Offline Version (password is 4chan):
Older Offline Version (late December):
FAQ and Tips:
(look for threads with the word MOD in them.)
The last challenge posed was:
>Make the cast of a dating sim you're Totally Gonna Finish Someday!
It was maybe probably a joke previously, but it's serious now.
I blew my budget on character design. Please donate so I can add a background.
>>Make the cast of a dating sim you're Totally Gonna Finish Someday!
A young woman arrives in the capital and joins the mages academy, all the signs and portents show her potential as a great hero.
The Dark Magicians and the Holy Mages, who have been in a stalemate for centuries, see this as the opportunity to tip the tide in their favor, but due to bureaucracy, negotiations, and red tape, are each only able to send one representative each to turn the girl to their side.
The girl representing light is well meaning and kind, if not a little stuffy and quick to anger, and she develops a bit of a crush on our hero.
The dark mage girl seems slightly, well, insane, and goes full yandere over the hero girl at first sight. Her quest now seems to be more about getting in hero girl's pants than turning her to the side of shadow magic. And yes, her magic wand is a nailbat.
My gf and I were discussing succubi so I thought I'd update the character I made of her and make her a succubus version. Making good succubus clothing is hard. Let me see your succubus girls /e/!
Because I wasn't paying attention my bad.
Ah jeez I don't think I could have screwed this challenge up any harder.
Well at least I got a chance to update one of my old elf maid girls a bit.
A succubus in ones true form is a terrifying thing.
Still sorta bitter how unoutlined belts don't keep the outer body edge black.
I don't know what happened, but a post I made in the BBS disappeared without a trace.
Welp, here's the same image but in (rusty) English.
Curses, I forgot to set the quality.
Nevermind, it's there. I was looking at the wrong thread.
Here's another (old) pic then. It's an attempt of shading with Photoshop.
You could always look at the board archives. If you search for the username "Mouse" on /e/, there's over 15 pages of stuff. http://archive.loveisover.me/e/
I tried recreating the Birds of Prey from DC. Doesn't really work here, no capes and no mask for Batgirl. Plus, you know, the weapons.
The goofy filename is the liar.
It's 4 separate characters with extremely weird proportions, all positioned one in front of the other.
I have demon girls that don't wear all the bondage getup, do they count?
does anyone have a step by step tutorial how to hide everything below the chest?
i remember seeing one here long ago.
Go to the pink tab.
Uncheck everything but the size-tab. (use Space+Click in order to not be a idiot)
Copy the code.
This is what the values do:
Legs disapper at LEG_LENGTH of -176
Hips disappear at HIPS_WIDTH of -436
The stomach is gone at STOMACH_LENGTH of about -300
Paste the code, change the values as desired and import.
Keep being my favourite loli-poster.
(Also, for anyone interested, the chest disappears at -345, the head (last value in the dd block of the code) at (([BODY_SIZE]*33/10)-811) and the arms can be removed from the screen by increasing SHOULDER_WIDTH to a value of 50000 or so)
I think someone did a picture tutorial once, but I didn't save it.
One should be careful to specify what sort of RPG they meant.
>The Christmas shows of Aikawa High School's ballet club were sold out every year, especially when it became known how the ballerinas warm up before their big entrances.
So.. does anybody know how to create custom mouths? The tab with the smiley face seems to have mouth customization options, but it is inactive for me.
Here ya go, have a big purple succubus.
There's a surprising lack of christmas here for some reason.
It's hard to get into Christmas stuff when it's still in the 50s/60s and sunny almost every day.
I know how that weather is. At least the temperature part.
Holiday elves love candy canes.
Nope, sorry. But as pointed out, these threads are already archived. Anything really old of mine is crap anyhow; the kisekae engine has got a lot better over time.
