Last Thread: >>2348998
This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.
>Fresh off the boat? Get back on the boat and read THIS:
>List of active livestreams
>Taiwanese Anime Tutorials
Remember the words of our God Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that one Artist can now make up to 24k biweekly"
Studying old masters and photos will help you understand values and form more.
Also, one thing I'd like to advice early on is to learn to think in 3d and you paint in values, not in color. Those advice helped me alot during the time I hit the plateau
first time posting on this board
is this the correct thread to ask for help about chibi stylization? I can't draw those deformed little things at all... to top it off, it's a chibi dragon, and I suck and animals and fantasy creatures too.
I'm really having a lot of trouble with the head. I have no idea how to position the eyes, and how to attach the neck to the body. The snout and jaw are also terrible.
Chibi is all about simplifying, maybe pic related is a bit too simple but what the artist did is reduced everything into very basic shapes, their drawing could be simplified to a rectangle and a square.
Thank you, anon! It does mean a lot!!
Thanks! It was never meant to be a big piece, just a sketch for my tumblr followers.
Here's how it ended up looking, added a few shadows and highlights but nothing too major.
And holy shit, I saw her work a few years ago and completely forgot about it, thank you for mentioning her! I'm thinking about doing a few studies now!
just fartin around with some value studies, had some fun with it.
sorry, had horrible sizing on that one. here's it at a tolerable size
So sick of this now. Working on it is no longer productive. There was no plan going into the drawing so literally nothing has purpose or makes any sense.
>how to add texture without it looking like shit?
>how to add rim light?
>how to make backgrounds without getting bored?
I haven't done my homework In long time so the lack of anatomy knowledge leads to the oversimplification and flatness, it's on the list now of things to work on.
I feel like you are a troll since I post it every thread >>2347508
To be blunt, the functionless belts and little chain on the chick look awful knowing that they serve zero purpose. Also, the symmetry on that crown is fucked. Lastly, jeans have seams on the outer and inner thigh, and they typically have pockets as well.
Now what do I do? I copied this scenery in like 10 minutes, but I don't know where to start to paint it.
I know it's not super accurate, but my goal is to be able to fill a page with something that actually looks like scenery instead of just texturing a block of color.
block in the colours in a layer set to multiply and put the layers opacity to 60% to see your lines, then after the block in, boost it to 100%. and then continue to refine the base blocks.
post when you completed that step.
This is a commission but I feel like everything's off somehow, I'd really appreciate any feedback
please help me feet! I'm lost and desperate
umm, waist and up looks good on both characters
it looks off because it looks as if she's trying to support his weight with her hands. or is that the pose you were going for?
basically, it's a perspective issue. you may need to start from scratch. gambatte
I'm not the one who drew that, but it doesn't seem a concept for a serious and accurate historical event, they are more like fantasy/battle shonen characters, so the accessories simply need to add to the personality of the character.
Actually, even in real life we wear many things without a purpose, like a tie or an earings.
they look weird together because they're not in the same perspective, draw the damn feet instead of cutting them off. The guy especially is off, it's like he doesn't have his weight on the ground
I want to murder whoever started that shitty trend that's a standard now. And all those fucking western artists blindly adopting it, like genzoman. Seriously, genzoman's characters are just anatomically incorrect most of the time but nobody ever questions it.
I don't many pictures to show because I've mainly seen that thing in a videogame but that kind of belt belt can act as a sheath for any weapon that will hang off it. In AC:R's multiplayer many characters wore their swrods and axes that way.
I cant render and line for the fucking life of me
there isnt that much in depth tuts for sai
mostly this, varying size and intensity. and lots of soft erasing
good for sketching
how cancer is my drawing? did it in 1 hr+
mistakes I can notice now are: right arm looks short and i didnt tilt the body even though her left leg is back in space. oh and my colors are fkin shit gotta work on that
Another mistake - you didn't quite define the hips/crotch/upper legs in 3d space
Luckily we can infer than the leg on the left is in front thanks to shading/posture cues, but some more definition would be nice.
when you paint you typically dont use size so check that off... when you paint.
blend is a very traditional effect and should be sparsely used in painting when creating effects for texture like hair.(equivalent to mixer brush in ps).
density is the amount of color applied to the canvas and should always be turned on when painting, but it can be turned off when sketching. you would just be painting with 100% of the brush not 100% opacity(equilivalent to flow in ps).
that comment was in general and not directed to him. you can make good linework by just setting density min to 0% and max to 100% which is basically 0% flow min and 100% flow max in PS
the hard and soft thing is sai is just a pressure thing for the brush. The fancy shit up top is just for blend only(dilution, persistence and blending) which is basically(wet, load and mix in Ps).
