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When do you guys think vr-mmorpg will become...
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When do you guys think vr-mmorpg will become a thing?
>>
2 years. Someone's working on it, I'm sure, it just needs time and saturation.
Even then it'll be pretty barebones. I think we won't get neural interfaces for decades yet, if ever in our lifetimes, but we are gonna get damn close to full body perfect immersion in the next few decades.

Think about where smartphones were ten years ago, and look at them now.
>>
>>52636938

> "Link Start"
>>
>>52636938
>mmorpg
hopefully never since this genre was the origin of everything bad today in video gaymes design
>>
>>52636987
Unless world will go to shit before that.
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>>52636938
The first one?

A few years.

A good one?

Literally never. Humanity will come and go without ever making a good mmorpg.
>>
>>52636938
I'd like to go for a dive
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>>52636987
>2 years. Someone's working on it, I'm sure
>but we are gonna get damn close to full body perfect immersion in the next few decades.
fuck off

never. This VR shit is a FAD.
>>
>>52636938
I think it's not a meme but a true revolution
>>
>tfw your favorite anime is about to become real

bust linku!
>>
>>52636938

World of Warcraft 2, integrated with Facebook.
>>
>>52636938
fuck you, imma dragon

A year after occulus
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>>52637075
>>52636999
.hack// is superior.
>>
>>52637058
who is dat bitch??
>>
>>52637100
oh god
>>
>VR Yugioh with holograms
>VR Dungeon dice monsters
>VR Gundam Build Fighters
>VR Monster Hunter
>VR Pokemon

Please someone make it happen.
>>
>>52637302
in .hack you can't die for real
>>
>>52637024
This
>>
>>52637032
You know what was also a FAD? Home computer shit, cell phone shit, internet shit, touchscreen shit and smartphone shit.
>>
>>52636987
That's very optimistic of you.
>>
>>52637440
that's boring
>>
>>52637440
I bet you'd like Real Account.
>>
>>52637368
>VR Yugioh with holograms
You'd have to get konami to sell it first.
>>
>>52636938
>picture of Will Smith
but why?
>>
>>52637600
Konami has put games on multiple platforms, I don't see any reason why they couldn't develop for Oculus.
>>
>>52637483
>You know what was also a FAD? Home computer shit, cell phone shit, internet shit, touchscreen shit and smartphone shit.
Your "home computer" powers this fad, cell phones allow you to make calls, touchscreens are just regular screens but with sensosrs. Whats the point of VR besides marketers and SHILLS despartely trying to sell SOMETHING....ANYTHING
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>>52636987
>but we are gonna get damn close to full body perfect immersion in the next few decades
Bullshit. Neural interfaces are required and you said it yourself that they won't be here for decades (to be honest probably at least one century). The smartphone comparison is bad because that was nothing more than a simple increase in computer power and reduction in size. That has nothing to do with VR.
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>>52637724
VRmmos is some I've been waiting for my entire life.
>>
>>52637724
>Whats the point of VR besides marketers and SHILLS despartely trying to sell SOMETHING....ANYTHING
Literally nothing. It's just lonely neckbeards who desperately want something to look forward to in their sad lives.
>>
>>52637740
>good cheap ominidirectional treadmills
>good cheap sensors for body tracking
>haptic feedback suit

sounds damn close to perfect to me shitlord
>>
>>52636938
http://2p.com/40165372_1/First-Open-world-Virtual-Reality-MMORPG-Wizard-Online-to-Be-Released-This-Year-by-cindyhio.htm
>>
>>52637815
>>haptic feedback suit
How would this even be possible? With just a couple of shitty vibrations? That wouldn't even come close to simulating various feelings of touch someone would normally experience.
>>
>>52637032
Finally, some fucking sense in this thread.
>>
>>52637724
People constantly fantasize about full-immersion in almost every form of entertainment. VR gives just that. Sure at its current state that's most likely not given, but with advancements it will make such fantasies reality.
>>
>>52637335
Remy Fucking Lacroix
>>
>>52636938
standing next to you at the starting area :^)
>>
>>52637724
if you look at history with an open mind.

you will see many attempts in history to bring a specific product on the market. it were car engines, trains, cellphones, touchscreen while all were talked down in previous attempts because noone did it right and it simply sucked, look where we are now. apple made a featurephone with a touchscreen the most intuitive toy ever for example.

now it's vr again and the chance for it to take off is greater than ever, even if it is no true/full vr, but everything takes little steps to make the best imaginable thing, possible.
>>
>>52637668
Because they will only make super cheap games for handhelds. They're never going to make a full 3d ygo game. I literally asked them in an email in 2013 and they basically said never ever.
>>
>>52637724

Are you kidding me?
VR tourism is gonna make millions just by itself.
>>
>>52637989
pls kek
>>
>>52636987
Sony bought the entire concept of vr-rpg and are in development of it rn
>>
>>52638411
Sauce?
>>
yeah imagine a new second life now with furries and anomalies in vr
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>>52637724
He was making a point dude.

When home computers came out, everyone said it was a fad.

When cell phones came out, everyone thought they were stupid and unnecessary.

When internet came out, people laughed at it, and called it useless.

VR is exactly the same. All the stupid people with no foresight think its a gimmick or fad. But within a few decades, every house will have at least 1 VR headset.
>>
>>52637724
VR training for military, medicine, hospitality, EVERYTHING.

