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there is literally nothing wrong with using your phone for VR

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Thread replies: 53
Thread images: 7

there is literally nothing wrong with using your phone for VR
>>
>>52374566
>literally
The are leleleliterally inferior in every way.
>>
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>>
>>52374705

i love statement with no backup evidence

>its good

what exactly is different?
>>
>>52374888
Presence.

Cardboard has 0 presence.

Presence is what makes the difference between it being a screen strapped to your face, and being in a different reality.
>>
>>52375031
Wtf is "presence", nigga?
>>
>>52374888
I believe it's high resolution. I'm having trouble justifying a $599 headset for porn, but I did grab a cheap Google cardboard compatible headset. Head tracking 3dv players are a little sketchy though.
>>
Wait a minute. I can turn my iPhone 5s into a porn vr? With cardboard? How.
>>
>>52375040
Basically the word given to your brain actually believing it's in another reality.

You feel present in the alternate reality.
>>
>>52375219
https://youtu.be/_ef2wckwV54?t=175
>>
>>52375179

>literally a cuck
>>
>>52375179
I would not be surprised if the resolution of rift was on the order of that of cardboard. They are probably using cellphone screens anyway.

The difference is hopefully field of view and latency. You can't exactly hook a smartphone up to a PC and get low latency. The FOV of the rift devkit certainly seems bigger than cardboard.

>>52375219
Yes. Buy a google cardboard from some chinese website. Or get one for free like us poor android users.
>>
Not shilling, it was popular video
Google Saves Baby's Life: https://youtu.be/Kn_TW0BzdOc
>>
>>52374566
>you'll look like a total faggot with vr goggles of any kind
>nothing wrong

search the flaw
>>
I got to compare the Samsung Gear with Galaxy 6 and the HTC Vive. The video quality was comparable, HTC was obviously better, but not by that much. The big difference came from the ability to feed extremely complex environmental renders to the HTC while the graphics on the Samsung were relatively limited.
>>
will watching a lot of VR be bad on your eyes? i understand it currently as your eyes are focusing in the distance if (in VR) you're looking at something in the distance, so there should be no strain. is that correct?
>>
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>>52375310
>cnet
>>
>>52375031
Presence is subjective. The Rift has features that increase the chances of a player experiencing presence, but it's not like it's impossible to feel using a Cardboard. I liken it to those moments on old, weirdly optimized PS2 games (SSX) where the framerate would suddenly jump and the movement would be very smooth before it dropped back to normal. Phones strapped to your face can't keep up for long, but every so often, the stars will align and you'll forget that your eyes are being dried out by your damn overheating communication brick, and feel like you're someplace else.
>>
>>52375738

I disagree, VR without a VR controller is just using your head as a joystick. Seeing your hands in VR space is completely surreal, and until you experience it for yourself you have no idea.
>>
>>52375901
If I wanted to go super el-cheapo, could I just get two Wii remotes and use those as VR controllers?
>>
>>52375901

I thought most VR u cant see ur hands in the game
>>
>>52374688
>every way
GearVR has a higher res screen than the CV1.
>>
>>52374566
except pretty large lag when you're trying to connect it to pc as a rift

i used dk2, i used cardboard, dk2 is superior in every way. cardboard can give you demo of what VR can do, but it'll never give you this overwhelming sense of "being there" like Rift does.
>>
>>52375179
would prefer female POV desu. looking at some other dudes body is just weird.
>>
>>52376386
you can move you head around. you don't have to be looking down at "your" body.
>>
>>52376432
still a chicks body would be hot ;)

>>/lgbt/
>>
>>52376386
>>52376457
desu = t b h

wow.doge
>>
>>52375901
>I disagree, VR without a VR controller is just using your head as a joystick.
And this can invoke presence. Presence doesn't rely on sensory perfection, only perception. When you tunnel vision inside a video game, that's an (imperfect, limited) form of presence. Which is why many people dream "in" 16-bit or low poly. Your brain can interpret a digital avatar as an extension of self. All VR (good VR) does is bridge the gap. But Cardboard can and does do the job, less perfectly.
>>
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Is there still nothing to do with a cardboard? Has something interesting been released last year?
>>
>>52377013
You can use a VNC server and an app to stream your display as a virtual monitor.
>>
and there literally nothing wrong with compiling with a raspberry pi
>>
>>52374566
isnt the oculus supposed to have high tech lenses in them so you don't lose your sight permantently due to looking at somehing that's only 10cm away from your face?
>>
>>52377312
yeah, your eyes focus to 1.8 m or something
>>
>>52375738
>You're presence is subjective.
It is mainly achieved by having your eyesight fully removed from the reality and maintained in what is being projected, that cardboard is sure going to immerse with all that light bleed making it dead obvious that you are using a a hobo blanket over your face.
>>
>>52375179
spend 199 on osvr then rift and vive are memes
>>
Actually spent the day trying to use various phone sensors to do up a budget mocap rig for video game camera animations.

Basically phones have garbage positional tracking in terms of xyz movement from an origin point. Where as proper vr gear does this without a problem because they have magnetometers.

So trying to translate anything into vr from a phone more then rotation is pretty much impossible, which is pretty limiting.
>>
They try to push VR and 3D every few years guys, when you gonna learn?
>>
>>52377013
If you nigger rig a strap for it you can enjoy some VR porn.

Probably a bad idea unless you live alone, though.
>>
>>52374566
It's ghetto tier VR
>>
>>52379822
Many phones have magnetometers too, but they tend to be extremely noisy and/or slow; the onboard gyros and acceleration sensors are usually too low quality to compensate.

My Moto G 4G is just barely capable of handling Cardboard, but its gyro builds up a huge bias if the phone is left on for more than a few hours and gives garbage values until it's power cycled. Apparently some Android builds have a sensor re-calibration option, but the Moto G's does not.
>>
>>52375318
>watching a blowjob conventionally
>not a cuck
>>
>>52374888
>he hasn't used one
Nobody tell him.
>>
>>52376162
>higher res is the most important factor in a vr headset

come on, you can't be that stupid. that's like saying that the most important part of a camera is its sensor
>>
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master race reporting in
>>
>>52380533
Yeah I own that, sure was a fun demo, but uncomfy as fuck and my phone is way too shit for a real immersive experience.
>>
>>52374566
>There's nothing wrong with using your phone for vr if you're poor

FTFY
>>
>using original Note Edge
>no way to use Gear VR with it
>can't upgrade for two more months
>>
>>52374566
Except for the horrible sensor drift and the even worse drift correction that completely detaches you from the experience.
>>52380533
I have one of those, it's thoroughly mediocre. The only things available for android are a few dozen rollercoaster sims. You can do the streaming thing mentioned by the other anon but it's god awful.
>>
>>52381544
>Pretending like there is anything wrong with this or being poor
>>
>>52382292
Not him but there is nothing wrong with being poor. There are, however, usually things wrong with the cheaper products. Penny wise pound foolish.
>>
>>52374566
dunno about that but im starting to develop a game demo for rift.
I just hope somebody will notice me.
>>
>>52379628
>It is mainly achieved by having your eyesight fully removed from the reality and maintained in what is being projected
And head tracking and positional tracking and stereoscopic vision, all of which Cardboard is capable of (perhaps with a bit of hacking, regarding p. tracking).

Rift doesn't have a monopoly on presence, no matter how much Fuhrer Lucky might have you believe so.
>>
>>52379822
Oculus uses IR led tracking with an external camera for positional tracking. In-device tracking isn't going to kick off until more devices have Project Tango-esque camera stacks.
Thread posts: 53
Thread images: 7


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