Also, would anyone offer to colour it or something?
I don't have a PC, anon...
>>3087111
Normally I should tell (You) to Delete, a thread died for this, smack, smack, but Shadilay, this is well meme'd OP.
>>3087111
Thank you for blessing me with trips, Kek, my lord.
You make me feel like someone cares for my pathetic existence.
>>3087111
pretty neat but the meme is dead
>those trips
well fuck me
ok, let's have a /biz/ thread.
my goal is to be a pro, and I will practice these six months from now how to do realism from reference, which is enough for most people.
So, where I can sell my services IRL?
So far I've got these:
>Those guys who have commercial printers for ads, calenders and posters
>Anime conventions (networking with other artists).
>Cultural centers
>Religious people and the church
>The japanese embassy/association of my city
>Newspapers and magazines (no clue over how to show them my work though).
Anything else I may add?
meh, Make 4 really good examples.
Carry them around religiously as you try to do interesting sketches out in public.
>Hurr durr anon that is an interesting drawing, how long have you been drawng?
>Pull out your le_epic_photocopies_muh_realism.jpgs and blow them away. Have a set rate that is just more expensive than what you think they want to pay. You need to price your skill so they realize it's a luxury. If they hessitate, Offer to sell them a print for half. Just getting the print in their home is worth it for word of mouth.
Tell them you do custom orders. Have fun.
I don't recommend taking business advice from /ic/. All most people here focus on are low-paying private Tumblr commissions, and porn Patreons. Do you really want input from these morons?
>>3087297
If those morons are making good money, yes.
QUICK QUICK GET OFF HERE AND START DRAWING YOU CAN ALWAYS IMPROVE BUT NOT IF YOU WASTE YOUR TIME ON HERE
Keep doing your best anons. We're all gonna make it.
https://youtube.com/watch?v=KxGRhd_iWuE
Don't give up!
Can you do me a favour and post a picture of the place you sit at to draw? What kind of posture do you sit in? How far are your eyes from the screen? How much legroom do you have?
I'm curious because I can never get it right, I'm always preoccupied with it and I can never seem to get it right
Is this the next "how to hold a pencil"?
>>3086406
whatever that is
lmao what is this thread
just draw
Welcome to the Great Drawing Tourney !
just like everyone on this board, I always feel like I could be drawing more. When I was younger, I entered a few drawing and non drawing contests and I remember it being a great source of motivation. So this is what I propose to you today.
In the following posts, I will describe the specifics of the tournament.
>>3085415
The spirit of this tournament is that everyone from very different skill levels should be able to participate and enjoy themselves. As such, I came up with a design without elimination.
In the first round, every contestant is on the same line. Let's say there are 32 contestants for the tournament, everyone is assigned a number (contestant 1 to contestant 32). A theme will be given to all contestants and they'll have a week to produce a single entry for the tournament. At the end of the week, contestants will be paired randomly into duels, and voting will start. When the vote is over, the winner moves one step up and the loser moves one step down.
The reasoning why contestants are paired up only after delivering their entry is to minimize the underside of competition which is people giving up before they even start because of who they're facing. It is obvious given the nature of this competition that there will be very different skill levels involved and there will be unfair duels, but the end goal isn't to win the duel, it's to take the fight. Another aspect is to encourage people working together the week before the delivery, sharing references, asking for advices, since at that point you don't know who you're facing and only 1 person out of 30 other contestant will be your opponent.
If we count 32 contestants, after 6 rounds, we will reach the end of the tournament with a single contestant at the top and the other contestants distributed on the steps below.
>>3085420
Entries
as much as possible the themes will be kept vague enough so that people don't have to stray away from their path. If you like to make finished paintings, go ahead, if you like to do sculptures, suit yourself. A skillful sketch will have more success than an weak overpolished painting. The winner of the duel will be decided on a purely subjective basis, be it an idea, a display of skill, the humourness, etc...