VR tourism

VR entertainment

VR social activities

VR gaming

It's literally going to be EVERYWHERE
>>
>>52638802
everywhere but people's homes
>>
Probably not any time soon. VR input occurs rapidly with people turning their necks. That combined with input from clicking stuff means games would be laggy and choppy as fuck running in real time, especially MMOs. Not to mention there'd be a call for improvements in graphics that'd be taxing on processing power since immersion in a world is different than looking at a screen. Most people will bitch about seeing pixels. So if you want to run through war craft in first person, that's probably not gonna happen. But turn based games online games will probably happen by the summer. That way only a small area has to be prerendered and you can look around in 360 from the spots the game lets you look from.
>>
>>52638842
Yeah, just like
"no one will ever need a computer in their home"
"cell phones are only for rich businessmen"
"internet has no use for the normal joe"

You're just another dipshit in time, being extremely wrong.
>>
>>52638802
the waifu age is upon us
it's going to happen in our lifetimes
>>
>>52638802
>VR training for military, medicine, hospitality, EVERYTHING.
you what? Had a buddy in the miliatry over in IRAQ. How the fuck is putting on a headset going to train you for when you're in some afghan shithole getting fired on by some fuckin cave dwellers and oh btw you might just randomly step on a mine ?

Dont answer that, you fuckin SHILL

>VR tourism
You seriously need to get a life

>VR entertainment
so gimmicks, like wii bowling. Remember when that was the rage?

>It's literally going to be EVERYWHERE
shoo, shill
>>
>>52638558
https://www.playstation.com/en-us/explore/playstation-vr/
>>
>>52638802
You forgot VR porn

There are SO MANY lonely men out there, whos lives will be drastically improved by VR
>>
>>52638999
>There are SO MANY lonely men out there, whos lives will be drastically improved by VR
Your life will never be improved by VR porn. Humans are social animals believe it or not.
>>
>>52638984
>you what? Had a buddy in the miliatry over in IRAQ. How the fuck is putting on a headset going to train you for when you're in some afghan shithole getting fired on by some fuckin cave dwellers and oh btw you might just randomly step on a mine ?

Are you joking?

Military sets up a VR space inside a huge warehouse, and can literally load up any virtual environment, with AI enemies.

The military personnel run around inside this VR space, employing tactics to overcome the AI.

They could literally load up an ACTUAL SCHEMATIC of a building they are about to do a raid on, so they can learn it inside out before going in.

>VR entertainment
I was moreso refering to watching movies and TV in a VR cinema with your friends.

Also VR sporting events.

https://www.youtube.com/watch?v=5ZKCVUcj9Yg

You're pretty much this dumb, except at least David Letterman understands that its because he 'doesnt understand it'.
>>
>>52638984
The worst thing about the anonymity of the internet, is that stupid people like you are never held accountable for the stupid things they say.

When you're wrong about this, you'll just go on to bitch about something else you know nothing about.
>>
>>52638999
Porn does not improve the lives of anybody.
>>
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>>52638926
First we need proper AI
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>>52639064
My friend is a recently deployed medic

He shot a couple civies in the sim, says its a piss poor taining tool they got ropped into buying.

He said the Sargent laughed because he was acting racist.
>>
>>52638802
>>52638878
This. The popularity of new technology follows this trend where if it offers more porn or makes it easier to get to porn it's going to succeed.
Cellphones gave way to mobile porn.
Videogames offered porn games.
Computers, well the Internet mostly, deprecated the porn magazine amd gave people porn at the tips of their fingers.
TV and Film gave us filmed porn so people didn't need to resort to magazines or live shows.
The car made it so people could go out and buy porn in far away places and not have to see people in their community or deal with the mailman shaking their "discrete" box and guessing what kind of dragon dildo was inside.

VR is worth investing in if only because it's literally a brand new porn market offering a new way to experience porn. Shits gonna sell like hotcakes 10 years down the line once manufacturing is cheap enough for the average Joe to own it.
Literally if you want to make the next big thing in tech, just think about if it revolutionizes how people get to porn or experience it.
>>
>>52639064
>Military sets up a VR space inside a huge warehouse, and can literally load up any virtual environment, with AI enemies.

It doesnt fuckin work man you need to get off the governments dick you tool

>I was moreso refering to watching movies and TV in a VR cinema with your friends.
This is the most retarded thing I've ever heard. I have a fuckin OLED tv and 5.1, why the fuck would I want to put on this crap

>Also VR sporting events.
You what? What the hell are you talking about you Lebron James Xperience motherfucker
>>
>>52639123
>Improve the lives
My viewpoint of a 'good life' is a life in which someone is very happy, extremely often. Little to no suffering.

At the moment, you are correct. People still need to have jobs, and interact in society in some measure. As a result, watching a lot of porn severely damages the other elements of your life.

However, in the next 50 years, having a job is going to become entirely optional, as there simply wont be enough jobs for everyone.

Great little video on the topic;
https://www.youtube.com/watch?v=7Pq-S557XQU

Anyway, once this happens, and people receive an pretty good allowance (and can work, if you want even more, but thats really not necessary), then people will be able to sustain happiness in their little introverted lives a lot more.

They can sit in their house, have their food delivered, and basically live in VR. And most importantly, they will be extremely happy.

I'm sure you think this is disgusting, with thoughts like "why would anyone want to live like that..."

But if people 100 years ago could see how YOU live now, they would think its disgusting. Sitting in front of a computer all day. Glued to your smartphone. Hardly socializing in the good ol way.

It's just the next step forward, and there's nothing wrong with it.

Also, may i add; these people wont be disgusting fat neckbeards. They'll have small, clean apartments. Look after themself well. Eat a healthy diet, and be in very good shape, due to all the exercise from VR.
>>
>>52639224
>It doesnt fuckin work man you need to get off the governments dick you tool
Thats not how you argue kiddo, you're meant to explain why i'm wrong. You cant, but good luck.

>This is the most retarded thing I've ever heard. I have a fuckin OLED tv and 5.1, why the fuck would I want to put on this crap
This is what people said about the internet. Your mind just isnt big enough.

>You what? What the hell are you talking about you Lebron James Xperience motherfucker
Google it. It's already happening, and people are paying good money to view it.

Basically you can watch live sporting events in VR, from a viewpoint on the sidelines.

You can be AT the sporting event, in teh best seat in the house, for less money than it costs to go there. All from the comfort of your home.

If you seriously dont see the appeal of this... you're pretty much Dassey.
>>
>>52636938
Isn't Star Citizen basically an MMO?

