2 years. Someone's working on it, I'm sure, it just needs time and saturation. Even then it'll be pretty barebones. I think we won't get neural interfaces for decades yet, if ever in our lifetimes, but we are gonna get damn close to full body perfect immersion in the next few decades.
Think about where smartphones were ten years ago, and look at them now.
>>52637483 >You know what was also a FAD? Home computer shit, cell phone shit, internet shit, touchscreen shit and smartphone shit. Your "home computer" powers this fad, cell phones allow you to make calls, touchscreens are just regular screens but with sensosrs. Whats the point of VR besides marketers and SHILLS despartely trying to sell SOMETHING....ANYTHING
>>52636987 >but we are gonna get damn close to full body perfect immersion in the next few decades Bullshit. Neural interfaces are required and you said it yourself that they won't be here for decades (to be honest probably at least one century). The smartphone comparison is bad because that was nothing more than a simple increase in computer power and reduction in size. That has nothing to do with VR.
>>52637724 >Whats the point of VR besides marketers and SHILLS despartely trying to sell SOMETHING....ANYTHING Literally nothing. It's just lonely neckbeards who desperately want something to look forward to in their sad lives.
>>52637815 >>haptic feedback suit How would this even be possible? With just a couple of shitty vibrations? That wouldn't even come close to simulating various feelings of touch someone would normally experience.
>>52637724 People constantly fantasize about full-immersion in almost every form of entertainment. VR gives just that. Sure at its current state that's most likely not given, but with advancements it will make such fantasies reality.
>>52637724 if you look at history with an open mind.
you will see many attempts in history to bring a specific product on the market. it were car engines, trains, cellphones, touchscreen while all were talked down in previous attempts because noone did it right and it simply sucked, look where we are now. apple made a featurephone with a touchscreen the most intuitive toy ever for example.
now it's vr again and the chance for it to take off is greater than ever, even if it is no true/full vr, but everything takes little steps to make the best imaginable thing, possible.
Probably not any time soon. VR input occurs rapidly with people turning their necks. That combined with input from clicking stuff means games would be laggy and choppy as fuck running in real time, especially MMOs. Not to mention there'd be a call for improvements in graphics that'd be taxing on processing power since immersion in a world is different than looking at a screen. Most people will bitch about seeing pixels. So if you want to run through war craft in first person, that's probably not gonna happen. But turn based games online games will probably happen by the summer. That way only a small area has to be prerendered and you can look around in 360 from the spots the game lets you look from.
>>52638802 >VR training for military, medicine, hospitality, EVERYTHING. you what? Had a buddy in the miliatry over in IRAQ. How the fuck is putting on a headset going to train you for when you're in some afghan shithole getting fired on by some fuckin cave dwellers and oh btw you might just randomly step on a mine ?
Dont answer that, you fuckin SHILL
>VR tourism You seriously need to get a life
>VR entertainment so gimmicks, like wii bowling. Remember when that was the rage?
>It's literally going to be EVERYWHERE shoo, shill
>>52638984 >you what? Had a buddy in the miliatry over in IRAQ. How the fuck is putting on a headset going to train you for when you're in some afghan shithole getting fired on by some fuckin cave dwellers and oh btw you might just randomly step on a mine ?
Are you joking?
Military sets up a VR space inside a huge warehouse, and can literally load up any virtual environment, with AI enemies.
The military personnel run around inside this VR space, employing tactics to overcome the AI.
They could literally load up an ACTUAL SCHEMATIC of a building they are about to do a raid on, so they can learn it inside out before going in.
>VR entertainment I was moreso refering to watching movies and TV in a VR cinema with your friends.
Also VR sporting events.
You're pretty much this dumb, except at least David Letterman understands that its because he 'doesnt understand it'.
>>52638802 >>52638878 This. The popularity of new technology follows this trend where if it offers more porn or makes it easier to get to porn it's going to succeed. Cellphones gave way to mobile porn. Videogames offered porn games. Computers, well the Internet mostly, deprecated the porn magazine amd gave people porn at the tips of their fingers. TV and Film gave us filmed porn so people didn't need to resort to magazines or live shows. The car made it so people could go out and buy porn in far away places and not have to see people in their community or deal with the mailman shaking their "discrete" box and guessing what kind of dragon dildo was inside.
