Bring us your roughs, your storyboards, your pencil tests etc. Talk about industry, schools, the hopelessness of it all, how we all gonna make it etc.
If you're gonna post animation that isn't yours give source or state that it isn't yours.
Keep shitposting to a minimum. Don't feed the trolls.
>Stuff you may find useful, books basic program tutorials etc
>Reference stuff you can find with a simple google search
Japanese style animation tutorial: http://listeningside.net/a_side00.html
Stoyboard & composition: http://www.floobynooby.com/comp1.html
>Play YT videos frame-by-frame
Lastly, if you've got some good animation resources, contribute!
Last animation for 2015.
Anyone make any improvements this year?
Something quick. Trying to get used to flash again.
Thanks. I'll go back to it when i feel more comfortable in flash.
I'll do that. 2 figures probably, I want a fun simple story with ambitious visuals that showcase my sick animating skills.
You can't know unless you flip through the frames and that's why professional animators hold like 4 frames between their fingers while drawing. (pic related)
Also, experience. You generally start as an in-between animator, so you don't have to worry about the rhythm that were already stabilished by the guy doing the key frames.
I make gifs via photoshop
Or you could try this program
<gif related made with easytoon
It's a good walk cycle imo, you should try with a full body and head, i'm sure you have what it takes to make a good animation. Keep up the good work ! (Try taking picture without shadow obstructions)
Posted this in a different draw thread. Literally the first thing I've tried to animate.
>decide to save up for toon boom studio
>got a new computer and money for christmas
>go to the toon boom website
>toon boom studio is discontinued, and they only sell their stuff as a continuous subscription now
welp, guess toon boom is out of the question. What are some other good animation programs. Not gonna pirate shit
Just pirate. I understand you want to support the company but if it's really something you can't afford then don't spend money on it. Or at least try all of them out before buying anything. I'd recommend TVpaint. Not sure if the new flash is any better.
A f-you for the retard from the last thread. He thought my two frames looped animation is not good enough for this thread.
Waiting for a hi-quality response...
If you want to imply her being furious, have the teeth clenched through the whole thing. That'd be a simple fix to this as is. Otherwise pretty nice!
If it's more of an in control, stern "fuck you", then the mouth positions feel a little off. Look in the mirror and make these sounds. Hold each and observe your mouth (and general head/face).
FFF - UH - KIH - OO
That's going to give you a more natural look to the dialogue animation, ideally at least. Think about animating dialogue in broad strokes, because in the end the tongue does a lot of work that you don't really see in most cases. When you try to reflect every sound in the lips it'll look kinda frantic, because the lips move from shape to shape in a kind of flow. To each his own though, I guess.
Also, I think when you have more complex mouth shapes like that you should follow up by having the jaw move noticeably when appropriate (i.e. on the UH the jaw should lower a chin's worth, at least if you don't go with the constant teeth clench)
Sorry if I told you things you already know, hard to know people's overall progress anonymously. Have a nice day!
How do you guys go about doing the finished lineart? I've been using flash for a while but my lines with the brush tool usually look pretty gross. Any processes or videos you guys recommend?
>already been doing this for my favorite cuts
I just wanna note that when Tem squashes down to jump no mass moves out horizontally, her head just compresses as if it was empty (haha). Your animation would look springier if it had proper squash.
I'd also have her spend more time at the top of her jump and some squash as she lands. As it is she just lands in that one position with no reaction so it doesn't feel natural.
p. cute otherwise
I'm not him. Not sure about the exact number but you're timing is off. If you were going for a slow sloshy movement then it isn't too bad. But if you wanted a fast "Boing" type thing where it just pops then I would recommend easing in when his fat is about to leave the shirt (more frames), then quickly jumping to the part where it's all out (few frames) and then easing out where the fat settles. (More frames)
any tips for drawing a person inhaling/exhaling smoke?