Do you guys remember when many games started to come out with updated graphics, they would always have the suffix: 3D. I guess now tons of game are going to shamelessly advertise their VR capabilities. EverQuest patch #96 VR edition when?
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>>52639569
Star Citizen isnt designed for VR.

The locomotion is a typical videogame.

Piloting ships would be nice in VR, but the rest is meh.

As for being an MMO, i used to think it was too, but apparently its not. Don't know for sure.
>>
>>52639602
EVE Online could actually work really well as a VR only MMO.

You're permanently in a ship, and EVE Valkyrie would be a great stepping stone towards that.
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>>52639312
Are you just pretending to be retarded, SHILL?
>>
>>52639602

I thought one of Star Citizen's main features that they advertised in the Kickstarter was compatibility with VR, since it was just a few months after the Oculus campaign.
>>
In the spirit of the last two replies - last year, with the release of Elite: Dangerous. Same as above: the "sitting in a pilot seat" experience of space sims (or, I suppose flight sims?) makes for a more natural VR experience. I don't have VR myself, but lots of testers have, and I've tried it and it works very well: it's almost uncanny.

I find using traditional monitors and head tracking to be more personally comfortable when you get used to it, however. Too much immersion isn't always a good thing.

In a deeper spirit: who knows? Second Life is an abject failure, but I wonder what it would have been like with competent graphics, and VR. (Probably even more furries and weird porn, desu.)
>>
>>52639696
VR compatability is very different to being designed for VR.

Traditional videogames do not work well in VR, except for games where you're in a cockpit 24/7, such as racing games, flight sims, space games.

Star Citizen has a lot of walking around and FPS combat in large areas. Simply not a good VR experience.

It makes you motion sick. Your body is telling your brain that you're sitting down, while your eyes are telling your brain that you're running around.
>>
>>52639745
You can get rid of the motion sickness with enough 'training', at least it worked for me. Now I can play FPS like Halflife or TF2 for hours without getting sick (the weapons suck a lot though, they are awkwardly close)

Besides, plenty people who are not used to fast 3d games will get even sick from monitors, it's all about adaption.
>>
>>52639894
Oh definitely. But it's not as good of a VR experience as actually walking around.

I'll always prefer playing a game that allows me to ACTUALLY walk around in my room and the virtual world.
>>
Pretty hyped for vr boxing and sword fights.
>>
>>52639934
Yeah, but how do you want to realize this? It would only work with games which are either aware of your real world surroundings (which would limit the game a lot), or if you have plenty space so you don't keep bumping into things. It's just too easy to lose track of your position as it is right now.

Dunno how home VR wants to solve this, but I'm looking forward to a revival of arcades with nice parcours, like they got for laser tag or airsoft stuff.
>>
>>52640234
Vive has some good room scale solutions, and they're only getting better.

The main thing is the game design. Designing your game for a small space. Currently, teleporting seems to be a popular solution.
>>
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>>52639745
Time to buy muh Omni
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>>52640320
I haven't personally tried it, but the general consensus is that it's not very good.

Really breaks the presence, and feels really unnatural. People would rather play in a limited space where they can actually move around.
>>
>>52639224
http://www.wikihow.com/Argue
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>>52639272
You're deluded as fuck. Allow me to give you a reality check.

>My viewpoint of a 'good life' is a life in which someone is very happy, extremely often. Little to no suffering.
Fair enough, as long as that someone is truly not negatively affecting anyone else and is giving to society at least as much as he is taking from it.

>However, in the next 50 years, having a job is going to become entirely optional, as there simply wont be enough jobs for everyone.
I've watched that video many times before and here's why people will still need to work:
1. People need maintenance done on every robot
2. People need every robot to be assembled
3. Robots will inevitably need to be replaced in enough time

>They can sit in their house, have their food delivered, and basically live in VR. And most importantly, they will be extremely happy.
They will still need to work. Additionally, they still need friends/lovers.

>Also, may i add; these people wont be disgusting fat neckbeards. They'll have small, clean apartments. Look after themself well. Eat a healthy diet, and be in very good shape, due to all the exercise from VR.
How is VR going to give people good exercise? Moving their heads side to side rapidly?
>>
>>52641055
There will be repair bots, which repair other robots (including themselves).

>They will still need to work. Additionally, they still need friends/lovers.
Work where? There literally wont be enough jobs to keep half of the population employed.

Also, people will have friends/lovers in VR.

>How is VR going to give people good exercise?
The best VR experience is one where you're standing up, moving around a space. It's very good cardio exercise. People get exhausted after 30 minutes of play.
>>
>>52640366
also trying to play while preventing the cable for the headset from getting wrapped around you sounds pretty awful
>>
>>52641126
2nd generation headsets will not have cables.

As for the first gen headsets, most people say its a non-issue.
>>
>>52641120
>There will be repair bots, which repair other robots (including themselves).
but where does development come from
you're talking about either technological progress grinding to a halt or a singularity happening
that's not likely within the next century or so
>>
>>52641055
This is a good point we will need a pulley system of some sort. Perhaps we could mount it to the ceiling?
>>
>>52641181
Yes, many people will still work.

Just because there are still SOME jobs, doesn't mean there's jobs for everyone.

Even IF all the robots needed repairs, you'd still only need like 1 person for... every 1000 robots. And each of those robots could have replaced 1 persons job. What do the other 999 people who no longer have jobs do?
>>
>>52641140
>>
>>52641185
>>52641204
You are really struggling with the 4chans today.

First you quote the wrong post, and then you post nothing.
>>
Is OSVR going anywhere? I would like to see open standards.

Are oculus rift/Vive going to be Apple-style walled garden, or more like Android?
>>
>>52641324
OSVR is rubbish. It's so far behind, not even worth paying attention to it.

Oculus is very closed i believe, but Palmer Lucky is just all about moving VR forward.

