So I have this little animation that I'd like to do, but I'm not sure if it's even possible because of the way I want it.
So, if you look at the picture, those rectangles are actually an erased part of the white layer with a clipping mask, and the red galaxy picture is underneath it.
What I'd like to do is move the erased parts from off screen to on screen, but I want it to have a cool effect where it's actually just the erased part moving, so it's going to scroll (for lack of a better word) over the picture in the background and not be the same strip of the picture underneath.
I didn't mention why before, but the problem is (atleast in photoshop) is that you can't move the strip of red because it isn't anything, it's just an erased part.
Sorry if this makes absolutely no sense. Is there a way to achieve this in either Photoshop or After Effects? I'd prefer it in After Effects because that's like a real video animation thing, but whatever.
after effects is the best for this. look up how to animate a mask and you'll be on your way :^)
also idk how it'd turn out, but try adding a slight animation to the background image, like slowly increase the size of it or pan it slightly. i think it might look cool.
OP here, this is how I've figured out in 2 hours. So pretty much good, except my project is set for 60 fps for 10 seconds, but it only shows 10 frames? What am I missing here?
Once that's solved, I'm pretty sure I can do a basic version of what I wanted. Thanks to everyone who helped and wasn't a huge asshole.
type CTRL+K change it to 30 seconds or something larger. make the layers bigger aswell (just drag the end of each to fit the comp duration) and after that type the letter B on the frame you want the final animation to start and the letter N where you want animation to end.
also you can tilt the white solid if you want to (just select the layer press R or SHIFT+R and change the rotation)
OP here again, I guess the seconds are normal, so they're at whatever I set them at, but AE show me there's only 1 fps. Atleast, that's what I'm assuming when it says 01f, 02f, 03f, at each second.
Dude, delete that other thread and keep using the original one (use the catalog if you can't find it).
I'm not the anon who made the webm but is really easy to do.
>add white solid on top
>with the solid selected, press ctrl+shift+n to create a mask
>you will see that the white solid now has little boxes on the corner, click inside of it and the boxes will turn into points, drag the points till you get whatever shape you want (if you want a white solid with a little "window" you'll have to check the "invert" checkbox in mask options.
>once you have a shape you like, duplicate the solid layer a couple of times and move the masks around to have different windows.
>go to the beginning of the timeline and add a keyframe to "mask path" on each layer.
>go to the end of the timeline, move the masks around and you will have a second keyframe created for all of them
>select all keyframes and press f9 to make it smoother (you can also use shift+f9, ctrl+shift+f9 and the graph editor if you want to really control the easy ins/outs).
I can only do 1 line, because if I copy the solid layer it just fucks up and doesn't actually show a window thing.
Also, can't rotate it like I want to, because this happens.
Otherwise I'm pretty much in the same place I found myself yesterday. If you look in the screenshot, it's only showing 1 frame for every second. Will it be 60fps once I render it, or is it actually 1 fps?
you can make multiple mask on the same solid. also try experimenting with luma, alpha, and alpha inverted matte.(and get used to the pick whip tool)