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Thread Activity: Draw a "Meet the Artist" picture of you and all your characters!
Here’s a short list of sites that any new webcomic artist or writer will find handy:
>*-Struggling to find that perfect FONT? Create your own using this link;
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>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
>*-Finally, here are some links to get a rough WEBSITE started up:
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Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV
>*-Here’s the contact sheet if anyone wants to put information down, like their site and webcomic:
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>Wise words from John Cleese:
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This got buried rather quick. WIPs of Skylight
Latest page i've done and now working on the next one . i,ll upload the wip later!
Reposting the second-to-most-recent Comixscape as it leads well into this newest one... (1/2)
Finally did something. I'll be making some minor fix ups but it's most done besides coloring it.
>Thread Activity: Draw a "Meet the Artist" picture of you and all your characters!
Yeah sure mang. I really wanted to procrastinate and this was perfect for that.
>Plus that scene's had a great buildup to it
Glad you think so. Hopefully the non-linear chronology doesn't throw too many people off - my RL test audience had completely missed all the hints I'd thrown in and had no idea what was going on.
Anyway, I think I actually got this page into a viewable state even though the background in panel 2 is a bit of a mess.
Great stuff dude! Love this art.
I feel like you've taken the modern tendency to draw wolverine's claws coming out of his hands a bit too far though. They'd be nearly coming out of his palms at this height.
Lol, technically she's from a children's book. Wasnt sure if I should include her.
Aw man, Aerin's been on hiatus for a year and a half now. Technically, I can't post it here, since my writer owns 50% of Aerin intellectually, and he'd prefer to keep it off 4chan. But I would definitely love to get back on this. Maybe even restart some of it.
When I had AerinComic.com, it just felt like I was posting it to no one, so my creative energy on that just got sapped.
Our colorist did a great job though.
Page 2...kind of complete. Not uploaded yet, but still.
Page 3 pencils, ready for lettering then colours.
The (hopefully) final version of page 2. Penciller has yet to OK it before upload, and he's not happy about the green splash on the bottom left panel (character colours that go on their uniforms being used as dynamic intro backgrounds).
I like the lurid rainbow, but I get why he's feeling uneasy about it. Thoughts?
Sadly enough, all of the files for Aerin were on my old laptop, whose motherboard finally gave up after 6 long years.
So taking Aerin out of hiatus is an uphill battle.
Ive been lurking for ages but not posted anything so ill start with the thread activity! My comic is still pretty new.
Coolness. Thanks, dude.
What's your comic?
Heh, I try to be as comfy as possible, even though my comic is weird and gloomy. Probably why all the extra stuff I draw with these two characters is cute and silly.
>Draw a "Meet the Artist" picture of you and all your characters!
I don't think I can pull that off. My lead character is based off of me. It'd be like that mirror scene in Neverending Story.
>Draw a "Meet the Artist" picture of you and all your characters!
Sure, I guess; though I don't want to spend all night on it so I'll just do the two main characters. Have a few more things to do with it until it's finished.
The comic I'm working on: http://tapastic.com/series/AfterDeath
My portfolio/other art: http://firgof.deviantart.com/
Pretty sure this is how I'm going to kick off my slice of life comic.
Unless this joke is grossly overused and I don't realize it.
The Sisters Update: 3-Pager.
Priorities are had, games are played, and Craig is actually setting some very healthy boundaries. Because if you're in a relationship you shouldn't leave someone hanging when you're hurting; especially if they can help.
Maybe not help so much against an evil wizard; but that's life.
Also fixed up the archive on the main site. And going to storytime the whole fucking thing tomorrow, because why not. We're far enough in. Maybe not far enough in this issue, but far enough in general.
Work's kicking my ass. How're you guys doing?
it's sad to me how anti-cling our society seems to be. as if we're turning japanese or something. People act like it's intrinsically kind to give someone space or leave them out of things when you're hurting. I'll take aaany excuse to pour out my copious sympathy, man. You can come to me when you stub your toe.
Busy. I want to work on my webcomic but I can't really focus on it until i finish these two porn comic commissions. I'm also gonna storytime what little bit I have done of my webcomic sometime tonight for feedback and stuff.
Oh sweet, new comic with some sweet art!
I always see you posting photographs of cour comic here; do you upload the finished versions somewhere else?
And going to storytime the whole fucking thing tomorrow, because why not. We're far enough in.
I was thinking of doing that as well sometimes soon
I think I'm far enough into the comic that people can give their general impression of the writing, among other things. Plus since the comic in on hiatus ATM I figured "why not?"
