Going through: 1 Perspective made easy Norling 2 How to draw Robertson 3 Figure Drawing Loomis 4 Head and Hands Loomis 5 Force Michael Mattesi 6 Dynamic Anatomy Hogarth 7 Dynamic Wrinkles and Drapery 8 The Art of Animal Drawing Ken Hultgren 9 Artistic Anatomy Paul Richer 10 Anatomy for Scluptors Uldris Zarins 11 On Drawing Trees and Nature J.D. Harding. 12 One month slide/vacation
One book per one month if i spend 4-5 h on book daily i should finish it even faster. I dont think that i will touch painting/rendering in 2016.
>have to grind at least 10k hours to git gud (employable good not elder tier god) >its 2,5 year 12h daily >maybe i will become a pro in early 2020
I wish you all good art gains in 2016 /ic familia.
>>2333851 here's a better routine: 0. perspective made easy (just the basic jist, no need to study it too much unless you plan on mech design or something) 1.loomis - gesture 2.hampton - figure 3.loomis - face 4.bridgeman - limbs (optional, he helped me. hogarth also an option if you prefer him. just don't fall to his bro science)
>>2333851 >how to burn out 101 That's gonna kill your interest in art pretty fast, and you probably won't be able to maintain it. It's also not the most efficient way to learn. Get some creative things in there too, make sure you are applying the lessons from the books.
I don't think I've ever seen anybody make plans like "do 12 hours daily" and follow through. Even studying for 5 hours a day if you're starting out will probably make you want to quit within the month.
It's far, far better to make a less ambitious goal you know you can carry out than a massive and extensive one you'll burn out on in two weeks.
In general >make art every day, whether it be original stuff or studies and sketches
In producing original content >finish any paintings i've started in the last few months >work on webcomic + do storyboarding exercises at least once a week
On studying >take notes and do muscle drawovers as per scott eaton's anatomy videos. improve anatomy in general >do the hw, take notes, and rewatch dice tsutsumi and nathan fowkes' schoolism vids on light and color >read through and take notes on Color and Light by james gurney
>>2334582 i literally have a beer in my hand and a half a joint on my nightstand and havent done anything art related since early december. Tuesday classes start again and its back to the grind. it was a nice break tho
>>2335740 You're fucking that up because that isn't a goal. You're just saying "this would be nice." That's a dream, not a goal.
You have an end date, 31/12/16. How much are you drawing now? Make an estimate. Let's say it's once every few days. Making that every day is still too vague. Set something quantifiable. Say, 1 hour a day. You now know exactly what you must do, for how long, every day. You know how many days and months you must do this. You have clearly set your task up (draw for 1 hour every day) and have given yourself an end point (31st Dec 2016). Now go and do it, faggot.
I have a crazy goal, hear me out /ic/, It's not actually art related but I believe it will indirectly contribute to my art
My goal is... to become a writer, or more specifically to write for comics (It's a small goal, plan to write for 10 comic pages a month, and then I can use said script to actually draw comics)
there's a few reasons for it. first being I completely suck at writing (you can probably tell already). I've always hated english classes, writing essays etc. the only thing I used to be good at in school was maths and art. so I just want to personally get good on that field
Second reason is I grossly underestimate writers. I'm the kind of person who says "I don't need a writer for my comic!". so I guess the second reason is out of curiosity. just seeing what it's like in their shoes. is it really that hard/easy?
I've spent the past five days looking up writing tips and YT videos from amateur writers, and one thing I've learned is writers are more similar to artists than I thought. they have a similar lifestyle and their goals are almost the same, they are much more relatable than, say designers. they are are definitely bros
So yeah, small goal and I'm a bit nervous entering this new territory, but I guess I'll go for it
Learn how to paint quickly, confidently and with energy like Mike Azevedo Finish a video game i'm working on with a friend and publish it on Steam Greenlight Sustain myself completely from freelance art work/get a studio job. Sketch a lot, brainstorm and try to learn storytelling to express one story i have in mind.
>>2334598 >nathan fowkes' schoolism vids on light and color >Color and Light by james gurney fug, almost forgot about these ones, i also need to finish them. >>2337724 That a great goal, anon, i'm joining in.
>>2335607 you know that muscle on the shoulder below the flat spot, it's near the big flat bone. like right below the flat part of the top of the big flat bone on your shoulder >learning the names of the bones and muscles >not sounding fucking retarded
>>2338141 I think most people forget the names of a lot of muscles over time. The names won't make you draw well, or else all doctors would be amazing draftsmen. I have studied anatomy in depth, but that was years ago. If you ask me to name off all the extensors and flexors of the forearm I probably couldn't do it. I can still draw a proper arm though. With bones too a lot of them are not worth knowing fully. There's like 8 bones in your wrist that are all tiny and weirdly shaped. No point in learning them all.
>>2338179 You don't. You don't need to know the exact shape of each individual wrist bone. You can group them together. Same with most small forms. You group small muscles that perform similar actions into one group. You can ignore deep muscles and focus on the superficial ones. You can learn simplified forms of bones.
>>2338180 Yeah but you don't need to use them. I learned all of the names when I studied it initially, but eventually you forget them because there's no need to say the names constantly. You know the forms of things and what muscles need to be drawn and what their actions are. You don't need to name every single muscle in the hand to draw a good hand.
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