Post your animations
Give Critiques
Keep animating
i don't know shit about animation
>>1798377
>>1798380
you're correct i should make some walk cycles or something
>>1798383
most people starts with a ball
Reference help
scott-eaton . com /category/bodies-in-motion
>>1798417
I think you have her center of balance off a bit at the tip-toe part.
This is like 2 months old.. and using photoshop was probably a waste of time.. Gotta get back to doing short animations.
I have some, but they're all swfs. so I can only link
https://7chan.org/fl/src/snake000.swf
https://7chan.org/fl/src/hgh000.swf
https://7chan.org/fl/src/ass001.swf
I have no idea what I was thinking
>>1798502
the second one is actually pretty cool
according to the animators survival kit, when you make an animation shoot the normal movements in 2's, but cool actiony scenes in 1's. i already know this is a smart way to animate, but has anyone tried it? i seem to only see this in some animes
>>1798864
Yes, I'm working on a game and just finished one of the character's running animations yesterday. The idle animation was on twos almost everything else was on ones. It looks better, but that's not an absolute rule, it's just that most animators rather add in-betweens than animate on threes.
>>1798864
>i seem to only see this in some animes
Television anime is the peak of "limited animation". They do as much as they can with as little time and money as possible, meaning that they don't really follow such "rules".
For full animation that's a good rule.
If you're just animating whatever just for the heck of it, use whatever frames that work. 2's, 3's, 4's whatever you want as long as it looks good and saves you time.
I make simple 3-frame loop animations of some of my stuff.
Sorry 'bout the watermark!
>>1798864
Yutaka Nakamura and Mitsuo Iso animate most of their action scenes on threes. They're pretty good too. Though, it's because they have good layout. They combine composition, effects, and camera effectively.
I can't post an example on my phone, but Yutaka Nakamura did the final fight in Sword of the Stranger and the "Spike vs Asimov cafe scene". Mitsuo Iso did a sweet scene in the first GiTS film.
>>1798927
>Yutaka Nakamura and Mitsuo Iso animate most of their action scenes on threes.
Not exactly.
Mitsuo Iso animates on what he calls "full limited", meaning that he does not use the help of inbetween animators. This does not mean that he mostly animates on threes. It means that he'll use whatever frames he wants. If he gets the job done with 3's then that's what he'll use
Iso's most famous scene is probably Asuka's final fight in end of evangelion.
Nakamura mainly works on twos and threes.
>>1798965
i love gifs of his stuff
>>1798971
And some Nakamura.
>>1798986
reminds me of this anime i once watched about this guy with red hair pretending to be japanese in feudal japan, and fighting a blonde guy. was great, weird now that i think about it. had nice flowy fights like that.
>>1799004
Because that's exactly what it is.
Sword of the stranger.
>>1798986
Samurai Champloo?
>>1799006
lol durr, i'm a tard sometimes.
>>1798965
Ah, thanks for clarifying.
I'm starting to learn animation and made this in tv paint yesterday.
>>1799222
The lower head structure is changing too much here
>The lower head?
do you mean the way head is moving during the shot or the neck or idk what did you mean to say by that?
Sorry, meant the jaw. You have it well below the mass of the crainium at one point, then it shrinks at the other end of the cycle.
The arm is shorter than usual, the jaw whiplashes, and the elbow moves up and down the arm. Also, try experimenting with the gun's impact, just a suggestion. Like give it more oomph.
>>1799241
>>1799239
notes taken :)
This post of about a post that is art is now art!
>>1798441
This moves like really old school animation, its pretty cool. I think its the movement of most of the forms. Also the timing is too slow, especially when the character is falling.
>>1798893
put a smile on my face, nice one dude.
Here is a quick one for today.
http://www.swfcabin.com/open/1407117209
old
I don't know, guys.
>>1799339
Cool idea, might work better if you make it go faster
Also don't pet your lines. You can be rough but you're still too hesitant with your lines.
>>1799343
I think the transition is fine, but the main keys/drawings should be held for a bit longer.
