Just tried the HTC Vive at CES. Completely blew me away. Still has a long ways to go, it's obviously not ready for the consumer market. If I could summarize the experience in a few words I could describe it as the the holodeck from star trek. Taking the headset off is like waking up from a beautiful dream and wanting nothing more than to just go back. Anyone got any questions?
The cable situation is sort of a dealbreaker at this point. There is a mess of cables coming out of the top of that thing and they really do get in the way. They are really going to need to come up with a proprietary solution to reduce it to just one cable.
The bundled cables are just too thick and heavy, it's like a rope hanging off your face.
There are a ton of small quirks about the gear, if they released its current state the majority of plebs who try to use it are going to fuck it up and it's going to suck for them.
It's going to have to go wireless for me to really want it, the cables really take away from the experiment, you step on them, trip over them etc
I wouldn't pay $600 for it, no way, I could see myself paying $600 for a second generation version though.
There was an underwater simulator, a 3D painting program, a playground/sandbox type environment that had silly little puzzles in it and the finale was a portal 2-esque experience where you repaired a robot
I only tried the occulus dev kit, the line for the new version was too long so I had to pick Vive or occulus
I'm not sure.. since I knew very little about it before trying it out. The front facing camera maybe? When you walk around with the vive on and you get close to a real world object like a wall, a grid appears on the screen so you don't accidentally bump in to things.
I'm following vive pre and oculus news and reviews every day. You're the first one I've read to comment on the weight of the cables, and them being too heavy. Literally no one else has had this argument against vive pre, which in turn means your whole review is pretty much nullified in my mind. It's not believable.
ffs how hard is to find out the proper name
> It's going to have to go wireless for me to really want it
There's really no way any of the current gens and likely even the second gens hmds will be wireless. There's no solution good enough in terms of bandwidth, occlusion and latency. Li-fi, not yet, 60ghz wifi gig, nah.
Even the developers who have given hundreds of demos and used vive/oculus for thousands of hours say that handling the cables will come subconsciously without taking away the feel of presence.
>What happens when you step on the cable? Why do you think the Virtuix Omni needs a 10 ft boom arm to hold up the cable?
Few days ago I read about a developer who had given hundreds of demos for all kinds of folk. He generally said that like only once someone had stepped on the cable.
Your post confuses me OP. It's full of praise, but then you suddenly say
>Still has a long ways to go, it's obviously not ready for the consumer market.
How can it be so good and still not be ready for the consumer market?
Because a developer has no conflict of interest? I'm telling you, I stepped on the wire multiple times. Imagine a 10'x10' room, you will probably use a 20' cable. How are you not going to step on that thing as you walk around with what is practically a blindfold.
Because the experience was absolutely amazing for what it was, a tech demo, but it's not a consumer product in my opinion. A good analogy would be a concept car, cool as fuck but not practical enough to warrant mass production.
This guy has all the dev kits, both vive and oculus. This contradicts OP's opinion, and honestly I trust this guy a bit more. He atleast knows how to write oculus right.
For now, I'm really not worried about the cable setup.. the pros outweight the cons.
combination of dualband wireless and wireless hdmi trasmitter? would that be possible?
wireless hdmi is a shit and 2.4ghz/5ghz could be fucked up by a router, but could it be possible and provide a decent quality image and a high enough rate for data transfer from the headset to the computer?
>maximum damage control
it's pretty low when you go searching reddit threads from months ago and find one person who disagrees with me as "proof" that I don't know what I am talking about.
maybe go back to reddit, and stay there.
>"proof" that I don't know what I am talking about.
> VR developer, who does VR development as his job, says something upon which an anonymous /v/ troll who has that one time tried a demo at some convention disagrees
yeah, sure thing I guess. We're going to see about this in a few months anyway.