So as you can see ... I made some nerds, I like nerds, but making nerds like this takes a bit of belt work to pull off, but I wanted to make nerds with visible panties so I had to fine a way in kisekae
I largely did this because I'm a lovely bloke who has a wedgie fetish and lets face it, nerds gets wedgies
Now I have a question
What things have you tried to get done in kisekae that is not "built in"? using visible panties as a example as something not "built in"
Also for the hell of it has anyone ever tired to make a wedgie in kisekae, and if so how did you get it to work? for the most part I have resorted to photoshop to get wedgies to work
Other than that love these threads as they have been helping me improve at this little program :D
I took a shot at it, but I really feel like just editing in the effect would be easier because this took all 10 belts to do.
Thats actually pretty good knowing what you had to work with, for the most part when I tried to do it I ended up using one of the hair pieces, mostly because the belts where not really that good back then, and no way to get rid of the black border so making a belt wedgie would have had been a crap shoot
Now with photoshop I can just isolate the panties layer and stretch it to my hearts content
I find wedgies to be fun, they are certainly a small niche fetish, but I got kisekae to work for me which is nice, and if I am not mistaken I have seen BBW make use of this program as well, its not my cup of tea, but lets ask have you pushed kisekae into your particular niche? one that you had to actually figure out how to do in kisekae?
also wedgies, I'd say if anything they are a challenge in kisekae alone, but if you are good with the program, I say try your luck with it, it is quite a problem to over come in the program
And once again a great attemp with the limitations of the software, I can kinda see what you did, but perhaps a link to the code, I am curious how you did the crotch panties, I think its the zipper belt but unsure
And here is a example of what a wedgie picture using photoshop could look like :D, I am still improving and I didn't spend the most time on this particular picture, but I feel anyone who views this can get the basic idea, its not the best program for wedgies, but its something I "got good" at, so I use it for my own naughty fun :D
Also bully name is ... uh ... Modia? yeah totally Modia, gotta show Fouri and Cha whose boss ... I need to work on names :D
I guess I'll share some oc for the first time :P
Here's for your Star Wars post.
Well the newest update I've seen now adds the ability to arbitrarily place hair pieces all over the screen. Weird. Hopefully it'll lead to something good?
Nah that's a succubus.
You could use them for environments, as bodymarks, or just as additional bits for the characters, I guess.
Also, that striped sweater is super nice! (But the very slight offset of the shadow-brightness to the stripe-brightness grates my autism to no end. The proper color is 101114, not 151619)
I don't recall saying anything about that. I'm just so baffled why you and so many other people in these threads so frequently praise things (usually things made by namefags) that are just completely normal default settings in the program.
Literally every character with the #8 option breasts has the exact same ones as that punk elf girl. How do hers stand out to you as "great"? And more importantly, can you actually give an answer or just more defensive butthurt attempts at insults?
Not him, but you're wrong. They vary based on the height, chest width, color, nipple color, nipple size, nipple type, nipple position, and other features that can be placed on top of them such as piercings.
Oh yeah, the belts were added in too.
Pretty good for crafting custom weapons at the very least.
On one hand I find this new 99 belts/bows anywhere options incredibly convenient.
But on the other hand, it's a little sad knowing so much of the work I used to put into code editing has been made meaningless. Truly there is no game that goes on long enough that doesn't eventually get casualized lol.
Anyhow I took a stab at making Flandre Scarelt, utilizing both new and old methods. Was fairly fun, maybe I'll do some other touhous in the future.
It's actually supposed to be an attempt at a ribbed sweater, but thanks. If I had like 20 belts it'd probably be able to look more proper.
also screw fixing the shading color lol
>If I had like 20 belts it'd probably be able to look more proper.
You know you have 99 free-floating belts that go anywhere on screen to work with, right? You only need a character's 10 belts now for belts that clip to the body outline or go under boobs.
Meh @ this update. I've been hoping for lots of freely placeable ribbons for ages, but 99 ribbons unattached to any character seems a busywork-intensive way to implement it. What about ribbons on some sort of frame that moves with a character's midline, or something? It could calculate the frame position using the same code that draws the shadow, maybe.