What do you think about this one?
>>1799364
sorry, that was a shitty one. This is the one I wanted to show you guys
>>1799259
I had it too fast in an earlier draft so perhaps I over-compensated. Thanks for the feedback!
Alright fellas, get dressed...
>>1799366
I could watch this for an abnormally long time.
>>1799366
The spacing of your frames is even, couple that with even timing and you got a floaty-ish look.
http://i.gyazo.com/53bc96b95b7c6169a92195b3481b595f.png
Any pro tips for newbie animators like me? I'm just getting started all I have is a pen and paper.
>>1799386
Download Easytoon and start drawing bouncing balls. Also, sticky.
I don't animate anymore but i'll post some things I did a few years back.
>>1799338
newer
>>1799332
Looks really great. I'm impressed.
>>1799422
shit I have to learn how to use this board http://youtu.be/q13l2rz5WFo?list=UUQEpiqu4oNThNRf_yR-_MBA
Maybe it's too fast. I don't really know what I was doing, just having fun I guess.
>>1798377
that's actually really cool. your style is a bit abstract, so I think this type of animation suits it in a way.
>>1798864
That's how Disney does it.
anybody used toon boom studio? I got a copy and a monoprice Cintiq clone on the way.
I'm trying to absorb all I can as far as workflow and shit goes.
also, I picked up the animators survival kit, shits way handy.
in the meantime, all I have on my phone is a sprite walk cycle I made with some shitty app
captcha, the artsbs
>>1799541
Do you swing the same arm and leg forward while you walk?
>>1799543
>tfw I just got up and walked a few steps to see
yes, actually.
I'm guessing that's odd...
>>1799545
You're supposed to swing the opposite arm as your leg. It messes up your balance otherwise.
>>1799223
>>1799364
>>1799412
moar inbetweens
>>1799370
that's a nice recoil
>>1799411
need to ease out, as it moves closer speed should increase over time
>>1799413
nice anticipation dude, could be a bit shorter in that respect. But great overall.
>>1799453
looks pretty good, need to slow down the twisting and hold on the punch for a bit.
Not trying to be a d/ic/k or anything, but you guys should look up the principles of animation.
Not mine but relevant
Should I continue with this?
>>1799250
shit isnt even centered.
>>1799332
Cool! Nice timing.
>>1799453
Definitely too fast. Try making some frames 2s or 3s until it looks right. He'll move slower when he's in the distance.
http://38.media.tumblr.com/3979fa53233aa6ed227914da7867e5ae/tumblr_n9sl6e0Dtd1skqtxyo2_400.gif
My phone isn't good at posting gifs
I didn't look at this as an animation until I was done, it's just a sequence of paintings from a boxing match.
It didn't turn out so well lol, how do you guys keep proportions and everything the same?
>>1799952
i think it turned out pretty great.
with cartoons usually they have model sheets which describe the proportions and such (i'll try put one as my image)
you can also keep track of everything just my flicking back and forth between the frame you're currently working on and the last few frames you'd done already.
>>1799972
Wow that's super cool thanks for sharing
It's probably just personal preference but does anyone make a sheet like that for short tests and practice too though?
>>1799453
Too fast and the poses don't read so well.
Try to make the line of action clear first.
>>1799743
hm... Well, I guess I'm sort of in between, like my arms have a different rhythm to my legs. As I walk, my arms swing about 3 times for every 5 or so steps
You guys ever use flipaclip? It's an onion skin animator, came free with my Note 3... It's fucking bomb, especially with the stylus.
>>1799925
>>1799417
Thanks!
>>1800397
I ended up trying it out on a galaxy s4, sadly no stylus. it is pretty nifty but abit buggy on the phone.
>>1799972
take off the bat ears and you pretty much have spaceghost.
>>1800140
isnt a weird gait part of the autism
>>1799788
>>1800403
Yah I was looking into it and apparently while it technically runs on other phones, it was purpose built for the note 3. When I tried it on my other Androids it had issues.