I'm just afraid that it'll come out as purely shilling
What I was working on. I had about half of chapter storyboarded out, and picking random panels to complete each day.
I probably should research a bit more about the tropes that appear in the magical girl genre, because I can probably use it in the part of the storyboard that cames up.
For reference I bought a copy of the zodiac star force issue 1... it was the impetus for me to restart my comic, because I think I can do better than that. I actually got the comic itself so I can get a sense of what people are looking for nowadays, but it turn out wasn't as useful as I had hoped. To put it charitably, this comic just wasn't for me, the art, the story,the characters. And I write my own story for people like me.
I wasn't sure what i was thinking.
I sketched out a nice finalized look for the bigger bad of my comic.
Well, one of his forms anywaySpeaking of which, who wants a story time? Yes, no? Well, it's gonna happen!
Practice makes perfect, Anon. Getting used to a new medium isn't an instant thing.
But you also gotta set your tablet up proper and make sure you're using the right tools for the job.
If you haven't already, try looking up exactly how other people achieve the results you want.
It would also be great if i started posting the comic.
I feel like I could have done a whole lot more with this. Ah well, it's all a learning process.
So i gotta do some work and possibly sleep but i'll be back to post the rest. There's about 30 pages.
There's a way around that but it would require you scanning parts of the drawing and reassembling it on the computer. Seems like more trouble than it's worth, though.
So it turns out i decided to do neither. Inking three pages in a day is sufficient, right?
Heh, you look so done with your own characters. It's funny.
One more page and then I'm passing out. I'll resume when I wake up.
Sick burn, bro...girl...gro..birl? Alright, I'll post the rest later, unless I've been banned which if that happens, I'll have learned my lesson.
Wip of the next page....man, i struggled a lot with the compo of this page....simple i know but when you are out of focus.....well you know how it goes!
by necessity, plastic-on-plastic is different from graphite/metal on paper. it takes a lot of getting used to and it may never have quite the same level of perfect input, but it's worth it for things being digitized instantly. You just have to zoom in for the fine details whereas on paper with a pencil you didn't have to zoom
After ten thousand years I worked on a page!
its probably awful, art wise
I think you miss the point of annabeth
like you know, sometimes you're in bed and you don't know which hand is which, or whether it's touching you or not, and where.. if you can successfully fap with that you can fap to annabeth.
The next page, and the 4 previous pages, are on the latest beat of the site.
I have returned!
That guy is giving me 'Master Roshi' vibes and that's pretty good.
the pen tools aren't opaque? what? or do you mean transparency, and you're that anon from before who confuses the two.
in any case do you mean the look of the lines being more natural and less artificial, or the strokes looking more natural? because the latter is accomplished by making a lot of long and fast strokes and just erasing or undoing the bad ones.. plus a lot of practice. the former is just brush settings (and i think the tool to use in that case IS the brush, with flow turned up all the way)
12/27. I like this page, I need to do more like this or at least call back to it.
Fug, yes I meant transparency... No I'm not that same anon. I mean something like this >>79019447 actually. It's got a little jaggedness and looks like it was drawn on paper first (it probably was) but I've seen people achieve the same thing digitally. How do?
Oh! You can achieve that result in Paint Tool Sai by messing around with the textures of the brushes or pens while upping the stabilization. You can add canvas, watercolor, all sorts of stuff.
Yes but it's a whole different process. With Manga Studio, you have to go into your materials and mess around with your brush tip when SAI just had a drop down menu that's a little easier and less finite to mess with. But that's just because I work predominantly in SAI. TL:DR: Yes.
Also, this too.
18/27. I like her stupid run here. Makes me chuckle.
20/27. Home stretch. It was at this point I started taking longer breaks between pages because of commissions and all.
>oh that. that comes from drawing MASSIVELY HUGE and shrinking it down, so irregularities start to bleed together
I shrink my pages down to 25%, to get what you see now.
Shrink down the whole thing. If you just do it in one direction you're gonna stretch the drawing and mess things up.
yes but what I meant was, 25 percent height and 25 percent width?? or 50 percent in both directions, meaning 25 percent of the AREA of the original. Because that's what I do.
25 percent of height and also of width means the total is 1/16th the area of the original.. which I don't even know the percent for. I guess it'd be .25 times .25.. which is something like .06-ish
Here's a new page for Skylight
As always, more at http://skylightcomic.net
There's no need to bring extra math into this. Just make sure that when you're resizing that the proportions of the drawing are constraining together.
