It's just another profession, but you have to treat it as one if you actually want to pay your bills. Promoting yourself, getting in touch with clients, staying on top of client requests,delivering in time without missing deadlines, sending invoices,following up on those invoices, delivering quality work, etc.
To the people that think of the lazy artist that sleeps all day and accomplished nothing, paints when they feel like it - yeah, those people will likely end up behind a retail counter to make ends meet. If you don't just passionately make work for yourself or you suck at being professional, don't waste your time or learn how to fix your problems.
>>2333083 its more about networking that skill, whore yourself out get known by other artist and you will land in a spot BUUUTT this is the mindset made to make money, now happiness? sorry kiddo everyone wants to see dragons and space Marines over your own characters and stories so you better conform.
I'm gonna at least try. Nothing I enjoy doing is profitable, any skill I have that I could make a job out of is risky. Worst case scenario, I just off myself because I live a pretty typical middle-class white guy lifestyle already and basically just find living to be tedious.
Or, I dunno, I could try joining the army. I haven't tried killing anyone yet, might be cool.
I went to one of the big three art schools. I made minimum wage as a freelance artist, when I actually had clients. It was under min wage if counting the time I spent on interacting with and finding clients, edits, commute, upkeeping social media, accounting, advertising, attending industry events, and running a business.
I now work min wage retail and feel so much less stressed. I have set hours and nothing extra to do outside of those hours. No sleepless deadlines, no worry of not being paid on time or at all. But it's a dead end. I don't make enough to live off of and no prospect of advancement.
Was I not skilled enough as an artist, or was I bad at networking? Or too slow to make more than min wage per hour? I wish I knew what to do now. I'm too old to go back to school and be of hiring age for something new, and art is still my meaning in life.
>>2337215 yes, there still is a market for scientific illustartion, but its such a niche thing, you pretty much need to know the people that are already doing it, so they can eventully sling you some of the jobs from time to time, and eventually let you replace them once they dont feel like doing it anymore / they die. So you cant have it as your only osurce of income right now, but you could totally do it on the side quite easily. I know an old lady that does scientific watercolour illustrations of plants, and once shes gone, who knows who will replace her, if anybody. But for the most part, the market is saturated, so you just have to wait for an opening, but there isnt much of competition once there is an opened spot.
>>2337265 You were probably lacking - Discipline - A proper schedule You were probably also - Pricing your services far lower than what your work was worth - Only catering to a small, specific market
What sort of things were you doing as a freelance artist? What sort of clients were you catering to? Did you ever get any help with running the business?
I don't think it had anything to do with whether you were skilled as an artist, or whether or not you had bad networking.
I think the problem was likely that you were just scheduling far too much of your day towards trying to succeed as a business person instead. If you want to succeed at art, get someone else to do the business side of things for you. There are people that exist who are purely paid money to manage the exact things you described were taking up your time.
To succeed at something that takes time, you need to devote time to it. If you're already devoting time to other things, change your routine. Discipline yourself into a new routine, stick to it, and then network yourself appropriately. Once business picks up, don't try to take it all on yourself. If a business is busy, pay someone to make it feel less stressful for those who are creating the content that is catering to the demand....aka you, the artist.
>>2337652 >What sort of things were you doing as a freelance artist? The work I could get was in graphic design and textiles for small companies. I was trained for illustration but couldn't find work in that.
>What sort of clients were you catering to? I applied for or marketed to publishers, game companies, animation companies, etc.
>Did you ever get any help with running the business? No. I want help but don't know of options for help aside from illustration agencies, but those usually require having a steady client base already. Are there other options?
I do have a specific market, but I think that market is large. Basically anything geared towards kids- kid's products, stationery, books, apps, games, cartoons.
I had no clients when I tried pricing myself at the beginner's rate according to the Designer's Handbook. I can see that there are people offering the same services at rock-bottom rates, and that there are 1200 people applying to the same freelance job.
You're right, I spent 90% of my time the first couple years after graduation on the business side. I'd love to concentrate on just the art if there was a way. Thanks for your comments above- they're insightful.
