I just started my AutoCAD class last week.
Any tips or ideas of things to create for practice?
>>252609
Learn to use the revolve tool, best tip would be a piston (engine piston).
USE HOTKEYS!
>>252609
>>252624
to give you an idea, my high school project.
>>252627
Why Autocad? Solidworks is waaaaaaaaaaaaay easier to do what you are doing. I use more AutoCAD for buildings and Solidworks for engineering.
>>252716
you are garbage. You don't know shit, you have clearly never worked in the industry if you think that pretty 3d drawings are worth shit. You need proper drawings to tell the goddamn machinist or trades-guy what to do
>>252627
this is pretty much what most designers will be doing as a final draft after a lot of work, there is usually a lot of process drawings
>>252609
do exploded axo's niger, git gud
>>252627
Alright, I'll look into it.
>>252716
Well, because that's what my college chose.
>>252729
>git gud
First time ever coming to /gd/
I realized, if I don't wanna be a fucking skilled laborer my whole life, I could do CAD.
So fuck yeah, I'm gonna use the fuck out of it.
I got like 2-3 years to have a license to use it. Might as well learn as much as I can.
>>252627
Way too cluttered drawform dude.
>>252627
Yeah. Clean it up a bit.
What did you get for this?
I'm a mechanical engineer, and we use Solidworks, Pro/Engineer, and occasionally Autocad. Most Cad programs nowadays like Solidworks and Pro/Engineer have drawing tools built in that can emulate basically what Autocad does. Autocad does tend to shine for large scale or architectural projects. Its a good program to learn, though if you find yourself enjoying it, I'd also try and learn Pro/Engineer or Solidworks. It'd defiantly benefit you in your job search to have multiple CAD programs under your belt. Also, when I first started learning, Steam Engines proved to be great for starting off. Lots of varied mechanical shapes, and great for getting you familiar with the program.