Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up. Practice makes Perfect!
A friendly reminder to do wrist exercises and take breaks as you practice to avoid getting CPS.
Previous thread: >>1864908
What are some practices I can do to stop chicken scratching. When I do a full like I usually go slow and the line looks shaky
watch this vid, pay attention to what he says about basic forms and the excercises for making your lines confident.
tl;dr just whip that shit out there and know what you have in mind, if you know what you're drawing you'll just do it.
I'm starting to get how face works, and I'm okay at anatomy, I feel ready to level up.
I noticed a important factor to make a face look real is a good rendering, and I have no fucking clue how do it. Any good rendering tutorial(s), videos, books, anything?
And where I should start when learning how to paint? Oh course first I'll work my tradicional rendering and values before painting.
Words don't describe how amazed I am by the fact this method work so well. I'm kind proud of myself.
Loomis just call this planes of the head, can I read or find reference of this method in others angles?
Something that's been bugging me for a while. Are proko's model reference imagesets actually good to study from? The lense distortion seems really extreme in them, much moreso than in most other photos you'd find for figure drawing reference. Is this done on purpose to emphasize the perspective or are they just badly shot?
Why do you need reference for other angles? Everything you need is right there. By making it easy on yourself by copying photos you won't learn as fast as if you were to make up your own head angle and apply that method to it.
Anon, I'm not trying to make the process easier. I thought as a beginner reference was always necessary, especially of head construction. If I fuck up the base then the rest of the drawing will be shit. Come up with the planes without 100% of sure of what I'm doing sounds wrong.
Will do. After Drawing on the right side and like 15 pages of loomis I'm already a million times better than I used to be, p cool.
I'm concerned about my gestures
most resources I use (Villpu in particular) start their gestures with a head and carry from there, but i find it more comfortable to start with a body then add to it
Does it seem to work out from what I'm posting? This has bugged me for a while - and then i find it even better to draw the figure somewhat construxted via contour with the desired pose, but all these instructors reccomend rythmed lines and shit. is there something im missing?
I also find it easier to start with the body. When I do the head first, I always end up having to resize it because it's too big or small compared to the rest.
Just do whatever feels best to you. Remember the point of gesture is to draw the action. However you choose to do that is up to you.
I'm reading through Keys to Drawing and I adore the book, since it's been nothing but helpful and easy to follow. However, chapters 3 and 4 are getting difficult for me because I can't feasibly do the exercises (no model). I was thinking of skipping the exercises, but I don't know if that's wise.
What would you guys recommend as the best course of action? Apply the techniques to regular still life? Skip forward to the other chapters? I'm just sick of being stuck on the book.
help me out guys, I'm having trouble with face angles ..
the placement of the mouth/nose feels weird and I'm always struggling to place/scale the eyes properly
There's a bit of lens distortion, but it isn't unworkable. It just simulates standing a little closer to the model than you might in a life drawing class. Sites like character designs tend to have more lens distortion to the point where it can be a problem. Pic related.
If you feel like you don't have a solid understanding of perspective, and that the proko photos won't help you, then don't study from them. As long as you can find the horizon and figure out the ground plane then you're probably fine. A good free alternative is mj_ranum's stock gallery on deviantart. Practically no distortion compared to the human eye, and generally good, simple lighting in most. Some of his older shots do have too deep darks so watch out for that.
Practice drawing value scales:
Grab a fine marker, draw a 9x1cm rectangle, and divide it into 9 squares. Switch to a pencil and try to fill in each square so that it's uniform in value and each square is darker than the previous. The first should be filled with as light a tone you can make, the last should be as dark as you can make it with that same pencil, and the middle should be a middle value. You can try making it with more or less rectangles - just keep it an odd number and try to have equal value jumps between scales.
Do the same but going in reverse (dark to light). Do it again, but this time don't subdivide the rectangle: fill it with a smooth gradient that reaches all the right values at the right place. Do another smooth gradient that's dark to light. Do all those exercises again with a softer pencil. Do all of them again with a harder pencil. Do all of them again but use the side of the pencil instead of the tip.
Aside from those exercises, just try to draw with a softer or a harder pencil. If you're gripping your pencil super tightly, then stop that.
Flat mirrors don't distort compared to the human eye. Convex and concave mirrors distort. They do show a mirror image, but luckily humans are bilaterally symmetrical.
