Previous thread >>6655337
Discuss lewd games, share your projects and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.
Lose hope of making games here, and collaborate with others to not make games:
Anything that let's me be the trap?
Not the bimbo
Not the shemale
Not the man turned into a woman
Not enslaving the trap
Not the furry trap
This keeps getting asked. The answer is mostly no, though; it's usually one of the other cases.
The only game I can think of that JUST involves trapping is DovSherman's "Miss Cloud Strife", an older 'game' from 2005 (pic related).
Being a KiSS doll, it doesn't have much in the way of gameplay, it's mostly just interactive art, with a minigame-based grinding system to unlock more art. There's no actual transformation; just crossdressing in a variety of outfits and a number of minigames involving Cloud doing girly things for money.
Look Ben, I think RL & RL2 are probably the two best games ever posted on tfgamessite/hypnopics, but No Haven suffers mightily from the RAGS engine. It just wasn't meant to support what you're trying to accomplish, and that shows through to the player... managing many characters and missions is not easy to do in RAGS.
Additionally, the RAGS engine is showing its age and lack of updates from the developer. Inter-version compatibility is poor, the bigger projects take forever to load, and there's some kind of "memory leak" bug whereby the more turns you take in a game the longer it takes RAGS to process each turn. You're gonna get halfway finished making the game and find out that nobody wants to play it because it bogs down to a glacial pace after half an hour.
There's a Prison Mod for Corruption Of Champions in which you get a bit of such content but it's easy to see that it's still in development, many scenes are not completely written.
There's also Trap Quest. A game in which you are forced into a virtual reality in which everything around you tries to force sex on you.
You basically start out as an involuntary victim and end up as an obedient cunt desu. But it's not exactly 'Slavery'
>There's a Prison Mod for Corruption Of Champions in which you get a bit of such content but it's easy to see that it's still in development, many scenes are not completely written.
It hasn't been worked on for years and was officially declared dead as the maker said he didn't have the time for it.
Appreciated, not in the best of moods as map gen in Twine is kicking my arse,
The phrase 'well, duh' springs to mind. Believe me I know RAGS is terrible. Been developing on it for ages so I'm pretty sure I know that full well better than you do. Problem is it's what I know and I don't know anything else.
I'm doing my best with the relatively simple Twine the last couple of weeks for WR, but it's like having gone from uni to primary and getting better at it is tortuously slow.
No Haven needs a platform I can develop a UI for and from attempts at several other options has quickly illuminated me to how bloody difficult if not outright impossible that is going to be.
So till some wonderful day when I have the time and money to actually learn something proper I'm going to keep plugging away and doing what I'm doing cause the other option is to say fuck it all and give up entirely.
On the contrary I struggle to get my head around programming but when it comes to writing lewd shit I think I'm okay.
Thing is you don't need to be good at writing porn to get a good game going, just look at FC. But if you can only write porn and can't program for shit then...well you're shit out of luck.
I should say I'm trying to learn Twine myself because it's advertised for people with no programming skill and I liked what FCDev could do with it. But it seems to do anything remotely complex, or on the level of Free Cities, does require programming knowledge.
any games like teaching feeling? i'm going through withdrawl
If anyone wants to hang out or talk or anything, I made an adult games discord server
Eventually. Almost certainly ported to Twine when I do.
Twine 2 won't publish files for me. It has .htmls stored of the stories I'm working on, but those won't launch in anything other than the Twine editor itself, and when I tell it to publish files it just... doesn't.
>tfw I can genuinely get into TiTs and CoC style shit but cant get into futa at all
Its like eating a cookie that occasionally instead of chocolate chips has shit nuggets and by occasionally I mean most of it
Most follow these guidelines.
- Can start as male but get turned into female anyway.
- Must lose on purpose to get any erotic content.
- Includes only vanilla to moderately kinky fetishes.
- Numerous pitfalls in case the player wants to take charge.
I'd kill for a game where the protagonist is a dominant male/shemale and fucking bitches in degrading ways is how to win.
Talk about a blast from the past, still one of the best games out there though for that, highly recommended
>There's no actual transformation; just crossdressing in a variety of outfits and a number of minigames involving Cloud doing girly things for money.
Not sure what you mean with transformation though, the game does have custom animation when you tighten Cloud's corset (with him running out of air) + the make-up, a ton of unlockable outfits through the minigames and even in-game art.
The characters will ocassionally sneer at Cloud and the minigames are thematically fun (the jump-rope game having some nice songs.
Do you count visual novels? IIRC there are a ton (though only a few are in English).
One of these things is not like the other.
Would you settle for a transgender/genderbending game?
Yes, they are a dime a dozen but I recently stumbled a few finished ones done by Japanese devs (which have a different emphasis than their western counterparts more often than not), some even translated over at TFGamessite.
Really gender swapping would be a lot more fun if it wasn't just "you're a 20 something woman living a boring female life instead of a boring male life" or just being a very feminized male
>Really gender swapping would be a lot more fun if it wasn't just "you're a 20 something woman living a boring female life instead of a boring male life" or just being a very feminized male
Then I have a few games you could check out.
I will start with the ones that are translated, though be aware that they have varying degrees of lewdness (mostly /e/ tier stuff if at all), so they might be a bit too vanilla, though they are still fun.
Our hero, Kosuke, suddenly wakes up in his friend Yamada's house, which he can't easily escape from. As the game progresses, more information on how he came to be there in the first place starts coming back to him.
>Escape: Swapped (Dasshutsu Irekawari)
>You play as Ash, a highschool girl who wakes up trapped inside of a mysterious building with some of her classmates. After you power on a strange-looking machine, your situation becomes... just a little bit more interesting.
>Treasure of Legend (Densetsu no Takara) (English)
>It's rumored amongst adventurers that a legendary treasure which no man has laid eyes upon lies sleeping away in a dungeon. A treasure hunter, Lecker, headed towards the dungeon with the intention of being the first to find it.
>Nyotaika Janken (Feminizing RPS)
>Shuuji had a dream that if he didn't get a girlfriend by the end of the day, he would never be able to have one in his life. Through a game rock-paper-scissors with his friend Yuuta and some divine powers, Shuuji enacts his plan to "make" a girlfriend.
>YonYon's 塔の上の神 (God of the Top of the Tower) English
>After reaching his birthday, our hero wishes he could at least have lost his virginity. As fate would have it, a certain goddess overhears his wish, and decides to grant it... Though perhaps not in the way he would have liked.
>The hero must climb all 50 floors of a tower to reach another goddess, who holds his only hope for undoing a hasty wish.
There are a few more by that same author by the way, I just mentioned a few of them.
The rest (you can check them at tfgamessite where the translation is hosted):
>Zombie (more of a dungeon puzzle game)
This last one has an unofficial sequel done by a western dev
>So which ones specifically have trap/feminization content?
Zombie and Zombie R are "boy to trap to girl" (if you play your cards right you avoid the final transformation but it is tricky). Nyotaika Janken is similar in its progression but it always ends with one of the two (sometimes both) becoming a girl.
All of them have "feminization" in the sense that they often have the characters becoming traps before they become girls (except the body swap game) though Hanayome (specifically the sequel, I don't remember the original as I believe it didn't get translated or it's been too long) makes it a point to force your hero to use "ladylike attacks" until your characters figure a way to revert their transformation (with losing to bosses getting you special bad ends so save before the boss, beat it and save afterwards. Then reload the previous save to see how the bad end plays out)
Depends on your kinks.
And well, from what I heard the Rance series creative director was actually a woman (not sure if that is still the case) even though you play as a guy in those games.
The only way you wouldn't be able to get off to them is if you self-insert (at all, but mostly) into the main character. There's games with every fetish imaginable out there, so I can guarantee there's a few you like, unless you refuse to look anywhere but the crotch of the main character.
To plug my own stuff you might want to check out Whorelock's Revenge. Lets put it this way many people here outright despise everything associated with RAGS and yet I've had anons here say they play it anyway because it's just that good.
You can play as a lady and has all three of those kinks.
well, if you're into will breaking, corruption and transformation there's Corruption Of Champions.
If you can ignore the waifu and futa obsession the game has, it's actually quite decent.
There's also Trap Quest. You can play as a female in both if that's what bothers you.
So basically what I, Samefag, already suggested with >>6661809
I actually wanted to mention that just as I wanted to link to the correct post of mine, which was >>6661790
It seems I am really airheaded today.