Yeah, it's usually a lot. It depends on how big of a size you're working with. So work big and then shrink things down as small you're comfortable. There's no exact number. It all depends on you.
25/27 several months later and I gots a style change.
Greg Garcia, Hideki Anno, Naoko Takeuchi, Kiyohiko Azuma,
Tyler the Creator, and Terry Moore.
Hey! I like old QT movies, he's really great at writing compelling dialogue, look at Pulp Fiction and Reservoir Dogs, classics!
I know he's become kind of an abrasive jerk lately but his work from the 90s was groundbreaking and important to a lot of people.
Just uploaded my new comic page! Currently getting a friend to write a script for me on another project, but until then I'm spewing random ideas into this.
I suppose, but it just annoying me the kind of thing they put in print nowadays that gets stupid hype, except its mediocre at best.
not even familiar with that last one
i wouldve thought you'd say south park, danny phantom, and happy tree friends. With maybe some sealab in there. actually I'm trying to think of other things you seem to be inspired by and
you're too young for most of them
>don't worry bart, it's a cartoon, it doesn't have to make sense!
Or whatever that joke with Homer in the living room and the other Homer outside. I feel that perfectly describes my comic right now.
Here's a WIP of the next page.
I colored in Annabeth's hair because a little old lady at starbucks wanted to see how to color digitally.
>dewd is tutoring old ladies
i think panel 2 is supposed to just be us seeing her get her body back. dewd I suggest drawing the sora-ghosty swimming over there in panel 1, in the background.
also that is an unsatisfactory ending.. but we'll just see where this leads.
I forgot Kevin Smith. He's pretty crucial to how I write dialogue. Haven't seen any of his new stuff.
27/27. Aaand last one for at least a week. Now to finish commissions. Thanks. I look forward to hearing questions and complaints or whatever.
I wrote a surprising amount of anti-Clinton rhetoric for the upcoming pages.
For storytelling/composition: It's Sophie Campbell's Wet Moon all the way. Though recently Bryan Lee O'Malley's newish book "Seconds" hit me right in the brain.
For Character Design:
Genndy Tartakovksy (Mostly Samurai Jack and Clone Wars), Alex Toth, and recently just a bit of Steven Universe. Andrew Maclean's Headlopper and Apocalyptigirl are also fantastic for designs or general mark-making.
Backgrounds: I dig Kevin Dart and Elle Michalka a whole bunch.
... I canna do it, Captain. You're getting two
>Cartoons don't have messages, Lisa. They're just a bunch of hilarious stuff, you know? Like people getting hurt and stuff, stuff like that-
That's my line.
Bitches are still trapped in the Cheap-O Mart. After raiding the gun department, they've divided up into factions.
ah yes but keep in mind that immediately following troy's line was a series of scenes depicting softer-than-softcore nudery. ain nobody would pay for unpixelized versions of mine.. hell it's pixels already.
movies and tv shows really. ive been re-watching the shield and a bunch of michael mann movies and that kind of revitalized my desire to write again.
man, it is so weird having a comic that's gone on this long, because every point of it felt, at some point, like 'the newest bit in a long line of them' and I've stored that memory for identifying them. gets goddamn weird if something feels that way and it was an eighth of the way through
For Little Bot, mainly video games. Mega Man, Portal, and Metal Gear Solid. The structure of the webcomic has chapters split between 'boss battles'.
For the spirit story I'm working on, heavy Ghibli influences, and some Shadow of the Colossus.
Fuck off with that weak cop-out. There's mystery, and then there's what you're doing, which is not thinking/giving a shit about showing or explaining things and then coming up with weak-ass excuses after the fact. Slow down and fucking take your time on the writing of your comic.
Right, I just spent about four hours trying to flesh out some of the fictional countries I made up, and this is much bullshit harder than it sounds. Do you have ANY idea the sheer amount of detail that goes into making a nation? Even in a broad sense, there's so much crap that defines a society, its government, what kind of buildings they use, what they eat, what they do for fun, cultural rituals, the actual size of the place, the cities and towns, the branches of government, the actual people in charge, the economy, government policy, population and demographics, geological location, relationship with other nations, what's considered normal and what's taboo, basic etiquette, and a hundred other things. And keep in mind that I swore to myself that I would never wholesale copy a real world country, a decision I'm starting to regret.
So anyone got any tips? The story is sort of a world tour kind of deal, so it's actually pretty important that I define all these cultures. It's just that so is a bit of a pain in the ass.
Welp, I thought I would get my ass fired from my job today, but ended up only getting to write a reflective letter to one of my bosses.