>>2333083 It's the only option, I'd be extremely dissatisfied doing anything else. I probably could have made much more money had I pursued a different path, but I'd have had to sacrifice my happiness and sense of purpose to do so.
>>2337675 >As for 'fine art' , I wouldn't recommend it. >An artist that has to contend with this can expect to die young poor and unhappy. I disagree. It's a perfectly viable option if you don't suck, though it's not the easiest road. Nothing good comes easy, eh?
well. as for practical shit, the art career may useless to most people. sometimes i wish i chose psychology or computer engineering but i ended up following my passion instead and have learned much more than studying arts.
for me, it's worth it. it's about being mindful and being smart (budget and shit) at the same time. it just challenges me to work hard and discipline myself.
it's different for most people but one thing in common with them is to create.
>>2337726 similar experience with the rates. I got good enough for people to email back and contact me via postings, but nobody was biting even though I priced myself at minimum wage. I'm trying to move into other things that still have some sort of creative edge.
>>2337801 right now? no job yet, I'm calibrating my skills (revisiting basic shit and practicing alot) with my artistic goals.
you could say that academic shit (bullshit "minor" subjects are more important than major subjects in my college) fucked me up so bad that I neglected my wellbeing and my own personal projects so I'm making up for alot of missed time.
when I get my proper workflow, I'll be going as freelance artist while being possibly commercial graphic artist if I get a job this year.
>>2333083 i like my art career. been working as videogame artist past 4 years and last 2015 year was the most good one by obtained money when i got 1500$ (i dont know if this good or bard but for me in europe this was lots of money) for some animation work. However due to being lonely ass artist that just sits here and draws i became really obsessed with procrastination over past year. I dont know what to do with it. I just wants some friends and things happening in my life except drawing.
>>2337917 im curious enough to want to ask you some questions about your job (basically one of my dream artist jobs) but yeah, idk if you would bother with answering.. just chill with life. dont be hard on yourself, bro.
>>2333083 forgot to say thanks for creating this thread. interesting answers and something to think about.
I went to a small, in-state liberal arts college. Got a BFA with majors in printmaking and painting (minor in art history).
Right now I make a living selling paintings and ceramics as well as doing mural commissions.
The degree wasn't necessary for what I do but I learned a lot in those 4 years at college that has aided my development as an artist. I'm reasonably poor but I pay my meager bills just fine, and would be miserable at some retail or cubicle job anyway. It takes a while to build a name for yourself, which is essential for a fine artist, so financial stability comes with artistic growth (and better marketing).
Its not actually that bad depending on what you're doing with it. Almost every company needs a few artists, many need a lot more. Game companies, movies, set designers, commercials, illustrators, are all needing an artist for a finished product. Despite what people claim art is a very viable way to make a living, it might not be the best paying job in the world but it is more than enough to live comfortably with decent job security assuming you're not shit.
>b-but sell out its a job you stupid fuck, you do it for the money not because it has some deeper meaning.
>>2337955 I would if I thought I could get advice.
I've been thinking and want to add something. This is anecdotal, but only one of my friends lives off of art after graduating. My school claimed a 90-something percent employment rate. I took their career survey, and unemployed was literally not a selectable option. This is from one of the top schools in the world; I feel it's cheating to get their percentages that way. I'd like to go through my LinkedIn and Facebook to get a better idea of the percentage, but that's not going to help me get a job, so I won't spend time on it.
>>2333552 >To the people that think of the lazy artist that sleeps all day and accomplished nothing, paints when they feel like it - yeah, those people will likely end up behind a retail counter to make ends meet. If you don't just passionately make work for yourself or you suck at being professional, don't waste your time or learn how to fix your problems.
I'm pretty much this so I'm in grad school for counsling. I'd rather be a shrink.
You know it's funny because literally every market with the except of software development and computer sciences in the broad sense is saturated to the brim.
And quite frankly art is so different from every other career that I'm starting to feel like it doesn't even matter how saturated the market is. The rules of 'making it' are just so dramatically different from every other career that this alone makes art kind of attractive. It's still absurdly hard to make it past shit-tier poverty living... but you can compare that to law school or med school (multiplied by 4 if you will, as a trade-off for not having to pay tuition!)
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