VR is worth investing in if only because it's literally a brand new porn market offering a new way to experience porn. Shits gonna sell like hotcakes 10 years down the line once manufacturing is cheap enough for the average Joe to own it. Literally if you want to make the next big thing in tech, just think about if it revolutionizes how people get to porn or experience it.
>>52639064 >Military sets up a VR space inside a huge warehouse, and can literally load up any virtual environment, with AI enemies.
It doesnt fuckin work man you need to get off the governments dick you tool
>I was moreso refering to watching movies and TV in a VR cinema with your friends. This is the most retarded thing I've ever heard. I have a fuckin OLED tv and 5.1, why the fuck would I want to put on this crap
>Also VR sporting events. You what? What the hell are you talking about you Lebron James Xperience motherfucker
>>52639123 >Improve the lives My viewpoint of a 'good life' is a life in which someone is very happy, extremely often. Little to no suffering.
At the moment, you are correct. People still need to have jobs, and interact in society in some measure. As a result, watching a lot of porn severely damages the other elements of your life.
However, in the next 50 years, having a job is going to become entirely optional, as there simply wont be enough jobs for everyone.
Great little video on the topic; https://www.youtube.com/watch?v=7Pq-S557XQU
Anyway, once this happens, and people receive an pretty good allowance (and can work, if you want even more, but thats really not necessary), then people will be able to sustain happiness in their little introverted lives a lot more.
They can sit in their house, have their food delivered, and basically live in VR. And most importantly, they will be extremely happy.
I'm sure you think this is disgusting, with thoughts like "why would anyone want to live like that..."
But if people 100 years ago could see how YOU live now, they would think its disgusting. Sitting in front of a computer all day. Glued to your smartphone. Hardly socializing in the good ol way.
It's just the next step forward, and there's nothing wrong with it.
Also, may i add; these people wont be disgusting fat neckbeards. They'll have small, clean apartments. Look after themself well. Eat a healthy diet, and be in very good shape, due to all the exercise from VR.
>>52639224 >It doesnt fuckin work man you need to get off the governments dick you tool Thats not how you argue kiddo, you're meant to explain why i'm wrong. You cant, but good luck.
>This is the most retarded thing I've ever heard. I have a fuckin OLED tv and 5.1, why the fuck would I want to put on this crap This is what people said about the internet. Your mind just isnt big enough.
>You what? What the hell are you talking about you Lebron James Xperience motherfucker Google it. It's already happening, and people are paying good money to view it.
Basically you can watch live sporting events in VR, from a viewpoint on the sidelines.
You can be AT the sporting event, in teh best seat in the house, for less money than it costs to go there. All from the comfort of your home.
If you seriously dont see the appeal of this... you're pretty much Dassey.
Do you guys remember when many games started to come out with updated graphics, they would always have the suffix: 3D. I guess now tons of game are going to shamelessly advertise their VR capabilities. EverQuest patch #96 VR edition when?
In the spirit of the last two replies - last year, with the release of Elite: Dangerous. Same as above: the "sitting in a pilot seat" experience of space sims (or, I suppose flight sims?) makes for a more natural VR experience. I don't have VR myself, but lots of testers have, and I've tried it and it works very well: it's almost uncanny.
I find using traditional monitors and head tracking to be more personally comfortable when you get used to it, however. Too much immersion isn't always a good thing.
In a deeper spirit: who knows? Second Life is an abject failure, but I wonder what it would have been like with competent graphics, and VR. (Probably even more furries and weird porn, desu.)
>>52639745 You can get rid of the motion sickness with enough 'training', at least it worked for me. Now I can play FPS like Halflife or TF2 for hours without getting sick (the weapons suck a lot though, they are awkwardly close)
Besides, plenty people who are not used to fast 3d games will get even sick from monitors, it's all about adaption.
>>52639934 Yeah, but how do you want to realize this? It would only work with games which are either aware of your real world surroundings (which would limit the game a lot), or if you have plenty space so you don't keep bumping into things. It's just too easy to lose track of your position as it is right now.