I will say though, when used on my Note it's easily one of the best animation programs I've ever tried.
>>1799788
Jesus, that really puts my shit in perspective. I know nothing about scene composition, transitions, action shots... All those fancy "effects" with the lights and shit...
Would I be better at that stuff if I was a better artist in general?
So, what program does everybody use to animate?.
>>1800646
Toon boom studio, reporting
>>1800694
Flash CS6 here.
>>1800646
TvPaint.
>>1800646
TVP, Flash
I try getting into EasyToon, but the UI is even more chinese than TVP.
tried animating myself turning in a chair
>>1801187
those lips get really weird in one frame
>>1799784
Thanks man
>>1801207
*all the frames
>>1801237
sorry, should've said *extra* weird
>>1801187
Zoom into your face at the ending
>>1801210
lol nice dude
>>1801408
not that anon, but this.
>>1798365
anyone got some good tvpaint tutorials? i'm looking to learn it but i haven't found much educational stuff.
>>1799364
jajajjajaj como que ratita
>>1801637
I second this motion
lately ive started getting into TVPaint and i prefer it over adobe flash for the sole reason of having multiple brushes, the flash brush is too cartoony for my taste, however flash's interface is a lot more handy. is there absolutely no way to get custom brushes for adobe flash? i've been googlin but nothing came out of it, also im having a really bad time at converting my swf's to gifs in flash
>>1801637
Just for the rendering? I need advice on it too. I know about the interface and how to add "onion skin" though.
>>1801698
>>1801637
I wrote everything I know briefly about the interface.
You can go back and forth with your frames using the directional arrow keys. Quicker than using flash imo.
>>1801723
that looks like powdered toast man
>>1801698
Toon boom has way better drawing tools than flash and a similar interface
>>1801637
"mark's drawing tutorials" on youtube uses TVpaint to draw and animate. Try searching for his channel. I believe he also does TVpaint's official tutorials. You can find those too from youtube
>>1801745
Oops, forgot to add a thing.
is there any reason to not just use photoshop for traditional animation? what does flash do better?
>>1801784
I haven't used photoshop, but I assumed that flash was more performance friendly when it comes to multiple layers or frames. I'm likely wrong though.
>>1801698
Use TvPaint, like the other guy said. No Vector program is going to have good custom brushes, not even Toonboom Animate Pro. If you want brushes, you need a Bitmap animator like TvPaint.
>>1801791
is this a good way to learn?
>>1801792
Do you feel like you learned something?
>>1801792
that's basically what bahi did;
prioritize study from life though
>>1801786
Photoshop or anime studio, things like that are good for drawing, but toon boom, flash, etc are good for timeline functions, tweening, onion skinning between frames, etc. Toon boom has a great reputation in professional animation with movies like Fox and the hound 2, some land before times, Doug movie, hey Arnold movie, etc. the drawing tools are quite capable without a third party program.
Tried animating for the first time.
Mad props to legit animators, this shit is retardly time consuming/hard.
>>1801844
Forgot file.
>>1801845
This shit might be a bit smoother.
>>1801547
lol nice
sorry about the lips, i thought they were funny though
>>1801637
Don't know if this is your walk-cycle or not anon, but I just wanted to point out that pelvis should not be stationary
>>1801784
It's a pain in the ass, nothing is stream-lined
>>1801966
it is mine but it's one of my first animations. i've since read some guides and books that improved my work
2nd try, "mad" walk
http://i.imgur.com/s2IYtIp.gif
from endless ref youtube
i can't be consistent with body parts, is it just because I didn't go back over and correct anything? these aren't really refined
>>1802223
She looks like she's limping.
The body part thing is because you're animating Straight ahead. Look up Pose-to-pose animation, it helps keep consistency. If this is a rotoscope, then I can't imagine why you'd have that problem.
>>1802253
i probably just need to animate more, i just started doing this
not rotoscoped though, I played back the video and stopped at certain frames. im not a fan of tracing
>>1802259
Then draw a person walking in pose-to-pose first. You'll learn how to make it naturally straight ahead by practicing like this first.