Could be worse I guess.
I'll get on with the thread activity soon, but I think I'll end up finishing it after the thread archives.
I don't think I watched the Simpsons enough to remember a quote, and even if I did, I've got the hispanic dub, thta used a lot of local colloquialisms, so we lost a lot in translation.
My influences are diverse, mostly because I transitioned different phases in my life, my current work is pretty much getting back to my initial influences, with local comic writers and artists like Robin Wood and Carlos Vogt. I love the work produced by those two, and I aimed for something like that. Considering my current work is kind of biographic, I wanted to do something easier to relate to. A kind of story that is not made for just laughs, but for those who enjoy the little things in life. (pic related)
Sora's cap will keep the eyes shut?
I'm doing some sketches to show later, once I get home and get with the light table, for the new side project, so if anyone liked what I showed before, I'll try to have more later today.
Reposting because I forgot the pic.
Finally, an update for the new year!
Sounds like an awesome endeavor you've got going on, you should have fun with it.
Question though, is this a world unified under one culture or one of many different cultures?
I'd love to help you with this if I can. I'm currently world-building this super large project called Ardras, it might be good for us to bounce questions off one another.
>Question though, is this a world unified under one culture or one of many different cultures?
Many different cultures. The whole "planet with one culture" thing annoys me to no end, since that's extremely unlikely to ever happen anywhere. People don't agree on how to live even within the same group.
>I'm currently world-building this super large project called Ardras, it might be good for us to bounce questions off one another.
Sure. Judging by your map(which I am jealous of, since I can't draw maps for shit), Ardras is a country, yes?
Ardras is a pangea like continent, the countries are the different regions marked on the map.
So, lets start with the basics, what is the climate and terrain of each region in your world? Climate and terrain have a lot do with shaping your culture.
Well for one, the inhabitants of the moon(it orbits a gas giant) are aquatic creatures that live underwater. So far I have a desert theocracy, a militaristic empire in the mountains, and a tribal confederacy in lower depth swamps.
By the way, Chillrend sounds like a lovely place.
Oh wow, that sounds like an awesome set up.
Here's some info on Chillrend if you're interested. It's highly influenced by Norse and Inuit cultures, I'm trying to make a hybrid culture from them. So it's pretty much Skyrim with warrior Eskimos.
(I'll post what I have on Chillrend, then address what we can do with what we've got with your world so far.)
CHILLREND-The Isolationist Nation
Chillrend is the isolationist nation that refuses to join Aristolia's trade network, preferring to depend on its own hardiness to survive. Located in the northern mountains of Ardras, part of the mountain range known as The Spine, life is much more difficult in the cold snow and rocky mountains, but the denizens of Chillrend persevere. Dense forests, iron mines, and silver mines, make up what is known as Chillrend, which is known for its fierce warriors, whose weapons are made from the very silver and iron that makes agriculture so difficult there. From a young age, Chillrendian children are taught how to survive, many do not grow into adulthood. People in this nation do not believe in charity, and are insulted when offered something that is not theirs,if you desire something, then you must take it. To be given something for nothing in return is considered a sign of weakness, and that you are unfit to survive, it is the Chillrendian way. Some other cultures see this as barbaric, but Chillrendians care little for the opinions of lesser nations, and have grown strong, despite their circumstances. As a rite of passage, children of this country are left out in the wilderness for days to fend for themselves, when they conquer their trials, they are accepted as adults into society. However, many of this country's leaders wish to seek out warmer climates, and have turned their eyes south, and have set in motion to conquer the lesser nations of Ardras. Can they be stopped? Or will the world leaders know the true power of the icy fist of the north?
Leader(s): Five Clan Leaders
Motto: "If you desire something, then you must take it."
Main Export: Does not participate in trade
Main Import: Does not participate in trade
Military: Very powerful, full of hardened warrior who have persevered against the harsh elements.
Economy: Very powerful, isolationist nation, has turned to the sea for food.
Religion: Believe they are descendants of an ancient ice dragon who rests atop The Eye, the highest peak in Chillrend.
Ecology: Barren and cold but with dense forests in the southern and eastern regions, home to deer and other woodland creatures.
Architecture: Wooden and stone huts, lumber is an important and vital resource, and most of their buildings are made from it.
Bloodrash- The capital of Chillrend, led by Clan Leader Herashes, the mighty daughter of the snow, known for her mighty axe, who cleaved a gargantuan bear in two. Bloodrash is situated at the mouth of an icy river leading out into the northern ocean. It is known as the birthplace of the mighty nation, whose people are said to have descended from the mountain known as The Eye.