I bought a tablet this time
(CTL671 cost 90 bucks, uhhh)
When I try to animate complex action
I will draw a quick sketch first, then draw fine line
I also use tablet to draw layout
btw, I found that the reason why tablet is hard use
The tablet I borrowed has 4:3 work area
but my monitor aspect ratio is 16:9
Now I know I need to config screen mapping first
First time animating in years, and first time animating with easytoon.
>dat funky ass walk doe. you can tell he feeling himself
Bottom pegs were started by cameradoods, and only really work well with xboxhueg paper and a rubber band to hold it on in my experience. If you're more comfortable with bottom pegs despite that, at least accept the fact that it is equally or more logical to draw with the pegs on the top.
this meme is retarded. Who is the one animating? The nigger that is presenting the cigars or the nigger that is accepting them? From the nigger holding the box's perspective HE is the one using bottom pegs not the nigger who he's asking the question to. Wouldn't it make more sense to ask what is more convenient for him and not the other faggot? The truth is It doesn't matter which way you keep your fucking pegs. So stop circulating moronic meme shit to try to discourage others from making their own goddamn decisions.
Working on body language and dialogue. My blocking is definitely getting better. But the fact that it's taking me a long time proves I haven't really learned anything yet. I need to do more if i'm gonna catch up to her.
It is obviously referring to what is more convenient for the one accepting the cigar, and that opening/reaching into/drawing on/looking into something is more convenient with the binding away from you. You sound like you have really basic comprehension problems if you didn't even get that.
Post a gif of someone effectively rolling 5 sheets of A4 paper with bottom pegs and then I'll consider believing that you're anything other than an armchair animating shitposter.
i posted a more preliminar version of this run cycle in a prev thread, i havent done much. i just did a second sketch pass
i really fucked up the head movement. i think i could also smooth how the hands descend from their highest point in the arc
24 fps, about 14 frames.
any critique? ill start working on it again tomorrow .
It sounds to me like you are a godamn moron. Do do you hold the peg end of your paper while someone else animates in front of you?
And yes moron, the max I can flip with bottom pegs is eight. But to do that I can't hold a camera.
This is what I referenced from
You can roll a total of 10 with both hands. 11 if you count the bottom frame.
Which was basically my point until bottompegsguy got triggered.
If you still don't understand that the person presenting the box has nothing to do with the comparison then I give up. I wish you success in animation.
Not bad, if you ignore the shrinking arm that is. That's the kicker here. You needlessly framed the right arm off paper so you had to guess where it was and how it moved. I bet that was hard huh? And what you are left with is an arm that is severely disproportionate becuase you aren't anywhere close to being able to animate what you can't see.
The pros teach us to create a frame within the page so that if we need to animate something offscreen we can still see it while we work. And when the work is finished you zoom into that window you created at the start wit you camera or drawing software. Work smart, not hard anon.
There are other performance flaws of course but you need to iron out your workflow before you start worrying about those.
Yeah drawing the arm was really hard. I guess I wanted to create an interesting composition. Ya know rule of 3rds and all that. But like you said I fucked it up and could have just zoomed in or added another piece of paper to the left of the picture to add more negative space.
Hmm & I'd don't really even know how to fix it other than putting more of the arm off the page. Or making the other arm smaller. Damn.
I appreciate the advice.
it will go on to be a strip.
what should i do next?
what would be sexy for her to do once naked?
Animation I did a long while ago for some scavenger hunt thing where you had to complete a bunch of art tasks in a week.
symbols? as in symbol drawing?
ah. i hand drew a few references from a drawing i did years ago.
mostly i just make a new frame with the pose i am looking to get to and add transition frames.
also, i am not a trained animator, i haven't gone to school or taken any classes. iv been teaching myself so all critique is welcome. the more detailed the better!
is there a better way than what i am doing?
advice on getting it to feel more natural?
I want meatballs now..
Fixed the hands.. i think.
Don't get me wrong. I like most of the animation. I feel that if you start animating your entire character in the middle of the page then you will likely work faster and more accurately. Afterward when you are capturing and compositing just move the footage wherever you want in a bigger scene in premier or after effects. Since its a pencil test people won't mind seeing the edge of the paper. That's how amateur animators do camera pans too.
