread but there really is nothing short of completely re drawing your picture that anyone here could do to help, and frankly, doing all the work for you is not going to help you.
Ive seen your work a lot, and while I admire your hatching/shading techniques and your delicate linework, I strongly recommend you work on proportion. Its obviously your weakest area and it works against everything you draw.
>the context doesnt even have to define what you're doing
>archetypal genres allow you to break the rules
>Are you man kinds failed attempt an AI
>Stop trying to do art if you think this way
>you're entire path is riddled with frustration and pain the likes of which you wont even be able to comprehend why
i think i get what you're trying to say here. you're projecting, which is always fun. but no, art comes very easily to me, and i take great enjoyment from it because I feel validated in how I'm doing it. the only frustration I have is with people like you that tell me I hate myself, and won't acknowledge when something looks good. You'd rather I make all my money after I die. Have some empathy.
yup. but thank you.
hey, as an animator i have to disagree with you somewhat. when we go to figure drawing classes we never just copy the model exactly, we're always looking for ways to push the pose so that it reads better and has some kind of narrative. drawing a live model is much better than drawing from a photo because the model is alive, there's nuances to their pose, they don't hold it exactly and move around a bit even when they're trying to stay absolutely still. it's more direct.
just because someone didn't nail the pose exactly doesn't mean they weren't drawing from observation.
on the flip side, i can see what you're saying with this piece: it doesn't seem like they were going for some kind of cool narrative illustration, but were just trying to copy the model. i just feel that telling someone not to bother with a figure drawing session because they're not going to draw the model as they appear in real life is fairly close-minded.
The difference is that the model changes position, you can see the strain on their muscles, see the weight distribution, you change your point of view, you can move around, see the 3d shape and use ALL of that information available to enhance your understanding of what you're seeing. If you want to fucking copy an image exactly go fucking trace it. An artist want's to KNOW what he's seeing and why it is the way it is. That's the purpose of life drawing.
i can respect your opinion, but i disagree. i think that you can absolutely draw from both, but there is definitely a difference between sitting at home in front of your computer and drawing the figure and being in a studio with someone in front of you posing. if you were to offer me a live drawing session or a bunch of photos to draw from, i'd of course pick the model.
I really hope youre kidding. I bet your work still looks like shit when observing these "live models". I have "live models" everywhere in my house hold. yeah, they are right in front of my face too. these models are also quirky and jiggle around here and there, but does that improve my arnt? just because they move? no. My art improves because i focus intently on form, not on pretentious notions of arbitrary motion.
oops just noticed this one was way too big. heres a properly sized one.
Actually you autistic retard I'm telling you that inflexibility is an art killer. I wasn't projecting about anything. Do you even have an idea about what the words your trying to say mean?
>the literal definition of autism
18 minutes, began on it as soon as you replied
lets see what you can do from imagination
It's not worth the trouble because it's a shitty commission I don't care about, the shadow is accurate enough, but I like to get a second opinion. So if you're not going to bother, stop wasting our time by arguing it.
That said I'd love to here what you think of the shadow, good or bad! Thanks!
here this took about 120 seconds. cool your jets anon
I knew I would get some half assed reply. Whatever, im going back to actually learning how to draw and not rely on shitty pretentious words like yours.
I'm too tired to bug around with this thing any more, but what are some things that seem wrong/stand out?
Wip. Acryllic. Taken with HD potato.
Still dont know quite if i should make it into a wallpaper using PS to clean up after im done.
I would place this in.. abstract ?
the ear is fucked(placement)
the eyes made me kek because of placement and the lack of just effort to make it look like an eye
lips are tiny and lack form
noses are at a 90 degree angle yours is oddly connected
hair lacks form
colors are muddy(mainly because your values are muddy>>2362546)
neck is short(im looking at the distance between chin and clavicle)
your edges are not blended(painting with opacity,paint with flow instead)
I think what you should do is overlay the photo with your painting. Have it on a separate layer so you can switch it on and off to see what you're doing wrong. Like the other guy I didn't know she was asian until I saw this reference. I don't think you should trace but you should more closely compare your picture with the ref.
Apart from that, for the sake of clarity you should either use a light background color as in the reference, or add some sort of gradient so that it's darker or lighter toward her hair. Something to give the background more contrast as right now it's too similar to her hair color and it just muddy's up the whole picture.
Your biggest issue isnt anatomy, but painting. Learn to paint, if you cant paint then just go back to constructive drawing. otherwise youre wasting time.
Morgan Freeman study
Is he laughing? Is he crying? I don't know.
advice on this? I'm trying to improve my anatomy and shading. I used posemaniacs as reference.
I'm not convinced that the shading is accurate.
Short answer? Your anatomy is bad. BUT considering how stupid hard that pose is I don't think you did too bad. I'm not sure mine is perfect but I did fix a bunch of things.
Thanks dude. I really appreciate your time and advice, that does look a lot more natural.
I don't think I'll use posemaniacs for learning anymore. I'll stick to photos and life drawing for reference.
some random anon makes these cute drawings so i colored one :D
Your response is literally "it didn't work for me so why should it work for you."
Also to add on there's indisputable fact that your eye can process so much more colors and values than a photograph which obviously has a limit. The thing about painting from photos and life is that the photos have already done the decision-making for you as far as color relationships and value levels go (from exposure and such), which makes it a lot easier than painting from life.
I actually thought this was a troll but then you posted your art and now actualy I'm worried
for some reason i colored this for you
i haven't seen reference, but i assure you unless she's anorexic with rhabdomylosis, you are drawing it wrong.
protip: overlap it with reference to see where you went wrong, or post ref and i'll do it for you.
Drawing some wangs on my stream, what do you guys think of the meatsticks?
twitch tv ////dannymack123