>>1801791
Where did you find this kind of stuff, anon? can you share the link, please?
>>1801791
Takeshi Honda did that, right? I love his cuts.
>>1802366
Not that anon but you can find a lot of similar clips on this site - http://sakuga.yshi.org/post
You guys, just look at this.
That line of action, that gesture, that appeal.
This gives me such an art boner.
not much of an animation but yeah...
Just did this one
I did some stuff on dumblr earlier this year.
>>1803365
This one is based off of a comic originally drawn by someone else
>>1803366
moar
I'm aware that the ears don't flop back like they're supposed to, I only did it as a doodle so I just looped it
>>1803260
>kek'd more than I should have
Nice cum drip physics, m8.
>>1803373
I miss you Tangy. Baby, come back to GoTown.
It was originally a sequence.
>>1803509
why do furfags always haphazardly place those fucking tufts of purple/blue/pink hair on top of their heads
>>1803509
Truly awful.
>>1803509
Why does his hair change color from the tips? That makes no sense.
>>1803509
Eat shit and die.
>>1803509
It's still a sequence.
>>1803260
damn, that vid converter must suck. There's a frame there where the shading jumps, but it's not there in the original.
meh, at least it wasn't anything I spent actual time on.
http://www.furaffinity.net/view/14125652/
>>1802734
>dat good draftmanship and form
daayuum, now I remembered why I abandoned painting.
Isn't animation a shit field to get into? I mean, isn't the pay below minimum wage? I can see it being a nice side hustle, but not a main source of income.
Please tell me I'm wrong, I don't want a "real" job
>>1803509
FA?
>>1803645
Where did you got that idea from? I have heard that animators in Asia can be payed under minimum wage, but not in the West. If you get employed by a studio in America, Canada or Europe you will be earning a good wage. Lots of companies need animators,advertising, gaming, movies..
>>1800611
You'd have a better understanding, but I figure it's whole 'nother ballpark when you have to combine them all with the fundamentals of animation in mind.
>>1803667
cool man, I guess I was a little paranoid. Gotta lay off the drugs
>>1803730
but drugs is gud for animation, mang
>>1803667
well yes and no... First off, most big animation companies in the western world export all the grunt work(final animation) to korea or other asian countries. Because we're cheap. If theyre not outsourcing to another country, non animation companies that need animations will get small, companies in their own country that do mainly contract work. This work is mostly for ads and web stuff. So in the US, youre either doing everything up until keyframes then sending that elsewhere or working at a company that works mostly off bids. For 2d, anyway
>>1799788
It's a shame that such a strong understanding of animation has to go towards such a cliche, anime styled fight. I had to stop when the main character flipped the bird and gave this stupid smirk. The lame edginess is just embarrassing to watch.
pixl
>>1798893
It took me a minute to get it.
>>1798986
Is that Mugen?
>>1804043
Sword of the stranger
>>1804023
>>1804053
am i the next bahi-kun?
First animation I've ever done.
It turned out pretty well, but I feel like it could've been way better.
>>1804074
>>1804059
This is my favorite in the thread. Keep up the good work! I know how you feel it could be better, and there are a million way to 'improve' on it, but sometimes it's just about making the right work instead of the best work. This has a sort of charm in it that most of these animations don't have. Considering this is your first animation test, I suggest you stay loose with it. Go for style & idea over technical execution.
>>1804059
That's pretty nice. Now go draw some bouncing balls.
>>1804074
I thought about doing that myself when I saw the sketches. Good thing someone else did it for me.
>>1804012
I think it's charming imo. It's nice to see an animation that showcases it's technical skill instead of being heavily reliant on writing like most animations are.
His animation is kind of like the John Woo films. They don't have the most unique writing, but they are excellent and enjoyable in technical execution.
It's not bad, right?
>>1804129
It makes no sense
>>1804129
I don't get it either.
>>1804129
I really like how you got the three dimensional rotation of the ball. It's animated well.