Just keep at it. The big thing holding you back now is your workflow.
that's the exact sequence that makes this movie my favourite disney film. robin hood and little john walking through the forest - they are so contented and happy it makes the whole movie upbeat and smooth. Milt Kahl was a genius.
I strongly disagree - I don't like the movies storywise and I despise musicals, but technically the movies are really well done. especially The Hunchback of Notre Dame. James Baxter did a fantastic job.
Just watched Hotel Transylvania
and I loved it for the animation and gags. I usually don't like CGI animation films, but Genndy Tartakovsky's dramatic timing makes this film really fun. I like how they go full animation here - in my opinion the best looking CGI film to date (design wise)
also Samurai Jack is returning!
i'm animating at home with tvpaint 10.0.9.
just earlier this day at school i worked and saved my project on tvp 11.
now when i open the project on tvp 10 all the project files are blank.
the filesize has decreased also.
does anyone have tvp 11 to download somewhere?
I've never animated seriously, so I decided to start with the age old ball test to get the ball rolling
i'd start with 8 if you're going for anime. Then kick it up a notch when you are doing something you want to look really fluid.
Disney is 24 frames
I usually use 12 frames per sec for my most stuff.
>Practically all hand-drawn animation is designed to be played at 24 FPS. Actually hand-drawing 24 unique frames per second ("1's") is costly. Even in big budget films, usually hand-draw animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per second).
always played at 24 fps, 1's is 24 unique drawings in a second. 2's is 12 unique drawings per second, each drawing lasts for 2 frames, but still played at 24 fps. 3's 8 drawings per sec, etc...
If you're a good artist you have a 50/50 chance of making a living off creating furry porn. If you make animated furry porn you could definitely live an easy lifestyle. People underestimate how much furries will pay for their fetishes. There are plenty of artists who aren't even furries who do furry commissions just because of how easy it is to sell
Do you guys know any anime that does a good job with its flashy fxs?
Also, currently testing water splashes,laughing, and some fxs.
it is that bad, no it's worse. I can see myself doing that only if I would be in the worst fucking case scenario having two kids, no job and a wife, rent and bills to pay. only then would I create animated furry porn for fat fucks to pay for. have some self respect. create things that come of use, not some shameful pornography. honestly, it's disgusting.
hey if it pays the bills and lets me work from home with ease then why not. So long as its not gay furry porn I'm fine with it.
I wouldn't make it my full fledge career but hey why not.
Working on a point'n'click and I have to make my own animations, I can draw but I have never animated before. I'm trying to make very simple animations simmilar to Don't Starve, Neverending nightmares or Fran Bow.
Are there any special programs for this kind of animation that I can use to make my life easier? (preferrably also free since I'm poor as shit)
It's like selling your soul to satan. But people really do pay for comissions even from shitty artists since not that many people would ever do something so degrading. If you accept comissions with obscure fetishes it's even easier. I don't understand how furries have all this money to throw at comissions when they are the worst scum on this planet.
I guess this is a question that gets asked alot but if I'm just starting out, should I first learn animating completely by hand as if I was doing it on paper or is it ok to use some of the more advanced software tools?
(pic related not made by me obviously, it's by Joel Jurion)
I finally got around to critiquing your 3D animation. Sorry for the 2 week break delay
Other random anon here.
An additional point that I feel you need to work on is that the jump feels completely weightless.
Just looks like they're gliding down softly to the ground, no real force behind the fall and the landing.
if you have wacom, use it with sofware, if you have scanner do it in paper, and scan it then use software. photoshop is easier to use if you're familiarized with it (but isn't the best way to start),
by the way i just did this right now, it's basically my first animation, i just copied this guy >>2338822
because reminds me of dreamcast.
My first attempt of animation ever.
Yes, I have read a couple tuts but never actually made something. R8.
Actually I ran out of space. Okeeyy I will make another one with a bigger canvas, but that'll be later.
I did this one with 8 frames at 10ms. I think and looks like all of you agree that 24fps is overkill. Which frame rate is better?