Also, foreground/background sider now goes to 1000 instead of 100, wrecking all previous save data that used layers.
See >>1879630. The fact that the belts aren't attached to characters makes it difficult to use them for re-usable character imports/exports for stories and sequences. Which counterintuitively limits them to just use as props despite being clothing.
Would've preferred just wider placement range and more belt/hairclip slots.
More weapons for everyone! Weapons that are a huge pain to reuse in new images that is.
Looks like we have a new hair ribbon (Candles), a new belt (Keep Out tape), and a new pair of glasses (a black super hero mask kinda deal that goes behind the eyes)
There's also a new glasses slider that adjusts where they are on the face.
A plain ball really would make t-shirt designs and shiny shit like this a whole lot more easy to setup in engine.
The belts would be nice for making countertops and tables, if only you didn't have to export the whole image, change the size of a belt to like 1000, and then reimport it.
I love that Castle Crashers-looking giant statue.
I wish he would add an option that allows for hair pieces to be locked into place independent of head tilt for when you make things with hair that go below the neckline.
also happy new year or whatever
I might've gotten these images mixed up.
I guess that confirms that he lurks these threads, considering he changes the method whenever the current one is made public here? (Although, I suppose it's reasonable to want the game confined to his site, given the amount of work that he put into it.)
Speaking of work,
that Flandre is super-nice. I love the way the hat and the wing-thingies are realized.
Nice teeth as well. 10/10 would get bitten by.
18 has bestest hair. What happened to the makeup at 13 and 16?
>also screw fixing the shading color lol
I'm sure most of the input/stuff he gets is on the site itself in the image board there. Though some of the new features he added in sometimes seemed just a tad bit pertinent.
I managed to make the newest version work offline. Also, I made every file into a single exe to make things easier/nicer.
I didn't bother to make a mediafire account, though.
This one has that blue square with FPS and other stuff in it, but you just need to click it to make it disappear. It shouldn't give any errors/glitches beyond that.
Boy these new free-placement belts and ribbons do not take kindly to being saved as text files. Positions and colors get all fucked up when you reload them.
Also more touhou, Youmu now.
I'm about convinced that the reason they exist is so that you can export them as individual images with no characters. Like, having the set of belts as an imported image is way more convenient than modifying/re-importing the whole setup again.
In any case, I do hope that importing of free-floating belt stuff is fixed. It wasn't but a few updates ago that we couldn't even use custom colors on these things, so clearly some progress is being made.
Stupid Question time:
Is there a way to make the facial markings show up on other parts of the body other than the face? I tried lowering them off the face, but they just disappear.
I'm trying to do an alien where the face, chest, and belly are a different colour from the rest of her, but having no luck.
Your best bet right now is to use patterns of outlineless belts. Legit body tattoos are a thing we've needed for ages.
Even with the eyes hidden and the hair properly adjusted, there'd be no real way to make the outline of the jaw disappear. Though it has been something I've done in the past for making very elaborate clothing out of hair.
Nah, every orb-like piece I've seen in those sections has some sort of subtle shading at the bottom that remains regardless of outlining or anything.
What parts did you use for the skirt swirls? They just imported images or some neat combination of parts?
> Your best bet right now is to use patterns of outlineless belts. Legit body tattoos are a thing we've needed for ages.
Outlineless belts? Where do I find those? All the belts I found had outlines, or weren't plain enough to sub as body markings.
Nevermind, found the option for adjusting the outline.
This might work, but it will be very tedious, and it will cover up her musculature, breasts, etc. So I'll have to find a way to add those back in somehow.
Huh, that's weird. Might be related to the swf to exe conversion since the modified swf gives a 0/53 result here.
If you're skeptical, try this one, it's just the main swf and the required files for it. Virustotal - 0/53
Nope, besides backgrounds and speech bubbles and stuff along those lines I do everything in engine.
