Is it even possible to design the crotch of a armor without makin it look like you are wearing a speedo? Because I think it is not
it is.
yes, give the armor a decorative iron cock sock instead
Yep
hey guys i found this picture in an attic it belonged to my dad and i was wondering if anyone know anything about it or can help me figure out if its worth anything if this is the wrong area for this let me know and i'll delete the thread immediately
>>3005279
here is an artist signature it appears but i cant read cursive too well
The chracters look like they're from the Wizard of Oz,that's about the extent that I know
>>3005279
it looks shitty lol. i doubt its worth anything
Is this okay to animate for a young beginner? If not what can i do to improve.
go for it, but use the animation thread
the first painting i created. acryllic on a small burlap canvas
>>3005232
Better than my first :3
>>3005232
It's shit. Learn how to draw before learning how to paint.
I like it, nice work!
resvgdesv
>>3005193
/beg/
>>3005193
Nice!
blog?
Hey guise. I'm applying for a concept art job in a AAA gaming company that's focused in futuristic/realistic games. Most of my portfolio consists of illustration shit so I need to create some new stuff in a couple of days to really sell myself as a concept artist.
What do these big companies like to see in a concept art portfolio? Should I just focus on my strengths (character/creature design) or would it be wiser to do a variety of different stuff? Is it better to have a bunch of mediocre vehicles, characters, landscapes or to just have really good characters?
How many pieces do these guys like to see? Some people say it's 5 really great pieces and others say you have to have over 20 pieces.
Should I show a bunch of iterations/workflow or just the final images? I use a bunch of Zbrush stuff to get my work started but I'm definitely not a Zbrush pro so should I show that stuff? Do they also like to see that you can do production art?
I have my own opinions on this stuff but I'd like to hear from somebody who's all ready in the industry if there's anybody like that here.
>>3003339
Dude. You're probably not getting the job. You don't get what the position requires. Conceptual artists are hired for how they can think - ie. "concept", thus the job description, showing them you can draw and paint is a given. You need to show them that you can THINK, that you have the creativity, that you can work in whatever genre they need you too, and maintain a look and concept across that.
The stuff you're talking about is more appropriate for a character artist job.
You need to show them you can design the entire look of a game - the characters, the setting, the mood, the emotions, the action, the character of the entire game. You set the mood - everyone else follows.
Go ahead and apply, but you can't learn that and make a portfolio that will blow their socks off in a couple days. Use it as a learning experience and a free 10-20 minute interview to ask what they look for. If they have time.
>>3003447
Thanks a lot for answering! You're right. It's gonna be fucking hard and it is almost certain that I won't get the job. I'll be happy if I even get an interview. I'm still going to do my best and take it as a learning experience.
My current plan is doing two post apocalyptic scenes with sci-fi shit. Plot them out in blender and photobash the shit out of them (like Maciej Kuciara).
I'll do two characters. Alchemy->photoshop.
I'll do one vehicle. Zbrush->Photoshop.
That's all I've got time for atm.
>>3003447
Seconding this.
You sound like you have no idea what the job is. You also have no idea what you are. Are you a sci-fi prop designer or an all-round 2D sidescroller artist?
Maybe listen to some Feng podcasts.
I recommend hiring Tze Wei Foo to critique your portfolio. You can find him on LinkedIn. He'll take $150-$200 for a portfolio review over Skype. Keep in mind that you'll have some bank transfer fees too.
Dumping some of my work
Be as critical as possible
Beginner thread pls
>>2998653
>using animation frames as pages in your digital sketchbook
>>3000439
I don't get it. Care to elaborate?
>>3000463
he means using each frame as a new page of a sketch book i think. that way you don't need to create new file each image
>>3000439
like making the borders of animation frames into your digital sketch book? why have a digital sketchbook, why limit yourself to just the animation frame borders, just do whatever you want, in digital you can literally have any type of medium you want. are you complaining about this? if you are complaining and making a thread about it, your an anal retentive dick holster.
https://www.youtube.com/watch?v=PtrjO2bEGPY
Anyone else like art due to it forcing presence?
Sometimes my ego tries to tell me not to be present with art because in silence it does not exist.
>>3004169
There's no forcing presence. You are that presence. You might forget it once in a while, but you are never not it. You can never lose it. It's your self. Even when you're busy or anxious or not feeling well, you are still that presence. You are still that flow. You'll need a reminder once in a while until you realize that presence can't ever be taken from you because you are that always and forever.
Critique please?
>>3002788
cute as fuck!/10
mm only thing jarring is the water. it's like we are seeing a coast from above. instead of seeing the surface of it. do you get what i mean?
1. Cute +5
2. bonus points for frog +3
3. perspective is off -1
4. background should be less detailed or blurred -1
5. dont make your own threads -2
4/10
I can't figure out Loomis construction for this head/angle.
halp?
Study perspective, apply it to a box that would be the face, build the features from shapes in said perspective. A gold bar for the nose, spheres half sunken into the skull, a cylinder for the muzzle area which the lips,mouth sit on etc.
>>2998398
In the process of learning that. Just need help with this specific pose because it beats me.
It's okay if you don't know either though :)
>>2998395
>being able to draw better than one of the most famous mangaka of the past decade
>being able to shitpost worse than one of the most notorious trolls of the past decade
>>3004537
You're not able to draw better, you just don't have tight deadlines and you don't have to draw anything challenging outside your comfort zone.
>>3004537
post work
Soo apparently Craig Mullins finally posted something on his Patreon.
Anyone have the picture?
this
and this
Rubbish
discussion about fake dmcas. have you ever been hit by one and what did you do. is there anything that could be done? (ye i know you dont like shad thats a shot of his twitter but fake dmcas affects all artists)
wait i think that might the wrong board. does this still count for ic becasue artist and dmca are related ?
>>3004774
You need to work on your grammar if that's yours.
Thoughts on Bridgeman? How does he compare to Loomis?
>>3004731
>Bridgeman
Isn't he shadman's brother?
>>3004731
Looks like that bitch ass president of South Africa if he took a shower.
He's cool though, his drawings really give you an insight into what it's like to fully utilize knowledge of anatomy.
Loomis is more well-rounded, easier to understand and less chaotic, so know what you're picking for your study and approach it as such.
>>3004848
what
>>3004731
In one way or another you're going to end up thinking about anatomy the way he taught it, with simplified masses. You might as well give his books a once over, but a beginner wouldn't have any idea what to do with it as opposed to Loomis' straight forward lessons.