But it's still true, that both will offer our adventurous friend a solid amount of fetishes to explore for herself. I mean, these games got me into pregnancy, watersports, egg-laying and spidergirls. Spidergirls as in: Gigantic incestuous spidergirl-hives. Das my fetish.
Trap Quest allows you to start as a female.
The game is extremely hard though, just so you know.
It tries to slowly turn your character into a bimbo while you try to beat the "game within the game"
Also Whorelock's Revenge.
>Lets put it this way many people here outright despise everything associated with RAGS and yet I've had anons here say they play it anyway because it's just that good.
Can second that.
>Most Japanese RPGMaker games at least feature a female MC. Don't know if you can get into those.
>But I'd just recommend checking out a few sites that post translated games.
I can personally vouch for RyonaRPG and VH game.
I personally prefer the former as it has a bigger variety of fetishes
Waifu refers to the japanese pronounciation of 'wife'
and it's basically a more edgy way of saying that CoC includes a lot of romance in this case.
You should be prepared to encounter some furry futa's that for some dumb reason all want to romance you as if this was a bad movie instead of a weird hentai game.
Have you checked out the pastebin? It's really helpful, it even has tags for the games.
Him using waifu in this context refers to the fact that a lot of scenes in CoC are user-submitted, so many characters are Mary Sues that don't really makes sense and are awkward to read about.
>Spidergirls as in: Gigantic incestuous spidergirl-hives
I like you.
>Thanks, what exactly is a waifu? I know it's like a particular anime/hentai girl you are fond of.
Think of that but now imagine a game filled with such characters who are also furry and are basically Mary Sues.
On a more generic level a "waifu" is an anime girl you consider your ideal wife who could do no wrong and you'd be eternally loyal to but to which degree people take it seriously and to which degree they only use it as guidelines for what they like in certain female characters may vary from person to person.
>Oh, no I will. Do I need to install anything before hand?
Blanket installing? Only for games from Japanese devs.
Other games normally will inform you what program you need to play them (though as a rule of thumb Twine games can be run directly in a browser [that isn't fucking internet explorer])
>Ohhhh haha. Like my old terrible fan fictions from teen years
Yeah, now imagine furries with more money than sense in their 30s/40s writing those and you know why people find a lot of the content in Corruption of Champions cringe-worthy.
Maybe you'd like Arms Devicer or more likely Sacred Eyes.
They are rather short, but translated RPGs.
There is also Naked Order, if you are into exhibitionism, but it doesn't feature any fights or such.
There is not too many translated games though, so you gotta play what you find a lot of times. Especially if you are not fond of VNs.
Glad the translation stuff is becoming more popular and picking up speed a little though.
Is this supposed to happen under the "For help running my games in RAGS" part?
Eh, they're not awful to lose to, just be aware that they're by far the hardest out there. Don't get frustrated.
Everyone deserves a waifu. Only one, though. Having more than one waifu will ruin your laifu.
There's a lot of egg eating in fenoxo's games.
Yes, eggs coming out warm straight from the pussy/cock/ovipositor/anus etc etc etc... etc..
Not only your own either. Does the whole game revolve around it, no.
The game revolves around futa dom scenes.
FCDev, if I write up some small modding to your game to add some features, and it involves modifying a half-dozen passages rather than just adding a new one, what do?
1. Changes in a pastebin nicely annotated and you'll consider them for incorporation
2. Whole replaced passages in a pastebin (but only like 2% of it being changes)
3. Wait for you to publish your next build, modify it and bounce it back to you a couple hours later
4. Get lost
5. Kill self
>Only one, though. Having more than one waifu will ruin your laifu.
No Harem of waifus and "waifus"? What is this, /h/?
hmmm. both have their appeals. I think I would go with the first to start out with, cuz it's easier to relate. Would be nice to have an option to be a willing colaborator to the hive with more of a focus on what you're doing to your once friends.
>Providing documentary for people to be able to mod a game is fundamentally different to making a game open source and laying all your assets bare though, which is what that guy wants.
You're right, but I don't think that's an entirely untoward question given the state of games in this day and age. Similary, it's fine for the dev/team to say 'no' or 'yes' or somewhere in between. I don't think it's for anyone else to shame this person for wanting good games to continue despite RL or whatever killing them off BECAUSE there are no other supporting factors like money or a job to keep the OC working on it.
>However, people wanting to tell a story usually don't want others to mess with it.
Unfortunately I'm going to have to disagree with you on this. Since I sincerely doubt either of us has any sort of statistical data on this subject this statement is simply your opinion or an assumption about people you don't know.
>If you honestly look at most games, they still feature a story line to follow.
Once again, I think the issue I have with this assertion is the sheer dichotomy of it. It's not a 'has story'/'doesn't have story' issue. There are many ranges of 'story' ranging through Minecraft or Terarria which has NONE, 'the story so far' from original Doom, 3 hour story missions tacked onto multiplayer shooters like Black Ops or Homeland, all the way to continent spanning 30hourplus games like The Witcher. It's a range of answers, and there is no majority.
as far as 'creating your own story' I did mention headcanon, and it's a huge thing. There are any number of games from FTL to Darkest Dungeon where you can't help but come up with your characters stories as they endure their very short lives in space or underground.
...what the hell?
No that's very odd, and tumblr is being annoying and not letting me into change it.
Still this old post has pretty much the same info and can help for others versions of Windows other than 10;
Does anyone else want to see a slutty/corruption mod for Darkest Dungeon?
Not going to lie for a brief while I was tempted to allow you to have a party in WR and just have it turn into sexy Darkest Dungeon.
Oh well, just have to stick with the Shadows of Mordor planned content I'm going to get round to adding one day.
I tried once to create the concept(can't code/write) for a game around traps, but I couldn't acutally figure out what the fuck you could do in a sandbox setting that wouldn't make it feel "It's like X but with less shit to do because it's only traps"
>Trap Quest allows you to start as a female.
>The game is extremely hard though, just so you know.
>It tries to slowly turn your character into a bimbo while you try to beat the "game within the game"
As the dev it's becoming increasingly difficult to balance TQ. I currently win the game in over 75% of my playthroughs but obviously I know the mechanics inside out.
Nope. Such a beast does not exist, AFAIK. There are links to the dev's site on the DA page where you get the game, though. As I recall, it's not that hard to get the thing running, but I don't currently have it installed, so you'll need to do a bit of work for it yourself.
>Includes only vanilla to moderately kinky fetishes.
To be fair, most porny games will involve vanilla-ish sex, and expand outwards from there as the dev's personal kinks and time allow. Games that try to include EVERY fetish wind up getting weird and incoherent, ala CoC, and don't actually wind up including anywhere near that. Why?
> A story is finite in length. To have anything in it, an infinite number of things must be excluded.
The more focused your game is, in terms of fetish content, the more detail can be put into those fetishes. It's actively harmful to your game to add the ability to turn into a centaur, for example. Unless you've planned for that from the start, none of the rest of your game will be able to take that into account, unless you specifically write all those possibilities in. And the amount of work you need to do to arrange that increases geometrically with the amount of fetish possibilities.
As such, all complaints about the fetishes in a porn game ultimately boil down to "the developer has different fetishes than I do".
Do you mean a world that is entirely traps?
I don't wanna sound like an asshole but that sounds retarded.
If you mean the player or the characters the player would interact with would be traps then why not make it like cursed or newlife but without being vanilla as fuck.
That's not how you spell headpat simulator
And yeah, there definitely needs to be more stuff out there like it
>Since I sincerely doubt either of us has any sort of statistical data on this subject this statement is simply your opinion or an assumption about people you don't know.
Technically that's mostly true.
That assumption is simply based on personal experience, as an author myself, through mingling with other authors, participating in online communities for authors, authors q&a stuff after readings, as well as interviews.
All of this resulted in the strong impression that authors usually don't like others messing with their stories. I've never heard anyone disagreeing when people complain about editorial offices/publishers asking for changes of their stories either, they pretty much always all chime in.
It's different if it's not really your own story, if it's commissioned work or such. But if it's your own, you care about it.
Suggestions are usually welcome, as is critique, but I have never met an author not bothered by having that decision taken from him and changes simply imposed on a story truly his own.
I wasn't really trying to shame him. I was simply trying to give possible explanations as to why so little (porn) game devs decide to go open source.
There is even more reasons I can think of and if you want it to change, you do have to convince devs to go open source, which I think won't be easy. One could probably start by contacting developers with dropped projects asking them to go open source on those. Hope for the best, or at least hear what they say.