The parts are just hair bits and ribbons, code edited to be 1000 units higher than usual, with the character turned solid white and floating upside-down off camera above Youmu herself.
This cheesy method wouldn't cut it, but there is a way: Edit the font so the letters come pre-rotated. If you need more than 10 characters in a "horizontal" row, put whatever you need in a single really complicated font glyph.
I think at that rate it'd just be easier to put tilted text in from outside the program.
1. Go to http://monstergirlencyclopedia.wikia.com/wiki/Monster_Girl_Encyclopedia
2. Click "random page" until you get a species
3. Do your best to make it in Kisekae
Turned out kinda shit. I'm not great at reverse engineering things in this.
I've never been so late, geez. I hope you guys had some good holidays, without any sickness, depressing thought or motherboard suddenly breaking.
I must admit, that's a very good job. Please forgive me for anything I said about you, you've certainly come a long way.
Sachmet doing good things? What.
I wonder if Pochi understands English well. I want to ask if he could give special permission for a commercial project to use Kisekae (because artists are hard to hire when you don't have that much money).
Maybe I'm a bit crazy, but I honestly enjoy new hand items and clothes updates more than I do all these system, ribbon, and belt updates.
Probably because I'm a simple guy who doesn't like fiddling with codes to make super elaborate stuff. Not that I don't appreciate those that do, mind, it's just not my thing.
Got lucky there.
I forgive you. But English are not my mother tongue. Sometimes I can’t make out what’s being said.
Honestly, I just don't know anymore. The more you use kisekae, the more time consuming it gets. But there are limits we'll never overcome, even with severe tweaking or post-editing.
At this rate, learning how to draw may be the best bet for people really willing to put creativity into their work.
It's hard to get motivated when you can just pose some dolls and maybe draw a couple little things.
Kisekae breeding. Take two kisekaes, average out all their sliders and colors, roll dice to decide which parent they'll get non-slider features from and add randomness (especially for breast size so they don't all end up with medium chests again), and a baby springs forth fully grown, like Athena. This might give interesting results with monstergirls from the challenge above.
If the parents have opposite sexes, genderswap one and then average them. Adjust your new character's sliders to look younger afterwards if you want, and give her a new hairstyle since who copies their parents' hair?
Custom dice: https://www.wizards.com/dnd/dice/dice.htm
Color blending: http://www.workwithcolor.com/mm-color-blender-01.htm
Was screwing around a bit.
Kinda wish there were more arm and leg options.
Ribbon work is exhausting, or I'd've done a Hobgoblin too.
The newest updates have included: Burning stuff and Bones. Your custom animes can now perform satanic rituals to call back the deeeead.
Nice. I've been waiting for a bone ribbon/clip for a while.
I said ribbon work was exhausting but apparently I am a glutton for punishment
Would you join the Cult of Loli?
(i have no idea how I would have pulled off the cloak, so I just omitted it; had to take enough artistic liberties as-is)
Well I almost found a use for the Uruguay flag except then I remembered the sunrays on Solaire's insignia are red, not yellow.
I don't get how you did it without shopping parts off though, unless you shopped parts off.
Like I can see that the 2 legs are 2 different girls than the central body but I don't get where the legs on the main girl went.
You can make body parts very small, or hide them offscreen, by manually editing character codes and entering negative values or other out-of-bounds shenanigans. Check out the Export and Import buttons in the pink save-data tab to do this.
Three girls: One for the Kitsune-bi and two girls for the legs. And Photoshop (Flames and body)
I made a very simple statue pedastal using 1 belt and 1 ribbon. Not amazing but I think it's one of the simplest things I've made in this that looks decent.
(I've also done other /d/ things, but those aren't appropriate to post here.)
My one complaint is that the belt's line border is obviously insanely thick, but desu that takes literally 5 seconds in paint if you wanted to just stretch the inner color out a little bit. It looks much much worse without a line border at all.
Mine stopped doing it, but it's not like you couldn't just click it away anyway.