SteamVR is somewhat more open i think? The technology such as lighthouses are open to anyone to use. Oculus need to swallow their pride and implement it.

Within a few generations, standards will be formed. But they're all already very similar.

All the Oculus exclusive content will be playable on a Vive. It's just exclusive to the Oculus store (which can be used on a Vive).
>>
>>52641230
the second post is who i meant to respond too with my first post.

but back to the main topic i think vrmmorpg's wont be a thing until there is a large enough market for it. I don't think that will be until at least 2018 considering a gtx 970 is the bare minimum for a decent vr experience. The mainstream will have to wait for a drop in price and that wont happen until the new cards are released.
>>
>>52641411
2018 is probably too early as well. I don't think we'll see mass consumer adoption for at least 5 years.

I think the main driving factor will be phone technology. When you can plugin your phone into something like cardboard, and have a comparable experience to what you can get on the Vive today. That's when it'll take off.
>>
>>52641120
>The best VR experience is one where you're standing up, moving around a space. It's very good cardio exercise. People get exhausted after 30 minutes of play.
Yeah, I'm sure everyone will willingly choose to play a game where they have to run around aimlessly. And in a "small apartment" as you said. People who use this shit will be lethargic neckbeards. Deal with it.
>>
>>52641549
Those same neckbeards will become /fit/ and have children because they are /fit/ and can now attract a mate. Their children will be the first generation that grows up with VR, much the same as you growing up with Facebook.
>>
>>52641460
I want it to be sooner but mainstream adoption is when games can be big budget. :C ill cross my fingers
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>>52641617
You still gave no reason as to why they would choose to run around like children. Neckbeards aren't "/fit/" now because of the wii balance board.
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>>52641736
>comparing VR to Wii
shoo
>>
>>52641757
>i-i don't have a rebuttal so i'll say unrelated shit!!!
bee tee eff ohh DDDDx
>>
>>52641847
>YOLO
>>
>>52641847
sounds more like your argument than his m8
>>
>>52641867
Stfu. He gave no explanation for why everyone would suddenly play exercise VR games and instead decided to go full retard.
>>
>>52641736
the wii fit balance board, other than being shit, isnt even a related product. it was for a console aimed at children and its "games" were essentially all fitness videos. VR and VR peripherals are all more directly aimed at weebs and neckbeards, their games are actually appealing to weebs and neckbeards.

>>52641867
this
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>>52641939
you dont have to play "exercise VR games" to get a workout in VR. Just playing a game with something like the virtuix omni will be a workout on its own.
>>
>>52641942
I'm sure all those weebs and neckbeards will flow in droves to buy "jog 50 miles with your waifu" day one. In "a small apartment" at that.
>>
>>52641999
>small apartment meme
>>
>>52641999
See:
>>52639272

Either way you would need a large warehouse to do any significant moving in VR. Otherwise the few yards until you hit a wall is pretty useless.
>>
>>52642148
omnidirectional treadmills family. not perfect but bready good.
>>
>>52642309
those are gimmicks of the highest order
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>>52642371
Literally everyone who's used the virtuix omni has said it was great and increased immersion immensely on top of giving a good workout.
>>
>>52642371
I thought the Oculus Rift was a gimmick two years ago
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>>52642442
And people said that about the oculus, but years later and it's still just a gimmick. lol
>>
once I can play a round of golf in my living room I'll be happy
>>
>>52642532
>gimmick
>beta product
>AAA games in development

Christ boy you're retarded.
>>
>>52637724

The porn industry alone can make VR a success, you shouldn't be on /g/ if you can't see all the applications of VR
>>
>>52642715
You act like /g/ isn't about brain-dead consumerism.
>>
>>52641388

SteamVR is NOT open, it's controlled by Valve, Oculus have no way to change it to suit their headset
>>
>>52636938
I think it's still 5 years or so
Room-scale VR and full-body tracking have to become the standard first
And of course you need a MMO that isn't shit
>>
>>52642823
well these braindead consumers will be buying the VR gimmick just like they bought the TV gimmick, the PC gimmick, the smartphone gimmick and the tablet gimmick.

Everything's a gimmick to these retards until all thier friends own one
>>
>>52637032
>>52637956
>Year 2050 and these anons are casually using VR for facetime purposes with their grand-children.
>tfw they'll forget they ever made these claims.
And I'm sure you'll quit ESPN if you ever have to cover e-sports, too. Why even get so annoyed by people enjoying something?
>>
>>52642915
Yes.

It's probably better for your health if you didn't interact with these people. I used to be like you. Now I only lurk and see if I can find non-stupid people to consider talking to.
>>
>>52642915
"gimmick" doesn't even fucking mean anything. it's just a random disparaging term for tech someone doesn't like.
>>
>>52642947
>facetime
>grandchildren
>2050
>/g/
>>
>>52643024
I assume everyone on the internet is about 30 or so until they prove to me that they are toddlers. Also, facetime is ridiculously common and apparently not a fad.
>>
>>52643171
I meant the opposite m8, if you're posting on /g/ it's unlikely that you'll have grandchildren, ever have a use for facetime or survive until 2050
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>>52643195
lol. This gave me the funniest mental image of nerdy soldiers of fortune fighting in some grim-dark war for technology.
>>
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>>52643195
>tfw your family ages beautifully and lives into their 100s regularly
>tfw living to 2085 no problem

see you later, earth faggots
>>
>>52642858
Yeah, it's openVR he's thinking about. It has welcomed oculus cucks over and over again, but they wont collaborate as they dont want their shit to work on vive out of fear.

