Stay curious, don't fear changes or future. Learn to be responsibe about yourself. Had two burnouts yet.
>>52477887 - any sound is a function "f(t)" where t is time (in secs) - t increments by 1/samplerate - rendering a 2d img using shaders is effectively rendering a 1dim audio signal - fragment shaders are stateless, so functions must be pure functional programming
--> see shadertoy.com for inspiation, search for "audio", switch source tab to "sound"
>>52477887 stuff is so much fun... only trick is to render audio to a 2d texture, aplha and red for 16 bit left channel, green and blue for 16 bit right channel, then, read pixels, convert ARGB to audio signal and play that... shaders process in parallel, so, you prefer additive synthesis, because subtractive requires state and sequential processing (eg. for filters)
It stops being interesting as soon as your boss tells you to build something stupid using some horrible technology, horrendous APIs with Indian-intern-level documentation, and the whole time you can see that the product idea is absolutely awful.
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