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Spanking General: JavaScript edition

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 304
Thread images: 158

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Last thread hit the bump limit, so here is a brand spanking new Spanke/d/ thread.

Last thread is here: >>6598214

And links can be found here: https://gist.github.com/thingywhat/6a47593b849dbccb987e
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Spanking alice game ver1.1
http://shimeji777.buzama.com/Game/Alice/Alice.html
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https://github.com/d-evelopers/HellsAngel
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>>6637050
What's new 'bout this?
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>>6637075
Just saying that once it's out, I'll probably mod it to replace the devil by Koakuma and the wizard by Patchouli.
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>>6637231
Actually I would prefer this but by going generic x unspecific fandom, we will potentially reach a wider audience, therefore I'll write it that way.Maybe we could add a touhou mod
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>>6637075
From the previous thread:

>The first thing I noticed is that something like that will require a LOT of art. Also, something of that style really doesn't work as well without the music. Any idea where we could get some? Anything we can beg/compose?

No idea about art, but for music you can head to www.jamendo.com and search for the tags #classical + #sad or #dark. You'll find tons of appropriate moody instrumental tracks that we download and use as long as we don't sell the game. (most tracks there have creative commons non-commercial licenses).

Here's a good find to get you started: https://www.jamendo.com/artist/472293/sapere-aude
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>>6637418
Or there's royalty-free, but it's a bit overused.
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>>6637418
Ah, I figured music would be tricky, but this looks like a pretty good option. Thanks anon!
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Pixiv is pretty slow recently because of Comiket, huh?
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>>6639267
It's always slow.
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>>6639609
Not this slow though. Usually there is some new art each week in my feed.
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>>6640221
Last time I was there, the furries had fagged it up.
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Show your power level and tell me who that girl is because I have no clue.
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>>6639267
>>6639609
It's a fact that otogawa won't post random art updates anymore, because it's better for him to work on doujinshi and sell them. Same thing with clown. We get more quality like this, but less postings.

>>6640423
>implying pixiv wasn't japanese deviantart already.

Finally, I went to check if fireball had any news on his blog, and saw a post where he says he's bored of drawing OTK spankings.

Fucking hell.
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>>6640819
OTK is nice, but variety is nicer. Especially if you're an artist. Who wants to keep drawing the same pose over and over?
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>>6640812
Yui Nanase from Pretty Cure

Bow before my supreme ability to use pixiv tags.
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This is tagged as "CM3D2". Except for CM standing for Custom Maid, I have no idea what this is.
I wasn't even aware there was a Custom Maid 2.
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>>6638532
How the hell does npm work?
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>>6641607
meant to quote >>6637075 sorry
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>>6641607
Basically, it can fetch everything you need to run a particular projects if you tell it the things it needs. (We have, in package.json) That's what "npm install" does.

The "npm run" and "npm start dev" just run the commands set up in package.json here: https://github.com/d-evelopers/HellsAngel/blob/master/package.json#L8

It's practically black magic if you don't understand what it does, but it's really not that complicated.
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>>6641654
Lets say I want to play it, could you tell me step by step how to, please? I honestly have no idea, ive downloaded the node, but I cant "npm install" as an error message about something of a normal shell apears. Thanks btw.
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>>6641735
>Lets say I want to play it, could you tell me step by step how to, please?

There is nothing playable yet... Essentially what I am doing right now is building tools to make it easier to develop for. (For when out author writes the intro) But if you still want to run it:

>I cant "npm install" as an error message about something of a normal shell apears.
A normal shell? Are you trying to run npm install from inside of node? You can't really do that if that's the case, you need to do it from cmd. (Assuming you are on Windows)

The easiest way to get that is to browse to the folder, then when in it, hit [Shift] + [Menu] on your keyboard, and then tap [W] and [Enter]. (This selects "Open Command Window here")

When in cmd, just run "npm install" to get electron, and finally "npm run" to run it. (Or "npm start dev" to get into developer mode.)

Does that kinda help..?
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>>6641794
>For when out author writes the intro
That said, if you are reading this, don't feel rushed. I am developing at a very leisurely pace anyway since I am the only one who can put changes into the repo currently. (So last thing I'd want to do is rush until I burn out.)
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>>6641819
>>6641794
Thanks you both very much
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>>6641822
No prob..! Good luck.
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>>6641337
I've seen screenshots of Custom Maid 3D 2 with Sexybanki and Clownpiece, looks like there's nice 2hu mods for it out there.
Time to get it.
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So, the reaction editor is done for now... http://i.imgur.com/MEhQpLN.png

Basically each reaction "level" is a reaction that will happen when something is more intense. So, level 1 will happen early-on, but reaction level 7 will happen waaay later.

I have an example here of reactions to a spanking... (Stolen from trouble-behind) But this can be used for things like reactions to head-pats (For example) based on affection, or quotes based on how long you've been together.

The editor will spit out JSON I can use when you hit "Save" at the bottom of the editor, so any speech that will have some form of progression will need a JSON file from this thing.

To get into it, you can just follow the instructions here: >>6641794 to get into dev mode, which will pop up the editor.

Anyway, I hope it's easy enough to use. If anything gnarly happens with it, gimme a heads up.
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>>6642022
>Sexybanki and Clownpiece
Oh my gaaaaaaaaaawd
If there's really spanking mod for that game, I'll never get off my ass.
>>
Writer guy here, does anybody got preferences for which cliche I should use to write our (first) female main part? My default option would be "same age" tsundre (body wise => "regular" bust/butt) since it's easy to write. Bratty loli would be possible too, but I'm open for ideas, if someone comes up with something nice.
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>>6642639
I'd like to vote for a younger brat, but I'm more inclined to tell you to write what you feel more comfortable with.
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>>6642639
>loli

banned and amoral
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>>6642717
>being a moralfag
>on /d/
I'd like to post a picture of a few whores laughing, but that would be off-topic.
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>>6642719
whatever helps you sleep at night, pedo
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>>6642639
>My default option would be "same age" tsundre (body wise => "regular" bust/butt) since it's easy to write.
I like this one, since it feels the most natural to me.
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>>6642739
So you like the childhood friend type, huh?
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>>6642607
IIRC what anon said, spanking is built-in as an activity you can perform on the maid. Don't know to what extent as I have to try it yet. But I'm interested too.
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>>6642741
I do, yes.
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>>6642717
Does "same age but smaller and flat chest" sound better?Cause that's what I wanted to address...

>>6642741
Regarding age and maturity - yeah. Childhood friends implies that they know each other for a long time (since I'm going for something like a 'young' adult), but right now I'm swinging more like "mage breaks unknown seal and becomes the master of the demon sealed inside" if that makes any sense to you.
Besides that, adding a vanilla childhood friend/love interest wouldn't be too hard, but I won't do that just yet.

Another possible cliche would be"big boobed Onee-sama" but that won't quite fit for the female "main" part imo
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>>6642766
Oh, I completely misunderstood then.

So I take it we're going for the rehab mage story.