Dunno how home VR wants to solve this, but I'm looking forward to a revival of arcades with nice parcours, like they got for laser tag or airsoft stuff.
>>52639272 You're deluded as fuck. Allow me to give you a reality check.
>My viewpoint of a 'good life' is a life in which someone is very happy, extremely often. Little to no suffering. Fair enough, as long as that someone is truly not negatively affecting anyone else and is giving to society at least as much as he is taking from it.
>However, in the next 50 years, having a job is going to become entirely optional, as there simply wont be enough jobs for everyone. I've watched that video many times before and here's why people will still need to work: 1. People need maintenance done on every robot 2. People need every robot to be assembled 3. Robots will inevitably need to be replaced in enough time
>They can sit in their house, have their food delivered, and basically live in VR. And most importantly, they will be extremely happy. They will still need to work. Additionally, they still need friends/lovers.
>Also, may i add; these people wont be disgusting fat neckbeards. They'll have small, clean apartments. Look after themself well. Eat a healthy diet, and be in very good shape, due to all the exercise from VR. How is VR going to give people good exercise? Moving their heads side to side rapidly?
>>52641055 There will be repair bots, which repair other robots (including themselves).
>They will still need to work. Additionally, they still need friends/lovers. Work where? There literally wont be enough jobs to keep half of the population employed.
Also, people will have friends/lovers in VR.
>How is VR going to give people good exercise? The best VR experience is one where you're standing up, moving around a space. It's very good cardio exercise. People get exhausted after 30 minutes of play.
>>52641120 >There will be repair bots, which repair other robots (including themselves). but where does development come from you're talking about either technological progress grinding to a halt or a singularity happening that's not likely within the next century or so
Just because there are still SOME jobs, doesn't mean there's jobs for everyone.
Even IF all the robots needed repairs, you'd still only need like 1 person for... every 1000 robots. And each of those robots could have replaced 1 persons job. What do the other 999 people who no longer have jobs do?
>>52641230 the second post is who i meant to respond too with my first post.
but back to the main topic i think vrmmorpg's wont be a thing until there is a large enough market for it. I don't think that will be until at least 2018 considering a gtx 970 is the bare minimum for a decent vr experience. The mainstream will have to wait for a drop in price and that wont happen until the new cards are released.
>>52641411 2018 is probably too early as well. I don't think we'll see mass consumer adoption for at least 5 years.
I think the main driving factor will be phone technology. When you can plugin your phone into something like cardboard, and have a comparable experience to what you can get on the Vive today. That's when it'll take off.
>>52641120 >The best VR experience is one where you're standing up, moving around a space. It's very good cardio exercise. People get exhausted after 30 minutes of play. Yeah, I'm sure everyone will willingly choose to play a game where they have to run around aimlessly. And in a "small apartment" as you said. People who use this shit will be lethargic neckbeards. Deal with it.
>>52641549 Those same neckbeards will become /fit/ and have children because they are /fit/ and can now attract a mate. Their children will be the first generation that grows up with VR, much the same as you growing up with Facebook.
>>52641736 the wii fit balance board, other than being shit, isnt even a related product. it was for a console aimed at children and its "games" were essentially all fitness videos. VR and VR peripherals are all more directly aimed at weebs and neckbeards, their games are actually appealing to weebs and neckbeards.
>>52637032 >>52637956 >Year 2050 and these anons are casually using VR for facetime purposes with their grand-children. >tfw they'll forget they ever made these claims. And I'm sure you'll quit ESPN if you ever have to cover e-sports, too. Why even get so annoyed by people enjoying something?
Someone redpill me on what is the PURPOSE of this new VR "platform" and WHY you people think some "killer app" will just "emerge" when the dev kits have been out for literally years and nothing new/good has come from them, not even remotely.
>>52644872 useful potential shit for non normies: virtual surgery, better cad rendering, idk some other science shit
use normie shit: muh games(already exist and fun), virtual deskptops(unlimited screen realestate, already exists just needs better resolution from cv1/future models), virtual facetime shit( exists in early beta, oculus toybox, theres other shit), theres other good shit out for normies, fuck you
its not that there arent "killer apps" its that the market of devkits is small and most normies arent following vr development.
the purpose is to make 3d programs suck less to interact with, a mouse and keyboard and 2d monitor suck for 3d interactions.