>tee eff doubleyou we all abandon making cute girls for Polandball comics.
I can't believe you people who make these designs where, every time you want to move a leg, you've got to adjust fifty hair pieces and belts and bows.
also of note, the newest update apparently includes speech bubble options.
Aside from its most predictable use, it actually could be put to some use for placing plain circles around the screen. If only there were rectangles.
That’s a good Monster Girl!
By the way, Muppets are difficult too. That wired guy behind my silly policeman are Animal (Muppet Show)!
May as well post the Bleach characters I'd made. Almost all of these are from before I learned to manually tweak any values.
In fact, the only manual tweaks are Gigi's hair, since none of the ahoges are even remotely close, and the heart belts on the 2 quincies.
You're killing me here.
What setting did you change for the head/chest, because I DO do that with the manually editing the import/export but the settings I've tried have always affected the legs.
Like I can see the legs behind her are pose 55ish and the hips are set really large as well judging from the thigh width, but I can't figure out how to make the torso+head get small enough to hide behind the foregirl's head, since doing so keeps affecting the legs.
So I'm just looking for a general direction on what got changed to result in the background "legs" girl's proportions.
I've actually made a ton of /d/ stuff already using the manual import adjustment, but my doggystyle-posed image is not quite where I want it.
I see! The problem is more that the torso on the 'leg' girl was not made shorter, it was just made extremely thin.
One drawback of this is that a vertical 'line' remains in place, that mainly being the very thin upper body. On that image, that part was edited out with a simple paint-over.
With the addition of floating everythings, you could likely use one of those parts to mask the remaining part.
I'll play around more with... chest width? I don't know what made the super thin-line part on the legs #4 there. As you noted, such a detail is so minor as to be easily overlooked or painted out with a few scant pixels.
I don't know why you bothered detatching her head though. 1+2 could be 1 piece. In fact 1+2+3 could be 1 piece since you'd only need to put the round "meatball hair" piece at the back layer to create the pseudo-stomach that you did.
I'll open up the thing I was working on and remove the other components to show where I had an issue.
That is to say can you share or export whatever made the 4th one then, the legs? Try as I might with chest width, I can maybe make the torso collapse enough but I still can't resize the head. I must be overlooking an option somewhere for head size which is obvious.
I figured out the chest and head size. I forgot there was a head resizer on the skin tab this whole time. -610ish seems to be near the minimum before it turns upside down and begins to regrow. Fortunately, this is plenty enough to create the illusion of being bent forward now, even without me being able to make the arms go away.
How does one make arms thinner though? No matter what I do to arm or shoulder width, my arms never vanish like yours did. I've tried more than a few times too. One of my projects required thinner arms and I could not make that occur.
The arm's aren't thinner, it's that the shoulder width is absurdly huge, to the point that the arms altogether are way offscreen. It's probably one of the easiest modifications to make to a character actually.
That is technically super-impressive and it unfortunately grinds my Kisekae browser flash to a screeching halt.
I had to fix a few things since it's a really old export (2014) but she's the first person I made in kisekae.
Ah I understand now. At least I now know I wasn't overlooking something obvious like head size again.
My old saves which used to be saved in the browser went away ages ago when I cleared my browser data unwittingly. Then the game updated and no longer used that data so I lost all that again.
But I do have one of my earliest creations, my first Asuka.
Simple characters in simple clothes aren't a good measuring stick for improvement though.
Several of my saves were lost long ago, but here's like literally one of the first sequences I made, which was 11 images long.
It was posted in /d/ so I obviously can't show the rest of it.
What're some good uses of speech bubbles for stuff other than their obvious use?
It randomly occurs to me now that you could use them and oversized belts to probably craft some kind of car.
Granted I feel that would be a massive waste of time and not worth it, but it seems like that could be done. So that's a sure!
Yeah, that's my problem. I can't really post most of my things here, especially early ones, since they overwhelmingly involve futanari or doll transformation.
another idea for bubbles; really shitty looking rocks.