>>6642759
Gotta get that game. Especially if there's Sexyspanky in it.
>>
After brainstorming for a while I came up with several scenarios:

1. Medieval/renaissance fantasy setting:
- main dude is a healer of a small town living near the city
- due to his work the church allows him to practise magic "for healing purpose"
- lives outside of the city near some old magical ruins
- one day finds a seal and breaks it to become master of the sealed demon
=> Demon rehab ( + potential human childhood friend, demon/fantasy girl harem)

2. Medieval/renaissance or modern (fantasy) setting:
- Main dude is a (halfblood-/royal)demon living undercover in the human society
- fed up with "demon politics/society"
- due to stuff happening childhood demon friend as to live with him (bratty princes in exile?)
- brings a bunch of other demon maids

3. "full hentai mode"
Just some ideas here...
- dude finds some atifact and becomes the master of the demon princess
- master buys maid (for sex)
- "Dote up a cat" with demons

Any other ideas?
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>>6642873
Also let's get the important question out of the way. How much spanking should be in there? Should there be other topics (romace, racism upon demons, main dude's misterious past or how everyone is addicted to tuna) be featured beside the spanking? Should there be other girls to work on or do you just want to tan the same bottom over and over? Do you want to have several chapters, with each chapter featuring one main mission and several side missions resulting in different spanking events or should I write one full story? Do you guys want to have another kind of gameplay (I'll leave this up to the programmers, but having a rpg-themed game influences the story)? Should we mix in other "generally accepted" fetishes?

I think I'll need a general answer to most of that questions before I can start a solid story.
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>>6641794
>npm run
>npm start dev

Bah! That's actually "npm start" and "npm run dev".

>>6642873
I like the modern setting personally...

As for brainstorming.:
>Girl who has no memory appears somewhere
>She's nearly dead
>You take her in
>Over the course of the game, she recovers and regains her memory, piece by piece
>Turns out she is a devil girl
>Gets more and more bratty the more she realizes about herself
>If she gets too out-of-hand, she will turn into a hideous demon with no sense of herself
>You need to stop this from happening

Basically, devil girl rehab, with bits and pieces of sim mixed into it. We even could go full Tamagotchi if we really wanted to.

It leaves a lot open too, we could get as kinky or as tame as we wanted with this.

That's my idea. Anyone else have any..?
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>>6642884
We could Strawpoll it...
I can implement whatever is decided.

Also
>The GitHub group still only has one person
For why?
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>>6642873
My turn to brainstorm.
>play as a necromancer who also does some demon summoning
>accidentally summon the girl from another world or whatever
>decide to keep her as a morality pet, possible apprentice, and emergency blood ration in case things go wrong
>still have to beat her to keep her afraid of you
>beat her too much and she'll run away

>>6642884
Some spanking, but with various reasons/positions/implements. Keep it varied.
If you can write them without being cringy, okay, I don't want my wankfest to turn into SJW shit.
Probably some other girls too, just to see them interacting with each others.
Write chapters, it's easier to order them around.
Minigames? Is it possible?
Probably should keep it about spanking.

>>6642894
Because I'm too lazy to make an account just yet and I can only bring ideas so far.
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>>6642991
>playing dragon dogma
>make a tall woman as my main character
>make a loli archer as my pawn
>accidentally grab her and put her over my shoulder during a fight
>she starts struggling
Cute. A shame it stops here.
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>>6642886
>Basically, devil girl rehab, with bits and pieces of sim mixed into it. We even could go full Tamagotchi if we really wanted to.

That intrigues me.
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>>6642886
Dunno, the idea of being able to spank the girl at will is a little boring.
I think it's better to make it half-random or make it an always available answer to events.
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Kitsune when?
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>>6643268
>Dunno, the idea of being able to spank the girl at will is a little boring.
Hm? Where does it say that?
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>>6643350
I take it you never used a tamagotchi, huh?
Kids...
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>>6643366
I have, I'm actually the one who posted >>6642886

I was just curious what I said to imply that. (Though I see now, I thought you were talking about the premise)
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>>6643412
Not >>6643366 but if you have access to something all the time it looses it's nimbus. The fact that you have to do something to get access to it and the fact that those situations are limited and beyond your control create a desire. Using the right dose of desire and reward binds the player to play the game. Finding the balance is the key to success
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>>6643932
I agree. Though I never really said that we should always have every option available--I just said that the scenario was open-ended enough that "We even could go full Tamagotchi if we really wanted to.".

Rewards and goals are important, they are two things that can make a game satisfying to play. Unlocking things, having stats reach some level, or allowing something neat to be accomplished are all things you could want to enable a player to do when playing your game.

Without these things, a game can become boring quickly, or even turn into a virtual tour of the world you build. That wouldn't be a very fun game.
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I don't think I ever wanted to spank my own character this much.
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>>6643958
I'm gonna bring up two points often discussed re: spanking sim.

Since at-will spanking in any position avaliable from turn 1 isn't very fun, there should be a cause, with additional modifiers. Since doing nothing but waiting for causes to proc isn't fun either, there should be a whole harem of devil or whatever girls.
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>>6644129
Oh maybe add a main objective, with spanking being a mean to it rather than a goal.
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More girls I don't know. Screw moonrunes.
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Spanking Hanako-san.

And then she starts liking it and bothers you each time you go to the toilets.
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>>6644278
I like this idea... Though since this is a devil girl we are talking about, of course spanking will happen a lot.
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>>6645114
Sure. Maybe you can add a discipline stat, and if it gets too low, she tries to backstab you or summon other devils.
Or maybe you can use devil tears as ingredients for magic.
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>>6644292
Elsa & Clarice from Arcana Heart (3?). Thanks pixiv tags.
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>>6645485
Another interessting idea I kinda like
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>>6645485
Oh, there is definitely gonna be a discipline stat. It's just a question of how it gets used.

Also >backstabbing
Interesting...basically, spank her or die? Or do you mean more figuratively?
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>>6645660
More like keeping her under control. If discipline is too low, she'll summon bigger demons to murder you, and if discipline is too high, I dunno. Maybe she get too obedient and is therefore less skilled at other stuff.
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>dark arisen game
>you play as an ageless character
>also, you're followed by pawns
>in my game, my character is a little girl
>her pawn is a tall woman
I wish I knew how to write stories, because this is writing itself.
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>>6646033
And to expand on that, the "pawns" are more or less mindless humans with limited knowledge and common sense. The only thing they care about is the protagonist's safety.

I'm going to take writing lessons so that I can write the damn spanking story this is begging for.
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Anyway, since I posted that picture, better post the spanking part.
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>>6645876
If discipline is too high you get the ability to spank her wherever without penalties, but she doesn't resist and given that she is a demon her powers take a hit somehow.

Either way, a harem is the way to go. I really liked the idea where you play some exorcist type character and subjugate various supernatural stuff.
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>>6646201
Spanking Hanako-san sounds good too.

But I was under the impression that the wizard/exorcist character had his own agenda, like, I dunno, writing a book about supernatural power. That would justify keeping the various girls' discipline level as low as possible, as the more undisciplined they are, the more you learn by watching them.
And interestingly enough, if they're too disciplined, your research is slowed down, and they're more passive or something like that.