The Eye- A small town high in the mountains of Chillrend, considered sacred ground by some, it is said only the wise may enter this place, and commune with the dragon spirit that guards its icy peaks. It is lead by Clan Leader Harkon, the wise old man of winter, whose mighty staff called forth the ice dragon from his slumber to impart the greatest wisdoms upon him.
Timberest- A town hidden in the dense forests of Chillrend, led by the Clan Leader Herof, the agile young son of the forest, whose mighty spear drove away the maddened beasts who threatened to overrun the village, it is best known for supplying the lumber that is much needed for constructing homes and towns in the north.
Icehammer- A town on the northernmost point of the world, it overlooks the great icelands of the north, where no man would survive. It is led by Clan Leader Heracule, the hardy father of fortune, whose mighty hammer cracked open the silver veins of the mountains, and brought riches and wealth to the land.
Coldshore- A town on the western coast of the nation, led by Clan Leader Hermesa, the frigid mother of ice, whose mighty longsword drove back the invaders from the sea, this town is known for its whales and fish, and supplies the nation with most of its food.
I'm so fucking lazy.
I drew this sometime last year, only getting around to inking now.
Only one page.
I'm a piece of shit.
I like how despite the Chillrendians being all about their ice theme and being survivalists, they want to expand outwards where it isn't so damn cold all the time.
>Clan Leader Herashes, the mighty daughter of the snow, known for her mighty axe, who cleaved a gargantuan bear in two.
I'm gonna go ahead and assume she's single, since all the available guys(gals?) aren't bad enough to get a piece of that action.
2 page update. fighting continues.
So lets take a look at what we've got so far.
So we've got four major powers.
Aquatic creatures living underwater. Are they sentient? If they are, do they have architecture? What do they eat? Who holds the power? How does their environment affect their culture? Are there unique terrain features such as trenches or coral reefs? What do they think is "beautiful?"
A desert theocracy. What god or gods rule their pantheon? How do they affect the life of the everyday citizen? What about nobles? Are there nobles? What is the class heirarchy? Who gets to eat first? Desert terrains are harsh environments, how do the people deal with the dangers of their environment?
A militaristic empire in the mountains. Why are they militaristic? Are they seeking new resources? Did they move into the mountains because of certain circumstances? Have they always been there? How did they come to be living there? Is it cold in these mountains? Or is it more like the mountains and hills of England? Grassy and wet. Who do they see as their foes, who are their allies?
A tribal confederacy in the lower depth swamps. What are the terms of their confederacy? Are these different races making one unified organization? Or are they the same race, but with different viewpoints? How has living in the swamps affected their lifestyle? What do they eat?
And lastly, how do these regions interact? Many early civilizations cultures and religions are based on the heavens, the sky above them. What role does the gas giant play in their religions? Are they aware that the gas giant is a celestial body? Or is it something more to them? Does the gas giant eclipse between the moon and the sun? What do they call these long periods of darkness and how do they react to them?
Do these regions hate eachother? Do they trade? Are they all vying for power? What is their purpose behind fighting or aiding one another?
These are all questions you dont have to answer immediately if you can't. But food 4thought
Haha, yeah, not all of them are on board with this idea though, some see it as a sign of weakness. Others think of it as a smart idea. It has risen some conflicts between the clans.
As for Clan Leader Herashes, well, so long as you like getting your dick ripped off and fed to hungry bears, and then being tied up and serving as her fuck boi, then yeah, you'll be fine.
Current page: Pic related
Spanish Inquisition: http://i.imgur.com/s0vfGDC.jpg
>Aquatic creatures living underwater. Are they sentient?
The Dratzi are indeed sapient, and at cyberpunk levels in fact. They kinda look like a combination of Zoras from The Legend of Zelda, and the Asari from Mass Effect.
>If they are, do they have architecture?
Their architecture is usually carved out of the sides of trench walls, and the side"walks" only exist to put stuff down on. And cities and towns are layered, with each set of buildings sitting on top of each other(since they can just swim, this saves a lot of space).
And before any one asks, they go up to the surface to smelt metal. Which they use to make highly advanced submarines(they're aquatics, of course they have better marine vehicles).
>What do they eat?
Fish and various plants. I had this idea about how they'd have boiler devices to cook with.
>Who holds the power?
They have a United Nations analogue, but it doesn't get much done. There are at least three different factions attempting world take over through political means; the aforementioned empire, a tech corporation, and a mercenary police society.
>How does their environment affect their culture?