I really like this. The lighting on the little monster dude is really good, I also like that this picture has some depth and doesn't feel like super flat or anything. I'd give a critique but I'm just a beginner so I can't really tell anything is off.
i need to develop a process for drawing digitaly. my current one is: draw sketch, paint under sketch, erase sketch, refine the painting, add clear lineart over the paint. the process is rly weird and takes a lot of time
Fair enough. I'm stuck in a bad loop where it looks so shitty it's hard to care about it.
Gonna try something new and burn through some thumbnails. Spending so much time on one drawing doesn't seem fruitful at my current level.
I'm still open to suggestions on developing a BG process.
Can anyone give me pointers on the proportions, i know the left leg is kind of bloated and i still got to put some shading and whatnot.
still tweaking minor details, anything look off before i do the lineart
use a blue sketch before jumping on details for god sake
Apologies for potato camera, my phone a shit.
General improvements, fuckups, suggestions, overall critique, please?
Here's the image I'm loosely referencing, the hair is covering her left shoulder and right hand.
Freckles or no freckles?
I know I have to push my values and such more... Coloring is not my strong point at all. Trying to use this to improve. General cc please.
The texture of the hair makes it look lumpy and the pose/expression is kinda stiff. Also, the sleeves and arms look sort of unfinished, specially since the rest of the drawing has a solid shading.
Disclaimer: it's my first time giving critique here on /ic/, anyone with more experience is welcome to correct me
Is there some sort of Japanese 'loomis'? Book about anime-specific construction and perspective.
Most books i have checked construct anime faces as 'flat' and, watching anime on regular basis, we know first-hand that's not the case.
Anime obviously have some sense of volume into it (semi-volume maybe) and it also is clearly bound by the rules of perspective.
I could try to 'discover' this myself by analyzing manga. But is there a ready cookbook about anime construction which is not flat and perspective-less?
It looks to be a tit bit nipply in space
Do some more face studies, her right eye is wandering off her face
The red on the chestnut is literally just painted red, but the light should be reflected off the fire. Also the air brush makes everything look pillow shaded.
Do you ever color these?
Love the legs, the boob and head seem a bit out of place
The cartoon face is fundamentally similar to real faces after all, only smoother and simplified. But learning from 3D animation will help you get its nuances faster.
I don't think there's a whole system for this, unless you want to study 3D cartoon modelling courses.
But if you really want to, you can see Simon's tutorials on stylized faced construction
Stylization varies from Studio to Studio. Compare Ghibli's round, beanish faces to the average LN adaption face. You just need to learn the fundamentals in order to learn how to stylize and then apply perspective to that.
If you want to learn how to animate that stylized art then you need to either get books generally on animation or studying actual animations, like anon suggested.
You seem to think Stylization is most of the work. It's not. You can learn almost any style with good fundies and animation skill
> gets a message on DA from someone telling me he likes my drawings and wants to promote it, so he put one of my it on around 50 groups himself and told me to confirm them at hours where there is more people
Nice guy. Let's see if that ever helps. joining and submitting to DA groups is such a fucking pain and waste of time so doesn't bother much.
love those oldschool peeking bloomers, but her shoes are pretty ita ngl
the non-colour girl could use an extra embellishment near her neckline though, such as some pintucks or a necklace.
Keep it up, very cute
And this one
some kind of base for rebellion army whatever.
gonna have to agree with the other anon, the coord just isn't working and personally I would consider that not very lolita like. unless by lolita you mean a young girl, but as a fashion I'd say it doesn't fit very well.
I can draw in multiple styles. My main style is american comic book style. When I do fan art of anime or video games I typically emulate the styles used, but they're not really authentically me, but that seems to be what's popular. Should I just stick to one style or mix it up?
Do whatever you like and focus on what you believe to be "authentic", although doing multiple styles in the same drawing, or sudden changes in a comic (for closeups, reactions, whatever) is always interesting. Versatility is never a weakness.
>not using this fucking program
It is really one of the best shits you can have.
>posing feels natural
>not invaded by 3-axis tilt bullshit everywhere
>you can make custom models without changing program
>absolutely complete perspective options
>better than Blender
>way cheaper than Poser
>has website full of resources
>custom materials in-program
>not only for weeb art
>can import objects
>not /3/ related
dude, if you want a top-tier program as reference for extreme angles, weird-ass poses and everything else, get this one. It's better than poser.
There is the mega alternative for the tight budget.
>posing feels natural
Stopped reading there, this atrocity should not be in the hands of a developing artist. If you have years of life drawing fine no problem so as long as you learn the rules before you break them.
>If you have years of life drawing fine no problem
>This thread is meant for artists who might want to try to make stylized work in-between their studies
>posing feels natural
>has wrist at a perfect 90 degree angle.
This one is portable.
How to install
>Extract DesignDoll folder to where you want.