>>52645560 We mainly use vacuum cleaners for carpets. Floors are mopped and cleaned with a machine. You could automate that, but only for simple spaces with no furniture and other irregularities. Automating the cleaning of desks, chairs, handrails etc. and removing garbage would be far more difficult. There are a lot of things involved with cleaning that are very basic for humans but difficult for machines.
I've had an idea for a augmented VR game for a long time, it's basically highlander + wizards.
You go about your business, and then suddenly you are alerted that you are being drawn to a place or person. You cast spells by weaving your hands(like mouse gestures, except people will frown even more on your stupidity).
You could team up and fight NPC's, or other groups of wizards in the park, or wherever. Or you could fight your way to the top and become the Archmage of your city.
Imagine sitting in your office with your Goldman-Sachs GoyVR 2k1 glasses on, and suddenly your boss walks by in his wizard getup. Or turning your head on the subway and spotting an enemy wizard, are you autistic enough to start pretending to be a wizard in a public space, or do you just let it slide?
I want this so bad, i'll never have to fucking grow up. I don't care if my life ends because i ran into tracking trying to dodge a dragon breadth cone attack, i'll die happy!
>>52647877 I like this a lot, when magic leap finally launches and our phones are powerful as modern gaming pc's in 5-10 years I bet this will honestly happen. larpers would eat that shit up, I know I would.
also >sitting at you desk and your boss walk up to you in his full wizard getup >are you autistic enough?
see the problem is that is actually that since your brain semi registers the view as your real view and it doesnt change with your head moving it confuses your brain and makes you sick. No head tracking AND crazy movements would be even worse.
The fact that first person MMO's are extremely rare even today is a worrying sign that VR-MMORPG's are still a long way off.
Rendering an interactive and realistic world around, realistic enough for first person, that you and other players can impact and change is a daunting and expensive thing to undertake.
You can call Destiny a first person MMO, but we all know it's not. They deifnitely wasted a quarter of their big ass budget, but still. It can't support more than 12-16 people in any of their tiny ass zones or hubs. You could call planetside an MMO, but it's not an RPG.
I'll start believing in the possibility of VR-MMORPG's in the near future when I see a First person MMORPG that looks at least as good as FO4 and can render 20 real people around me at an exceptable level of quality and realism.
>MFW reading all your plebeian posts arguing over if "VR will be the next thing," meanwhile a small army of artists, coders, industry leaders and fuckboy indie devs (myself included) are plotting to profit billions off you clueless Luddites in the next decade.
VR will be the next entertainment medium. Sony will launch PSVR this year to an install base of 30million+. They have 80+ games and experiences/apps lined up just for the launch. It will be the most sold-out, hot-off-the-shelf shit come Christmas. As for the other headsets, ha ha ha. I'll be playing with my Rift CV1 in March while some people wait until August, that is how back-ordered it is. The Vive will be a worse wait since HTC hasn't even started producing the thing (and most expensive, be sure of that you hold-offers thinking HTC will undercut Oculus lmfaooo).
>But anon I am too poorfag to get VR!! Its gimmicky! It made me sick when I tried google cardboard with my iPhone 4s!
Then just fucking sit by and wait you broke neet fuck. Its not even expensive for the Last Entertainment Medium. Its a fucking reality generator and people are crying about the (low) price of entry. The high-end headsets DO induce presence, which is the whole point of VR. That is what we're going for. Forgetting you are wearing a VR headset in the moment. That is what the CV1/Vive Pre has achieved.
It will be used for everything anon's said in this thread, but mostly porn. Every sector can save tons of money by simply using VR shit in their pipeline. Archviz, medical, travel, business, design, training, NASA, schools, you name it.