Both steamvr and openvr however support both headsets
>>
>>52636938
oooh muh gaming
>>
>>52637100
Lol no

It'll be integrated into Reddit
>>
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Someone redpill me on what is the PURPOSE of this new VR "platform" and WHY you people think some "killer app" will just "emerge" when the dev kits have been out for literally years and nothing new/good has come from them, not even remotely.
>>
>>52644872
>what is the PURPOSE of this new VR "platform"
probaly gonna get one for flight sim purposes when they drop under ~$400
>>
>>52644972
so its going to be for childish videogames like MS flight sim variations? Sad.
>>
>>52645027
>so its going to be for childish videogames
yes, it's a toy. why did you think it was going to cure cancer or whatever?
>>
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>>52645027
>childish videogames
>simulators
>not appreciating the artistry and technical achievement of rendering real life machines accurately as possible

nice meme
>>
>>52645086
I assumed it wouldnt just be another video game advice for virgin boys
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>>52645120
well you're in luck because it's not an advice at all.
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>>52645189
device, goy
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>>52644872
useful potential shit for non normies: virtual surgery, better cad rendering, idk some other science shit

use normie shit: muh games(already exist and fun), virtual deskptops(unlimited screen realestate, already exists just needs better resolution from cv1/future models), virtual facetime shit( exists in early beta, oculus toybox, theres other shit), theres other good shit out for normies, fuck you

its not that there arent "killer apps" its that the market of devkits is small and most normies arent following vr development.

the purpose is to make 3d programs suck less to interact with, a mouse and keyboard and 2d monitor suck for 3d interactions.
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>>52638984
By this logic, why give soldiers any training at all?
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>>52645267
>useful potential shit for non normies: virtual surgery, better cad rendering, idk some other science shit
what in the heck? Are you drunk?

>use normie shit: muh games(already exist and fun),
gimmicks like wii

>the purpose is to make 3d programs suck less to interact with, a mouse and keyboard and 2d monitor suck for 3d interactions.
u whut?
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>>52645333
this is some ukrainian tier shitposting
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>>52645350
>trying to get the last post in
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>>52645333
i may be drunk but all my points are valid, you didnt even provide a counter argument other than MUH GIMMICKS. Theres decent value in VR whether you like it or not.
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>>52645381
>the all my points are valid meme
hello darkness, my old friend
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>>52637440
i shit arts online only one dude can use a shield and one dude can use 2 blades
n
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>>52645364
nice try fuckwad but i post real responses
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>>52645403
then respond to them properly you shitcunt
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>>52636938
Never because nobody wants to spend $3000 on a computer strong enough to play a MMO at 120 FPS with 100s of people moving on screen.
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>>52639272
I'm a janitor, so my job at least is safe for the foreseeable future (although that doesn't guarantee employment). It's ironic that lawyers and doctors are more easy to automate.
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>>52645515
ever seen a roomba?
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>>52645560
We mainly use vacuum cleaners for carpets. Floors are mopped and cleaned with a machine. You could automate that, but only for simple spaces with no furniture and other irregularities. Automating the cleaning of desks, chairs, handrails etc. and removing garbage would be far more difficult. There are a lot of things involved with cleaning that are very basic for humans but difficult for machines.
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>>52645689
Until Now!

https://www.youtube.com/watch?v=tK6h9Z2jOX0
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>>52636987
>ever in our lifetimes

this makes me sad.
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>>52636938
Hopefully never.

Imagine spending 13 hours in your own little world farming and making this awesome character, you would resent and lose grip in the real world
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>>52645689
you are going to be replaced, and soon
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>>52645753
No. You just think that because cleaning doesn't require an expensive college degree it must be easy to automate, but automation doesn't work like that.
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I've had an idea for a augmented VR game for a long time, it's basically highlander + wizards.

You go about your business, and then suddenly you are alerted that you are being drawn to a place or person. You cast spells by weaving your hands(like mouse gestures, except people will frown even more on your stupidity).

You could team up and fight NPC's, or other groups of wizards in the park, or wherever. Or you could fight your way to the top and become the Archmage of your city.

Imagine sitting in your office with your Goldman-Sachs GoyVR 2k1 glasses on, and suddenly your boss walks by in his wizard getup. Or turning your head on the subway and spotting an enemy wizard, are you autistic enough to start pretending to be a wizard in a public space, or do you just let it slide?

I want this so bad, i'll never have to fucking grow up. I don't care if my life ends because i ran into tracking trying to dodge a dragon breadth cone attack, i'll die happy!
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>>52637724
>>52637032
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>>52637058
>>52637983
>>52637335
she got chubby. sad...
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>>52636938
Lets be real here guys.

People mostly want this so they can basically watch porn as if they had a big screen in the room, or POV porn
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>>52648105
>as if they had a big screen in the room
that's not how VR works
>or POV porn
yes.
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>>52648105
The future looks bright.
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>>52638558
>
just google it:
http://gamerant.com/sony-virtual-reality-rpg/
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>>52639154
>acting
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>>52648105
So basically the same reason VHS took off?
>>
not until the headgear is comfortable and light enough to wear for 16 hours a day every day for the rest of your life
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>>52636987
>Think about where smartphones were ten years ago, and look at them now.

First iPhone was released almost 9 years ago. I don;t think there have been profound changes since then.
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>>52652434
it's not about the changes, it's about the adoption rate/success
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>>52647877
I like this a lot, when magic leap finally launches and our phones are powerful as modern gaming pc's in 5-10 years I bet this will honestly happen. larpers would eat that shit up, I know I would.

also
>sitting at you desk and your boss walk up to you in his full wizard getup
>are you autistic enough?

I fucking died
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>>52637756
Really. Your entire point is a broad generalization, VR is something with a lot of potential.
>>
If we combine hand tracking with ultrasound touch it should allow you to feel the virtual world.
>>
>waiting for VR MMORPG
>when LARPING is a thing
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>>52637075
SAO IS SHIT
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>>52653878
but anon. your opinion is your opinion and not my opinion :)
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>>52636938
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>>52636938
i hope they're going to make some triple-a titles with the head tracking turned off. so it's some nice 3d and you can sill do crazy ingame movement without throwing up.
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>>52653942
the only option is third person gameplay in this regard but why disable headtracking?

i think it's more of a getting used to it thing anyways.

i used to throw up to nintendo ds games when i was a kid. now i can do COD 360° headshots .
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>>52653942

see the problem is that is actually that since your brain semi registers the view as your real view and it doesnt change with your head moving it confuses your brain and makes you sick. No head tracking AND crazy movements would be even worse.
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I used an oculus rift today. They used it to show the houses and streets they were building to potential buyers. It's pretty cool.