Not sure. There's a dumb old joke where someone pretends to be falling. OH! Most of the animals in the world are absurdly dangerous monsters(including the herbivores in some cases), so they're not terribly fond of them.
>Are there unique terrain features such as trenches or coral reefs?
I don't really see the need to come up with any alien terrain, since our own ocean has plenty of stuff to draw on.
>What do they think is "beautiful?"
I suppose the dratzi appreciate function over form.
See, I have a fair amount of what I want this world to be worked out, it's the finer details I have a problem focusing on.
No worries my man and/or lady, that's what we're here for. The trick to focusing in on the finer details is to ask more questions in response to your own answers. It's what I like to think of as the "Why" challenge. To every answer you give yourself, ask, "why."
So these Dratzi sound pretty cool. Pretty much mecha-mermaid people. A thought for you, instead of going to the service, they could take advantage of submerged caves and the air pressure in them like pic related.
Being a race that is so isolated from the the other three, I wouldnt be surprised to see them being aloof to the problems of the "surface world." Unless of course, they are ambition amphibians, and seek to conquer the surface world. But, I would be surprised if the y wanted that, since all their needs seem to be met under the sea. (Cue Little Mermaid's "Under Da Sea")
That being said, they seem like the intellectually superior species, having made robotics and engineering.
Keep asking yourself questions, its the key to building a richer and vividly detailed world.
That being said, if you have any questions about Ardras, I'd love to answer them. Not for vanity's sake, but so that I can build it up more as well. Sometimes other people can think up questions you'd never think of.
Step 1. Accept that nothing is original
Step 2. Break down
Step 3. Cry
Step 4. Cry A LOT
Step 5. Recover
Step 6. Realize that simply because it already exists doesn't mean it can be made better, modified, or melded with something else.
Step 7. Learn to use the term "inspired by" when referring to things that you felt like you copied.
Step 8. Realize that you aren't "copying" them, because you are the individual who brought this work to life.
Step 9. Create, create, create!
Step 10. Don't look back.
Also, check out "Steal Like an Artist" by Austin Kleon
There are still a lot of life lessons that haven't been enunciated well enough for the public to accept.
For example, Inside Out is the most mainstream source of getting people to understand what was essentially already said by https://www.youtube.com/watch?v=5HbYScltf1c
So your main goal, really, is to have your work be about something. And figuring out a way to slyly get around to the fact without beating your audience over the head with it.
You can summarize what Inside Out is about with "It's okay to be sad sometimes; Don't turn it away just because"
>A thought for you, instead of going to the service, they could take advantage of submerged caves and the air pressure in them
I thought of that as well, but I'm not terribly sure if the science of that works. Although if it doesn't, it's not that big a deal. It's not like I'm going for the really hard end of the sci-fi spectrum here.
As for the surface world, I had toyed with the idea of surface people, but the common sentiment that underwater stories are "boring" is a major motivator.
Actually, I did have a question about Ardas. Are the people humans? Cause what you've described seems like a standard low fantasy scenario. (Not saying that's bad, for the record. As long as you pull it off well, it doesn't matter.)
>qt robot girl in a sun hat
Y-you don't understand what you're doing to me, anon.
Oh wow, did I say service? Whoops. I meant surface. Also, I didnt post pic related
I guess you don't have to know every aspect of the science of it, but underwater caves do in fact exist.
Remember that the Dratzi are only one aspect of this world. Depending on your MC and the direction your narrative takes, the whole underwater world can be amazing, because remember, everything you make is alien to your reader.
For Ardras, it consists of humans, sub-humans (subhumans being human but with special abilities) , and other races.
The races are as follows by region
Aristolia- home to many races, but mostly human
Lithos-sub-human, highly adept at magical abilities
Chillrend- sub-human, very strong and hardy
Oceos'lo'kai- human (however some are born subhuman, with enhanced swimming abilities), known for their thrill-seeking lifestyle
Garconga- human, live in communion with nature, some magical abilities
Drylands- non human lizard like race, called the Tokage, interspread with other humans (mostly lowlives, theives, and thrill seekers)
Fayearth- non human, proud, intelligent, and aloof owl-like people. They hardly are ever seen outside of their own nation.
Fervor- non human, marble statue like people made of stone, they value beauty and valor above all things
Xervanos- non human- terrifying, black coal like humanoids, they have only recently come into this world from the underground mere centuries ago.
>Depending on your MC and the direction your narrative takes, the whole underwater world can be amazing, because remember, everything you make is alien to your reader.