I would tell you to space it by following the ease-in/ease-out rule, but you likely know about it. Like, make the ball go initially slow, then make it go fast. Here's a gif to explain what I'm talking about.
I have trouble spacing three dimensional objects and perspective myself.
>>1804138
Here's a tumblr post that explains it better than I do.
http://smalllindsay.tumblr.com/post/44821818236/thedavidoreilly-this-is-a-simple-motion-diagram
just lost three hour's worth of animation. fuckkkkk
>>1804176
Three hours worth of work, or three hours of animation?
Cause three hours worth of work should only be about 4 seconds of animation.
>>1804178
three hour's worth of work. the latter would be devastating. and really, really dumb. this is still really fucking annoying.
>>1804181
Just imagine how Pixar felt when they lost all the files to Toy Story 2, and how relieved they were to get them back.
>>1804186
thx...
>>1804215
You're welcome. Happy Tongue and Nose awareness day.
>>1799809
FUCKING SO MUCH ABSOLUTEYLU YES! YOU ARE TEH NEXT DBZ THK U BZD GD
>>1801698
how long did this take?
>>1803096
How is this sort of thing done? Would be great if there were online comics like this.
>>1804130
How does it make no sense?
>>1804334
Is there some kind of invisible force making it go up the angled incline. Or is it a flat area, and the camera is just tilted? Also, why does it disintegrate? If this is just a practice animation that doesn't need logic, what was the point? People draw bouncing balls for practice, not rolling ones.
>>1804343
Consistency with the turning, pretty much. If you look, the turning makes no sense until about half way. Once I felt I knew how it worked, I poof'd the ball. I'll probably do some acceleration practices another time.
>>1804334
at first it is rolling down, but it's not actually rolling correctly, it's just kinda spinning randomly while sliding down.
Then suddenly it unconvincingly starts moving back up for some reason.
It's the kind of animation that
1) doesn't makes sense
2) isn't satisfying to watch (like a bouncing ball or whatever)
3) doesn't teaches you anything about animation because it doesn't follow any rules or laws or any kind of logic.
>>1800646
Using Toon Boom Studio and Pencil2D.
>>1802734
Looks like Freddy Moore's designs.
>>1804452
hows pencil doing, its been awhile sine i use it
>>1804562
There was some movement to get a new development fork going at pencil2d. org but it went quiet about a year ago.
>>1803260
>Egoraptor plz go
Still a beginner in everything but I tried a simple run cycle. Trying to ease myself in to animation while I improve on other things
>>1798365
does this count?
>>1804773
ok, i will make a real animation next time
>>1804769
Some feedback from someone who can't even draw.
When his head is down and he's bent over alittle you should have that step drawn out more since it looks like hes tired and has to put more effort into that step
Contributing to cool thread, I've posted this before but it was a long time ago.
>>1804826
the bolt should slide up and then out, not straight
effect and character exercise
https://www.youtube.com/watch?v=mYf8fopayJU
>>1803509
>furry
>>1803625
>oh you
Hair/wave motion
>>1806655
hippity hop
>>1798365
https://www.youtube.com/watch?v=ZAXbybXOkkU
I hope you see the difference between random humor and normal humor. On /co/ they didnt.
>>1806674
0/10 spazkid ripoff
>>1806656
Needs more squash and stretch. Good start though.
Second animation ever. Fuck man it took me a whole fucking day, literally
>>1806674
Gunter dying was fucking depressing man
pls tell me what is wrong.
>>1808125
It's very stiff and snaps back.
>>1807931
not bad, but you should not be using any effects/tweening at this stage
it'll build bad habits later and become a crutch.
Do everything frame-by-frame first. then you can start getting into filters/special effects like that motion blur
>>1804802
holy fucking shit suace?
>>1808172
https://www.youtube.com/watch?v=_Sl18WNPtRU
>>1806655
Too elastic.
so is 12 fps the same as an animation on 2's at 24 fps?
Dumb question?
>>1808239
Yes.
Sorta.