Sure, VR's penetration this year will be mostly to people who actually plan then do things in their life and actually give a shit about taking advantage of opportunities unlike many humans get to see in their entire lifetimes, but once the second generation, 4k+ res, foveated rendering/lightfield headsets come out you can bet your fucking ass you will see nearly every schmuck wearing one.
by-yourself-vr will be fun but its all about presence, with someone else or or a group of other people
once the market actually is able to buy these headsets, the killer app will emerge as one of the JanusVR, or VRchat, or ConVRge as one of those programs gets enough users and features to be "chosen" by the masses as the "place to hang out" in VR,
cue VR clubscene, all the cyberpunk virtual social fantasies you ever dreamed of. strange VR sex with a strange person that feels nearly real because of the tentacle robot suckling on your dick as you make out with your facial-sucker-addon for your rift CV3.
>>52655386 For true social VR, internet really needs to get better in bandwidth and latency. I wish they would just upgrade the internet and shitty infrastructure here in the US. Fuck it feels like 3rd world. These corporations really just need to die.
>>52655530 companies like comcast and time warner have a stranglehold on it, they're practically and in some places literally monopolies. Once Google Fiber takes over, then we'll see the real improvements. Also, I made a crop of anon's VR prediction, how'd I do?
>>52655530 I actually think improving multiplayer VR apps and virtual streams (you need stupid bitrates for live sporting events in VR, lets not even get into Lightfield file sizes...) will be one of the main driving forces for network infrastructure upgrades.
A VR MMO would need some really-fucking-good Internets and major stability. Disconnects/Lag in VR are a big no-no.
>>52655386 >once the market actually is able to buy these headsets, the killer app will emerge as one of the JanusVR, or VRchat, or ConVRge as one of those programs gets enough users and features to be "chosen" by the masses as the "place to hang out" in VR, sounds dumb.
>>52655618 People lag and disconnect in mmo's and normal games all the time, they just have to make it good enough to the point where it's acceptable.
How do you think people are going to log out in VR...?
They need server infrastructure good enough to render a detailed world and hundreds of character models in the same server at once. I'm sure we'll get there, it's just a matter of how long it takes until it becomes cheap enough to actually consider developing, and internet speeds are fast and cheap enough for there to be a large market worth capitalizing on.
>>52655659 imagine the gimmick potential if microcuck was advertising skype 2.0 where you could not only chat with people in real time, but hang out in a room with them and play a virtual board game. The normies would eat that shit up.
>>52655659 Whatever floats your boat, you don't have to buy it, just like you don't have to participate in Facebook. Does not stop it from existing. The fact Oculus is owned by FB will mean your feed will slowly be consumed and steered towards full-360 degree content and eventually, vr experiences and "clips."
Soon all this data will be harvested to ever more perfect the skinner box they have created.
Of course VR will be used for shit and evil tactics and stupid candy crush games and farmville, but as any technology the propensity for good and awesome experiences is just as great as the negative side.
For every app you hate you will have one that you'll find compelling. Personally I'm not down with the social shit either, but I do really enjoy having my own personal movie theater. Once I have a light enough headset (CV1) it will really have diminished the feeling of going to the movies to a "why would I do this anymore, lol" feeling.
I am excited for VR because of that top 5% of content, the content that makes me go "wow, this is something I thought impossible." I want the HL2 of VR, an epic story with new mechanics and new ideas. This technology makes those types of ideas not only possible, but likely. It is just another stepping stone to get closer to the mind's eye, man. Besides, what else is there other than that primal essence of creation VR is all about? /evangelizing
>>52655711 >>52655618 It's not even just that. For many VR interactions, you really need low latency. Take Ping Pong for example, even a bit of latency will affect your performance. Same for music. There are a lot of interactions that would fail without low latency.
And you need quality. If the information being sent over isn't really accurate, the illusion of VR can fall apart. In Toybox for example, you can't just use any audio format. You need one that saves space at the same time as maintaining sound fidelity - mostly in the high frequencies, which aid in spatialization. Without that, it won't feel like you're hearing someone that's in the same space as you. And then let's take facial expressions and movements. If you can't get that to a high enough fidelity, it'll get into the uncanny value. There's a lot more data to transmit now because the standards are so high, and you need it to be scalable.