Heh. Actually, remember that mercenary police society? The main characters are members. See, the world has recently gotten out of a devastating world war that ended because -something- made six several kilometer craters in the ground. So the Global Security Agency offered their services as police to ease the budgets of countries trying to get themselves back together.
>For Ardras, it consists of humans, sub-humans (subhumans being human but with special abilities) , and other races.
The races are as follows by region
Y'know, I can't imagine the so-called sub-humans are terribly fond of that label. Is this implying some prejudice in the land?
no point in wasting time if it's not going to come up in the comic. the only reason to make something like that complete is so the country feels complete in the story
so go the other way around: ask yourself what makes a depiction feel complete, and start at that end.
Hm, the more I hear about your world, the more I feel its a lot like your typical low fantasy realm, only sped up into the future by 800 years or so.
Mecha mermaids, Global Security Force, all that. Its definitely an interesting setting!
That being said, I figure the GSA is a sort of neutral party between the four powers? And our MCs are representative of each nation, bringing their own unique culture and world view to the table, which will certainly give us some interesting character interaction?
At any rate, this is a post-war setting, so I'm sure tensions between nations are still pretty high?
What is the nature of this mysterious crater? Does the narrative revolve around it as a mysterious event?
In regards to Ardras, the relations are all over the map. Let's see here.
Aristolia is the mercantile superpower, and the central hub of all trade. It tries to maintain friendly relations with all the other nations, most humans are accepting of other races, since meeting all these other people are a part of every dray life.
Lithos was once a larger region, but in the past it lost most of its territory to Aristolia in a war. It's now pretty much Aristolia's political bitch. While most Lithosian people are content with the peace they have under Aristolia's thumb, there are some families that have an intense hatred of humans. There is a rising cult following looking to reinstate "Old Lithos"
Drylanders are mostly looked down upon as smugglers, thieves, and all around bad people the Tokage in particular. In Tokagian lore, they were even rejected by their own patron god. You can't trust them as far as you could throw them, but god damn do they make a good business partner. (As long as you keep an eye out for a knife in the back)
Essebü (the owl people) are hardly ever seen, so when you do see one, people tend to stare and marvel at their appearance alone. They are however, cold and arrogant to all others.
(2000 character limit, will continue in new post)
Pic related, a gang of Tokage thugs
The Essebü are in high tensions with the Tokage, whom they view with much contempt. Currently, the Tokage capital of Goldhaven in boring tunnels into their sacred mountain (which hosts the Elder Council of the Essebü) in their gold mining operations. This is making it harder and harder for the Essebü to simply stand by and watch the world from their isolated mountain peaks.
Garcongans view outsiders pretty much on the same level as Hawaiians view tourists. Loud, annoying, and they can't wait for them to leave. Their tropical paradise of a region invites all sorts of trouble. However, being a peaceful people, they won't go to war over it.
The locals will just give you the stink eye until you leave.
Xervanos and Fervor are at war. Xervanos now occupies what was once northern Fervor, however, their zealous conquest has laid much of the land in ruins. A Xervanosian and a Fervorian meeting outside of their regions are most assuredly going to end up fighting to the death, as they are both fierce warrior races.
Fervorians see other races as weaker and less beautiful with them, and will often come across as snooty.
Xervanosians however, are curious about the world, and enjoy new experiences, as they are considered a newly born race, who knew nothing but darkness before. They are very friendly to most other races.
Chillrend was pretty much already described. They see other races as weaker, and easily conquered. And rightly so, most of the other races of Ardras fear the raw might of a Chillrender. >>79041335
Finally, the people of Oceos'lo'kai. They are a fun loving group of people, very laid back and don't have any stigmas against anyone else. However, their thrill seeking lifestyle and their mostly sea-driven economy turns most of them into pirates. So most other races don't like them, they come off as irresponsible, lazy, and down right no good.
Is it a bad idea to experiment with inking styles mid-run?
>Hm, the more I hear about your world, the more I feel its a lot like your typical low fantasy realm, only sped up into the future by 800 years or so.
I suppose it is. I originally wanted to include magic, but I couldn't come up with a decent system, so I just kept it strictly cyberpunk.
>That being said, I figure the GSA is a sort of neutral party between the four powers?
There's more than four, but yes. They're mercenaries with their own agenda of of more or less replacing the ineffectual not-U.N. The MCs are local officers who believe in that cause, but also recognize the questionable stuff their superiors, and even themselves at times, get up to.
>Mecha mermaids, Global Security Force, all that. Its definitely an interesting setting!