>Go to location of designdoll.exe: DesignDoll\DH1P3N36.WWR\A37MEE9V.XEM\desi..tion_edb36ae7cf19da31_0001.0001_f7d72a59728dc589 and make a shortcut/send to desktop, then run DesignDoll.
>Run designdoll_Serial_gen.exe, copy the generated serial/key, and paste it in the Help(H)- License Menu window. You will be asked to register. Click ok, then restart DesignDoll.
Here's how I would try to do it. Each step is a new layer. So just block in really rough with multiply, then by the third layer have athe main painting going on there so that you can erase things out and add to them without affecting the background.
It's probably just the style of her hair but her face proportions look very off, also the angle of the face and hair look different but again, it might just be the style of her hair.
Wow, that person sounds great! Try using this script for submitting to multiple groups, it has made my life so much easier.
Anatomy of the body is weird as hell. Among other stuffs the tits looks they're pressed against each others even though they should be loose.
Her arms also looks buff as fuck while the rest seems anorexic.
Tried again, colored an old ink, and added a background. It's not incredibly creative, but I tried a bit of what >>2356726 mentioned and built it up with some layers - thanks for the tips
We got a long way to go... I read a bit of that color and light book, but theory and practice are two different beasts.
wip, I'll do the whole figure and a background for this one.
Still feel like I could improve a bit the design, not sure if should make it sleeveless.
if you cover her boobs downward, it just looks like a regular frontal angle. it feels detached from the rest of the body. less neck and raise the shoulders if you want it to look leaning, maybe.
Bigger wings, smaller body, slightly smaller head, tail could be a bit longer. What I'd do anyway
i'm still trying to figure it out myself, but it is definitely something to do with proportions i think.
i try to make the ass look big by making it wider instead of longer, then use saddlebag fat to round out the hip/thigh area, but i still have a lot of problems understanding how to connect the ribcage to the top of the hips, especially in the front view.
i tend to subdivide the hips into two areas, the top illiac crest area where the lower/mid tummy resides and then a larger box area where the ass is/top of the femur comes into the hip joint/where the crotch ends somewhere in there. it works wonders from the back, but is very awkward from the front, still trying to figure it out.
i also have a fair bit of trouble getting the legs to connect nicely in the front, like i can do all of this in a more realistic style, but i can't seem to pull off the exaggerated shapes i want in a way that looks not only right but still attractive. guess just need to study more refs/find a figure drawing class
Based program tb q h, lighting is a bit crappy. Newest version has much more features, but you can't save on trial.
Definitely, for the price, is a nice alt to Poser. If what you want to animate, stick to MMD.
It seems you can download models from this website, but some are fucking alien if you reset the pose.
http://doll-a.net (/) terawell/portfolio-items/da2571384/
>no rules, just tools.
so stop being salty.
>no rules, just tools.
You are misinterpreting that notion, if you use the wrong tool, hell if you don't even know how to use a tool in the first place you will have difficulty in completing the job and will fail.
As I have said before this does not belong in the hands of a developing artist that doesn't know how a figure looks like enough to the point they can draw from imagination.
>No muscle on that guy's drawing whatsoever
>arm looks buff
>has literally never seen a buff womam
Bro. It is one tool. Not the only tool you'll ever need.
I you don't want to fail then why you keep studying?
When developing your skills, your drawings will be failures for others' eyes. And there's where you learn.
>Implying you'll stop drawing from life.
>I could say people are good in the end but why would I lie?
>I’m not afraid of death. Maybe I’ll finally catch my breath.
>If you want someone to love you like I do then that’s what dogs are for.
Yeah, I know I'm not gud enought to start creating muh style, and having stylized art as reference is top notch autistic-tier.
But hey, man, maybe some anon find this useful for their own purposes.That's why this is posted here and not in the Drawings or the Beginner thread.
Peace. Keep the good work going. We all are gonna make it. Etc, etc...
Who are you quoting?
It's pretty fucking obvious those figures aren't good representations of the human body's anatomy. Nothing about it is deceptive. You'd have to be an idiot to be copying exactly what you see with those models instead of just using them for mere thumbnail/idea crafting purposes. Which is why you use other tools to help flesh things out properly, ie anatomy books, real life reference photos, etc.
Your tumblr is looking a bit paedotastic mate, especially with that 'angel' sketch.
I'm not saying you should draw cow tits but maybe you should look into how to show the difference between a twenty year old and a twelve year old, because you're giving me the creeps.
agreeing with anon on the head feeling out of place, I think it's because it's really two dimensional whereas the body actually has form. As if you've just pasted a sticker over the body rather than a head. You ought to work on making the body less realistic or the head moreso.
>Your tumblr is looking a bit paedotastic mate, especially with that 'angel' sketch.
>I'm not saying you should draw cow tits but maybe you should look into how to show the difference between a twenty year old and a twelve year old, because you're giving me the creeps.