I still wouldnt spend more than 450 eurodollars on it though.
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>>52654035
WHICH OCULUS RIFT YOU RETARD? YOU HAVE TO SPECIFY IT
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>>52654064
Number 2632.
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>>52654089
there is dk1, dk2 and cv1 you retard. if you tried anything below cv1, it was probably shit
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>tfw posting this using my dk2 and virtual desktop
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The fact that first person MMO's are extremely rare even today is a worrying sign that VR-MMORPG's are still a long way off.

Rendering an interactive and realistic world around, realistic enough for first person, that you and other players can impact and change is a daunting and expensive thing to undertake.

You can call Destiny a first person MMO, but we all know it's not. They deifnitely wasted a quarter of their big ass budget, but still. It can't support more than 12-16 people in any of their tiny ass zones or hubs. You could call planetside an MMO, but it's not an RPG.

I'll start believing in the possibility of VR-MMORPG's in the near future when I see a First person MMORPG that looks at least as good as FO4 and can render 20 real people around me at an exceptable level of quality and realism.
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>>52654142
I just looked up the images but I really have no idea. It doesnt look like dk1 in any case.
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>>52654186
>I'll start believing in the possibility of VR-MMORPG's in the near future when I see a First person MMORPG that looks at least as good as FO4
>FO4
>Fallout 4
Is dis nigga serious?
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>>52654399
I'm not saying fo4 looks good, it's a low standard benchmark that they need to hit for me to believe. Notice the words "at least". It was just an easy, recent reference, being a AAA FPSRPG.
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>>52654222
if it had those little flip down earphones like op's pic its cv1(extremely unlikely)

if not then it was a dk2
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>>52654496
>implying fallout 4 is an RPG.
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>>52654496
I get better graphics on my PS3 mate.
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>>52654712
My phone is more powerful than a ps3.
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>>52654781
I doubt it
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>>52654186
Elder Scrolls Online is actually pretty fun, but I play it in third person.
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>>52654860
specs-wise it probably is
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FFXIV supports it. So, I'm sure others will do it, too.
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>>52654926
But games for the ps3 are optimized for the ps3's cell processor, whereas games for some phone game has to work for a wide range of phones and processors, rendering the ps3 result greater
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>>52645417

There are tons of shield users. He just has skills that deal damage while he blocks instead of only being able to block or defend at any given time.
>>
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>>52654957
The vast majority of them were optimized for the 360, seeing as no one bothered optimizing for the ps3 on a multiplat unless they were paid to.
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>>52637013
Fun fact, world is already shit. VR won't make a difference for poor people.
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>>52655071
>playing non exclusives
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>MFW reading all your plebeian posts arguing over if "VR will be the next thing," meanwhile a small army of artists, coders, industry leaders and fuckboy indie devs (myself included) are plotting to profit billions off you clueless Luddites in the next decade.

VR will be the next entertainment medium. Sony will launch PSVR this year to an install base of 30million+. They have 80+ games and experiences/apps lined up just for the launch. It will be the most sold-out, hot-off-the-shelf shit come Christmas. As for the other headsets, ha ha ha. I'll be playing with my Rift CV1 in March while some people wait until August, that is how back-ordered it is. The Vive will be a worse wait since HTC hasn't even started producing the thing (and most expensive, be sure of that you hold-offers thinking HTC will undercut Oculus lmfaooo).

>But anon I am too poorfag to get VR!! Its gimmicky! It made me sick when I tried google cardboard with my iPhone 4s!

Then just fucking sit by and wait you broke neet fuck. Its not even expensive for the Last Entertainment Medium. Its a fucking reality generator and people are crying about the (low) price of entry. The high-end headsets DO induce presence, which is the whole point of VR. That is what we're going for. Forgetting you are wearing a VR headset in the moment. That is what the CV1/Vive Pre has achieved.

It will be used for everything anon's said in this thread, but mostly porn.
Every sector can save tons of money by simply using VR shit in their pipeline. Archviz, medical, travel, business, design, training, NASA, schools, you name it.

Sure, VR's penetration this year will be mostly to people who actually plan then do things in their life and actually give a shit about taking advantage of opportunities unlike many humans get to see in their entire lifetimes, but once the second generation, 4k+ res, foveated rendering/lightfield headsets come out you can bet your fucking ass you will see nearly every schmuck wearing one.
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>>52655185
>owning a console
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>>52655277
If I didnt own a console, how else would I play exclusives?
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>>52655295
With an emulator, silly.
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>>52644872
man, its all about social VR

by-yourself-vr will be fun but its all about presence, with someone else or or a group of other people

once the market actually is able to buy these headsets, the killer app will emerge as one of the JanusVR, or VRchat, or ConVRge as one of those programs gets enough users and features to be "chosen" by the masses as the "place to hang out" in VR,

cue VR clubscene, all the cyberpunk virtual social fantasies you ever dreamed of. strange VR sex with a strange person that feels nearly real because of the tentacle robot suckling on your dick as you make out with your facial-sucker-addon for your rift CV3.

2020 man, the futureeee
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>>52636938
hopefully never
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>>52655252
I regret not saving a post like this earlier because laziness, but this post is good so I'll do it now.
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>>52655386
For true social VR, internet really needs to get better in bandwidth and latency. I wish they would just upgrade the internet and shitty infrastructure here in the US. Fuck it feels like 3rd world. These corporations really just need to die.
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>>52655380
How can you emulate ps3/ps4 games...
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>>52655530
companies like comcast and time warner have a stranglehold on it, they're practically and in some places literally monopolies. Once Google Fiber takes over, then we'll see the real improvements. Also, I made a crop of anon's VR prediction, how'd I do?
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>>52636938
Search up AQ3D,its a f2p mmo and they are working on a vr mode for it right now,wont be long till they are done
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>>52655530
I actually think improving multiplayer VR apps and virtual streams (you need stupid bitrates for live sporting events in VR, lets not even get into Lightfield file sizes...) will be one of the main driving forces for network infrastructure upgrades.