I do think there still is a majority of games with a story. We have seen the start of a shift away from those story driven games, and I do think that trend will continue, but outside of sandbox stuff it's not too easy to make a game without a story that is still engaging and has the player actually put enough time in it to consider it worthwhile and buy the next game of your studio. I am glad they are coming up with new ways, but I also think there is still a long way to go.
I have never met an author not bothered by having that decision taken from him and changes simply imposed on a story truly his own.
Oh, I see what the problem is; you don't know how open source software works.
>I've never heard anyone disagreeing when people complain about editorial offices/publishers asking for changes of their stories either, they pretty much always all chime in.
well now, that does sound a bit like you're talking to authors from the book/short story end of the spectrum. I kinda feel like if you're going to swap to an entirely different medium then you're going to have to make room for some adjustments. When you're talking about a novel, that's a self contained block of info presented to the reader as a static series of events that they really have no input into (not counting fanfic, that's a different subject :P). whereas in the majority of video games that's not what happens. Whatever story you craft is there as a backdrop for the person playing the game, and even when there's limited choice there IS choice usually and you have to write around that. In that situation, the player is the primary, not whatever character or ensemble you've dreamed up and put to page. Logically, wouldn't that mean that a certain amount of distance has to be allowed for the player to take control of the story and make it their own? Keeping in mind of course that I'm not a writer and the vast majority of things I play are RPG ish, but the subject matter we find ourselves speaking about is very much related to that genre of game.
In any case, I can't be arsed to go back to the original post, but from what I remember he wasn't necessarily asking that all these fetish dev/teams go directly to an open source way of doing things. I honestly believe he was lamenting the fact that more of them don't let their work free into the community to maybe get developed and finished. Which is a sentiment I can agree with. It's always a sad thing when a truly great piece of fetish material goes unfinished.
I do know how open source software works.
I do contribute to open source projects myself and am a professional programmer. Writing is just a hobby I really like.
But what we were actually talking about was making unfinished porn games open source so somebody else could finish it, which, unless your game does not have a story, would in most cases involve other people either continuing that story or even changing it.
It's just one of the reasons to not make it open source though, but I do think it's a pretty big one for most devs.
But enlighten me as to how all of this boils down to me not understanding the simple concept that is open source software. The way you wrote your comment is just condescending and you can shove that back right up your ass where it came from.
Yes, you are given choices in RPGs. But you are only given the choices the author wants you to give and those still play out like he wants them to play out.
Now here I honestly don't know about other authors, but I have some sort of idea in my head where things are headed, there is reasons for when I decide to branch out. I only do so when I have multiple ideas at a point in a story. On paper I simply have to decide on how to continue, while for games I can explore more options. I sometimes end up cutting some or coming back to it and adding even more. However, you do have authors (not just me) writing multiple endings to a story even on paper. It's just not very practical to branch out too often and write too many different versions of the same story. It's not unheard of, but I have to have ideas or characters I really, really like for writing tons of different versions.
In the end writing for a game and writing a novel are not really fundamentally different and a lot of times you are only given a truly major choice at one point on a game and there is basically just two large branches fundamentally different with further decisions making only small differences to those.
A lot of times different branches also lead to the same story in the end, so you end up with far fewer endings than branches along the way.
The trick about writing games is giving the player the feeling of being in control, while he can actually just choose which of your paths to follow.
I don't expect to convince you of my view being right here, but I don't think the player is actually the primary or that the player can really make a game his own story. It's supposed to feel that way, but in the end it will always be the story of the author. I guess this is just different perspectives though. (Of course this only applies to RPGs, VNs, etc. with an actual written story.)
I haven't seen a game with so many different outcomes and different events unfolding based on the player's choices, that I would say you can truly make it your own story because there are almost no limits set to what you can do.
It would be a bitch to write and damn near impossible, I guess. But with procedural generation it might work.
I'd definitely be thankful for any hint as to such a game.
I do agree that it'd be nice if all of those unfinished games could suddenly be continued. I never claimed otherwise, quite the opposite actually. I am just giving reasons for why that probably won't happen and why I wouldn't open my own stuff up like that, even if people might think I am a dick for saying that now.
If you want that to change, you have to convince the developers why they should do it.
Ignoring that other anon's comment, as you stated we're talking about abandoned projects, so why do you care? It would be like telling people that they're not allowed to scientifically study your corpse after you die. Why does it matter to you, you're no longer involved in the situation, so I don't see why you should even get a say on what happens next.
well you make a decent point sure. However, the writing and 'story' of a game are only one part of it. It also has to incorporate and make way for gameplay, the ability of the player to have agency, even the need to make that player feel like they DO have agency despite being in one story. I think the two styles are more disparate than you seem to think. Just that one point, giving the players agency, is ENTIRELY different from what writing a novel is about. In a videogame you aren't writing entirely for yourself, you're core demographic comes into play much more visibly.
With a novel, you can make your choices and guide your story where YOU think makes the most sense and just go from there. With a game you have to take into account what will grab the player and keep him interested enough to continue to play. Keeping in mind, of course, that a large number of your audience won't even pay attention in favor of the game mechanics.
Oh, it's you again. The whole 'literally everything you access on the internet is downloaded to your computer' thing hasn't changed. So yes, you have to download it to play it in your browser, just like you have to download everything else on the internet.
Do you still not understand how a cache works? Your browser downloads everything to its cache then displays it from there. Firefox clears its cache regularly but Chrom* is always reluctant to. Yes, you have dozens of forums and art websites downloaded.
I think it would be really awesome if you actually saw a change in the character models when they were afflicted/whatever the opposite is. further awesome would be if the slutty mod made them sexier/sluttier when the effect happened. Might just start grinding through parties and watching the sluts cum themselves into heartattacks...
Today I have been playing Nightgames Mod.
I've actually been enjoying the gameplay, and the transformations are cool.
I don't think I've played another game that lets me have a tongue in my vagina.
Not enitrely traps, but a sandbox game that forces players to be traps or only fuck NPCs as traps. This of course sounds stupid too, because then I'm limiting players based on rules that shouldn't exist.
are there any good size-related content games out there?
Except seeing a bare amount in CoC and nimin fantasy, I don't recall any worthwhile game.
Hell, even a muscle growth game of sort would be cool.
Bonus points if any game of that sort got a progression/regression regarding size, whichever thing it is, rather than a fixed one.
The same major reasons almost everything is made, for money or because someone has an idea he really wants to see put to life. For some people it's just a recreational activity, and some might simply enjoy seeing the download count go up. There is probably a lot of (small) reasons though.
I do have a say though, be it when it comes to what happens with my corpse or my abandoned projects.
And if you want to know why I care about my own projects not getting picked up again:
If I like a story or a character, I don't like other people to mess with it.
If there is neither in there I like, I simply don't want someone else to make something out of this I can't stand for. I wouldn't like to have my name associated with certain things in any form or way.
And a dropped project may not always be dead forever. I may very well decide to pick it up again and change things or simply keep working on it, if I have a new idea for it I like or want to test.
And what if I actually want the project dead? It hasn't happened yet, but I can see how I might want to increase chances of a project vanishing off the internet for good, if I leave it an unfinished shitty project, instead of a finished shitty project.
It's mine and I created it, so why should anyone but me get a say in what happens next?
I can honestly only see giving a project out to one person/group, if asked, with information on what they want to do with it/why they want to continue it.
(Everything provided we are talking about games with a story.)
I can agree with that.
However, if you publish anything, you are also not writing entirely for yourself. You realise that when dealing with publishers and editorial offices.
You also have to engage the reader and keep him interested. It's not like you can only write what you think makes sense and always hit gold. That's why you give it to people to read and give you suggestions before you even send it to your publisher. That's why it goes through editing once at the publisher.
My process of writing for games is very similar to my process of writing novels. If I see a choice to be made, I explore the possibilities, and if it makes sense, I incorporate it. Then you give it out to your play testers and see what they think, take their suggestions for the story (as well as game play) and ask them where they would have liked to be given a choice.
The only major difference between writing a story for games or novels, at least when it comes to how I do things, is that the first idea somehow feels different, and I immediately have a sense of whether it would be a game or a novel. Sometimes it starts with mechanics too and the idea for the story follows.
I wouldn't even be able to describe how the story ideas differ though, they just feel like they are more suited for the one or the other.
Too bad I can't develop games as fast as I can write stories, as I keep getting new ideas while developing things.