24 fps. Only. Minimum. Feel free to double frame it, (using doubles of each frame, effectively making it 12 fps) Just do it that way, otherwise you're setting yourself up to learn wrong things about timing and spacing.
spend more time on your animation and study some references frame by frame, animation is SUPPOSED to take a lot of work. The shapes and size of the figure changes a lot and one big thing is inbetween these 2 poses there needs to be a anticipation pose because right now it looks like he floats up, try to imagine the force needed to jump
watch these and take notes:
Do these and come back here for feedback on your progress.
and go to properties and lower the smoothing of your brush to 50.
thanks for the compliment, I usually like to play around with easytoon on my free time but I never really finish my animations
>to get the ball rolling
You think you're a punny motherfucker don't you
Also, the ball squishes too much when it lands on the ground and then when it crashes with the side. Plus, if it didn't bounce, it shouldn't squish when it touches the ground
so I made a blob animation, exported to gif and well... rip blob
maybe I can make my own anime now
I had someone literally block me when I said I havent figured out how to use TVpaint, because I use flash instead. There's literally no guides on this program other than whats on the youtube channel, and even then it seems like the workflow is shit compared to flash
I kinda get it now it's not so bad, it's just the UI is too convoluted unless you have a big screen.
Also fuck, no scroll button. I have an intuos small tablet so I really need a button to scroll and zoom. This is essential to me, I could literally waste hours without it by using the mouse cursor instead.
The first third is referenced from a cowboy bebop episode. The second third is referenced from gunbuster. the last one is from the LWA2 documentary
Why is it so difficult to find proper student work from animation schools? Gobelins and Animation Workshop are the only ones I know that have a dedicated channel where they upload their students works.
I'm finding it extremely hard to grasp what kind of an animation school I'm looking at when looking for places to apply for since nobody seems to upload their student works.
exercising my "steadiness of the form" and volume preservation in preparation for eventually rotating more complex objects like faces.
I know it wasn't your main concern here, but with the cylinder the spacing is pretty bad in relation to the extreme perspective. I don't think you should push your perspective so much when rotating a cylinder like that.
I also think it would be better if you included the lines hidden behind the forms (with the pyramid and the sphere)
took me way longer than it should've... critique away!
I'll do another one tomorrow, probs taking a nap now
your construction could use a lot of work. it looks like you're moving the features across the face without understanding how to construct the head. find a model sheet of an existing character and rotate that all the way around. i'd say try to have 16 drawings on 2's -- so 32 frames. one front view, then 3 3/4 faces, then a side, then 3 3/4 back faces, then a back.
depending on whether or not the design you choose is symmetrical you'll either need to redraw and slightly modify the drawings to get the remaining half of the drawings or draw them from scratch.
basically for the 3/4 faces, you would have a 'true' 3/4, which would be exactly between a front and a side view, then one 3/4 which would be closer to the front view and one that'd be closer to the side view. you would take the same approach going from the side view to the back view.
hope that all made sense
I dont know why but I just had a massive urge to learn how to do animation this morning so I ended up watching a few youtube videos and did the most basic thing ever,I know it's noob tier but just seeing something you've drawn move is bizzarly hypnotizing.
yeah it's awkward isn't it? the way he snaps and the horizontal slowdown etc the program I'm using is a little restrictive desu but yeah basically lack of planning, just went straight ahead
As much as I'd like to animate the entire game frame by frame, I don't have the shill or the time for that.
here's a thing....
i havent done a run in a while... crits would be much appreciated!
If you really want it to look like Mario I'd spend some time looking at how he actually runs.
His run is probably twice as fast as that and his arm movements are more horizontal than the kind of long dragging swing you've got there. He kinda holds them outstretched and moves them back and forth.
I'd also reverse the spine, Mario doesn't hunch like that he pushes his front outward.
I don't know if you were looking for crit on how mario your run is but there ya go.
the timing is slightly too slow on the drop... but aside from that, this animation is really weird because the ball bounces forward after droping straight down with seemingly no momentum. id say thats the first thing you should figure out about this if you want to take it further.
