Tell yourself "if I paint for an hour, then I get to check /ic/"
Remind yourself that there are people working harder than you out there and if you want to get on that level you can't slack off
Create a schedule or build some sort of curriculum for what you want to learn, go weekly to make sure you follow. Have specific results...
I do everything except the last, so I'm about in the same boat as you. I also recommend you give yourself a time limit or put an alarm on so you can not waste time waiting for threads to slowly update and actually get work done.
But at least we have people crushed our hopes in a humourous way.
Now we just get people generic insults.
I mean look at lefty-kun, took crits like a champ, still drew generic animu loli porn. Guy who couldn't draw for crap but still dished out poor advice and Deathelm was just a trainwreck waiting to happen that you couldn't turn your eyes away from him.
Only unique character we have now is Mikufag
>the only things being posted are funny redlines and shitposts
Where are all the wise words from some people over the years?
I wrote this. I actually got a rejection email 10 minutes ago for a book deal worth $15,000 for me. I got beat out at the last minute by another illustrator. Now I get nothing.
H-h-appy T-thanksgiving, /ic/!
You have to understand - posting any details about any gig and linking my personal work to it would be stupid and irresponsible.
However, I'm asking the art director of the publishing company where they stumbled upon my work, and I'll share how they did (not specifically where though).
Hopefully that will be helpful!
WTF? Why are you posting that here, retard?
Yes, I do understand that. I was just wondering that if we already know that you are on /ic/ or are you somebody that never gave up on being an anon here? Can you at least say that?
>However, I'm asking the art director of the publishing company where they stumbled upon my work, and I'll share how they did (not specifically where though).Hopefully that will be helpful!
Yes that will be very helpful. Also if you could post some work(not yours) which would indicate how much skill level is necessary to get the works you're getting. & thanks for all the others gud info you've previously shared. Guys like you are the reason why people are d/ic/ks.
Yea sure. I've shared links to my work in self promo threads for quite a while, and been around /ic/ for about 5-6 years. No one knows who I am in the same sense as someone like Tehmeh.
As for the work to indicate how much skill is necessary - that's a really, really tough question. It's not like playing a video game, where you can say 'You have to be Level 50 to accomplish this'. There are so many variables that come into play, but I think it always comes down to being able to make the right work for a specific project, not necessarily the best work. I didn't get the book job because I made bad work (we all submitted paid samples), but because it just didn't have the specific appeal that was necessary.
I attached an image from an artist I really like. His name is Sam Spratt. He's about 26 years old and does a ton of high profile work. This particular drawing is one of his older works and isn't exactly a representation of my current skill level (mine would be a bit better), but if you look through some of his older works, I think you'll get an idea of where I'm personally at.
But like I said - there are so many variables that come into play, but the main reason Sam gets work is because he put in the time & effort to nurture his online presence. As his fan base grew, so did his exposure and client list. If he never shared his work, no one would know who he is. His career is what I'm trying to model my own career after.
Wow. Thanks for the all info. very helpful. Do you do illustration, concept art etc. all or just something in particular?
If you do concept art, I have a question. I'm working as a freelance for a company producing concept art for 3d, & they have asked for proper othographs. From your experience would you say that all character concept art jobs require orthos?
Also I'm all ears if you have any other info to share. & thanks again!
Thanks for listening. I'm all for sharing what I've learned, as I appreciate learning from others on this board too.
Like I outlined in >>1902491 , I focus more on general illustration (whatever that means). I used to want to do concept art, but I found it to be more effort than it's worth. There are just hoards of people that want to get into concept art and I don't think there is enough demand for it and it's because unreasonably competitive as a result. Really - congratulations on getting a gig. I don't know how you did it.
Since I don't do concept art, I wouldn't know. If I had to guess though - I can't see how character concepts wouldn't have orthographs. It's seems like it'd be part of communicating the idea across, right? But what do I know.
Well, I've got shitloads to learn. It just happens to be that a friend of my friend was working at a studio which just opened. So I got it without any competition. Lol. I'm getting paid approx 160$ per character for a painting/illustration of that character, 2 orthos & a few sketches with no proper deadline(just have to submit a characters' work within 30days). Works out ok for now since I'm thirdworldfag.Doing orthos are absolute pain in the ass. It's just so boring. But it does pay.
I'm also interested in illustration. One thing I'm completely lost in is how the fuck do I pratice it? I mean I understand the Git gud part like fundamentals studies & stuff, i doing that, but how do I practice making complete illustrations? For concept work I generally brainstorm & idea & draw it out. Should I do the same for illustrations? What process did you use & also any advice would be appreciated. Can't be grateful enough for these information.
Again - that's a pretty tough question to answer, since it's so open ended. Besides just gittin' gud, I think for a career in illustration you need to define one thing:
When do you consider your illustrations complete? What makes something done? In a sense, you could theoretically keep working on a piece forever. Where's the cut off point?
You could relate that cut off point to what you define as your style. A style is essentially how you communicate the fundamentals of your drawing.
Attached is the work of an illustrator on another site I frequent. I've watched this guy launch into a successful freelance career over the past few years - much more so than myself. He's very talented, but his work is dead simple. Is this drawing necessarily incomplete? Is it any more complete than a masterfully rendered environment & monster?
See what I mean about the idea of 'complete' hard to define? The best thing I think you can do is practice defining what your own work is. Know yourself very well and what your strengths & weaknesses are. In other words - find your style. A career in illustration absolutely needs to be rooted in a style. Beyond style, I think it's very important to have a strong sense of appeal. You have to be able to draw things that the masses will like - not just niche concept art nerds on /ic/.