>I do have a say though
I was saying that you shouldn't, though. Why do you deserve to have a say about what others do with your broken toys?
I feel like you are influenced too much by your background as a more traditional writer, so let me try putting it in terms of a novel: Let's say you write and release the prologue to a novel online. The particular setting doesn't really matter, but for the sake of this post let's say you were going to make it post-apocalyptic, but the prologue was before the apocalypse. You later decide not to release the novel, but the prologue is still online, so someone gets inspired by it and writes a novel with a similar premise.
Is their story your novel? Of course not. It would be incredibly arrogant to say that it was. Their story may feature similar characters, but they're not *your* characters and it's not your story. You aren't involved in it, so there's no reason that you should care.
You claim that you have worked with open source software. Do you get angry when someone forks your project? Irrationally irked about having your "name associated with certain things in any form or way"? Of course not, because your name isn't associated in any way with what they're doing; it's associated with what you did.
>It's mine and I created it, so why should anyone but me get a say in what happens next?
Why should you even get a say? Just like with your corpse, after you leave it behind there is no reason that a rational being would care in the slightest about what happens next.
You didn't give a reason for why anyone else should get a say though. I still have the strongest claim to my stories, so unless you have more to say than "you shouldn't though", you are not making a point.
Why shouldn't I get a say? Why should someone else get to?
I also just gave you reasons as to why I might not want other people to mess with it. Maybe I'll pick it back up or want it dead, f.e.
Whether I can sue them for copyright infringement depends on what exactly they did with my prologue, whether they simply copied my characters 1:1 and the like.
If it's just a similar premise, it has almost nothing to do with my story and I don't have a claim.
But for someone to make a game with a similar premise, they don't need my assets to be open source. They only need those assets if they are either going to continue the game or use the exact characters I made for something else. And in that case I do have a claim to those characters and to the story so far.
Forking a project is significantly different than continuing/changing my game. There is no story in open source software, no characters (at least the stuff I work on). I don't care about someone changing my routines to something they need or using those routines for something else (as long as it's within the limits of the license they are published under). They are simply there to fulfil a purpose, a logical puzzle if you will.
Stories and characters are fundamentally different. And I honestly don't care if you think it's irrational. If I don't people to use my assets to glorify rape, f.e., I don't want people to use my assets to glorify rape and certainly won't make it any easier for them to do that.
Because yes, my name will still be associated with the final product if people talk about where those assets are from. They may know I haven't done with it what they are talking about, but that doesn't mean I do want to get mentioned each time people talk about a game with content I want nothing to do with.
The simple and only needed reason for why I actually should have a say? It's mine and mine alone. It's not public property in any way or form and I can very well want it to stay dead or decide to pick it back up later on.
Why shouldn't I have that right to something I have created? You keep saying there is no reason a rational being would care, I gave you reasons for why one might care.
You say I am no longer involved, but that's not true, unless I drop a project forever with no chance of picking it back up again, nobody is able to track any asset from it back to me and I have no chance of ever running into what the assets are being used for.
Alright guys, it's about time again.
Raise of hands; Who is interested to have some good ol' rollplaying adventure with a DM of 2 decades and a couple of my online-only friends from /tg/ and fens forum.
It's all online, skype or similar VOIP (we're adjustable) is necessary. Feel free to use a CLEAR voice modulator if you're worried about privacy.
NEWBIES ARE WELCOME.
We will teach you all the rules and hold your hand all through the end.
I hope it's obvious that the roleplaying will be both violent and sexually deviant.
We've got both boys and girls in the group so far, and so-called trap. I'm the eldest, but the rest of the group range between 17-22~
For now I'm just checking interest, but there's been great success in the past.
>The system is GURPs which I've attained a high mastery in. I'm confident it's the best system available for these kind of adventures.
I keep getting tempted into doing a legit "no-fun run" but I always get annoyed halfway when I have massive tits and yet no ass, so I just give up even I'm doing well in favor of restarting until I start with anything 'posture-training'
Even recently managed to overcome the altar issue with chalice/squirt combo for witch although I fucked it up and went from manage-able composed/curious semi-slut to disgraced/obsessed/ruined whore within the several turns of trying to escape. On the upside, I got off on my mostly-pure run being corrupted so entirely and I had already reached my maximum ass size.
Rape, murder, torture, mindfuck, forced pregnancy and captivity, hypnosis.
All the above and much more in all shapes and sizes.
Your 'concept', your imagination combined with collaborative storytelling, a consistent game-world & raw system rules = sky's the limit.
I've had the grossest-sexiest stuff in my campaigns. Including things that are universally seen as illegal and immoral.
In fact, this is the only criticism I've gotten from people in these kind of online RPG projects. People that only like katana's and guns, don't necessarily like the gruesome 1:1 scale Dragon rape.
People that join the RPG for the silliness and excessive sexual encounters won't necessarily like the intricacies of the second-to-second combat scenarios.
Commandeering hostile battlecruisers full of tentacle cultists and crashing them into giant star-eating space monsters.
Sacrificing virgins and/or powerful individuals to feed your potent ritual path magic spells.
A while ago a female player with an UPSCALED prostitute-loli-cyborg (don't ask) equipped with a customized handcranked & watercooled portable 100+pound Rotary cannon severely terrorized and pacified a whole BLOCK in a future megacity. That includes brutal face-to-face room-to-room combat against local police and paramilitary forces trying to end the assault. More than 50.000 rounds were spent on enemy APC's and other vehicles ALONE. Her arms and chest and eventually chest melted into her own scorching indestructible gatling weapon and her cyborg brain overheated and was mind-wipe-rebooted several times but in the end she saved the other PC's and everyone was cheering at her over skype throughout the whole battle.
When the remaining PC's found out she had died they took it out on the civilian population and their children in every way imaginable.
Everyone has been new at something.
As long as you can give voice talk a chance, you'll see that we're not so scary at all.
>As the dev it's becoming increasingly difficult to balance TQ. I currently win the game in over 75% of my playthroughs but obviously I know the mechanics inside out.
Foreword: Sorry, I will be brutally honest here
You are the dev. Of course you'd win at a higher rate than the average players.
You know all that is going on behind the scenes.
Most players basically go with a dwarf fortress attitude towards your game. Winning will be a fluke even when you try to play the game seriously.
Beating the minotaur was achievable on a consistent basis but your current scenario to beat the game ups the difficulty by at least one order of magnitude. I wouldn't put it past most players not getting past single digits of winrates on average and even experienced players being on the 20-30% rate (mind you, I say experienced, not necessarily players that are good at the game) with only hardcore experienced players who are good at it going past 50% because they actually know the build they need to set up to beat the game.
Mind you, this does not mean that your game has to be easier, I am explaining it as a matter of fact rather than anything else.
Sorry if I am too critical for what amounts to a porn game (and I consider Trap Quest to be Top Tier as far as western-developed /d/ games go) but the game, as it currently stands, still has a lot of issues that are going to confuse new players or even just casual players.
The game itself does not do a good job explaining how to optimize your build and combat. You have to almost exclusively rely on the wiki (or your blogposts) to get actual explanations on how a lot of the games advanced mechanics work (the fact that you have to examine a lot of the objects in important rooms like the altar instead of it being explained by the game once you enter is one example and almost all "important rooms" fall under this).
Is it a big deal? No, but it's one of a long list of nitpicks and small issues the game suffers from.
To be honest I'm still not sure how a lot of the game's basic mechanics work.
Sometimes a character will tell me about a skill but I don't know how to actually use it, sometimes a character will defend me from monsters, but sometimes just talking to that character sets them into rape mode. I don't know how to uncurse items. The shop system is confusing and I think I made one successful transaction ever. Everyone tells me the game is so great but I don't even know what I should be doing aside from opening every box and finding like 12 shirts but no pants.
Sounds like fun. I've only played a one-off session of GURPS with practically pre-made characters, but I love crunchy character design even in relatively tame 3.5e.
I haven't done voice chat for erotic games, but I want to try. I have voice chatted with former ERP partners who became normal friends, and that never bothered me. I'm mostly gay and have very few turn-offs, particularly hard ones. My main kinks are tentacles and mind rape.
>Sometimes a character will tell me about a skill but I don't know how to actually use it
You'll be informed on how to use a skill once you learned it. If you're not told a specific command, it's a passive skill that is working constantly for you.
>sometimes a character will defend me from monsters, but sometimes just talking to that character sets them into rape mode.
