Question: how big a budget do you need to develop something like Fallout? Assuming at least one free programmer (that being me).
Also, you can talk about general game development in here.
Assuming you're the only person working on it and you already have all the equipment you need, consider how long it would take to develop it and also how much money you need to live on.
That's your budget.
Alone? It would take me way too long. Possibly over 5 years.
I'm thinking of doing it in maybe 1-2 years but I need to estimate my budget.
I obviously need at least 1 more programmer, a few good graphics artists, a sound specialist and a composer. So everything except actually marketing and business side of things.
I could do it on my own in 8-bit style, graphics and music included. But that obviously won't sell. While I enjoy the craft of game development and I enjoy games and game design, I realize also that this is business and I need to make money off it.
Yes. I have 5+ years experience with game development and 8+ years experience with programming. I'm only wondering what the budget for a project of this scale would be approximately. If someone went through this kind of project or something similar that would be the best source of info obviously.
Do you want to build it from scratch or use existing libs?
There was a guy on /diy/ a while ago who built a pretty cool Mecha war game for his graduation project, took him like 7 months iirc. (including a simulator)
If you want an RPG with stories and quests and shit, you'll need some kind of writer as well or the game will be really boring.
Games rely way more on stories and artwork than most programmers want to admit
>how big a budget do you need to develop something like Fallout?
More than what you've got in your pocket if you want a sellable game.
You at least need to hire /one/ artist. Good artists aren't cheap. Bad artists are also expensive, so you need to shop around.
That is so 80s.
find some graphics enthusiast kid on any gamedev forum, pay him pennies or even don't pay anything - if you choose well, he will gladly do it for free and there you are.
don't except quality though
Problem in developing something like fallout is making this atmosphere, story, overally content. Content is more important than anything else.
(i understood it when i wrote every script/element of mechanics/basically everything than be programmed i needed for my 3d mystery murder unity-based game and then realized i can't write proper dialogues on my own. fuck.)
the artwork is inferior to Astrotit.
I've got a question of my own here… I'm in the process of developing a game. I'd aim for it to have a decent-sized story (writing it isn't a problem) and with that comes scripting.
However, I've got absolutely no idea where to start when it comes to scripting. What are your suggestions? Do I write my own language from scratch? Is it somehow possible to use an existing language? Or is there just something I've not thought of?
entry for most developers is £20k-£25k depending on experience (I'm on 23K because github and side projects after college)
senior developers range from £40k-£60k. even in USD that's around $40k entry
depends on where you live in california silicon valley 40k is nothing while in the midwest that fairly reasonable.
Also your going to have more expenses for an employee than there salary.