Interesting thing to think of. I've never really thought of it that way. Definitely saving this thread. Really appreciate these. I know I've been bugging you with shitty ass lame questions, this is just a last one: What is actually the job of an illustrator? Is it storytelling or just making cool/appealing pictures or something I don't know? This is what confuses the fuck out of me like pic is some of my fav illustrators. I can't figure out what is common in all of them like is there a single thing that all of them are trying to achieve? Is it storytelling, creating cool images, creating advertisement for a product or something else? I understand the whole unique style/approach/appeal you just said, but (I'm guessing) that's like a tool/path to achieve an objective. What is the general objective of an illustration? Or is there none, since perhaps all the objectives of different jobs/illustrators are completely different? Sorry for the rant. Thank you again.
you are making a steady 3k already? damn. congrats man. maybe i should stop drawing all day and start working on my online presence. i'm running out of money soon anyway and skipping the whole dayjob phase would be amazing.
any tips for getting started in the facebook art marketing world? how does one overcome the feeling of being a sellout attentionwhore? i used to look down on guys who market themselves but now that i am a bit more mature i realize it's just the name of the game and the elitist hipster attitude gets you nowhere. and more than that how do i overcome the fear of people just being into my work? that must suck super hard...
Well first - let's define commercial illustration. You are a business (self employed) providing both a service/product to another business. In it's most simplified form, the business hires you to provide visual content for their projects. That's general objective. I think a strong illustrator is someone who is talented and smart enough to be versatile in their approaches, so that can appropriately provide visual content for a wide range of projects that need illustrations.
Thanks a ton, and I'm happy to help. Even beyond all the shit posting, I still consider /ic/ to be the best board on 4chan. I can't think of another board as organized & productive as /ic/. I should note that my advice is not meant to be fact, or the right way to think of things. It's just ramblings from my own experience & philosophies on illustration.
I can't say I make a steady $3K. These past few months have been good, but I wouldn't call it steady. Unless I pull in more jobs, that number will be much lower.
>i'm running out of money soon
I had about $10,000 (U.S.) saved up before I quit my job. My costs of living were and still are pretty low for the States, but I recommend having a livable chunk of change before taking the plunge.
Self promotion is a learnable skill just as much as the fundamentals. With practice comes results. I personally would focus on Tumblr, and branch out to other sites later. I'd argue Tumblr is the easiest for gaining new, useful followers.
Getting over the stigma of sellout attention whoring is tough. I never had a problem with it, but I can understand why it can feel scary. Just remember that you don't matter as much as you think. The only people who get mad at sell out attention whoring are other artists. No one else gives a shit. They really don't. Your goals on social media are not to win the respect of a niche group of artists, but to attract the attention of the masses.
Nah he just felt (correctly) that some things looked wrong and offered some solutions. Then other anons are laughing and saying he is stupid because it was that way in the ref (yet fail to realize that things can look wrong in photographs too).
>all he does is proving that you can be a part of /ic/ history by being an annoying tripcunt
You're welcome! More than happy to share my thoughts.
I try and answer this a lot on /ic/, and it can go really in depth, which I really just don't want to get into again. I personally use gaming related fan art to build my followers. I wouldn't describe it as spamming. You just have to make appealing work. If you're making generic concept art landscapes & orcs, that generally has a low appeal among the masses.
I personally reblog nothing - it's all my own stuff. I don't think it's a problem to reblog anything at all, but I think your Tumblr should be a blog of mostly your own work.
Submitting to high-traffic blogs is one of the best things you can do.
Be smart about it. Find a successful artists you like, and study their approach to Tumblr, and consider emulating some of the things they do. Put in well-planned effort & time, and you'll see results.
I suppose I've been drawing for many years now, most of which I was absolute garbage. I even went through a 'I can copy celebrity portraits - I'm the best in the world!' phase.
I have an art degree from a 4 year stint at a university. It was a pretty conceptual school and was much more concerned with the 'why' than the 'how'. Even though it was geared towards more fine-artists, it was still worth it. HOWEVER - My parents generously funded my education. If I had to be paying debts out of school, I wouldn't be in my current position now. I'd be fucked. (I'm 2 years out of college).
During college I tried to make money drawing t shirts. I got published on a few of those big t shirt sites (namely Threadless), which helped land a job in college as a t shirt designer at a local printing company, which was really nice. It helped add a bit of starting credibility to my name, and helped me learn how to make appealing work that other people liked.
Is there no way to build followers with original work? I don't do much of the typical concept art stuff as that really isn't my cup of tea, but I don't generally do a lot of fan art either. I'm not opposed to it, just doesn't happen that often.
Yes, probably, I can think of a handful of artists which I have never seen doing fanart. It just takes regular posting, a whole lot of work, some year... and your art or your personality should be somewhat interesting.
I don't mean to dismiss more original subject matters. I'm sure it's very possible to do so with the right amount of talent and an eye for things people like. I'm speaking from my own experience here.
I would just argue that fan art is the absolute easiest way to get followers & work. It is just as much of a showcase for your talents than original work, but with added bonus of being extremely shareable. It makes things a lot easier, and you can still be creative while still piggybacking off the popularity of another franchise.
Hi so I used to come here a lot back in 2009-2011.
Does anyone who was here around that time remember Boris? Some guy just drew the weirdest expressioned brown face and then it got put into a bunch of comics.
It was funny at the time.
I wish we cultivated a more cooperative as opposed to antagonistic atmosphere. I feel we'd attract a better class of people and can do some incredible things, as opposed to just tripping over one another.