A car might be kind of ambitious, but hey there's 188 slots to use for belts and bubbles, anything's possible.
Now that you mention it though, a bike would probably be a more realistic thing to construct.
shame the /d/ threads disappeared and now nobody wants to make a new one since they seem to just get zapped by random-ass mods after they get to like 50 posts.
Sure, we'll go with that. There are plenty out there that respect her more than angel there does, but those two really do got the best idea of what the other is capable of.
Witchcraft, mage person and shitty summoner of demons.
>grinds my Kisekae browser flash to a screeching halt
I think there is currently a bug in the save/load code. I find it crashes for me pretty reliably if I try to save, load, or take an image of something with even one or two extra belts.
The new word balloon options can make you do real kinda pretty things.
They really should add leg position options for a pose like that. I attempted to pull off something similar with 3 chars and a bunch of belts. While the speech bubbles makes it much easier to cover up large amounts of character with solid background color, there's still some stuff like full-splits that require weird rescaling or just straight-up images, I find.
Yeah the selection of speech bubble shapes has been steadily growing. The latest shape's really good for explosions as you've found out.
Wow that screws with my eyes. It looks like the black band is ever expanding.
But yes, this adds some neat new options, and I'll have to revisit several of my old images which used the magic wand item, or changing the hair outlines to bright "glowing" colors, to facilitate magic effects and energy drains and such.
I will not make what you have made, because that gets my eyes blurry in about 10 seconds flat.
Also would it kill them to add in a bald head option?
You can disable all the other hair pieces and easily make your character look like a balding middle-aged man, but you can't make a sexy girl without hair?
I think this one's safe to show here. A short humor skit where fake hero Luka picks the wrong time and audience to share the tale of the hero Heinrich.
and I forgot my name again.
I was ready to explain that away as there not really being 'head' behind the base hair, except then I remembered when I made the 'jaw' huge enough, the top of the base head could peak out over the hair, so yeah there really isn't a reason why bald can't be an option yet.
Spherical speech bubbles do wonders for sports balls.
I also made this skit, after making 2 more base characters I wanted to make. Clothing that consists of only belts/ribbons is quite annoying in this.
Probably a misunderstanding going on? To get a bald head like the Ariloulalelay here >>1889015 you need to strategically cover the top of the head with hairpieces or other suitable stuff (speech-bubbles might even work) to hide the default-hair. Increasing jaw width might make the head-base poke out at the side of the hair, because it doesn't scale with the jaw, but the hair will still be there.
>Probably a misunderstanding going on?
Which is what I was asking about with the jaw thing.
I wasn't sure if the alien picture there used that or something else, so now I know it was something else. A good deception anyway, explains why the head is wide though (good for alien, lil bit weird looking on human).
To clarify with a needless extra bump, I do realize in context that he was probably agreeing with me that bald should be an option in the game, which I'd misread as bald being doable in the game (not hairpiece illusion bald).
So there was a misunderstanding on my part as well.
Note: There is a bug right now where characters, extra belts, ribbons and speech bubbles don't display their z layer correctly when they load. Paging through them all at least once with the arrow buttons will force these items to display at their true level.
Basically that, yes. Just saying, the fact that there is *a* head behind the hair means it really shouldn't be complicated at all to add it as a feature. Though it might actually still look oversized, who knows.
Thanks! Was about what I expected from the image, though of course way more complex. Amazing how many belts and bubbles you're putting together to make background details.
Recreate one of your girls in a different art style as best you can using the in-program features!
I'd been thinking of trying this for a while.
Boy there sure is a ton of new stuff in this program now.
Tried my hand at a "Realistic" style.
May have tripped and fell into a valley of some kind.
there was an attempt to do Panty & Stocking style.
Playing a bit with random gimp filters, not sure if this looks good.
Also, attempt at Usagi recreation.
After some updates, this result is obviously wrong.
Yes. That, or Alone in the Dark, it's basically interchangeable.