Monsters in Trap Quest react to you, depending on your characters condition. Your body, mind and looks play an important factor when it comes to how Monsters view you.
> I don't know how to uncurse items.
One would have to find a blessed place to free objects of demonic taint
>The shop system is confusing and I think I made one successful transaction ever
Jewelry has different values depending on it's materials. There's an exact 'number' behind every kind of jewelry, just as items inside the shop have a price. If you were to buy an item with a price of 10, but only have a 6-ring and a 6-necklace, for example, you would have to pay both. I hope this makes it understandable.
I hope I could help a tad.
>You'll be informed on how to use a skill once you learned it. If you're not told a specific command, it's a passive skill that is working constantly for you.
It might be helpful to have a "displaycommands" option to be reminded of which skills the player knows and what they do (gold star for active commands like if you are strutting or not).
>Monsters in Trap Quest react to you, depending on your characters condition. Your body, mind and looks play an important factor when it comes to how Monsters view you.
It might be worth noting if the game drops a hint when you examine them if talking to them will trigger a negative response.
>One would have to find a blessed place to free objects of demonic taint
The game doesn't do a good job explaining that as of now (how to use both altars), it's mostly trial and error until "you learn it" which isn't ideal.
Mind you, I am not >>6664158 I learned quite quickly to just assume they are all cursed and roll with it but that combined with the cooldown for the "free" altar is something that will get people frustrated from what they quite rightly perceive as an unfair game.
I am used to roguelike-difficulty in games and can deal with a lot of it but I admit this is the only roguelike-difficulty I know where most of the equipment you find is cursed (though I haven't played Darkest Dungeon)
>Jewelry has different values depending on it's materials. There's an exact 'number' behind every kind of jewelry, just as items inside the shop have a price. If you were to buy an item with a price of 10, but only have a 6-ring and a 6-necklace, for example, you would have to pay both. I hope this makes it understandable.
For people unfamiliar with those materials the game doesn't explain which one is more valuable than the other just examining them (you can find ways to find the value indirectly and it is commonly known that diamonds are extremely valuable but I don't know if Sapphires or Emeralds are more valuable)
>It might be helpful to have a "displaycommands" option to be reminded of which skills the player knows and what they do
>the cooldown for the "free" altar is something that will get people frustrated from what they quite rightly perceive as an unfair game.
I think this is going to happen no matter what direction Aika takes with Trap Quest. The way the game works, and especially the way it works with its H-content, demands it to stay challenging and frustrating.
>diamonds are extremely valuable but I don't know if Sapphires or Emeralds are more valuable
This is actually where the game sucks ass for no good reason. Golden jewelry is actually more rare and more valuable than diamonds. And this is one of the few comparisons where common sense would easily tell you what's more valuable than the other. It'd be better if the game'd compare emeralds and sapphires incorrectly than saying gold>diamond
I honestly think you both have valid opinions on this subject. Writanon, I have previously stated that your response to 'can you share your incomplete works' is perfectly reasonable and acceptable, if just a little selfish IMHO. what I think we're all dancing around here is the whole 'death of the writer' concept as it pertains to video games. Or at least a functional derivative.
for those of you playing at home here's the basics. "The Death of the Author" (French: La mort de l'auteur) is a 1967 essay by the French literary critic and theorist Roland Barthes. Barthes' essay argues against traditional literary criticism's practice of incorporating the intentions and biographical context of an author in an interpretation of a text, and instead argues that writing and creator are unrelated.
Not being an author, and liking several works of art where the artist involved is a horrible person, I tend to accept this into my personal philosophy. Primarily taking it to mean that once a work of art is let into the world then the author should have very little say in it and let the people interpret what they want about it. Also that just cuz a guy is guano or just a bad person doesn't mean I shouldn't like his art.
I'm gonna open this up for discussion cuz I think it's a great subject. after I put in my two rupies of course.
I personally think, that if you don't want your work taken and used you shouldn't put it out for public consumption. If you want to test your game, fine, use private testers who understand that they may not see a final product on that. But if you do like a lot of dev/teams on the kinky side of games do and release your unfinished product for consumption/testing, then you've made a tacit promise to actually have that game finished in some way/shape/form at some point. THAT is what gets me when a dev/team abandons a REALLY good project halfway through. Good example for me was S.U.B.mission Spa and Resort.
Developers, like writers, own their work. If writeanon specifically asks that no one pick up the project and run with it, that should be respected. Well, obeyed... Personally I don't like that decision, and I'm happy when people take my work and build on it.
... A bit uncomfortable, maybe a little jealous, but it's an honor and a tribute.
Now, if the devs abandon something and don't earnestly say "hands off forever!", for instance abandonware... Fuck the legalese, dig up that project. But the devs' explicit wishes should be respected. Because "[are they] not entitled to the sweat of their brow?" - Chairman Mao, probably
I think that anon was trying to make you see a parallel between forking a project and continuing a dead game. The forked project isn't your program in the same way that someone continuing a game isn't your game.
I know about placing an item on the altar to uncurse obvious things but not sure what to do once I'm already wearing them.
And I know that each gem has its own value but I don't know how to make the transaction work. I try 'giving' him jewels, 'trading', nothing seems to really work. I don't want to just take stuff, because the shopkeeper is the strongest enemy period in a lot of roguelike games. Ditto for the forest altar.
I'm just so bad with text adventure games because I never know what command the game wants me to use. The list in game seems like a generic list for the engine and doesn't really help at all.
Yeah, I was making a dumb "joke" by picking someone diametrically opposed. Poe's Law and such.
Not your fault! I was saying something stupid as if that counts as humor. No real joke to get!
Aside from me disliking sexual violence, this just sounds way, way, way over the top and not like anything I'd want to play even if you leave all the porn stuff out of there.
But I do think that taking it out on civilian children "in every way imaginable" is either actually fucked up or the worst attempt at being edgy I have ever seen.
I wouldn't say I agree on having made such a promise simply by releasing a partly done project, at least until money is involved. I don't really think I owe even one update to my project, if I don't feel like working on it anymore.
I might be a huge dick for that, I don't know, but I provide something entirely free of charge for others, so I don't think I am obligated to provide anyone with more free stuff simply because I did it once.
I can see your side of things there though, as releasing an unfinished project will usually have people expecting updates and it being eventually finished.
I never agreed with Bathes either. The writing simply can't be unrelated to the author the way I see it. It is as closely related to the author as it gets. It's his form of expression and his experiences show in what he wrote.
And while an author might be a dick, doesn't mean that he only has bad sides to his personality and that all of his experiences are to be despised. So it is in no way inconsequential to dislike an author and like his work as his work can never incorporate the full person, but only reflects part of his personality, his thoughts and his experiences.
I also never saw why the author should have less of a say when it comes to his work than anyone else. I think that if anyone has a right to say anything about his work, it's the author.
I am fine with my view being selfish. Everyone is selfish to some extent and it's not inherently bad to be selfish.
For people to not act selfish you need to convince them why they should change their ways and usually also show them how they benefit from such behaviour. I just haven't seen anyone able to do that when it comes to making my stuff open source. All I heard so far was that it'd benefit the community and that I actually shouldn't get a say in what happens to my projects once they are dropped. That doesn't make me want to make my projects open source, if anything it has the opposite effect.
I know that, but I don't think there really is much of a parallel there, which is what I tried to say.
A program and a game are just to different in nature for me to consider using the assets of the one the same as using the assets of the other.
If you are only talking about routines of a game, I wouldn't mind either, but we are talking about story, characters and art, possibly music as well.
As I said, I'd be okay with it if they asked and made sure I am okay with what they want to do with it.
In any other case, I would ask you to stop and if you don't would try to make you stop.
I also see it as a compliment for my work if they decide to pick up my project, but it's also disrespecting me as a person if they never even bothered to ask. And even if it is a compliment to my work, it doesn't mean I am happy about what you do with it. It does make me inclined to sort things out in a civil matter though and potentially allow someone to keep using assets.
>For people to not act selfish you need to convince them why they should change their ways and usually also show them how they benefit from such behaviour. I just haven't seen anyone able to do that when it comes to making my stuff open source.
Then I guess it goes back to why you released the game in the first place (this being a hypothetical situation of course). If you truly feel like you have no benefit from making your project open source then why release it unfinished to the public at all? Do your testing in private with the caveat that there is no guarantee of a finished product and IMO you're not acting all that selfishly. From what I've seen, most dev/teams that do their releases in a large public fashion are doing their games because they enjoy the genre and because they want people to enjoy them as much as they can as the game is continually developed. Otherwise, as you said, why release at all until you're done, there's very little benefit and you have a certain part of the community who are going to want you to keep the development updated and them entertained with more content. If that's not how you feel then do like Crisis Point and hide your ongoing development process behind a pay wall.