>>1808239
yes but still animate on 2's at 24 frame rate rather than with 1's on 12 frame rate because it's always better to have a mix of 1's 2's and 3's. if you are animating on 12 frame rate you are essentially limiting yourself only to 2's, 4's, 6's and so on
classic animators are a rare breed now.
all you see now is tween'd bullshit
I remember a site with loads of Japanese animations from famous animators being posted on it with a lot of them being just pencils. Does anyone know the url?
>>1808434
sounds interesting but I have no clue
>>1808434
Sakugabooru?
>>1807931
Move your entire animation up, he's currently like toward us in front of the fence. Just line his feet up with the center of the bottom of the fence.
/ic/ better for crits than ng?
>>1808342
Yea, but who's going to pay for that traditional stuff. In my dreams that's what I'd be striving for right now, but who's got the time?
>>1808434
The term for that is called genga. I find most sakuga stuff from here http://sakuga.yshi.org/ though unfortunately it's not really has that much of a collection since some anon in 4chan have posted some things that aren't even in that imageboard.
>>1799222
> that chick lean
First try at this. Did this in Photoshop all I need now is to try some more. Doing this one was fun. Posting on my tablet so sorry if the GIF doesn't post right.
made this in pivot like 3 years ago
not really looking for critique i know where it could improve and i kind of stopped animating so yea.
>>1808604
>I'm not looking for critique but maybe someone will suck my dick about it so I'll post it!
>>1808611
not even, just seeing what people thought of it.
don't gotta be a cock sukcer about it.
i'm bored fuck off me
>>1808602
You are ready.
Does anyone else find it easier to animate with a mouse? I feel like it's easier to keep consistent lines with one opposed to a tablet.
>>1808693
For what exactly?
>>1808699
Idk I just said it. But this looks likeable enough to make a project out of it and I wouldn't complain that it looked childish.
>>1799912
it's his style
>>1808612
you're being the cock sucker anon
you want people's opinions but not critique, fuck outta here with that shit
New Glen Keane short, fuckers!
http://www.youtube.com/watch?v=O9CG_PoEWCg
>>1803640
welcome to the club
>>1811304
proof that all master art people turn into vilppu with only minor skeletal variance
>>1811402
This is true
New animator here. Is there a program that draws like SAI but has a timeline function similar to Flash? Not a fan of the vector graphics.
>>1811435
photoshop
>>1811435
tvpaint is bitmap, toon boom is vector
>>1811435
Just torrent TV paint.
What do you guys think? Am I the next Ludovico Einaudi?
https://www.youtube.com/watch?v=s6V_44ibou8&list=UUFC9LamNMmLioW643VZ40OA&index=25 This is cool.
>>1811304
>https://www.youtube.com/watch?v=FySfMOYhtU0#t=113
>animated on 60 frames per second
christ
>>1804012
Well, that animation landed bahi some serious jobs.
He's worked on Space Dandy and Ping Pong the animation.
>>1811463
It's certainly more creative than what I'm using it for. I'm doing it to make dosh from furries in the mean time while I practice to get better at animating.
>>1811546
To clarify, you're using what program?
>>1811568
Flash for its convenience, for a while I was doing every frame in SAI and importing them into flash, but found it easier just to do everything in there. It wasn't like I was doing any fancy shading or anything.
>>1811522
he's my goal if I ever do go into animation
REALLY young, extremely fucking good, accomplished life, solid resume
he's gonna go places, but I wonder what he knows, what's the magic behind it. Some really fucking effective learning if he did study, and if it's not all raw talent.
>>1811574
I've heard he sat in an entire summer constantly working on that shithead animation, that's basically how he did it. He also studied lots of sakuga animation, going through them frame by frame on youtube.
>>1803368
quick question, how do people do screentones and shit like in this gif?
is it a brush? or pixel-by-pixel
>>1811577
i think tvpaint has a tool for it.
irl in manga and such you get a big sheet of screentone then cut them into the right shape and transfer them onto the drawing.