The online version? Well, you can use the browser's zoom or use an extension to edit the page temporarily.
If you're using chrome, there's an extension called PageEdit that works just fine.
Then to make the flash as big as the window, you would need to overwrite the page's source with this one's: https://mega.nz/#!aFZFRIJR!wcbbr9hM3kjbZNCw8MDKlAH5haZ0zzcS0Lz_0-lNTmo
It always did that even when I made it. The characters, belts and speech bubbles fail to display at their correct z-level when they load. You have to page through them all manually by holding down the arrow buttons to get them to display right. Every time you load a save. It's pretty buggy.
That's how it loads for me, even after I sort through all the characters/belts/spheres/ribbons. Seems the import might be cutting off at some points, since there seems to be several belts, but only one ribbon/bubble.
Original painting from Leonardo da Vinci, „Anna selbdritt“
Or you use fullscreen mode from the tools tab ...
I dunno the slimes by my town seem to dissolve a bit more, and are somehow simultaneously way better equipped than most new heroes, too...
Left: The final picture. Right: Kisekae loading the code of the picture.
Code for the Swedish Chef, without hat
cursor...cursor? made from free resources
tears are drawn
There wasn't any question :3
I just noticed the way you got there:
1. very small basic height of only 20
2. very long legs of 125
3. butt/hips look very slender at a width of not less than -20
4. profit (much less "broken outline" artifacts)
nnnnn...blushing... ARBITRARILY i made your question, right...?
and thanks for your explaining! i love long legs(well-proportioned figure)
but this way often CUTS
...huh? she is not pocchari... what i did...?
maybe mucchiri test, maybe
(Japan at midnight now)
i still trying pocchari...
wow...very thank you very much... ;)高閲至極(kouetsu shigoku)...
I do the best, more post!
Something loosely inspired off of the style maybe..?
Nothing particularly special here, but I'm really liking the recent addition of folding fans as a hand item.
Pierre-Auguste Renoir / 1878
Madame Charpentier and her children
Well on the off chance that anyone sees this, I will post this here.
I drew these characters for a comic idea.
If anyone makes these I thank you in advance.
I made a minor modification to the face shape after posting that because something about it seemed not quite right.
Code here if you want it: http://pastebin.com/t1kvS9mZ
She's two layers so you can adjust the strength of the facial makeup effect; the top layer is saved at 50% opacity. Other than the facemarks used for makeup the two layers are identical.
did you ever share the code for Angie? if not, it'd be much appreciated...
Most all of my girls are two or three layers (depending on how many hair bits I need) so it's quick and easy to adjust the saturation of their face makeup by just altering transparency instead of having to change the color of several facemarks. Angie uses two layers.
Here's my attempt at this cast. They sure have non-uniform uniforms. :D
My attempt at Patina. Code:
This was interesting. And so difficult.
May I ask you something? You clearly are better than average at drawing, why would you want your girls done with this program?
These look so good, I see how using the hair pieces to make distinctive shapes is what really what sells it. I love all the little details you can get by using the extra pieces.
I've been practicing anime style for the last while and I don't have a way to color them, so I wanted to see another take on the designs so I can revise them to make them more "iconic", maybe like a "parody" of typical anime cast of characters but with a western edge.
I'm not particularly skilled at Kisekae, but I thought I'd give it a shot.
I've been having trouble with the kisekae site. I wonder if my IP was blocked since I've been downloading all the kisekae files to make my offline versions.
Proxies used to make it work for me again, but not currently.
Though for some reason I still can download the files with a little app I made with CF2.5.
My attempt at yet another Mobia.
Played around with the base hair design I used for Speccy to modify the shape and color a little and ended up altering a few other body and face things as well and made a new girl in the process. Managing this version of the hair takes two layers since 10 parts aren't quite enough.
I wish there were more than 10 available hair parts per body but adding more would probably screw up existing saves since each slot is stored as a single digit in the export data.