A VR MMO would need some really-fucking-good Internets and major stability. Disconnects/Lag in VR are a big no-no.
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>>52655612
Since I made both posts I'd say bretty gud
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>>52655386
>once the market actually is able to buy these headsets, the killer app will emerge as one of the JanusVR, or VRchat, or ConVRge as one of those programs gets enough users and features to be "chosen" by the masses as the "place to hang out" in VR,
sounds dumb.
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>>52655618
People lag and disconnect in mmo's and normal games all the time, they just have to make it good enough to the point where it's acceptable.

How do you think people are going to log out in VR...?

They need server infrastructure good enough to render a detailed world and hundreds of character models in the same server at once. I'm sure we'll get there, it's just a matter of how long it takes until it becomes cheap enough to actually consider developing, and internet speeds are fast and cheap enough for there to be a large market worth capitalizing on.
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>>52655659
imagine the gimmick potential if microcuck was advertising skype 2.0 where you could not only chat with people in real time, but hang out in a room with them and play a virtual board game. The normies would eat that shit up.
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>>52652476
That's not what the post I was replying to said.
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>>52655659
Whatever floats your boat, you don't have to buy it, just like you don't have to participate in Facebook. Does not stop it from existing. The fact Oculus is owned by FB will mean your feed will slowly be consumed and steered towards full-360 degree content and eventually, vr experiences and "clips."

Soon all this data will be harvested to ever more perfect the skinner box they have created.

Of course VR will be used for shit and evil tactics and stupid candy crush games and farmville, but as any technology the propensity for good and awesome experiences is just as great as the negative side.

For every app you hate you will have one that you'll find compelling. Personally I'm not down with the social shit either, but I do really enjoy having my own personal movie theater. Once I have a light enough headset (CV1) it will really have diminished the feeling of going to the movies to a "why would I do this anymore, lol" feeling.

I am excited for VR because of that top 5% of content, the content that makes me go "wow, this is something I thought impossible." I want the HL2 of VR, an epic story with new mechanics and new ideas. This technology makes those types of ideas not only possible, but likely. It is just another stepping stone to get closer to the mind's eye, man. Besides, what else is there other than that primal essence of creation VR is all about? /evangelizing
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>>52655606
I thought we were both acting stupid ironically... My bad.
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>>52655711
>>52655618
It's not even just that. For many VR interactions, you really need low latency. Take Ping Pong for example, even a bit of latency will affect your performance. Same for music. There are a lot of interactions that would fail without low latency.

And you need quality. If the information being sent over isn't really accurate, the illusion of VR can fall apart. In Toybox for example, you can't just use any audio format. You need one that saves space at the same time as maintaining sound fidelity - mostly in the high frequencies, which aid in spatialization. Without that, it won't feel like you're hearing someone that's in the same space as you. And then let's take facial expressions and movements. If you can't get that to a high enough fidelity, it'll get into the uncanny value. There's a lot more data to transmit now because the standards are so high, and you need it to be scalable.
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>>52636938
Hopefully soon, it'll eliminate a lot of competition for me in the labour market.
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>>52655840
Yeah its gonna be a nightmare transmitting not only your character's position, but your fucking hand positions, your fingers, your whole damn body. Spatial voice information/sound information from reflections on every piece of geometry to be accurate. On top of what shit you're doing if its gesture controlled. I can only begin to imagine what a nightmare it would be to code up something robust enough to handle the eventual millions (tens of millions?) of users. I don't think the hardware to acquire all of the vectors of information for a good VRMMO will be around in the average joe's hands until generation 2 or 3 of hardware anyways. We're still a good half decade off the first great VRMMO if you ask me.
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>>52655768
>I want the HL2 of VR, an epic story with new mechanics and new ideas.
HL2 had virtually no story, just a series of rooms with silent protagonist. The creators of the game gave up on making any more of that crap, literally.

>This technology makes those types of ideas not only possible, but likely.
which technologoy? 3d images that you can look around? Because 3d tv failed hard, mate. I mean...tbqh this is the same thing
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>>52655936
Agreed pretty much.

With that said, once it does eventually happen, it will be glorious.

In the meantime, the birth of VR is still pretty fun even if you can't achieve the holy grail. I'm having tons of fun already on muh Gear VR and I'll have fun on the Vive and Rift when they come out.

Now if you excuse me, I have 2 exams to go to today on my journey to researching the brain.
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>>52655840
yeah, pretty much. I'm sure a good chunk of calculation and rendering can be handled by the user's system with the advances that are being toted about the new generation of graphics cards, but it really all falls down to server infrastructure and internet quality. They'll find a way to make it work, it just probably won't make an appearance until enough of the prospective market has the processing power and internet quality to justify the costs.

Not everyone can put down $600 on the thing, and most users, even now, don't like the idea of paying more than $60-65 (tax) up front for a game, yet continue to complain about DLC and microtransactions. I'd gladly pay $100-120 for a full game at release if it was good and full of content, but most wouldn't.