One obvious truth is that, at least in the first few rounds, it is someone with a lot more experience than you that will win the duel, so there is no point for you for trying to suddenly be a god artist. Just push yourself, learn things that will be useful to you in the future, try to show others the inner appeal of your work/ideas.
The themes should be respected but there won't be disqualifications. I state this so that people aren't afraid to play with the theme in fear of repercussion. However, as a voter, I will not vote for a contestant that is purposefully ignoring the theme, even if he is more skilled than his opponent. It will be up to every contestant's discretion how much they'll tolerate straying from the original theme.
>>3085421
Voting system
I decided to have a compromise between safety (against cheating and people using their popularity) and openness. There will be two separate voting at the same time, one decided by the contestants, everyone will be invited to vote for every duel other than their own (with no obligation but with point penalties in case people don't vote at all), the other one will be a public vote and will count for 3 additional points. In case of draw, the internal vote will decide the winner.
Prizes
For now, there is nothing and I doubt there'll be anything for the first edition of this tournament, but I've thought about it and I think it would be nice to end up with prints for everyone, it would reinforce the spirit of working hard for your entries.
Every second passed on this filthy board is a second that could've been spent on the next great masterpiece. Don't stunt your potential anon.
I'm quitting 4chan. it really is a pointless addiction. every other comment is either racist or stupid and I don't have time to argue with the world.
>>3084274
Good luck. I wanna quit too but ranting and occasionally posting some kindness in this barren landscape helps me cope with the crushing loneliness and despair that comes with this vocation.
>>3084274
ive blocked pretty much everyboard except /ic/ in my browser, and even then i only come here 10-15 minutes a day max to get references/artbooks, everything else is beyond salvation
Not to sound egocentric, but how long can it take a newbie to copy someone else's style completely ?
Let's say I'm trying to draw like this pic related artist.
Should I keep looking at/analyzing his work then try to copy it with pen and paper ?
Should I trace his artwork (maybe "red line" each body part first) before trying to copy his art ?
Define 'newbie'
If you mean newbie in the sense you don't know the fundamentals, there's no way you can copy that. Learn the fundies first.
If you know the fundies, then analyzing someone's style and applying it to your work is more about observation than time. "Those kind of lines, that style of shading, that sort of color palette, those body and face proportions, okay got it"
>>3083832
Interesting answer, anon.
>>3083817
4 years. that's literally how long it took me to be a style clone of my senpai (i'm slowly surpassing him though, so i'm going my own route now). however I had to work with very few images, some of them ant size. What I did was do master studies of all of his works.
It would be much easier to copy zeronis though, given the fact that he actually has video process, brush packs, psd's etc. you'll just have to be his patron. i used to be on his patreon a year ago and he has a sort of unique way of painting.
of course, you'll still be pure shit if you don't go through the same anatomy and other fundamental practice that he must have gone through for years.
I think I found the artist who I want to be my mentor, and create new worlds with. I never felt this way before. Something about how he draws and the depth of his stories stir a very visceral reaction inside me, I feel like crying. His style, his stories, it's as if I would've written them myself. Yet we're also very different. His stories are gentle and organic, and mine hard edged and ultraviolent, and these contrasts would make a very powerful blend. Yet it's also the same animal underneath, somehow, which is why it would work. We share the same dreams and values, and I think I would make a great protege for him and supplement his legacy and continue the tradition.
He lives in a different country however, though he has deep respect for my kind. How are you supposed to even get in touch with him and actually succeed in establishing some connection? Should I hire him? I have money, but I want to get to a point where he will see me as someone he can groom to be his equal. I used to want to be Syd Mead's protege, but this guy though... I think I can forge something powerful with this guy. I actually want to give it a shot. I have a couple webcomics under my belt, a colorful history, a military resume, and and and
Has anyone done something like this before?
Can you be my mentor anon? You sound like a nice fella.