>For people to not act selfish you need to convince them why they should change their ways and usually also show them how they benefit from such behaviour
So you need to appeal to their selfishness to make them pretend like they're not selfish? I'm starting to think that you might just be a terrible person. Not everyone is as utilitarian as you are.
adendum: I just had a thought. FC is a really good example of a game that has a lot of content/story that wasn't, in fact, developed by the dev himself. It's had a TON of community input poured into it. So can you really say that that story is really the author's anymore? or do you think it belongs as much to the community at this point?
second addendum: It occurs to me that in MOST open source projects, be it your standard programs or even the OGL for tabletop RPGs. it's only the mechanics/systems that are open source. The creative content, stories, and pictures are all still copyright of their respective authors/artists. So even if you DID go open source with all your games, your IP would still be protected as it pertains to your storyline/characters.
I have a couple of twine question. When i edit a passage in free cities it will sometimes create a new passage with just the edit in it. How do i stop this from happening? Also how do you align passages like the way FC dev does where everything is tightly organized?
For feedback, wanting to see the reaction of a larger audience. Making money off of it in the future and gauging its potential. Because I want to contribute to the community. To gain motivation to continue work and finish it because of feedback and seeing the download ticker go up. Or simply because I feel like doing it.
There is loads of possible reasons.
I fail to see how releasing an unfinished project and not going back to it is more selfish than never releasing that project though.
I am definitely not opting for a pay wall option though. As I said, when money is involved I actually do see an obligation to finish a project.
I simply don't believe there are many truly selfless acts.
Even if the benefit is just feeling a little better about yourself, there is almost always some form of benefit you gain from these so called selfless acts.
I do help others, give to charities and homeless and am trying to get a volunteering project up and running, but I don't believe any of that is truly selfless as it does usually make me feel a little better myself.
So yes, I do believe you need to make people see how they benefit from doing so. Look at open software and the arguments for making things open source. It's all about the benefits that would bring.
I have no clue about FC. I haven't played it and I won't either, as I am not interested in it. I just see what people write about it in threads and I thought it really was all the dev doing it and simply taking input from the community.
But since I know next to nothing about FC, I can't comment on that. But does FC actually have a story and real characters? I thought it didn't?
It really depends on what license you publish it under and what law you go by.
Under copyright law, as most European countries have, you can't actually completely transfer all rights, but you can do so under intellectual property laws, as the US has them.
I don't have a problem with making code to a game open source, as I have stated the difference between software and a story and characters in my view. But that won't help much with most things being developed in the porn game community. The majority of the game, and, I dare say, only interesting parts for others is usually the art and story.
There is rarely a porn game with mechanics interesting enough and hard enough to reproduce to publish them separately.
And since the intent of the guy that sparked this debate was to have those games finished, releasing the code while refusing to give up the rights as to the art, characters and story won't help in getting the game finished at all.
Now the art, characters and story are the thing really needed and at the same time what I really don't want to give in to the hands of others to do with as they please.
There are mods though and he helps people with questions as to how to mod his game, at least I have seen him offer to over on /aco/ and people mention there being a wiki that's helpful for modding and is written by the dev, I think (don't really know though).
oh, no. you're absolutely right, that doesn't solve the issue at all. just an interesting note I thought was interesting.
and yeah. FC has a TON of community content in it that the dev has done the work to include cuz he's awesome. It does have an overarcing storyline and in fact has scripted events that happen during the course of the game. It's a few steps above Minecraft there. Not a HUGE story, but it exists.
>If writeanon specifically asks that no one pick up the project and run with it, that should be respected. Well, obeyed...
That's the law, but it doesn't mean it's good policy necessarily, and certainly not moral imperative.
You'll laugh, but wearing the items makes no difference. "place briefs on altar" will make you sit on it while focusing on your briefs.
Trading is also really simple. Take Item. 'Pay Shopkeeper'. Confirm.
So its like a roguelike shop then?
You put the items you want into your inventory, try to leave, pay.
If you can't pay you can try to find a way to leave the room which makes the shop keeper hostile and he totally recks your shit.
I remember in Chocobos Dungeon 2, all the enemies left on the map would turn into the shop keeper too.
He could one hit you, had max HP, and could fly, and was everywhere.
Also reminds me of Dungeon Master: Legend of Skull keep. The shop keepers wouldn't attack you, but the guards would and they were pretty buff till you were end game. But that would fuck the shops for the rest of the game.
I always liked the way the shops worked in Skull Keep, you'd put down your money on a table, and it would spin, and then it would spin back with your change.
... So, on easy mode in FC I just 'completed' a game without using any means of income generation aside from selling slaves and investing heavily in the corporation, and moderately in my arcology.
Dunno how to feel about that. I mean, it was pretty fun, but odd.
I also managed to get "Racial supremecism" and "racial inferiority" up to implicit belief, but my third society option won't unlock. Not sure what the deal is there.
It probably is the reputation thing. I usually ignore that, though to be fair I had a club with 5 girls in it. Most of them were former daughters of liberty.
I bet having a few slaves of my flavor of racial supremacy was tanking my rep. What is the max rep anyway?
Aika should add the option to displace some tops and shirts in trap quest. It's not that hard to pull them up just to reveal your tits. It would make a lot more sense for prude players, because you're usually forced to take them off if you want to use the milking bench. You could even expand on this and enable the player to flash their breasts to NPC's for certain reactions while raising humiliation as a trade off.
It could also be an option to get a discount from the shopkeeper if you're "not that far off" again.
I made a fast paste on how to create dynamic label in Free Cities:
You can hack quite a bit around, which is nice.
I don't know wether this is of interest but I though i would be nice to share.
However, if somebody knows if references exist within twine I could optimize the guide. If it is offinterst I wil rework the whole thing because it is somewhat messy.
All I want is a good sidescroller where you play as a cute trap with a big dick and have to avoid having all your cum drained by monster girls.
Is that really so difficult hentai games "industry"?
Been looking at the FC source and if I understand it right, I think theres a mechanic where if your rep regresses from a certain level, it says "your arco has taken a life of its own, decisions about its future has been made" shutting you out of any future FS choices
I wish new slaves could cause more trouble.
I can leave them alone by not doing any jobs while giving them shitty clothes etc. and then wait until they're only fearful.
If I really need them then I can PA.
Did this change in the new version?
Just tried setting up RAGS to play No Haven, it wouldn't even boot and I spent half an hour trying various fixes to no avail. Fuck it, it's not worth the effort.
All the hate that RAGS gets is entirely deserved.
Somewhat, in the case they're slightly more annoying to manage but not by much, as devotion/trust were separated making it slightly more difficult to tell if the wench will mindbreak because you feel she's ready to earn her keep.
I once fucked up an incest slave because I didn't want to bump her trust down to fearful just for her to get her shit together as she kept getting negative ticks from being her mother's slave wife. It was technically a testing/custom/cheat slave though, so w/e.
BE Addventure is already a great game with a ton of /d/ content, but it could be even better.
BE Addventure allows anyone to add to the story when they run into a blank page. What if we all combined our efforts?
... Wow dude. I bow to your autism.
Here I was impressed with my Corporate Achievements.By the way, does anyone know if you can unlock an option to make your corporation privately held?
>Your corporation made a profit of ¤290813 last week. It was a great week for enslavement; in total, the corporation has enslaved 3475 people. The corporation has only enough training and medical assets to maintain the value of its human holdings. Since it is now incredibly profitable, a massive dividend of ¤2/share was paid out to stockholders; you received ¤36000. Shares in your corporation are trading at ¤1311.88: up 0.88 since last week. You hold 18000 shares personally while 3000 are publicly held. Purchase 500 shares from the corporation | Issue 500 new shares | Sell 500 of your shares | You cannot make the corporation privately held.
I'm thinking about using Storynexus to create a /d/epraved browser game. It would be set in a far future where robots ruke the world, and humans just went "well ok, life is confier this way". Humans are kept by the machines like cute, exotic pets: they are free to live with the robots and do their silly human stuff like eating, but they aren't allowed to do anything really useful. Robots also study humans because they can't really grasp the whole "having emotions" things, and they LOVE watching humans have sex/teasing them.