>not to mention several of the exercises require distance
Sit or stand farther away
Change how you sit or stand. Drawing anything from life is better than not drawing. Think about what the point of an exercise is. Chances are it's to teach you to draw what's in front of you. As you go on, you'll encounter a ton of figure drawing books anyway, so don't fret about not being able to draw an elaborate pose from a model this second.
look for the 'asaro head', the 'reilly abstraction' (watts does this) and I think Vilppu does his own style of head construction as well. I havent read bridgman or hampton yet so idk about those guys.
Not sure of this goes here, but any critique I can get would be awesome.
use the grid method and measure angles using the assistance of vertical and horizontal guide lines. I don't think you would benefit from arbitrary construction lines, though anything is better than nothing.
You would get better results learning to draw with fruit. Try to draw like bumskee. The tutorial gets you comfortable with using digital mediums, and also allows you to draw simple objects from life. Keep it simple, you'll still learn. When you move to using picture, find something larger and more clear with decent lighting on it.
I'm not sure how or what to study?
I've just been trying to replicate poses lately.
I want to get better at drawing the figure and values.
I mean, I'm drawing, but I feel like I need a more organized approach to get better. Like a schedule that has me do face studies on one day...and other stuff.
I'm just not really sure how to build a good schedule and what that schedule would include.
Critiques please. Be harsh if necessary and tell me what's wrong with this picture.
>Doing vilppu gestures
>feel like im drawing weightless stick figures
>tell me this is okay
Also I've been having a little trouble drawing from imagination. That's more so my fault considering I've only been doing studies, thinking that it'll help progress my work but when I draw straight from the noodle it's almost as if I've completely lost all artistic knowledge. Thinking I should do a few gesture studies of one ref..then stop - new page - draw a few again from imagination, then compare. I'm sure this will help, but let me know of some other excercises.
Alright. I'm gonna ask here because I'd prefer asking here over anywhere else. Don't ask why.
As it stands My visions poor(I can't draw on note paper anymore with a pencil like I used to in school; cant see the damn lines well enough anymore), Im left handed but have a right handed mouse(tried swapping hands, was even worse)the only way so far I've been able to properly see anything Im drawing is on a PC because of the high contrast, and lastly I have absolutely no money to spend on anything for myself anymore.
How fucked am I, what can I do to lessen the learning curve given these complications, is it worth trying, or should I just give up already?
is the anatomy more or less right? except the feet and missing head
spent way too much time on this. Still gettin familiar with tools and stuf
First day, this is probably my first drawing ever other than when I was a little kid
I'm sorry I was working. It's everywhere. Here's what it looks like. Try it out.
I couldn't even get her eyes to look forward. Please critique.
Tried doing some generic heads from various angles. The last one was super-tricky.
This is not only rude, but a lazy response. Symbol drawing is going on, but really not the main problem. When beginners learn to draw from observation (rather than symbol drawing), they carefully copy individual bits of the image without the image coming together as a whole. The trademarks of this are bad proportion and inaccurate values, and it's clearly what's going on here.
Anon, squint at the reference image and pick out where the lightest and darkest values belong. You should see, for example, that the hair in your image should be WAY darker and the lines and shadows on the face (e.g. eyesockets and nose) are exaggerated in your image. As for proportion, remember to work from large to small in your image, first establishing the location of the features before rendering them. Look for 2s shapes and negative space in the image, and measure distances and angles by visualizing horizontal and vertical lines on the reference. Notice, for example, that the distance from the hairline to the brow is way too small in your image.
what am I supposed to do when I can't even do this
Practice drawing basic 3D forms.
Keep in mind that Loomis was able to make his cartoon faces look so authentic is because he knew his anatomy. Since you don't it'll be hard for you to put out a face of that quality without copying. But the overall point of those blooks is to understand how to put the 3D forms together to make something.
>I can't look at something and say "this part is bad. I'll try to improve it next face"
You can't? Are you drawing nonexistent things?
Things that have no reference in this world?
If not then all you need is to look at reference to see where you fucked up.
I'm drawing like these cartoon faces
but I'm sure recognizing why it's bad is a skill
and I'll eventually get that
It looks as if her back was broken and her whole side was turned to the right. the Hips and shoulders are at a almost 90 degree angle from each other. Also the legs are too long, and the torso is too short. Groin to Feet should be ~3 1/2 heads, and chin to groin should be about 3 heads on a female.
Then thats the right way to treat guys like you who ask for critique without reading the sticky.
Nobody wants to critique piss poor drawings anon, its just boring.