In other words, stop drawing what I don't like.
News in at five, paedophile who posts linkin part lyrics under their drawings tries to anonymously defend themselves against a non-paedophile anonymous, by pointing out that they personally like drawing sexualised nude children
$250 a month isn't impressive, but it's decent side change. The dude just better have a day job. His work is legit enough. I'm just going to pass on that highschool brooding emo act.
Seriously. A lot of artists seem to fall into the pedo/hebe spectrum. Kr0npr1nz is clearly hebe for instance. I don't buy the argument that they just draw young looking girls because they find them visually interesting or some bullshit like that.
When you think about it, Kr0n's work seems to be all about worshipping the look of 13-14 year old girls in the earlier stages of puberty. Japanese culture might have a lot to do with it yes, but I think there's more to it.
There is something inherently childlike about the creative mind of an artist. Furthermore, many, if not most, were dorks and weirdos in their teens. They never got to kiss a girl during adolescence so they carry a feeling of having missed out into adulthood. They obsess over youth and nostalgia.
I know that's certainly true for me atleast. Call it projecting if you will, but I see it in other artists too.
The thing is that many eastern cultures carry adolescent features into adulthood far more than european. If you look at the skeletons of ancient egyptians, there were mothers etc who had multiple kids yet still maintained adolescent features. It's actually a genetic different of northern races who descended from anglo/scandinavian cultures to evolutionarily select for stockier builds, more body hair etc.
That say Ilya is a hack copycat artist and you should stop using his art as an example for anything.
>A lot of artists seem to fall into the pedo/hebe spectrum.
Only shit artists do. You don't come across this in KJG or Frank Frazetta's work.
In other words, get better taste and stop being a loser. You're projecting.
>Call it projecting if you will
And I will, because that's what you're doing.
>A lot of artists seem to fall into the pedo/hebe spectrum
>implying that's a bad thing
Personally I don't care if you like petite girls but it's a fact that wider-hipped woman = healthier baby with less complications, notwithstanding how different your genes are, so don't try and bring genetic diversity into this.
Why are you mad are you that Anon who wished she had that type of build well deal with it not anyone can be a pure and delicate loli you moo cow.
A lot of people tend to fall into that category not just artists.
People like youthful features, this continues and will always be a thing.
>b-but I like mature bodies with hips and breasts!
along with a lot of youthful features attached that people desperately try to keep.
I don't like it when hair is drawn like this in anime/manga because no girl with long hair like that would ever layer it that short, give it more volume with dynamic movement, that just looks like she has a very long and unkempt mullet.
The really short hairs wouldn't be there irl (aside form the bangs)
boy, this is bizarre... was working on this image in grayscale on 1 layer and hit new layer and it randomly popped into these colours.
not complaining because it looks pretty cool but anyone had their whites become red and darks become blue before? only seems to have happened for whites < 255,255,255
thanks to those who critiqued my last drawing!! i agree that i kind of liked the last one without outlines, but i felt the values were too same-y in some parts so i used an outline to differentiate them. i'll try to be more conscientious about my value placement in the future! after this one, at least, which is a bit of a wreck, value-wise.
this looks nice but i have a few concerns personally. i think the sheep and his rider read well but the setting and the people (?) in the back don't read well and the colors kind of clash since everything is of a similar saturation. i think if the sky was a little cooler and greyer and the background was a less intense yellow it would really help but that's just my opinion
thanks!! but like... they're right though, lol. i like the outlines stylistically sometimes, but they shouldn't be used as a crutch, ya dig?
i agree! it looked OK on the computer i was using to paint it, but now that i'm looking at it on my home PC it's very saturated. i'll look into it tomorrow, maybe shoot for a different palette.
don't do that
Still feel lost with her arms and suit design but let me know if you notice something else and/or have some recommendations.
Found some Pat Boutin and did a study. I want to draw all my robots like this now. The mech was quick. The person took me way too long.
From last night's stream.
( https://twitter.com/t7s_staff/status/689356829969686528 )
it's good, just needs to be finished up, IE, smoothed out, and all that junk. Also composition. Just having an up close bust shot isnt very interesting, like at least you could put a false edge and make her fingers wrapping around like shes coming out of the image, right?
Thank you! And yes, I noticed that it was pretty bland composition, which is kind of why I created it in the first place, so I could finish it. But I do like the false edge idea, and if I have enough time I'll try and include it.
I honestly don't know how to add more to the design without cluttering part of it.
Any suggestions? She's supposed to a goddess of the sun with some middle-ages inspo for her design.
>They all look 18+ to me
Give me an example of what a 13-14 yo girl looks like to you. I told you the artist drew teenage women, yet you claimed they didnt look as such. I cant change your perception, unless youre choosing to calim they are 18+? If thats the case, you should take a step back and think