Can somebody please identify the ones I marked in a red question mark?
Also, don't mind the tiers, we all know /vg/agdg is retarded.
I know, but we would not have this nice thread...
2 down, 3 to go....
Is the one with the '2' not the valve engine? How is it called source?
This is the only bugger I can't identify...
Reverse image search and /vg/agdg didn't help.
or you know, you can use the knowledge of hundreds of people working for thousands of hours and pay them $19 a month
and get the best game engine ever
but yeah, you can probably make a better game with your own engine!
>window management - sdl or gflw or make your own
>physics - make your own or bullet or newton or ODE
>sound - make your own or OpenAL
>input - same thing that you use for window management
>networking - dont be a pussy, make your own.
Its really not hard.
Image thinks OGRE3d is shit teir and Unity/Unreal4 is best teir.
Image creator couldnt code for his life, therefore, any game engines that required coding to use were instantly "bad"
OK thanks. I was worried there might be better alternatives and that we have been using an interior api. We are currently thinking of using ue4 for 3D projects, but is it really the best option for a small team? Are there better engines out there?
SDL_freetype and SDL_Image is very useful as well.
So you can customize the important parts. If you need a complex audio setup with voxel based echo computation, make it yourself. If you need a really slim physics engine that runs entirely on GPU, make it yourself. If you need the render to be very specific, make it yourself.
This is effectively e what ogre3D does, but the ogre3D rendering engine is the one set thing, all the libs you can make yourself or use others.
Also, its a learning experience.
What are some good, open source game engines/development kits that will run on GNU/Linux? I asked in the AGDG thread and got an answer, but I'd like to also ask you guys.
The answer was Blender Game Engine, along with something called Orgit?