>>52655840 Yeah its gonna be a nightmare transmitting not only your character's position, but your fucking hand positions, your fingers, your whole damn body. Spatial voice information/sound information from reflections on every piece of geometry to be accurate. On top of what shit you're doing if its gesture controlled. I can only begin to imagine what a nightmare it would be to code up something robust enough to handle the eventual millions (tens of millions?) of users. I don't think the hardware to acquire all of the vectors of information for a good VRMMO will be around in the average joe's hands until generation 2 or 3 of hardware anyways. We're still a good half decade off the first great VRMMO if you ask me.
>>52655768 >I want the HL2 of VR, an epic story with new mechanics and new ideas. HL2 had virtually no story, just a series of rooms with silent protagonist. The creators of the game gave up on making any more of that crap, literally.
>This technology makes those types of ideas not only possible, but likely. which technologoy? 3d images that you can look around? Because 3d tv failed hard, mate. I mean...tbqh this is the same thing
>>52655840 yeah, pretty much. I'm sure a good chunk of calculation and rendering can be handled by the user's system with the advances that are being toted about the new generation of graphics cards, but it really all falls down to server infrastructure and internet quality. They'll find a way to make it work, it just probably won't make an appearance until enough of the prospective market has the processing power and internet quality to justify the costs.
Not everyone can put down $600 on the thing, and most users, even now, don't like the idea of paying more than $60-65 (tax) up front for a game, yet continue to complain about DLC and microtransactions. I'd gladly pay $100-120 for a full game at release if it was good and full of content, but most wouldn't.
Hell, if we had statewide google fiber to every house and servers for every 50, 100, 200 something mile radius, we could just stream the fucking gameplay and cut out the average user's system entirely. It'd just cost too much right now.
Was very sceptical myself. found recently this new podcast on research and vr. seems according to those fuckers that there is legitimate research and thing solving forward. so not just a Bubble. hope it will be like matrix. here the link brw. http://researchvr.podigee.io/
in general since my first gear vr experience I am convinced that it's more than nonsense
What you youngfags don't realise is, VR has been here before and failed then too. The first VR boom was 1991-1995, everyone expected it to take over the world then, and it didn't. It'll be the same this time.
VR is to gaming, what 3D is to the movie industry. They'll just wheel it out every 20-30 years when they need more money, and it'll quietly vanish again.
Dickheads like this unironically believe that entire offices will be sitting there with VR head sets on in companies all over the world, not speaking to each other and looking around their virtual spaces... KEKEKKEKEKEK!
It's absolutely different this time. VR was extremely low res, bulky, expensive and unsupported by developers in the 90s. The current batch of VR hardware is driven by the smartphone revolution and the screens, accelerometers, gyroscopes are all cheaply available thanks to smartphones. Mobile phones were barely even a thing last time, so manufacturers had to invent technology that has been perfected over the past decade. Hundreds of thousands of developers already have Oculus SDKs and 80 games are slated for release this year, including titles from major studios like Ubisoft. VR is already unofficially supported in AAA games like Dying Light and Alien Isolation. Every aspect of VR's release this time is different.
Not really, it has much more in common with early 90s VR than you realise. Sure the graphics are sharper and the headsets a bit lighter, but it still has the same fundamental problems, and it will fail for many of the same reasons.
>>52666002 If the server is within 50km or so, on a fibre network, you can get ~10ms of latency, and with 10-15ms to render the frame on the server, you're looking at worst case 25ms of latency. Probably barely good enough for VR, but good enough for everything else.
Unfortunately that's dependent on everyone having fibre which won't happen for decades.
>>52653170 I've been thinking a lot about how it would work. You could use sign language and/or verbal components to cast spells. Your skill would be determined by your ability to master complicated sign weaving and chants(lightning bolt! lightning bolt! etc). People would form alliances based on where they live and travel, are you a bad enough dude to venture into the ghetto and shoot fireballs at Tyrone? I really love the idea of impromptu duels between wizards when you run into each other. Fighting dragons in the public park as a team is great, but running around the city looking for PvP would be amazing, imagine turning a corner and seeing a group of Trailer Park Wizards, you'll have to run unless you want them to feed you your hat and steal your power crystals(or whatever). This would also make vidya more social, and get people off their chair and outside, i know some people are opposed to this on principal, but i think it would help a lot of nerds with social anxiety if they can meet other nerds and go around the analogue world sharing a common interest. I want it now Anon..
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.