Hell, if we had statewide google fiber to every house and servers for every 50, 100, 200 something mile radius, we could just stream the fucking gameplay and cut out the average user's system entirely. It'd just cost too much right now.
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>>52656089
>2014+2
>3dtv = vr, tbqh!
>believing that
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>>52656373
I mean hell, I never even saw any advertising or hype about 3dtv. It was just... There.
>>
>VRMMORPG
so pretty soon I won't just be able to have simulated sex with anime girls, but also with elf babes in Goldshire.

maybe the future is shaping up to be a good place after all
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>>52654957
that's why i said spec-wise only
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>>52658496
specs mean nothing
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Was very sceptical myself. found recently this new podcast on research and vr. seems according to those fuckers that there is legitimate research and thing solving forward. so not just a Bubble. hope it will be like matrix. here the link brw. http://researchvr.podigee.io/

in general since my first gear vr experience I am convinced that it's more than nonsense
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>>52659103
>.io
>legitimate research
Fuck off with your tumblr bullshit, kid.
>>
That's why we all should study biology and neuroshits so we can make vr connecting our brains directly and playing in a virtual world while our real body sleeps
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>>52637440
>defending a tired-ass death game

*yawn*
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>>52637075
>using sao when mentioning vr-gaming

Sure is youngfag here
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>>52645108
>tfw I might be able to afford a realistic racing sim rig within the next 10 years
all we need now is for motion chairs to drop in price and some good software
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>>52661067
thats pushing it haaarrd. I dont see any real reason for high power motors to drop any time soon. just be happy with a seat, wheel and rift for a while longer
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>>52636938
>When do you guys think vr-mmorpg will become a thing?
maybe by 2025
>if the united states hasn't started a global war beforehand
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>>52644039

hahaha.....hahahahaa
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>>52637075
SAO is a shit, but I would like to live in its universe.
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500% ready to starting living in the database
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>>52663806
i dont get it
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>>52644872
>but muh skyrim mods
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>>52663827
It'd be a more exciting and enjoyable life than my mundane college life of homework late into the night and exams, to be followed by 40+ years 9-5 office life and financial troubles.

I'd rather die pumped full of adrenaline doing what I love, than live out a life of mundane repetition for our corporate overlords.
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>>52637368
Pokemon 3d anon
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>>52636987
> smartphones 10 years ago: iPhone
> today: iPhone + chink iphone ripoffs
meh, not much changed tbqh
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>>52636938
The first really good one will get banned by governments for catastrophic loss of productivity
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>>52644872
There are already
"Killer apps" fkr VR. Even porn alone is a good advantage for VR.
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>>52637483
>>52642947

What you youngfags don't realise is, VR has been here before and failed then too. The first VR boom was 1991-1995, everyone expected it to take over the world then, and it didn't. It'll be the same this time.

VR is to gaming, what 3D is to the movie industry. They'll just wheel it out every 20-30 years when they need more money, and it'll quietly vanish again.
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>>52645267
>virtual deskptops

Dickheads like this unironically believe that entire offices will be sitting there with VR head sets on in companies all over the world, not speaking to each other and looking around their virtual spaces... KEKEKKEKEKEK!
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>>52638984
I'm sad you guys fell for this
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>>52665723
>It'll be the same this time.

It's absolutely different this time. VR was extremely low res, bulky, expensive and unsupported by developers in the 90s. The current batch of VR hardware is driven by the smartphone revolution and the screens, accelerometers, gyroscopes are all cheaply available thanks to smartphones. Mobile phones were barely even a thing last time, so manufacturers had to invent technology that has been perfected over the past decade. Hundreds of thousands of developers already have Oculus SDKs and 80 games are slated for release this year, including titles from major studios like Ubisoft. VR is already unofficially supported in AAA games like Dying Light and Alien Isolation. Every aspect of VR's release this time is different.
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>>52637368
> vr gundam
Someone has already
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>>52656475

Then you were paying much attention, 3DTV was probably the most hyped tech product in 2010/11, just look at CES that year, it was 90% about 3dTVs.
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>>52665756

Not really, it has much more in common with early 90s VR than you realise. Sure the graphics are sharper and the headsets a bit lighter, but it still has the same fundamental problems, and it will fail for many of the same reasons.
>>
in aboot 2 years
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>>52665768
Ok then, state your case instead of using unarguable ambiguous hand-waves like 'than you realise' or 'same fundamental problems' without specifying any of them
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>>52636938
Second Life VR when?
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>>52665786
Speaking of which, may I interest you with some dunkey?

https://m.youtube.com/watch?v=XQkYBbM9YyM
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>>52656152
>we could just stream the fucking gameplay
That's never going to work. Input latency of 200 ms and higher makes having fun gaming impossible.
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>>52666002
If the server is within 50km or so, on a fibre network, you can get ~10ms of latency, and with 10-15ms to render the frame on the server, you're looking at worst case 25ms of latency. Probably barely good enough for VR, but good enough for everything else.

Unfortunately that's dependent on everyone having fibre which won't happen for decades.
>>
>>52636938
mmorpgs are dead.
>>
>>52665723

>it failed 20 years ago so it must fail today

if the world worked like that, no tech would exist today
>>
>>52653170
I've been thinking a lot about how it would work. You could use sign language and/or verbal components to cast spells. Your skill would be determined by your ability to master complicated sign weaving and chants(lightning bolt! lightning bolt! etc).
People would form alliances based on where they live and travel, are you a bad enough dude to venture into the ghetto and shoot fireballs at Tyrone?
I really love the idea of impromptu duels between wizards when you run into each other. Fighting dragons in the public park as a team is great, but running around the city looking for PvP would be amazing, imagine turning a corner and seeing a group of Trailer Park Wizards, you'll have to run unless you want them to feed you your hat and steal your power crystals(or whatever).
This would also make vidya more social, and get people off their chair and outside, i know some people are opposed to this on principal, but i think it would help a lot of nerds with social anxiety if they can meet other nerds and go around the analogue world sharing a common interest.
I want it now Anon..
>>
soon, I hope because I have a genetic mental illness; which makes my life suck.
>nb4 socialize

I function fine but a lack of serotonin and fluctuating dopamine make long term social relationships difficult.

I need a way out that doesn't include death 2bh senpai
>>
>>52644477
lol no
>fgt
>>
>>52667330
Can't you supplement 5-HTP or get prescribed an SSRI, both are designed to fix your problem
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