>>1811495
Somehow reminds me of machinarium.
>>1811643
forgot to animate the hairline above the eyes, m8.
makes it look like the hair is expanding and contracting, rather than blowing
>>1811643
also, don't fear feet
I'm on my phone, but I do have a sketch sheet I took a pic of awhile back that has a simple foot structure on it. (It's on the left)
Should I still do animation exercises that I find boring?
>>1811733
like what?
>>1811735
>www.animatorisland.com/51-great-animation-exercises-to-master/
some of these I dont want to do because I dont find it entertaining to do, then again im probably bitch made
>>1811745
DEU EHT! Don't be a lazy iwishicoulddrawfag like me!
>>1811745
I don't blame you. Animation is long and boring. Of course if you plan to be an animator, and find doing each of these exercises boring, that's a pretty damn bad thing.
>>1811729
>mah nigga
I do feet the same way
does anybody has a good example of 30fps animation and 60fps animation?
Is there really a significant difference between those two?
Just asking since people are saying that our eyes couldn't tell the difference between 30 and 60 frames per second.
>>1812045
I don't have any examples, but nothing I know does 60FPS animation outside of video games. Most people can't tell the difference either, unless they play too many videogames and their eyes are used to 60FPS. Also, even animation on 30FPS is often animated on twos, which makes it technically 15FPS.
>>1812045
>people are saying that our eyes couldn't tell the difference between 30 and 60 frames per second.
http://boallen.com/fps-compare.html
It depends on what you mean by eyes detecting. The brain performs interpolation of frames. I can see the difference. The1re's a reason why people said the hobbit looked stranger in theaters.
Just finished "Fun With a Pencil" finally (skipped some of the perspective stuff though 'cuz it's scary). I now want to make a quick animation as an in-joke for a small forum I recently joined. First of all I'm wondering if any pro-bros can critique my shitty cartoon figure I made without reference and then help me with that stage-right foot, second I was wondering if there's any good tutorials for looping animations specifically or if I should just sort of take a closer look at Richard Williams' walk cycles to kind of get a holistic idea of the concept.
>>1811512
Seems unlikely, but if it's true we aren't seeing the effect until it comes out on mobile.
I think i asked in one of these threads before but i'd like some more input. Working on a basement made cartoon series, looking to build a system with the episodes that has the least amount of animation possible without being complete shit. I feel the use of unique character drawings and backgrounds and angles for each shot makes up for some of the lack of animation but id like to know how far i can go. Basically at this point it's looking like the only things animated are basic mouth movements and pivotal visual gags when required. I'd just like to have a thing going that allows me to make them at a reasonable pace since i'm working alone.
>>1812454
>skipped some of the perspective stuff though 'cuz it's scary
You might as well have not read the book at all
my 1st animation that wasnt in the corner of a book...
>>1812540
slowed it down a bit, i think..
any help?
>>1812542
>>1812540
ok, omg, nowww its slower
>>1812543
im so lost with this...
>>1812549
What are you lost with, m8?
Did you lose your Animators Survival Kit?
>>1812549
lol the way he goes to the side looks like he's being dragged or something. Give hime some anticipation before so it look like he meant to do that and he isn't having a little seizure.
>>1812590
good.
Now clean it up and make it look like a real animation.
>>1812596
>#shortsfired
>>1812590
I can rotoscope too
>>1812590
I think it's be better if in the frame where he picks up his torso, it gets more off the ground. Like, when he pushes himself off the ground, either make his legs a lil' squatted, or his torso more in the air. It kinda makes it look like it got longer out of nowhere or something the way it is right now. Nah mean?
>>1812609
clearly not rotoscoped
>>1813084
there is no 'clearly not rotoscoped' you don't have to copy the frames or even the actions precisely to be rotoscoping.
Just took a crack at the "flour sack kicking a ball" from that list of exercises.
Not done, but yeah. Haven't posted here before, but looking for critique
>>1813195
it obviously needs work, but this is really great. his approach is a little weird
>>1813198
Thanks :)
Hmm. Yeah I wasn't very confident in his approach, I'll have to tweak that somehow...