That's what I'm thinking about. Is it even possible to program something like that?
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>>6646240
>That's what I'm thinking about. Is it even possible to program something like that?
It's never really an issue of possibility, it's just an issue of effort. We can do pretty much anything, though some suggestions take longer than others.
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>>6646722
The idea I want to suggest is that minmaxing should be detrimental on the long run, but thisi s probably too much of a pain to program.
>>
>>6646033
>>6646182
Google "Empty Shell".
>>
>>6646811
Minmaxing being detrimental is somewhat trivial to do, it's just comparing numbers.
>>
>>6646033
It's actually quite popular.
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>>6646962
Dunno, there's also the falvour text to go with it.
Like, a rebellious (discipline 0) girl will actively try to kill you, a girl with just a low level of discipline (around 25%) will just show you the middle finger, a disciplined girl will be okay, and an overly disciplined girl will never talk to you.
And a girl with a maxed out discipline will be too afraid of you to even speak coherently.
>>
>>6647119
flavour*
>>
>>6647119
>the need to balance the "discipline" stat.
I have some plans regarding this, but since saying them here would spoil the experience of playing the game, I wonder what to do. On the good side, discussing the game openly here would allow more people to have input into it. On the bad side, said people would lose the full pleasure of playing the game (in whatever year it gets done) and discovering the story.
>>
> leave /d/ for like a few weeks
> get back
> suddenly spanksims multiplying at geometric rate, people discussing collaborations and throwing ideas out there
> see people spontaneously coming up with basically similar ideas to mine.

Damn good time to be on this general.
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>>6646962
Yes, it is quite simple. The trick is in tweaking it.

Game balance is often more trial and error than you'd hope. Making the changes isn't hard, but changing things so they feel right? That's harder...making tweaks so your game is better for it.

That's one of the main differences between something that feels like a daily grind, and an actually-fun game.

>>6647224
Well there is the Google group. It was made so we could talk about things without clogging up this thread with specifics. So essentially, anons will not know the entire game before we're done.

Alternatively, if you are the developer type and don't want to push code directly to the /d/evelopers repo, you could clone it, make a few commits, and send a pull request when you're ready.
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>>6647224
>>6647330
So I really need to join Github before anything get done.


Don't you fucking ask why it's called mario.
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>>6647344
Nah, you can clone from GitHub without having an account, though you would still need Git itself.

You can even send patches if you wanted to put your code in there without a GitHub account.

>Don't you fucking ask why it's called mario.
B-but...that only makes me wanna ask more.
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>>6647359
I'm not good enough of a coder to do that. At best, I can add small parts of text, but any change I will make will probably be minor.
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>>6646865
But it's not the saaaame.
>>
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>>6647363
That's fine. Right now writing is probably one of the biggest things anyway. I can handle anything complicated for now.

Basically, my biggest problem is not difficulty, I can actually handle anything... My biggest hurdle will always be motivation; which is why I wanted to not one-man-army it--projects with multiple people are practically infinitely more satisfying than hacking on something you aren't sure anyone will care about.

That said, there's actually a reaction editor now that will spit out JSON that you can use to create "types" of reactions at various intensities. So, if you wanted to, you could come up with the possible text for anything that can grow more intense. (Like spanking reactions, based on a pain stat, or talking, based on a familiarity stat, etc...)

I plan to use the whole "reaction level" thing practically everywhere, so feel free to go nuts.

...It's super-easy to edit too, so don't worry if you make something that you don't want in the final game. We can always change anything later.
>>
>>6647119
Tying everything to a single-axis obedience-rebellion stat isn't a great idea.

For example, given that by default you need a reason for punishment, "obedient to the point where she does nothing and can be spanked whenever without resistance" and "purposefully committing minor mischief so that you always have a reason handy" are opposite behavior in a sense, but both are different from "total cunt who must be broken".
>>
>>6647847
I though we were going for a "wizard tame monster girls" kind of story?
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Maybe we should define what EXACTLY the game is. Do the protagonist have his own goal? How should punishment be handled? What should be the available implements?
>>
>>6647235
>yfw after three months, nothing's been done and nobody will mention it ever again
>>
>>6647847
Perhaps a primary obedience stat, governed by a few secondary stats (happiness, discipline, etc) with their own effects and ways to influence (for instance, if she refuses an order, you could "persuade" her by spanking her for a temporary discipline increase), and the player can figure out how they want to balance them.

>>6642873
>>6642886
Here's a scenario I've tossed around:
>Your character is a witch living in a large manor
>A young magical-girl-in-training from a rival manor/academy/coven/whatever is sent to your home, but you capture her before she's able to cause any trouble
>After some debate among your colleagues (some want to "make an example of the little brat", while others would rather go easy on her since she's only a child), it's agreed that you can't send her back to the rival house
>You decide to adopt her, and dote on and discipline her as you see fit (whether she wants it or not)

You'd be able to assign different personalities to the two main characters at the start, for variety or challenge (different perks/drawbacks):
>the woman: Motherly, Persuasive, Laid-back, Dominant, etc.
>the girl: Timid, Bratty, Mischievous, Defiant, etc.
Another possibility: multiple girls, and you're able to look after more than one or have them adopted by NPCs.
>>
>>6648384
I though we were all going for a demon story? We should really decide once and for all what we're gonna do.
I don't want to open a Github account and be forced to throw away everything I did because of some misunderstanding.
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>>6648526
>I though we were all going for a demon story?
The Devil Girl scenario, yeah...

Though there are no real details (Until we have something written), so it's still possible to incorporate bits and pieces of suggestions in the meantime.

>>6648384
We can't really do a magical girl swap anymore, though I suppose adoption is an option for the Devil Girl.

Assigning personalities could be possible, but that's something we would probably want to add after the fact.
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I made an account on Github. Which file is holding the reactions?
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>>6648541
Write guy here, at some points we need to decide on several corner stones before I can write something we can base the Game on. Therefore I'll join the Google group later so we can set on something, mind giving me the Details again?
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>>6648627
I though it went like this :
>priest guy accidentally summon devil girl during a botched exorcism
>has to keep her under control while trying to find a way to reform her
I think it was like that to begin with. Afterward, people started talking about stats, backstabbing, and minmaxing.
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>>6648583
Sweet, I invited you.

As for a reactions file--There currently isn't one...though the editor can be run with "npm start dev", and that will spit out files that we can use.

Basically it will be one file per reaction type, and each level will have reactions that will be more intense based on something. (Like a reaction type of "spanking" would have level 1 being stuff said early on in a spanking, with later levels being stuff said after being spanked for a while.)

For each level, lines will be randomly picked whenever a reaction is needed, so more reactions per level makes for fewer speech patterns, and less repeating text overall.

Also, the number of levels for anything is whatever you decide... I can scale the end result so levels take more or less time to switch between depending on how "fine" each level is.

I'm thinking a good place to put them would be in a new folder called "Reactions", since that will keep it separate from the code. After creating the folder with at least one reaction JSON file in it, you can add it with Git, and then push it to the repo. (You should have access now)

>>6648627
Here you go: https://groups.google.com/forum/#!forum/d-evelopers

An easy way to find that link is that it is at the top of the GitHub page: https://github.com/d-evelopers.
>>
>>6648865
Are JSON compatible with Notepadd++? I'm discovering everything here.
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>>6648870
Yeah, you can edit JSON in Notepad++, though it will probably be easier to edit and create in the editor. Though if you absolutely prefer Notepad++, the layout is like this: https://gist.github.com/thingywhat/90bf2d86a041c28861b9

Nothing too scary, but I've never been too big on manually typing out JSON personally.
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>>6648865
>npm start dev
BAH! I did it again.
That's supposed to be: npm run dev

That will open a thing that looks like this: http://i.imgur.com/YnHRUY5.png
>>
>>6648384
I'd also add the relation to the PC as a factor, which I would model with 2 stas:

1. How much she likes you (like). The minimum would mean that she absolutely hates you, and is willing to suffer just to oppose you. The maximum that she (platonically) loves you. It would fall whenever you punish her, but less if the punishment was justified. It raises if you interact positively, or let her off the hook for her misbehaviour.

