>>2350288 Good movie. But then, I like all of Miyazaki's work.
I find line art is easier. For painting, not only do you have to have to have a good grasp of proportion, and how to use positive and negative space, but you also need to understand color theory, understand how light behaves in three dimensions, and be able to visualize all this in layers, going from dark to light and/or light to dark.
>>2350338 >How to tell someone is bad at lineart Generally however I would say 'line art' is more difficult in terms of lineart being what gives you the forms and layout for painting. If you're talking about painting from scratch then I'd say painting is harder. I'd argue the forms are the hardest part of a drawing to get correct and are the most noticeable when they're off.
>>2350346 >>2350288 They are both equally difficult to master. It's cute that you're envious you're not able to paint well and instead of practicing color, edges, values you come up with some lame excuse about it, because if you were to practice it consistently you would understand that there is a lot of subtlety and design that goes on into painting, much more so than the limited spectrum of drawing.
Hard to want to stick around this board when entry level clowns make up these threads. And It's funny because this is the kind of delusional thinking amateurs really believe when they open it up. Ever since /a/ /r9k/ /co/ /cgl/ migrated I felt like killing myself because of threads like this.
>>2350372 I don't know what's more sad, trying to bait (you)s on a slow drawing board or if you genuinely believe the delusions you post, possibly both. You're the reason everyone competent has left this shithole years ago.
Marko Djurdjevic says drawing is harder than painting. I think he is wrong, and just salty because he is a shitty painter but an insane drawer. On the other hand he has more experience and skill than the entirety of this board combined. So... yeah I'm not so sure...
>>2350863 Animation itself is it's own very difficult discipline. But it usually consists of drawings, not paintings. All the details that need to be animated are expressed in linework. Typically, the only painting going on is in still backgrounds.
I'm simply saying that if every detail of a miyazaki film were hand painted as clearly and beautifully as it was drawn, it would take 10x as long to make. Same goes for comic books. Making a comic book is an extra skill on top of the prerequisite drawing ability, but there's a good reason most comics aren't made up of oil paintings! (Although some are, and that's incredible)
>>2351952 learning to paint WELL digitally is just as hard as learning how to draw, because drawing is part of painting, you rely on the same fundamentals, even if you don't use lines to define edges but rather value and contrast.
>>2350288 i think that you need to be good at drawing to be good at painting, not the other way around. (that is, if you're not just doing abstract stuff, but even then...)
drawing sets the base for things like composition, value, volumes of the figure, shading, proportion... you have to be good at those things to transfer them to the canvas with liquid colours. then, other aspects add to it: everything there is to know about colour theory, brush strokes, values, shapes, planes. your picture suddenly becomes three-dimensional. not because of what you're painting, but because paint (mostly) isn't flat, it's a substance and differs from a 2d line.
I think it depends, some people seem to find linework very intuitive and others seem to find painting very intuitive. I'm definitely better at painting than I am at clean lineart, but I've also practiced painting a lot more than I have clean lineart.
The thing is you can get away with neglecting good linework if you know you're going to paint over it anyway. All you need to do is make sure everything is in the right place and then you can polish it in the painting stage. So many painters never get particularly good at lineart.
>>2350288 i'd say they're both about even in terms of difficulty. with lineart, you've always gotta be aware of where the line goes, how thick it should be, how to convey weight, ect ect. and with painting...well shit. just shit, fampai. art is hard.
>drawing is needed for good sense of mass No, you need to understand how contrasting components of a form modify it's look. You can use value contrat , temperature contrast, basic hue shift to do this. A shitty painter will only modify the value, god help them if black is a part of their palette.
>you need to draw before you can paint Nope. Painterdicks emphasize colour and tonality comprehension over clean lines. Drawing teaches you how to wrangle around values well and create mass but it doesn't modoify your knowledge of colour at all. Your line work can be skilled as fuck, but if your knowledge of colour comes down to basic filling, it's straight into the trash.
>So many painters never get particularly good at lineart This, painters create line by putting two forms beside each other. Pencildicks observe that boundary and make their marks on it. Lines are a byproduct of the painting process, not a direct intention.
It's not that one requires the other. The fundamentals are the same and transferable, the process is different. I can draw, but when I do of is painterly because that nis simply how I am used to seeing. I've had friends comments on the large volume fills I do with pencil that end with the ndefinition of the form. They define form boundaries and then fill them with value. Flat, single tone value. They only see boundary!
A good exercise for a painter is to try creating a full chroma painting. This requires knowledge of inherent colour values, composition choice (as your dark values are going to be blues & purples how do you create such that this isn't garbage?) And above all confidence in their marks. Scrape all you can from the canvas, that dioxine is still going t neutralize your yellows harrrrrrd.
Anyway, enough shitposting. Back to studying Itten and putting my palette together.
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