>>1813195
It's pretty great. Just needs some inbetweens, and maybe some timing adjustments.
>>1804012
It was a parody of that style, didn't you catch that directly after he flipped the bird, he said, "let's have some SHITHEAD ACTION!!!"
?
>>1812515
Th-that's not fair. I learned a lot about construction. I didn't really skip it, I-I was just j-joking. It's just still pretty hard for me. Especially stuff that's at angles like the bottle and the feet and stuff in that picture (>>1812454
). I'm starting his Successful Drawing book now because he goes into more depth. Hopefully that will h-help!
>>1811929
you know what faggot, I'll actually do them because your bitch started talking shit you punk bitch. Im gonna use this negative attitude and push myself to become a better animator and make an attempt to be successful at it you cunt. Your comment didnt grind my gears you slob, im using your reply as an excuse to do these exercises, your reply in no shape or form hurt me and made me lash out. Im going to do these practices because I want to, and you didnt help me realize that I have to do the boring stuff in order to do well in the more complex actions in animating, fuck you anon.
capchika: contemplate
flash keeps crashing
>>1813634
Aw man I wish I could do this. How long did it take?
>>1813729
>aw man I wish I could do this
a lifetime
>>1813634
Teach me your way, sensei.
>>1814049
>>1813729
>>1813634
sure is same in here
more inbetweens?
>>1814395
why does her hair pulsate?
>>1814404
I can't keep my drawings consistent
What makes Toon Boom or Anime Pro better tools for animation than Photoshop?
With photoshop all I need is a timeline and layers.
Are their any key animator features I'm missing?
>>1814630
>>1814107
I ain't same as that dude, but I do want to know how long it'd take to make something like that. If you're that unimpressed, how long do you figure it'd take to breeze by that shit-tier doodle?
my first animation ever. It took ALL day cuz I can't draw, and I can't use TVPaint.
>>1814630
yeah, you're missing alot, actually.
camera functions, tweens, timeline functions, and with animate alot more
>>1814741
not sure if trolling or just God awful
>>1804289
about 40 minutes, toon boom is really handy
i love traditional animation
>>1804771
Nope. Nothing in it is moving or animated.
>>1811577
In what context? It's basically just a pattern fill, I think most image editing programs have those... Photoshop and Gimp certainly do anyways.
>>1814665
Nice rotoscope, but why are you posting other people's work?
>>1815012
Nice rotoscope, but why are you posting other people's work?
>>1815657
You..clearly don't know what rotoscoping is.
And it's for inspiration since these threads stay inactive for days at a time.
>>1815959
I've literally done rotoscoping in this exact style. Outlining the character on each frame, then going back in and doing the detail.
The messed up edges and the fact that there are no internal details in some random frames make it pretty clear that it's the same style - again, speaking from extensive personal experience.
>>1815671
Second one was an accident, I only meant to reply to
>>1814665
Which is textbook rotoscoped anime, they literally taught this exact technique at my school. You outline the character and add the internal details, that's why there's no confidence in the outline strokes - they were traced - and why the internal details vary so much and are even dropped on different frames. I've done this exact thing bunches of times.
Only way to make it even more textbook would be to flood fill areas with color.
>>1816024
http://soty6.tumblr.com/page/3
All her/his other stuff don't look rotoscoped and they're of same quality as that one
>>1816031
I asked my professor and he said all these animations are rotoscoped.
>>1815671
>new thread?
No.
>>1816035
I'm starting to think so too. Most of them seem to be copies of scenes from anime. There's the EVA-01 run cycle on 2nd page for example.
Only page 1 stuff on that tumblr seem to be original.
>>1816103
Nothing as long as you make it clear it is rotoscoped.
It's like posting a traced drawing and saying you came up with it all by yourself
>>1814798
Some 3d perspective effects
>>1816103
Nothing, never said there was anything wrong with it. What I did say was, "nice rotoscope" which is exactly what it is.