2. How much she fears you (fear). The minimum would mean that she thinks of you as a total pushover and will assume that there won't be any negative consequences for her actions. The maximum would mean that she assumes that she will be punished each time she acts up. It would rise whenever you punish her, and falls if you fail to punish her when she has broken a rule.

This mechanic could discourage the player from just spanking the girl
whenever they want to, if the disadvantages of the like decrease for a
completely arbitrary punishment is so strong that it outweights the benefit
of the fear increase, and all other positive effects of a completely arbitrary
disciplinary action.

I got this idea from Nicolo Machiavelli's book "The prince", where
Machiavelli says that it is better to be feared than loved, but it is important
not to become hated. He also stresses that feared and loved aren't
mutually exclusive.

Another sensible stat that I could think off would be how much she is used
to obeying you, which I would call habit. It could however be the same
thing you mean with "discipline". The idea here would be that habit rises
whenever she does as she is told. Something similar is used in the game
"Jack of Nine Tails".

The thing is that the spanking mechanic needs to provide enough depth to
carry the game, otherwise the game would be boring, or not really a spanking game, only a game with spanking in it.
>>
>>6648989
That does all for the flavour around the spanking, but the real question is : how can we make a text interesting?
The spanking sim went for a procedurally-generated spanking, but in the end, the position and the implement didn't really mattered, and it was frustrating.
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>>6649042
>The spanking sim went for a procedurally-generated spanking, but in the end, the position and the implement didn't really mattered, and it was frustrating.
Those two things don't really need to relate though. In trouble-behind, if you make the placeholder NPC mad, he will spank you with a randomly generated spanking based on his current implement: http://i.imgur.com/NWODZm5.png

So yes, the text is random, but it is affected by everything that was going on.

How do you know what implement? It tells you:
>struggle
>"You struggle... But it is fruitless."
>"Person removes your pants"
>
>struggle
>"You struggle... But it is fruitless."
>"Person removes your underwear"
>
>struggle
>"You struggle... But it is fruitless."
>"Person's Hairbrush starts making quick work of your sore bottom!"
>"SMACK!"
>"Ow"

It would be pretty easy to do something like that, except with the player being the spanker.

Or...did you mean something else?
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>>6649102
I'm just saiyan that the text shouldn't be totally randomized.
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>>6649142
Oh yeah, of course not. It needs to tell you something useful and have some structure to it, or else it means nothing to the reader.
>>
>>6649144
Yeah. Small stuff like forcefully lowering the girl's panties if she's resistant or getting her to lower them herself is she's obedient. That kind of stuff would greatly improve the game.
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>>6649146
Actually, that's exactly why we want reaction levels for everything. A reaction to being told to pull down her panties might only have two levels, but could be based on the discipline stat >>6648989 talked about.

We want dynamic text, we don't want a generated story.
>>
>>6649042
>That does all for the flavour around the spanking, but the real question is : how can we make a text interesting?
>The spanking sim went for a procedurally-generated spanking, but in the end, the position and the implement didn't really mattered, and it was frustrating.

The problem with spanking sim was that the spankings were basically all
the same, and, as you said, the implement and position didn't really
matter, for example, the reaction to both the hand and the hairbrush was
basically the same. What bothered me the most was that the spankings
all read the same. When I boot up spanking sim, I grab the first
implement, spank all the girls, and then close the program again. The question
is now, how can we address these issues? (For the record, I'm talking about the
spanking sim where the player is the spanker. I have yet to see the one where you
are the spankee).

The answer is of course, to provide situational variance, or a variance in
text based on the situation. I'd treat the spanking as a minigame,
between the player and the girl. The girl tries to minimize the pain, the
player seeks to inflict an appropiate ammount of pain. The girl would be
able to cooperate or resist, which would obviously increase the ammount
of pain the player can give before he is penalized for being arbitrary.

I'd divide the spanking into three phases: The pre-spanking phase starts once
the player decided to initiate a spanking, and ends once the girl is in position.
The main phase considers the spanking, it starts with the first spank, and ends
with you allowing the girl to leave the postion or her escaping. The post
spanking phase would consist of things like consoling her, or making her stand
in the corner, and ends once the player decided to take no further action.
>>
>>6649197
For the pre spanking phase, the game would need to consider the
following things: The relation between the girl and the player, the current
location, what the girl is doing, and whether there exists a just reason for
a spanking. Of course, this list is not necesarily complete. We then need
to write the text for these situations. Writing a text for each possible
combination would obviously lead to an exponential blowup, I will adress this
problem later.

Then the girl would be able to take action. For example, she might try to attack
you, or she will try to make a run for it (noncooperative). She also might lash
out in a harmless way, e.g. punching the wall. Ideally she cooperates, which can
take several forms. She might decide to try and be stoic, or she is apologetic.

The player must also, at some point, choose an implement. I would give implements
two ratings: Pain, and dread. Pain reflects, quite obviously, how much the
implement hurts. The more interesting stat is dread. This is how much the girl
fears the implement. The dread rating starts can be positive or negative, and is
partially based on the pain rating.
>>
>>6649197
>>6649199
The girl judges the pain level of an implement based on the average she is used
to. In other words, if you always use a cane, she won't find a caning
particularily scary. If you normally use hand spankings, a caning will scare
her. Therefore, an implement with below average pain would have a negative dread
level, an implement with an above average pain level would have a higher dread
level.

Another factor would be how exposed she is to the implement. Let's say the
player normally uses the hand, but then one day acquires a paddle. Since a
paddling is more painful than a hand spanking, the paddle would start out with
a high dread level. If the player then continues to give hand spankings, and
lets the paddle gather dust, its dread level will increase, possibly leading the
girl to abstain from misbehaviour. If the player then uses the paddle, its dread
level will fall, not necesarrily to the level it had trough the average pain,
but significantly. If the player lets the paddle then gather dust again, it will
regain its dread level. If the player continues to only give paddlings, the
paddle's dread level will fall to zero, due to overexposure and the rising
average pain.

The girl's reaction would depend on the implement's dread level. She would be
more likely to cooperate if she is facing a low dread implement, and more likely
to be noncooperative if she is facing a high dread implement. Then also, having
a high dread implement could make her more likely to cooperate, as the spanking
could easily get worse. The text would have to reflect that, e.g. she pleads if
she's facing a high dread implement. If she's facing a low dread implement, she
may even mock you.
>>
>>6649197
>>6649199
>>6649201
The position should have an impact in that some positions may increase the impact
of the spanking, while others make it harder for her to fight back during the
spanking, maybe allow her to be particularily opposed to certain positions, and
have her react accordingly if she's faced with them.

The spanking itself I would implement in the following way. It possesses three
parameters: pain, pain-level and impact. Pain measures how much pain has been
inflicted, it raises with each spank given. Pain-level measures how the pain is
affecting the girl, it grows asymtotically. Impact measures how much the girl is
mentally affected by the spanking, maximising it would be a prime objective for
the player.

