>>52374888 I believe it's high resolution. I'm having trouble justifying a $599 headset for porn, but I did grab a cheap Google cardboard compatible headset. Head tracking 3dv players are a little sketchy though.
I got to compare the Samsung Gear with Galaxy 6 and the HTC Vive. The video quality was comparable, HTC was obviously better, but not by that much. The big difference came from the ability to feed extremely complex environmental renders to the HTC while the graphics on the Samsung were relatively limited.
will watching a lot of VR be bad on your eyes? i understand it currently as your eyes are focusing in the distance if (in VR) you're looking at something in the distance, so there should be no strain. is that correct?
>>52375031 Presence is subjective. The Rift has features that increase the chances of a player experiencing presence, but it's not like it's impossible to feel using a Cardboard. I liken it to those moments on old, weirdly optimized PS2 games (SSX) where the framerate would suddenly jump and the movement would be very smooth before it dropped back to normal. Phones strapped to your face can't keep up for long, but every so often, the stars will align and you'll forget that your eyes are being dried out by your damn overheating communication brick, and feel like you're someplace else.
>>52375901 >I disagree, VR without a VR controller is just using your head as a joystick. And this can invoke presence. Presence doesn't rely on sensory perfection, only perception. When you tunnel vision inside a video game, that's an (imperfect, limited) form of presence. Which is why many people dream "in" 16-bit or low poly. Your brain can interpret a digital avatar as an extension of self. All VR (good VR) does is bridge the gap. But Cardboard can and does do the job, less perfectly.
>>52375738 >You're presence is subjective. It is mainly achieved by having your eyesight fully removed from the reality and maintained in what is being projected, that cardboard is sure going to immerse with all that light bleed making it dead obvious that you are using a a hobo blanket over your face.
>>52379822 Many phones have magnetometers too, but they tend to be extremely noisy and/or slow; the onboard gyros and acceleration sensors are usually too low quality to compensate.
My Moto G 4G is just barely capable of handling Cardboard, but its gyro builds up a huge bias if the phone is left on for more than a few hours and gives garbage values until it's power cycled. Apparently some Android builds have a sensor re-calibration option, but the Moto G's does not.
>>52374566 Except for the horrible sensor drift and the even worse drift correction that completely detaches you from the experience. >>52380533 I have one of those, it's thoroughly mediocre. The only things available for android are a few dozen rollercoaster sims. You can do the streaming thing mentioned by the other anon but it's god awful.
>>52379628 >It is mainly achieved by having your eyesight fully removed from the reality and maintained in what is being projected And head tracking and positional tracking and stereoscopic vision, all of which Cardboard is capable of (perhaps with a bit of hacking, regarding p. tracking).
Rift doesn't have a monopoly on presence, no matter how much Fuhrer Lucky might have you believe so.
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