I've also tried all the VR's out there various times and the Vive was the most immersive one ... by far
the last time though that's about a months time back now
after having seen all the possibilities out there for the first time I was already set that, if I'm gonna buy any VR it's gonna be a Vive
>Developer gives a positive review about a product that his livelihood depends on... on Reddit... but he isn't a shill?
>Somebody who is just an average consumer gives an unbiased opinion about a product that he was given the opportunity to review, but i'm a Troll.
Yeah but the price for Vive wasn't announced at CES. The Oculus comes with an Xbone controller (LOL) and is $600. Vive comes with actual VR controllers and you also have to buy at least two wall mount sensors. How much more are you willing to pay for that extra technology?
>How much more are you willing to pay for that extra technology?
>Go pro level cameras on cuckulus vs cheap-ass laser blasters on vive
gee whiz sir i couldn't in my right mind guess which one is cheaper to manufacture
> one is made by american company with custom everything and 300 unique parts
> other one is made by taiwanese sweatshop with own manufacturing facilities
The resolution has a long way to go. The pixel density is just not high enough when the LED display is that close to your eyeball. Your brain tunes out these details when you become immersed in your environment but if you are expecting a picture that looks like a HD desktop monitor then you will be disappointed.
>Here's your (You).
Thanks. Same for you (You).
I haven't been on /g/ cuckulus threads in months now, I generally stay more on servers and *nix threads as I'm a sysadmin by trade. So I wouldn't have seen any copypasta, but nice to know that someone thinks along my thoughts.
Even for a gimmick, has other gimmicks on top of that. I don't want to fucking move around with VR, nor do I want the bundles of headsets/controllers. Fucking give options with what the consumer actually wants instead of bloating the price and peripherals. What's next, morpheus will come with a cup holder and a potato bowl?
The VR controller is essential. Oculus is making a huge mistake by not releasing the rift and the controllers at the same time. Seeing your own hands in virtual space is one of the most surreal moments of my entire life. The controller just makes it feel like you are looking at a giant monitor and your head is a joystick.
Also, as of now there is no headset bundled with the Vive.
you know they make the rift in shenzhen right?
I meant the xbox controller or steam controller, shit like the hydra I agree would be a must but still offered as an option for who already has some similar peripheral. Same goes for headset they haven't announced it yet but pier pressure is a bitch. In no way am I willing to ditch my comfortable open headphones for some random taiwan micro speaker strapped to my ears. Options man, that's one of the biggest problem of the past years, everyone has to have the same shit as the next door neighbor because each individual is a money collective and nothing else.
That's p. common, though. Look at Apple, Nintendo, Sony, etc.
Chinese subcontractors are a fucking nightmare to deal with.
For the Rift's money I thought they'd manufacture stuff themselves.
If you get an OR, get one in the first batches before the subcontractors cut so many corners that the device stops working.
The chinese don't understand that functionality is desired, if it looks just as shiny as it is supposed to they think that's okay. If you ask them to not cut corners (like cheaper lenses, thinner plastic) they get offended as if it's your fault.
I hope this first generation of consumer VR gear turns plebs off of the idea and the market crashes for a decade so that we can enjoy our comfy elitist early adopter/cutting edge phase without normies for longer than 20 seconds.
But I know it will not happen.
I know that phase actually happened at least five, maybe even eight years ago.
Not the guy but that was one of their biggest concerns as a good 60% of their target consumer wears glasses or has contacts.
In the DKs it was manageable but not ideal, with the consumer release having two separate screens new housing and still the adjustable lenses they might have worked the kinks. But before adjusting your lenses to their lenses and having slight light leakage/uncomfort due to the glasses frame was a bit of a pain.
It's hard in conventions, but in the dk2 there were 2 sets of lenses included. I couldn't see shit with one, but the other one was ok.
So in the end chosing lenses or getting custom ones will be the right choice I think
>ships at the end of March
yes, for some people
if you preorder now, it will be june.
So not really that big of an advantage to be the first to reach the market, if you can't produce enough.
100 an hour is pretty shitty