The player would have a number of buttons to deliver spanks with varying
severity, let's say 5, with the pain increase beeing the implements pain rating
times a multiplier based on the severity just chosen by the player. The pain
level then increases based on the function that converts pain to pain-level.
($pl(x) = \left(-\left(\frac{1}{g(x)}\right) + \frac{1}{g(0)}\right) \cdot m$)(Paste this into
a latex document and compile it). g(x) is a help function, used to adjust the the
pain level, the exact function would have to be found through playtesting, but I
found that polynomial functions work well. m is the maximal pain-level. Impact
would be awarded for each spank, whith bonuses for certain feats, for example,
going up several pain levels with a single spank, or the a spank hurting more
than the last. This is to make the best strategy something else than full power,
all the time. Timing, that is, the time since the last spank, should also play a role.
>>
>>6649197
>>6649199
>>6649201
>>6649202
Speaking of timing, I don't think it would be sensible to print text between each
spank, as that would be repetitive. Instead, I propose a system, where the game
prints text when the player pauses the spanking, with minimal text while the
player is continually spanking. This is to generate an impression of the player
concentrating on the spanking.

The post spanking phase would depend on the pain-level achieved, and the actions
taken after the spanking is done, e.g. if the player choses to console the girl
or not.

As I've mentioned earlier, writing text for each circumstance would be
impossible, as it would lead to an exponential blowup, which would make
it impossible to produce the necessarry variety in an acceptable ammount
of time from the developers. We would need to rely on a madlibs like system,
similare to the one used in sport games for the commentator's comments. However
we face a very tought challenge here, as the game needs to deliver a proper
narrative unlike the commentators in a sports game. Therefore simple fill in the
blanks mad libs or a system to find phrases based on regular expressions won't
suffice.

I suggest a nondeterministic text description language. However, this would pose
a rather daunting task. For said language, I'd base the syntax on promela, but
would expand the nondeterministic constructs so that the user could assign weight
to them, which could also be based on parameters not known at compile time. The
language would need to allow a system for choosing text passages based on parameters
passed from outside.
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Well, that's a huge wall of text. See ya tomorrow.
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>>6649197
>>6649199
>>6649201
>>6649202
>>6649205
Holy Spiderman Batman, that's a lot of text. Either way, lets see what I can address.

>The answer is of course, to provide situational variance
That's basically what levels are... Though they are a simple form of it.

>I'd treat the spanking as a minigame...
That sounds pretty interesting, though in practice, you can get the same result by randomizing bad reactions on the discipline stat.

>I'd divide the spanking into three phases
>pre-spanking
>spanking
>post spanking
This is another thing that would basically happen by default if we gave the options and the player wanted to play like that.

>The relation between the girl and the player, the current location, what the girl is doing, and whether there exists a just reason for
a spanking.
This can be handled by setting a "reason" on the DevilGirl object. The rest would be handled automatically. As for text, you can limit that to just "Go" or "No go" text. (Though location seems a bit like over-engineering the problem.)

>Then the girl would be able to take action...
Levels basically handle this. An "about-to-get-spanked" reaction type with these actions would solve this.

>I would give implements two ratings: Pain, and dread...
That's not a bad idea. As for the reactions, levels could also solve this. (An "implement-reaction" reaction type.)

>The spanking itself I would implement in the following way. It possesses three parameters: pain, pain-level and impact...
Pain is pretty much the only one that matters IMO. For the pain-level you suggest, that could be pain divided by tolerance. (Though tolerance isn't something that really needs to be added.) For the Impact, we could just modify the girl's discipline stat directly.

No need to add needless complexity.

>The player would have a number of buttons to deliver spanks with varying severity, let's say 5
I don't like the idea of having five buttons. Maybe just use implements instead?
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>>6649526
>I don't like the idea of having five buttons. Maybe just use implements instead?
By this, I mean having the different implements serve as different intensities, instead of buttons.

>($pl(x) = \left(-\left(\frac{1}{g(x)}\right) + \frac{1}{g(0)}\right) \cdot m$)
Here is an image of your LaTeX: http://i.imgur.com/vDz6W8r.png

>I found that polynomial functions work well
We could also make pain affect less when it is at higher levels, then we could just have pain increase linearly. (Starting brutal, but ending with more diminishing gains if you go overboad) That way we don't need to plug in polynomials, which I find are a pain to work with in practice.

>Timing, that is, the time since the last spank, should also play a role.
We could do this (...and actually I have done this), but this should not be a first-release feature IMO.

But yeah, if you are curious, this utilizes timers for pain: https://github.com/thingywhat/libSpank.js

>Speaking of timing, I don't think it would be sensible to print text between each spank, as that would be repetitive.
You're probably right, though I don't think reactions should only happen when a spanking stops. I think periodically is probably best. (And simplest)

>We would need to rely on a madlibs like system, similare to the one used in sport games for the commentator's comments.
>(...)
>I suggest a nondeterministic text description language.
Yeaaaah, I don't think we should do that.

I we can get pretty far by far simpler means than making such a complex system. We should never have to exponentially add complexity to things, because even if we pull it off, we have an end-result that isn't even that much better.


tl;dr - You have some good ideas, but I think you are over-engineering this way too much. There is beauty in doing a lot with simplicity.
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>>6649202
>($pl(x) = \left(-\left(\frac{1}{g(x)}\right) + \frac{1}{g(0)}\right) \cdot m$)
I'll just be over here trying to remember what 7x6 is equal to.
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>>6649551
It's good to see Tohsaka getting spanked, but Sakura is a cute girl, she wouldn't do something like that.
>>
>>6649551
>but I think you are over-engineering this way too much

You are probably right.

>You're probably right, though I don't think reactions should only happen when a spanking stops. I think periodically is probably best. (And simplest)

What I mean here is that feedback is minimal while the player is spanking,
and he gets more detailed feedback if he pauses. Similar to how in that
spanking themed idle game, you only get visual feedback during the
spanking, and if you right-click the girl, you get textual feedback. Come to
think of it, visual feedback would be nice, but I can't draw.

So during the spanking, you'd get short sentences every few spanks,
maybe three to five words at most, but if you stop, you get a longer
description of her reaction.

>>I suggest a nondeterministic text description language.
>Yeaaaah, I don't think we should do that.

I understand that what I suggested might go a little overboard, especially
for a single project. But what do you think of a text generator, that
generates random text that matches a given regular expression? That
would be much easier to implement.
>>
>>6650177
Dunno, I personally think that if there's too much randomness, it'll ruin the pleasure. Each spanking must be unique, and if there's too much randomness, it'll be the same thing all over again, with just different flavour.
>>
>>6650209

The thing is that entirely scripted spankings will be interesting only once. I believe the solution is to add depth to the spanking mechanic.

But what do you believe that we should make the spankings interesting?
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>>6650220
Not that guy, but I will throw in how I am handling the situation in my sim (I am that OTHER C# guy who never posts).

The problem with spanksim is that it was not a game . There was no passage of time, there was no failure state, there was no goal.Even the spankclicker had a temporary "success" state of sorts in getting more 'discipline' rating if you time the spanking juuust right.

There are two ways to infuse weight and gaminess into the spanking sessions:

a) short term goals. i.e. a spanking session can "fail" or "succeed" with clear indicator of which was which. What success is may be clearly defined by the game. Or, a spanking can have multiple possible outcomes based on your positions, implements, actions and timings, and which of these outcomes is a "success" is up to the player. A sobbing wreck may be preferable to some players, a red-bottomed and more compliant girl to others.

b) long term goals. Spankings may or may not influence some short term ratings but they fill long term "bars" and flags. Exploiting certain situations, circumstances, or even positions will contribute towards reaching certain long-term flags. You could set it up so that when you reach certain stats, a win or loss condition is triggered. Personally, I have a preset time tied in with the story which automatically propels you into endgame and all your hard work influences which of the several endings you get.
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>>6650177
>Come to think of it, visual feedback would be nice, but I can't draw.
Actually, a combination of that with textual feedback at about the times a spankee would usually cry out was kinda what I had in mind--though we won't have art until we can convince an artist to do something for the project. (Though I don't think that will be a problem any more for some reason...)