I feel the setting can be interesting, with plenty of things to do between the smut bits. The question is: would you play it? Is sex with robot/machines a common fetish or what?
It was close, but technically only falling under straight shota. A lack of crossdressing you see.
Couldn't even get off on it of course, due to it being straight junk. At least it was a decent game.
I'd advise you to read up on what is permissible storynexus content first. They do have some things that would result in your stuff being censored or taken down, especially when it comes to sexual content. Sexual violence and non-consensual acts are forbidden, f.e.
Yeah, I know, just wasn't sure whether you were aware of their policy since you mentioned there'd be /d/ stuff in there. Would suck to have this taken down after pouring work into it.
That said, yes, I would play it, provided your writing is good.
I think quite a lot of people here and over on /aco/ would. There is entire websites dedicated to porn with some sort of fucking machine or the other, maybe there is some decent ideas to be found on those as well.
I think having robots to it could potentially add a new flavour to the sex scenes too, since they are not deliberately cruel nor caring. There'd be some sort of scientific curiosity to it all.
There is no other reason for why robots devoid of all human emotion should love to watch humans engage in sexual activity after all, right?
Dragons in No Haven when?
"The Dragon demands a sacrifice"
Quest to apease the dragon with a slave sacrifice. Can request specific races and genders of slave.
Crit Fail: Dragon eats everyone
Fail: Dragon eats the slave, possibly wounds slavers
Success: Dragon takes slave, get some gold
Crit Success: Amazing magical dragon sex results in a half breed baby. Get a half dragon Slaver
Technically there are some in their already with the Draki, but their presence will be felt eventually.
That's a bugger. From the sound of it you're missing a requirement that RAGS needs to run as that was exactly what was happening when I upgraded to windows 10.
Other than double check you've got everything like the old media player there's not much more I can suggest than commiserations that yes RAGS does indeed suck on occasion.
I know this might sound obvious but what error do you get?
And did you install the program that is necessary to run RAGS (microsoft runtimepackage whatever)
Microsoft is burning some serious bridges, slowly but surely I am losing my inhibitions to just go "fuck it" and start using Linux.
The only thing keeping me from it is the horrible graphics drivers support for Team Red (seriously, fuck Nvidia)
It just immediately says that RAGS.exe has stopped responding (or something to that effect. I'm on my phone right now).
I installed everything that BedlamGames suggested even though I'm on Windows 7.
Also, both sides suck with their Linux drivers, but Team Red actually beats Green when it comes to drivers for Linux.
>but Team Red actually beats Green when it comes to drivers for Linux.
Last I checked their official support for it was atrocious and unofficial drivers don't get anywhere near.
Team Green's unofficial drivers aren't that good but that's because the official ones are actually leagues ahead of what Team Red (official or unofficial) has to offer.
>I installed everything that BedlamGames suggested even though I'm on Windows 7.
Still, if you could provide a screenshot it may give us a general idea of what is going wrong.
We all agree that RAGS is a piece of shit but both No Haven and Whorelock's Revenge are the only games I can think of worth putting up with that shit (thankfully bedlam is redoing the latter in Twine, let's see if someone can suggest a better prorgamming language/engine for No Haven)
Why go with C? C++ is a lot easier to handle for creating a game and would make more sense to use for this overall.
But it also seems like C or C++ are both not really what those guys are looking for. I doubt they'd use RAGS (or Twine) if they'd be okay with full on programming this from scratch.
>That said, yes, I would play it, provided your writing is good
I write for a living, so I think I can pull this out. English is not my first language, but if people play the game they will point me the errors, I suppose.
>There is no other reason for why robots devoid of all human emotion should love to watch humans engage in sexual activity after all, right?
Right, it's for SCIENCE! Robots would fuck the humans just out of curosity/for scientific research. As for the humans, there are three principal fractions:
Scientists - They help the robots carry out the research, but they're also studying the robots themselves. See. the technological singularity happened and machines are creating new machines on their own, so their rapid evolution is very fascinating.
Hedonists - The majority of humans live happily between the machines. They aren't really needed in this ultra-efficient world, so they make art, lots of sex, and just chill around.
Luddites - They hate machines and want humanity's freedom. While some of them are violent revolutionaries, they mostly live like savages in the woods, hunting lost robots with sticks and stones.
I think I can do nice things with this settings, apart from the sex. Maybe I'll start working on it, work days are long and my internship is boring.
Sounds like a promising setting.
Since the sex between humans and robots would be for science, you have a good reason to include any fetish you like as well. You can also really go wild as to the equipment used and robots outfitted with different tools for the job, etc.
The fractions can add a nice flavour to it. You could even show different facets of this world depending on what fraction the player most leans to showing either a utopian or a dystopian side of the world.
So yes, you can definitely do some nice things with it even if you wouldn't even include sex. It's a nice SciFi setting that could easily be turned into a novel, move or game. It's already giving me ideas.
You writing for a living is definitely a plus and has me hope you are good, even if English is not your first language (mine neither). I also happen to be an author, although I don't write for a living.
People here and on /aco/ do love some text only porn games with good writing.
Corrupting the Priestess comes to mind and I think Noxian Nights is also text only, but I have played neither. Both are hyped over on /aco/ though and that's just two examples.
You don't happen to be German btw., are you?
So sometime around forever ago I found a forced feminization game here called "swimming in the pool", or something to that effect. Takes place in an office where the player's rused into becoming a much more feminine secretary. The problem is, I've lost it, and with that sort of name it's incredibly difficult to google. Do any of you happen to know what I'm talking about/have a link for it?
C++ is super versatile and fast, so one could basically code up anything they want and not have to deal with any limitations like those present in RAGS or Twine.
However... C++ starts you with nothing. If you don't use some existing third party libraries, you're stuck displaying your game in the Windows console with no UI. Not to mention, it takes a lot of effort to learn and master. Some people's very careers are built around learning and using the language (like mine). So it's not something one could easily pick up and make a killer porn game in.
Presumably, there would have to be no publicly-held shares to make it privately held.
Why? Because you used the industry standard for game development? I don't see why it should be such a big deal, despite going through way more trouble getting started than you'd need to.
I know. I like the paradigms of C++ and what I have seen of it, but never got to work with it so far. Shouldn't be too hard to learn for me though, I just don't really have the opportunity to use it outside of a hobby.
Work sadly only requires other languages and skills.
Still better than C, but you are entirely right.
Unless you want to make a game that would actually need to run a ton of calculations, C++ is just overkill.
I don't really see why everyone is all about Python lately though.
Sure, it's easy to learn and it comes with a good standard package, but I honestly hate that it's all about indentation. It might make stuff easier to read at times, but braces are so much better in my opinion.
Can't program. No music. Can maybe make art in a few more weeks. Need shortcuts to stuff cliche gameplay full of terrifyingly abnormal fetishes that will traumatize people like an innocent stroll through deviantart.
Fuck text and its shitty paragraph format. As the old saying goes, a pixel is worth, like, EIGHT words. The NES had 256 x 240 in every screen.
By my calculations, if I gain that kind of power I can SMASH text in all its puny vernacular!
I'm pretty sure anybody can learn to fuck with pixels better than your sad attempt to type. Not to mention text games aren't some rare, sacred treasure the internet worships, even compared to horrible flash porn. In all honesty, they're just a lower tier of production that just happens to answer to your shit tier fantasy barely anybody bothers drawing.
Don't lie. The moment somebody creates even half-assed visuals of whatever furaffinity sewage you fap to, you'd be shitting on text and sucking that pixelated cock harder than anything and you know it.
transformation and object transformation
good rpg (fan of RPG maker because of that but that can only do so much)
I played FC's stuff and while not a die hard slavery fan, it was still fun because it had good gameplay.
Turn off's are mostly just the hardcore shit, like guro.
It's harder to find if an error is returned due to messed up indentation than if the language had a proper syntax and if you are a programmer, you know how frustrating fixing code is already.
Indentation is about readability of the code and not about exactly how many times you have hit space/tab, so different programmers have different habits when it comes to this. Forced whitespace forces what they think is right down your throat for no good reason. It feels patronising and most programmers I know don't particularly like feeling patronised when it comes to their code.
Braces are way clearer when it comes to structuring code. It doesn't get any clearer than that when it comes to where things begin and end.
There is functions/classes/objects with just one or two lines. Forcing indentation on those is simply retarded.
Significant whitespace is a sorry excuse for a proper syntax taking away flexibility just because someone felt like that's the right way to structure code.