>>3082963
50$/hour
>>3082977
that's chea......then again your art isn't that good
Do you think that it is important to have a daily routine? Do you have one? Is it detailed?
I'm thinking about making a schedule and keeping to it, right now actually my days are pretty similar but I don't really have a plan, and I don't draw as much as I would actually like to. I've got Daly Rituals How Artists Work by Mason Currey and I'm going to start reading it today and come up with a nice plan.
>>3082292
yeah, if I didn't have a routine I would get very easily side-tracked or distracted. I usually wake up at 8AM and start putting in hours, so later in the day i will be in tune with the time. e.g my stopwatch says 5hrs26min and it's 5:26PM. this is really effective in making me not want to break it by pausing or stopping. Waking up early let's me take breaks. I do 8 hours everyday, so by 10PM I should definitely have it.
>>3082292
>Do you think that it is important to have a daily routine
Yes. Without one I wouldn't be doing anything.
t. 8 years wasted on pretending to work before I got my shit together
I think it is important with a daily routine, at least for myself, it's not overly detailed, I work in 2 hour chunks at a time, morning is 2 chunks, then lunch, 3 chunks and finally dinner.
After I have eaten I do whatever, most of the times I go back to art but with no real obligations/schedule to follow.
book study thread. download How To Draw by Scott Robertson if you haven't already (or if you have the physical book) and let's do exercises in it/apply chapters to practice drawings, post them here, and critique each other? remember to cite page.
the first ones are easy. Do a few pages of freehand straight lines, freehand curves, and freehand ellipses. If you've already done these from maybe Draw a box, then you can start with whatever comes next in the book.
>>3066580
Balls are off center
5/10
>>3066506
space
fuck you
Sketchup vs zbrush vs 3dsmax vs maya vs blender vs other tools for complex environs?
>>3087520
Thankyou senpai
>>3087508
Sketchup doesn't belong in that group. It's a great program, but it has a completely different market and target.
Zbrush - 3D organic modelling. THE tool for character design.
3DS Max - 3D toolset. Industry strength modeling tools. Very, very good rendering, but Maya blows it out of the water.
Maya - Rendering and animation industry standard, with modeling tools. $$$$
Blender - open source, free, all-on-one 3D modeling and animation suite.
Modo - very strong modeling environment. More of a sandbox type of app, for 3D. A lot of people build in Modo, render in Maya.
Cinema 4D - industry strength animation/3D suite, very popular for movies and games.
Lightwave 3D - all-in-one 3D suite that's more affordable. (around $1k)
Mudbox - zBrush like tool by Autodesk (Maya) that's subscription based, $10 a month.
made an art style for myself
was wondering what you guys think
what can I improve
it's comic style so don't expect lots of detail
it's shit enough not to deserve it's own thread.
What are you even doing on an art critique board? Go read the sticky.
Uninspired and boring. Very generic.
Don't give up drawing though, just go read the sticky!
thoughts?
this was on reddit's front page. i wondered what the fine people of /ic/ thought.
It's not bad, I like the idea behind it.
>>3087224
A postmodern masterpiece
Hey guys, long time not been on this site, and probably first time ever one this board, so please forgive my stupidity.
Anyway, i've recently been wanting a specific sketch done.
I googled sketch requests, and sketch commissioning.
All I could find was basement dwellers on deviantart drawing hentai for free, or weird/egotistical/high&mighty art talent commission sites that charge like $100-$400 for portrait sketches, using weird payment methods that I don't trust.
Is it allowable to ask for a sketch request here? If not, can anybody recommend me a place online?
If any of you are willing, i'll give you a Steam game of your choice.
Bump one time, if not i'll keep searching
>>3087208
Send me an email and maybe we can make a deal : [email protected]
>>3087208
you can ask but it has to be for money, i mean someone might do it for free, but the rules say you need to offer money, also it's a slow board so check back in a day to see if you have any bites