>But what do you think of a text generator, that generates random text that matches a given regular expression?
I think that is still kind of a wicked task given what we need.

I see your sentiment, who wants to read the same things over again? But I'm thinking that we can get pretty far with sentence building based on information we have available to us in ways that could be interesting without making it lose its value.

...of course, these are just my opinions, what will happen in actuality is still as-of-yet decided.
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>>6650365
That's actually a pretty sweet idea..! Depending on how you implemented it, that makes for a pretty non-rigid spanking without drowning in state.

Also,
>Atom
I certainly hope you're writing your code with PURE POWER!
https://atom.io/packages/activate-power-mode
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>>6650387
>https://atom.io/packages/activate-power-mode
sublime text, actually, but that power mode sure makes a strong case for transitioning.
And of course pic related for code.

>>6650370
Re: handling text, I am actually not sure what is the One True Way to handle text feedback / dialog from either game design or engineering standpoints. Based on XML definitions, old Spanksim managed to do well enough with canned paragraphs while tracking three states. The only improvement I have for that would be breaking apart the feedback into smaller sentences and sort of creating a longer descriptiion paragraph from multiple random sentences (each sentence responsible for handling one piece of the state).

>>6650365
Holy fuck how did I fail so hard forgetting that a hash initiates tripcode.
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>>6650417
That thing makes my eyes bleed. I'll be under my bed.
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>>6650417
Yeah, my strategy is obviously different. I just like the amassing of state since that simplifies things a lot.

I'm basically just having tiers of plausible reactions mixed with reasonable l flavor text. That way we can have lots of reactions that are realistic combined with sounds and reactions that can switch it up a bit.

Also, bah. Sublime was my first thought actually, but the theme made me think Atom... Actually, Electron, the thing we are building the game with, came from Atom.
>>
>>6650744
>amassing
I mean, combining the amassed state into a single value...
>>
so...I'm seeing all this code-talk and I'm wondering what or where I can look at the code.

I can't read it directly, but I'd like to look anyway...
>>
>>6651003
The project is here: https://github.com/d-evelopers/HellsAngel
The C# sim was here: https://github.com/Andrusska/d-spsim

The other ideas that are on other projects are mostly just floating around GitHub.
>>
>>6642873
>"Dote up a cat" with demons

As someone who's played that game to completion, this might not be as good of an idea as you think.
>>
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>>6651426
Are you seriously saying you wouldn't spank this?
>>
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>that guy will never draw spanking
It hurts.
>>
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So yeah, if we're going to write about implements, which one hurt the most?
>>
>>6651538
10/10, would spank and send to bed without supper.
>>
>>6651813
>just spank
>not giving her a few of the belt before sending her to her room
>>
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Rarely, it pays to search pixiv for "spanking".
>>
>>6651859
Check this out : http://www.pixiv.net/member_illust.php?mode=medium&illust_id=54893631
>>
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>>6651880
That comic is correctly tagged with スパンキング so I saw it yesterday. I check this tag on pixiv at least twice a day.

Nice premise there, too. Something about you can't do a monkey cosplay right without the red ass. I really expected more spanking related art for this year of the monkey.

I can even forgive that's it's furry (ケモノ), because the only furry there is the bird headed spanker and then I can think the monkey girl is being spanked by a demon of Tzeentch. It's better this way.
>>
>>6651925
>It's better this way.
Yes, I'm sure that when the girl's butt will turn into a bunch of tentacles, it'll be better.
>>
>>6637172
Alice moves a lot more.
>>
>>6651810
Whips. It highly depends on technique, but whips can be and are used for execution.

Canes and belts for regular stuff.
>>
https://www.youtube.com/watch?v=Fz9wMd1OkXY

Here's a blast from the past.
>>
>>6651538

The characters themselves are super cute/attractive, and there's actually a canon spanking scene with the loli twins...but the actual storyline of the game goes into unnecessarily-sad-as-fuck territory once you hit the true ending.

It's a good game, but not the 100% fap material moefest people think it is?

NekoPara on the other hand, is pure heaven.
>>
>>6652313
Why isn't there a spanking scene in nekopara? Especially with a slipper. Life just isn't fucking fair.
>>
>>6651925
I like how the artist bothered making parts before and after the spanking. Usually, they don't bother. Even Otogawa usually doesn't bother with the undressing, it usually goes from "let's do something stupid" to "don't spank me too hard".
>>
>>6652218
That does bring back memories.
>>
>>6652335

Considering Cinnamon is the masochist cat, I'm really hoping we get something like this in the game that focuses on her.
>>
>>6653285
Cinnamon isn't as masochistic as just lewd in general. I mean, talking about flowers pollinating is like pornography to her.
>>
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>>6653368
Cats are all masochists.
>>
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>>
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I want to see some Kancolle spanking.
>>
>>6653714
which Kancolle is this?
>>
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>>6653725
I wouldn't be asking if I already had it.
And I'm not talking about that guy, his pictures are too cute to be fap material.
>>
just add some red to it and call it a day
>>
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>>6653725
You know, I can understand not recognizing one of the hundreds of Touhous or shipgirls, but there were only seven Rozen Maiden.
>>
>>6653725
>not knowing Rozen Maiden
I bet you don't know Yotsuba! either.
>>
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>>6653765
There
>>
>>6653714
>>6653725
>Kancolle
>small c
>>
So there's that picture of Bianca's daughter from Dragon Quest getting spanked and anally destroyed.
I don't think I can post it, but search on Gelbooru.
>>
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>>6653757
Some of them Kancolle are fap worthy. But then again, it's kancolle, so it'll take time for the characters to get recognition.
>>
>>6654302
>Kancolle
>small c

>it'll take time for the characters to get recognition
It also depends on the characters. With that said most players should be able to identify any new girls for at least the first month or so after they're introduced.
>>
>>6652218

I'd love to see someone do a pic based on this.

Though would Voltron fall under anime or cartoon? I know it was an anime, but most people recognize it the same way they do G1 Transformers, as something of a cartoon given how it was marketed.
>>
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Ahh! I do love Keyneqq sketches.
>>
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>>6654352
Only for these able to play Kancolle. For the majority who can't, it's hard as goat.
>>
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>>6654963
Forget Kancolle, I know I recognize that girl from somewhere.
>>
>>
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>>
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That's not where the anti-air directors are.

>>6654963
>>6654973
>Kancolle
>small c
>>
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I remember trying to play Kancolle once. That's when I learned that Japanese were all xenophobic obnoxious assholes.
>>
>>6655050
Kancolle itself is pretty shitty, but it creates a lot of cute girls under the authority of an admiral during an awful era where the Japanese military was really bad, creating a lot of potential for spanking content.
>>
>>6655050
>>6655081
>Kancolle
>small c

>Japanese were all xenophobic obnoxious assholes
Because the game is Japanese only?