I mean this this, animate the background moving like there's a camera following
my first animation ever happens to be some kind of surrealistic masterpiece. i'd better stick to painting
If you want to do something like this you would thumbnail the key frames to track camera movement, (starts mid torso-> head -> full body). Then you would rough in the breakdowns, the posing and the head movement, establishing your keys. After youve roughed everything and figured out the timing, then you perform clean up and work on line quality.
My stuff is pretty bad, but this is something I did straight ahead, I think I did some ok camera movements straight ahead, at least hope I did, and I'm sure you can do better than me
I'm >>2341904 >>2341911
And I second this anon >>2346441 here.
I only animate straight ahead and I can't do keyframes for shit, this really fucks me up when I'm trying to animate a background or something like that, it's even worse to maintain proportions.
I would recommend you to try to balance things between straight ahead animation and keyframe animation.
if you wanted to do this kind of stuff where should you begin for? is it 3d? is it flash?
My high school animation teacher justified learning animation through Draw With Jazza because drawing frame-by-frame animation is dead.
Said the studio will go "bankrupt."
His only experience in animation is 7 years of teaching kids how to animate symbols in flash.
How wrong is this guy
There's nothing wrong with using tweens and symbols in my opinion-as long as they're supplemented with real frames. The new mickey cartoons are an example of this done right. I don't think it's quite as good as frame by frame but it's an okay compromise.
It's all symbol animation dude.
He glossed over the principles of animation through a google doc presentation, so no theory vs practice, and dropped Richard Williams book when he realized that it said to learn to figure draw.
We are literally just copying the monkey drawing/animation that was used in Jazza's payed animation course.
Everyone in the class are also complete beginners, I always thought the symbol/tween animation was a shortcut meant for trained animators, not for people who are completely blind to the subject.
What's a good animation program in linux for someone looking to get into animation?
I'm using Krita for sketching/painting but it has no animation support for linux yet unless I compile the latest dev build which I kinda don't want to go through.
Honestly if you're gonna animate with IK/symbols you might as well learn and do it in 3d where it's much better. Symbol animating in 2d is good if you know what you're doing with animation basics, but straight jumping into them is a bad idea.
I've searched far and wide but that shit is hard to find if yr not a chink, this is a nice channel though, some of the videos are a bunch of nothing but some are genuinely cool https://www.youtube.com/channel/UCRYuHKwhgfCighvhR3n151w
What mortal sins have I committed this time?
here comes my shitty animation (aka final term project)
there's not much story here since teacher in this class hate nonsense comedy
I see, thanks for the critique. I added the rest of the sequence which are rendered out even though the animation is not final.
You are right about the grate but it's been a placeholder since the first blocking in, it'll be changed when I model the scene.
The whole leaping and landing sequence will be adjusted, I agree it's off the mark.
As for the landing it's going to remain as a slide to install that fantastical athleticism for the upcoming jump. In class it was improvised with my instructor, the trinity landing from Matrix was brought up so that's where it comes from.
Also to put context into the style of the animation, one of my instructors is grooming me to possibly work at his studio and the style is very similar to that of TV animation, quick and dirty and to the point. Not so much as Disney movie animation. Personal goals include animating at least 30 seconds a week for TV, not the leisurely 5 seconds a week at a movie studio.
The whole final bit with the running I agree with too, I animated it studying vigorously on running cycles but didn't properly implement it and match it for that scene.
Once I get the final okay for the animation shots I'll refine it one more time before I start polishing it with followthroughs, settles etc.
I don't know how much you know about 3D animation, but key frames are saved to individual parts of the rig and the whole overlapping brought up earlier is the last thing done and not possible without mucking up the keyframes and workflow.
You're spot on for the most part but some things I just can't touch yet.
Anybody here use Toon Boom?
I use it but I haven't made anything "finished" with it yet, I need to but I feel like I know nothing about it that doesn't have to do with just drawing fbf animation