And no, nobody has ever been good without some form on education in drawing. It's like some of you are honestly expecting to be told 'wow anon, that is awesome, and you got there without formal education? You have to be the next michelangelo'.
Well it's not gonna happen, ever.
You made a box for the head on the right yet you didn't follow it.
Look at the chin, it's not in the center of the base of the frontal plane. The ear is way to far up. You made the guide from the corner of the eye yet you didn't follow it.
I did a study. Major mistakes I haven't noticed? The lip and mouth are slightly off angle, but I couldn't seem to redraw it right so I rolled back to here.
I can't stop using Microsoft Paint since I got my premium version unlocked.. It even supports hotkeys to switch tools now!
How do I deal with being in a class that isn't very conducive to learning? I'm an education student and taking my first drawing class, but I fucking hate the way it's run. It's mandatory and I want to off myself every class.
Yes, absolutely. The exercises are designed to teach you how to break down complex forms into simple polygonal shapes with accurate proportions. Those shapes are broken down into smaller shapes when can in turn have value applied to look like the reference.
There are no basics. It says it's about "foundations and artistic expression." We basically sit there for three hours and draw with very little instruction. No exercises at all. I asked my professor what we're learning and she said "I'm not going to teach anyone what to do, I would never do that." So basically she's saying there's no rhyme or reason to what we're doing and it's all about the process. But there's nothing to learn from. The problem is I have to take it because it's part of my program, so I'm stuck in this class for a year.
Crouching study I've tried, stil having probs with forshortening and would like some feedback
Loomis fails to mention the fact it's fucking hard to place what you think looks like facial-features without making it look like a smiley-face.
You just gotta do it, copy it sorta so you can connect the process of construction with placing features on the face correctly.
/ic/ please help me get better. how do you even force yourself out of an anime style? i've been trying for a couple of months but it's still super anime.
One of my first attempts at drawing faces from imagination, my rights and wrongs people?
No idea how to get you to stop, but I just want to point out that it's not anime and it's not super. All of the problems in your drawing: the rigid body language, poor depiction of cloth, sloppily thoughtless line work, inaccurate and skewed forms, and general lack of polish, you will carry these shortcomings with you no matter what "style" you jump to next.
I tried, mudda fucka. Still new at the game they call life, know what I'm sayin'.
Trying to make some reference images for a 3D character I want to make. Nose is fucked up in in the side view, but what else is terrible about it other than that?
Yes, it would be wiser to work on the real issues around technique and fill gaps in knowledge, rather than worrying over style. A weak line in an anime drawing is equally weak in a Disney style drawing, and a skewed face looks bad in an abstract cartoon or a realist painting.
>On the sketch
-Oh fuck those huge ass eyes goddamn
-Shit man why's that nose so tiny-- oh god is it supposed to have no nostrils
-Where'd the bridge of his nose go, Jesus man he can't breathe!
-Is that an eyebrow-ridge, looks like it's more of the edge of the crater that is his nose-bridge I mean fuck
-Oh lawd are his teeth a part of his lips oh fuck i'm freaking out here
-where'd his cheeks go, oh god oh man
-can he hear oh shit he don't got no ears jesus man
-Construction not visible other than the grid-view so nobody can critique whether or not the facial features conform to the skull
>On the render
-Where the fuck his ears at nigga
-Goddamn son the nose isn't a part of the lips
-I'm freaking out
I'm doing the drawing the eraser trick, and I'm still working on it. I feel like every attempt I feel like at it I'm getting better in terms of getting the proper proportions, but there's one thing that bugs me.
So when erasing, you're supposed to erase completely and lightly erase. How exactly do you "lightly erase"? Perhaps I should make my overall background darker?
Even though there's shit going to be left behind from "lightly erasing" it's just there to provide more shade than the binary "Erased/Marked" areas.
Do what you think fits best, and think of your eraser as a tool all of its own. It isn't there just to fix mistakes, it's there to make contrast where there never was any.
In other words, use it like a pen.
A pen that makes white marks.
A big, fucking hard to control pen.
Tried it. What do you think?
-Those "eyes" are actually meant to be Welding goggles (picture Dr. Nefario from Despicable me)
>Well shit, completely forgot about the ears.
>I suck at noses in particular, any pointers on how to improve?
-Lips? This is a cartoon character, and I'll take care of them when I'm doing the 3D side.
-As for the skull features, I'll get help (i.e. chewed the fuck out) with that from the anatomy-obsessed /3/, pic related