>during an awful era where the Japanese military was really bad
It takes place in modern times. WW2 didn't have late night anime, for one.
>>
>>6655083
>It takes place in modern times
Yet many ships are from the WW2-era. I hate to break it to you, but when Kancolle brings Bismarck, it's a reference to the German ship Bismarck who was sank during the second world war after an epic battle.

See the picture in >>6654302
>>
>>6655086
Yes, and? The girls are simply anthropomorphisms of the real ships. Said anthropomorphisms appeared in the modern times, long after their real life counterparts were long gone or whatever.

>Kancolle
>small c
>>
>>6655090
So you admit you have no clear idea of what's happening in "only the master race in mother base" simulator.
>>
>>6655093
No one does, but among the little information that is known is that it doesn't take place in WW2.
>>
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>>6655096
>no one does
>but I do
You're contradicting yourself with Kancolle here.
Whatever, let's post pictures.
>>
>>6655090
>>6655083
>>many more
>Kancolle
>small c

Every day, until you like it.
>>
>>6655100
I mean no one has a complete picture, but snippets are known.
>Kancolle
>small c
>>
>>6655104
Still doesn't change the fact that Kancolle doesn't allow filthy gaijins.
>>
>>6655083
When did he say it was the WW2?
>>
>>6655107
soon.jpg
>Kancolle
>small c

>>6655109
Here >>6655081
>under the authority of an admiral during an awful era where the Japanese military was really bad
And that era is WW2 going by the era the ships were from.
>>
>>6655110
He just mentioned an awful era. You're the one who decided it was WW2.
>>
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>>6655112
Don't bother arguing with him. I gave up. Now I'm more focused on finding out who the characters in >>6655100 are because I feel like I saw them often recently.
>>
>>6655112
The only era that fit the description is WW2.
>>
>>6655113
Hayate the Combat Butler.
Strangely popular with spankfags despite the girl not being that interesting.
>>
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>>6654973
Here.
>>
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>>
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>>
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>be me
>meet woman into being spanked by a daddy on a chatroom
>see her via skype: 8/10 blonde cutie
>lives on another state, but well, there are cheap flights.
>do spanking rp via chat and cam
>order her to lie on her stomach, and drop her panties
>almost cum right there, seeing her kick her legs as I tell how hard and long I'd spank her
>keep talking with her, seeing as our tastes match
>yesterday, we're talking about past experiences, I mention the time a woman lied to me about her relationship status (she was married) and the trauma that caused me.
>current woman goes: "oh. oh no..."
>mfw
That's it, I'm swearing off 3dpg for the time being, time to program some games.
>>
>>6657999
were you really expecting to be the One And Only of a girl who sluts up on webcam
>>
>>6657999
Be happy, at least there was no scam involved.
Also,
>getting a trauma from fucking a married woman
WHAT?
>>
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>>6654963
At least post the finished version its not hard to find
>>6658113
Not everyone has an NTR fetish anon
>>
>>6657999
>gold-colored_man_with_a_wide_grin.jpg
>>
>>6657999
>time to program some games
Are you going to join the thread project..?
>>
>>6658218
Vert enjoys it too much.
>>
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>>
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>>
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>>6659874
Eitehr that picture is against the US laws, or it's lolcats.
>>
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>>
How can I integrate spanking in a typical anime relationship without it looking like it's been forced in?
>>
>>6660232
Manzai with female boke and male tsukkomi: spanking as punchline

Tsundere: talk shit, get hit

Dominant female: self-explanatory

High libido female / neutron star male: "o-shi-o-ki ne?"
>>
>>6660232
A super-strict militaristic character could do that.
Or maybe super-guilt?
>>
>>6660680
>super-guilt
What the fuck is that, some kind of superhero with a huge G on his chest?
>>
>>6660891
Yes.

Now really though, I meant having the spankee being overcome with guilt about something.
>>
>>
>>6661738
That's an old as fuck repost, I rubbed my dick clean off to it, but it's seriously old.
>>
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>>6662141
>>
>>6662141
it says its a commission but who're the characters?
>>
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>>6662191
They're called Chuuni Girl and Chuuni Girl's Big Sister.
>>
>>6662191
Google Takanashi Rikka.
>>
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>>6662461
Does spanking happen often in that series?
>>
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>>6663485
Just once.
>>
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>>
>>6663485
I can't unsee that NECK
>>
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I don't know much about Japan, but which implements can you easily find in one of these anime school?
I'm just curious.
>>
>>6663977
They have cooking classes, so spatulas or spoons. Ping pong paddles, jumping ropes? Books? Rulers? Uniforms have belts. Japanese can produce paper fans for manzai out of thin air, I don't know how much they hurt, but British hooligans can roll a newspaper into a blunt weapon.

You can also pretend it's a school with corporal punishment and it has paddles, canes and trees with decent thin branches.
>>
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>>6663750
Oh my... I am not sure how I missed that. Now that I see it, it's so obviously wrong.
>>
>>6665105
That girl really get spanked a lot.
>>
>>6665105
Has anybody ever figured what's the deal with Smallmew / Barky / Xerox? It really looks like the same artist trying some barely different styles.
>>
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>>6665374
They pretty much all stopped giving a fuck.
>>
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>>6665903
>otogawa will never draw free stuff again
>>
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>>6665374
I am very sure they are the same person.

Same typing patterns, same country, same base drawing style, when one appears, the others disappear, they all draw both spankings and diapers, and Barky once claimed to be inspired by smallmew. Hell, someone on diaperedanime even accused Barky for stealing smallmew's work.

No clue why, but eh, it's not
>>
>>6666134
>No clue why, but eh, it's not
...really any of my business.

Why did that cut off?
>>
>>6636983
Why is it JavaScript edition?
>>
>>6665960
Then pay him, you cheap fuck.
>>
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>>6665960
He's drawing free stuff at the moment. (Instead of preparing download versions of his old books which he promised months ago. He must hate money.)
>>
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>>6666154
Because of all the talk of developing a game in it last thread between writeanon, iconanon, codeanon, and a bunch of others.
>>
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>>6665374
It's simple.
Barky does disgusting diaper crap, and mixes it with spanking.
Xerox does repulsive furry shit, and mixes it with spanking.
Smallmew does spanking.

Okay, sometimes smallmew fucks up and post disgusting furry under his usual nickname, but that still applies in 95% cases.
>>
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>>
>>6666531
I want to pay him, but he never makes his books available for download.
I'm starting to lose hope.
>>
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Some inkling for you mates.
>>
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And the second page. It's just a preview, but from the rest, I can take a guess about what's going to happen.

Protip : it involves tentacle, and unwilling interracial sex between the inkilings and the red tentacles people from the campaign mode.
>>
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Woah.
>>
>>
>>6668762
We've been discovered!
>>
>>6669043
>N-chan
>we
>missing the point
>>
>>6669046
>N-chan
>we
>missing the point
Guilty. Could I get some context?
>>
>>6669216
N is the common substitute in mathematics for any Numeral. By saying N-Chan, the joke is two-fold. N-Chan obviously means a Chan site, but as it can also be substituted for any numeral, it specifically refers to any of the number-chans, most of which I can't type here without making the spelling extraneously obtuse for reasons.