I could go on about this, but I guess that should be enough. There is a reason why a lot of people hate Python's "syntax".
Glad to hear the setting seems promising. If this project actually starts, I'll surely ask for suggestions and feedback here and on /aco/.
>You don't happen to be German btw., are you?
No sorry, I'm Italian.
Would love the clothes in FC to allow more customization. If I'd want my slaves to wear a specific type of lingerie for example, this would give me the opportunity to describe the clothes myself. And if I don't care what another slave wears, I could just leave the description as it is normally.
That way, players who want to customize their slaves clothes more than the game currently allows, can put as much creativity into it as they want, and players that don't care for heavy customization can just keep the standard description. This would be no different from the ability to customize our slaves hair.
I actually came up with this suggestion when I tried doing that.
The way it works is that what you wrote is just mentioned somewhere in the slaves description.
So if I would handle it like that the outcome would look something like:
"Blah Blah, this obedience, this trust, blah ... She is wearing this and that (custom description) ... blah blah her SUITJACKET is open in front/whatever other clothes-option you chose"
Hey FC Dev, I found an error
Mindbroken slave tried to cheer her up with an orgasm
I dunno, this one seems pretty relevant to Overwhored.
I'm pretending to make a twine game where you play as a slave or indentured servant (choice of girl, trap, or trap who becomes girl). Gameplay involves serving/healing your soldier masters. (Too useless to accompany them. You're like the nurse at home base.)
I love fantasy (pretty dresses! monsters!) but I'm also in love with the idea of an X-Com thing (skirt suits! uniforms!) but uuuuugh committing is harder than minotaur dick. Maybe some kind of 19th century X-Com?
Does anyone else have trouble installing the english version of jack-o-nine-tails? I can't seem to get the files in the right location, or somehow it's not picking them up and it keeps giving me russian.
>As the dev it's becoming increasingly difficult to balance TQ. I currently win the game in over 75% of my playthroughs but obviously I know the mechanics inside out.
Just to give you an idea, that means you're losing ~twice as often as nethack's main developer loses at nethack.
I started working on a text RPG in C++ when I learned the language in college, and I've kept tinkering with it until now, about 7 years later. I'm on my third revision, finally modularizing it and making it better use object-oriented programming. It's definitely versatile (I have an audio jingle, a card game, file I/O, and more), but it's very tedious to expand features. Now that I have an "engine" of sorts built, it wouldn't take too much work to make it into a porn game. Maybe somewhere along the line when I finish what I want to do with it, I'll make a /d/ version.
which links did you install from? from the wiki http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine
1. install original russian v1.21
2. install english translation for v1.2+
3. install merged mods
should work. Step 2 might be optional if step 3 is installed, I can't remember
I actually know this feeling myself, I admire your guts to even post this junk, last time I tried to even play pretend game concept a anon poked a hole in my logic and I fell apart with an existential crisis.
I will take the chance to ask though, what level of quality is deemed acceptable? I end up writing a lot of incomplete junk, like some time ago I got half-way through a sweat-dom maid trap for nightgames, but I couldn't tell if it was worth continuing because all I could write was dom scenes and I can't into vaginal/vanilla/threesome sex and it was honestly too many themes clashing at once. It was fun for the I guess 20 minutes I had it working before I fucked up the character code. I was mostly focused more on filling in a bunch of reaction dialogue than I was doing scenes after all.
As a reader, "quality" porn writing is really just my own interest married to the author's enthusiasm and brevity. I'm not looking for fine literature. And I only bother writing if it's turning me on while I click-clack.
to each their own my friend.
That being said, what's /d/'s opinion on combat in porn game, should it be an involved multi-turn event? A simple single choice? Or maybe it should be avoided altogether as a gameplay mechanic.
Seeing all the robot talk made me think about some ideas for that.
Imagine you start of with a really simple robot, just a small metal body, a blank face with two glowing eyes, and no fuckable holes to use. It has basically no personality to speak of, it just responds in a bland robotic voice as it follows your simple commands. You can only have it do simple tasks, and maybe get a lame handjob.
As you advance, you use money/resources to buy addons and software upgrades for it to customize it as you please. You can get different chassis which determine the general body shape, small child size bodies, tall and slender bodies, or even large bulky ones. You then have different slots where you can attach the addons, such as pussies, assholes, dicks, balls, tits, laser cannons, whatever. You can add hair/head attachments, upgrade the face for a more human-like appearance, whatever you want.
Different parts can have different qualities. You can equip tits of every size, but are they hard metal plates, or lifelike synthetics, etc. Simple fleshlights, or something fancy with suction and vibrations. Plastic dildos, or the biggests, floppiest dong you've ever seen. Cum tubes optional.
The firmware can be upgraded to change the personality or give the robot more abilities. Personality of course determines how your robot talks, and maybe pronouns and shit (do you want the robot to be male, female, or a gender-less machine).
Just some ideas I've had. For some reason, I just really like the idea of sliding an asshole addon into a slot in the robot's rear and going to cyber town.
> Cliched Fantasy Dungeon Adventure
>> Perverted Alchemist recruits these members to explore the dungeon near town that's been pumping out rape monsters.
>> Dark Elf Loli Monk - cursed/possessed by Eldritch evil in the womb
>> Shotacon Cleric
>> Half-Orc Ranger that's into beastiality
>> Insect Druid
>> Gender Bender Thief
>> Sorcerer Princess that leaks lust energy
>> Paladin who likes getting fucked by Orcs/Goblins/gang bangs in general
>> Secure the town perimeters
>> Defeat the rape monsters in their dungeon
>> give birth to monstrosities that will help in battle
>> Keep the towns people from running the adventurers out of town for being utter deviants
>> For 49 days keep the town safe and the alchemist will give them what they want.
> Mado City
>> you became a tentacle monster due to mad scientist
>> Said mad scientist dropped your entire city into the tentacle dimension ala Taimanin series
>> Hunt down orcs and monsters for their genetic material
>> Kidnap women to have them breed you more parts and harvest magic off of them
>> seduce and corrupt magical girls and turn them into breeders
>> move from lair to lair
>> upgrade tentacles and abilities
>> become a tentacle god or find a way to reverse the spell
How do you intend to present the gender bender thief since that fetish usually requires a before/after? Also what about "recruiting" help while quelling unrest by quietly shoving the local busybody or uppity mayor's daughter into the breeding room to provide some labor?
have him get cursed after the first outing by having in pick up the ring/belt of gender flipping.
> Also what about "recruiting" help while quelling unrest by quietly shoving the local busybody or uppity mayor's daughter into the breeding room to provide some labor?
Thanks for ideas for evil options
Could someone share the latest newlife update pls?
Plus FC Dev is at least somewhat following semantic versioning, so there's no point in modding anything until he hits v1.0 because everything prior to that will have massive incompatibilities between versions.
I think I remember a game where you get turned into a woman, by someone called maria I think, and then can change your body and do other stuff
I can't remember its name, can someone jog my memory?
So lets say I wanted to make a kidnapping/harem collecting/slave trading text based game, with some actual mechanics for capturing and keeping prisoners, randomly generated appearances, and appearance changing/body modding.
Let's also say I have absolutely no experience with any sort of coding.
What's a good system or program for me to learn to use to make this?
I'm looking at renpy, and I could be wrong, but it seems like it's made more for visual novels.
Is it fairly easy to switch to a text only game, with menus and options and inventory and shit?
>Cliched Fantasy Dungeon Adventure
Stupid concepts overdone, adding sex doesn't make it better.
Sounded good mostly. Not sure what the point is of orcs and monsters. Concept reminds me of that dragon game.
>it seems like it's made more for visual novels.
It is, but that's just the initial framework. It has full python support plus a range of handy snippets for common other stuff.
>Is it fairly easy to switch to a text only game, with menus and options and inventory and shit?
Yes, far easier than making things from scratch. That is far less than the amount of change it supports. For perspective, Sunrider is made in Ren'Py and it's a tactical game.
Would you happen to know of any tutorials to make a text-only game in it? Sorry if I come off a bit needy, I just have no clue what I'm doing.
Read those in order and try things out as you go along until you understand enough to look up the stuff you need. It'll take you like one afternoon to get familiar with the program and language. Everything you need (basically just increasing the text box to fill the screen, and menus) is a basic feature of the program and is fairly easy to find in the documentation. Well, depending on how complicated you want menus, I guess at worst they might be an imagemap thing, which is kind of intermediate. Still quite easy though.