It's a math major joke and I am sorry.
>>
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>>6669046
No, it's a reference to the 4th one and a flood that occured in that game's general.
>>
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>>
>>6671553
What does X means?
>>
>>6669630
Oh? Was there spanking in that thread?
>>
>>6672504
Just a few Barky/Smallmew pictures reposted there, or so the rumours say. I don't know much, to be honest.
>>
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>>6672710
Nep generals have some spankfag who keeps posting stuff like this picture.
Feels weird they'd reference that in game, though.
>>
Game idea

To have some sort of progress and/or endgame, most supernatural girls are literally impossible to spank without a condition.

A ghost can just turn intangible and needs to be bound to the material plane

A succubus/kitsune/insert folktale lust demon here will have a normal, if very easy, fight with you, and will go "oh no, you have vanquished me, now you may punish me for being extra naughty", which is a trap that leads to a non-standard game over unless you get an anti-seduction charm

A vampire, on top of having all the other combat-ready vampire powers, regens too fast to feel pain, unless you have a wooden implement doused in holy water
>>
>>6673038
Oh, I remember seeing that on handprints.

>>6673251
Good idea.
>>
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>>6673251
>A vampire, on top of having all the other combat-ready vampire powers, regens too fast to feel pain, unless you have a wooden implement doused in holy water

Reminded me of this.
>>
>>6673251
Sounds good. I have a lust for Shinobu for a while now.
A LUST FOR REVENGE.
>>
>>6673989
>Shinobu
Who?
>>
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>>6675542
Nice.
>>
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>>
shnimao ep 4 uncensored is out

it's shit, the scene almost wasn't expanded at all, spanking is done offscreen with unrealistic sounds
>>
>>6676822
Even Ground Zeroes' whipping scenes are more arousing.
>>
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>>
>>6677989
I wish for the millionth time that he'd draw more fanart like this and less Mina shit.
>>
>>6678080
And less of the shitty "brat whisperer".
>>
>>6678282
Brat whisperer at least delivers an enjoyable domestic discipline scenario. Mina is an Etna's shitty Sonic recolour that gets angry when people point that and leads the cancerous circlejerk that is animeotk's IRC.
>>
>>6678313
Not to mention Mina is also a member, so it's basically a self-insert of her being stronger than everyone.
>>
>>6678080
That name is so weird to me, because it means "everyone" in Japanese.

Captcha related
>>
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>>6678388
>that selector
Yeah, fuck you too, phone.
>>
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>>6678388
You would probably be surprised to know how many retards are using Japanese names because it sounds cool. Which sometimes leads to unexpected results when you google "Miku spanking" and find some dAtard's donut steel.

And then there are the cringy one who call themselves "SuperBoss-Sama" or "XXXKILLER-senseiXXX".
>>
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>>6675542
Kinda relevant, there's that story called "Hot Fire Gets Beaten Out", about Asuka getting spanked.
>>
>>6678388
That's minna with two n's
>>
>>
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>>6680116
For one with a site called BOYS KINGDOM, Miyuki certainly drew a fair share of girls getting it, too.
>>
>>6642886
These ideas are all "helping the girl by spanking her". Not really into that.

What about a pervert disciplinarian storyline about trying to catch women "committing crimes" that give the protagonist an excuse to start spanking? An office setting based on Terrible Terry Tate would be amazing.

Excerpt of proposed gameplay:

Do you:
1. Creep up behind Julie's desk to check her screen
2. ....

1.

Terry quietly sneaks up to Julie's desk. She's browsing Amazon rather than working!
Terry gets mad

Etc etc
>>
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>>6680169
Because he basically had two websites, one about boys, and one about girls. He mixed them later.

>>6680176
>An office setting based on Terrible Terry Tate would be amazing
Imma need more context than that, son.
>>
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>>6680206
>Imma need more context than that, son.
I, too, am listening...
>>
>write scenario
>get horny
>can't work
>jack off
>no motivation to write further
>>
>>6680330
>every lewd story ever
>>
>>6680491
TIL hentai games are made by eunuchs.
>>
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>>6680500
To be honest, that's a theory I mused often. Either that, or they work on fetish they don't like and thus don't get aroused.
>>
>>6680516
First time you draw/write porn, maybe you're aroused. 1,258th time? It's just a job.
>>
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>>6680516
I can code things when aroused; it's not impossible, just ridiculously distracting. Though honestly, I'd rather just spank it, then keep at it until I am aroused again.
>>
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>>6681592
The thing is to not get too aroused.
>>
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>>6681630
That's quite the trick... Is it even possible when working on something you have a fetish for..?
>>
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>>6682321
Yes. Just keep your hand on your desk.
Once they go under, it's over.
>>
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>>6682321
supposedly if you empty your tubes, you'll think like a girl.
>>
>>6682371
a good developer ALWAYS works with his hands above the desk
>>
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>>6682375
Maybe, though it doesn't take too long before I'm as hard as a rock again. I can fap pretty much all day.

>>6682426
That isn't entirely true, mindfulness and architecture are super-important...and that means a good developer doesn't always have to be typing.
>>
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>>6682321
Then again, if you're working on something you like, if you're not getting aroused, it means you're doing a very poor job.
>>
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Today, at "who the fuck is that girl and where does she come from?", here is Bianca "rich bitch" from Rune Factory.
>>
Fun fact for those that didn't follow.

Remember the potion wars thing? The game that was about spanking spanking spanking all of the time to the point when it became boring and caused extreme tonal dissonance with a story about racism and zealotry and whatever?

Yep, Andrew decided that the story has enough merit to excise all the spanking-related concept and do a super serious RPG.

And now he is making another game about silver age superheroes. At least i directed him towards Empowered so that he could read something with a well-made excuse for why a superpowered female mc keeps getting bound and spanked by randoms.
>>
>>6684462
There really really isn't enough persona spanking content. Which is a bit strange, given that it's pretty entry-level weeb stuff.
Maybe the lack of good candidates is to blame, I mean, besides Risette who is up to literally anything lewd, Yukari is a bitch but that's justified by horrible tragedy, Mikuru did nothing wrong, Yukiko has zero personality, which leaves Chie.


Pictures don't attach cool
>>
>>6684917
Whut.

>>6684942
I think Keyneqq made some Persona 4 spanking.
It was with the bored-sounding girl who hangs out with Igor and the idol girl that moves to Inaba to sell tofu.
Yeah, I only know them through hiimdaisy. Sorry.
>>
>>6684917
>silver age superheroes
Sorry but I don't know jack about superheroes. Only that Gold Age has Batman and Superman, and that Frank Miller's Dark Knight started a new age.

>>6684493
That's not her.
>>
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>>6684917
Yeah, I follow him on GitHub... I've been kinda watching from a distance to see how it turns out.

I think it looks pretty neat, and the code is way better.
>>
>>6684989
Just checked his website, he seemed to have removed the touhou VN from it.
>>
>>6684999
He hosted it before?
>>
>>6685552
No, just posted about it (girls were too young for him) and hosted a link.
>>
>>6684942
Yukari behaves badly whenever Mitsuru is involved regardless of merit; Mitsuru has a huge guilt complex over her family involvement with the Shadows; Chidori spends most of the game opposing the party before being redeemed through Junpei's love; Naoto deliberately places herself in grave danger to test her deductions; Yukiko has strict parents, if nothing esle; Fuuka is... really bad at cooking?
>>
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Someone make the new thread.

Also, Rozen Maiden is still popular. There must be an OVA or a manga re-release.
>>
>>6686012
>Someone make the new thread.
New thread here: >>6686287
Thread posts: 304
Thread images: 158


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