Thank you! I like yours as well. Especially the idea of international trade apparently being a major focus.
>Garcongans view outsiders pretty much on the same level as Hawaiians view tourists. Loud, annoying, and they can't wait for them to leave. Their tropical paradise of a region invites all sorts of trouble. However, being a peaceful people, they won't go to war over it.
The locals will just give you the stink eye until you leave.
I can relate to this all too well. Tourists are the worst.
You could always try going a sort of "technomage" route. You should check out the Dwemer/ Dwarves of the Elder Scrolls game series. They'd be a great inspiration.
I won't question too much more about the narrative though, thats your story, we're focusing on the world you're building.
How do the different races view eachother?
Haha, but yes, Ardras originally started as a world for a home brew game of D&D that never came to be. I didnt want it to go to waste, so now we have this project.
never a bad idea to experiment.
i'm not sure this is the best idea. it kind of exaggerates some of your art's less appealing aspects. Not that the line style you had before was going to win awards
also i know this picture is just practice but the anatomy is quite outta control just so you know
My ad campaign continues to be doing quite well for me. I'm going to let it run all month and then in February put it on hold and see what my long-term readership numbers have become.
>How do the different races view each other?
Well, the dratzi have different breeds like humans do. How they view each other depends on the culture. There's a socialist nation where prejudice is straight up illegal, while some countries still practice racial slavery. Most people don't really care though.
As for national relations, there's still some bad blood there. The war only ended like 50 years ago. Jhartaux and Druselcin are still taking shots at each other ever now and then. And at least one nation is STILL under a zero tolerance isolationist policy because they won't risk coming into contact with any of the weird shit left over from the war.
>Haha, but yes, Ardras originally started as a world for a home brew game of D&D that never came to be. I didnt want it to go to waste, so now we have this project.
That's good. It sounds like you put a fair amount of thought into it, so it'd be a shame for it to go to waste.
Alright. I plan on more, but these are what I have so far. And yeah, I know, the names are kinda dopey and on the nose.
>Scaler: Common in near-surface areas.
>Stalker: Common in deep trench areas.
>Wader: Common in coral reef areas.
>Chiller: Common low temperature areas.
>Trekker: Common in hot, desert areas.
Also, it probably doesn't matter, but I had the first Spyro the Dragon game in mind when I came up with these races.
Hm, they definitely could use some work
Try looking into human cultures that reflect the values of each race, and pull inspiration from there,
For example, the Essebü are heavily influenced by ancient Sumerian culture, and reflectively "essebü" is the Sumerian word for "owl"
Ancient languages have all sorts of interesting ways of naming things. Look into them
So, for example, instead of a 'chiller', they'd be a 'bard' (Arabic world for cold), and the people of Jhartaux could have a tradition of storytelling. Not a bad idea, I'll give that a shot.
yeah that sort of thing affects culture quite a bit. on earth, people in tropical areas barely/never invented agriculture because why bother? rich plantlife everywhere and huge animals in your way at every step. whereas the ones in desert areas bloomed very early in history because it was either that or die. (places that started tropical and BECAME deserts.. well shit) Then you have like... people surrounded by mountains had less to fear from outsiders and tended to develop cooperative, insular cultures, but over time they stagnate from lack of competition, while people in areas with lots of weak natural barriers (Forests, rivers, medium-sized hills) compete like mad and advance tremendously, but often have a late start depending which other cultures invaded them first. And that's just plain ol 'advancement'. there's like 15 other equally important categories of ways to judge a civilization, and they all have their own variables.
Not a bad start, though the word "bard" has connotations with traveling singers and thespians.
It'd be interesting seeing an Arabic like culture in a cold environment.
This guy knows where its at.
Here's your (You)
There's a lot of fantasy stories that try to mix up racial and cultural development in new ways, and sometimes it makes a decent amount of sense.. like the people in Earthsea just happen to be browner, it's not as if they had sunnier areas and less sunny areas.. it's all sea. the author just likes brown people. Meanwhile, in Wheel of Time they had desert people described as being very pale and typically red-haired.. and it's like... in a fuckin desert? not an arctic steppe desert either, but a proper sunny hot sands desert.. jesus. not gonna work.
amusingly enough though they had no nudity taboo but instead had a taboo on people seeing them EAT.
Scribblehatch, I respect your work, but not the way you treat some people.
There's not enough talking done between webcomic artists, it's a fledgling industry with no road maps, and no brainstorms about how to "make it work." I feel like it's a step in the right direction. Granted, its a 4chan thread, and we all know the nature of 4chan (assuming you've been here a while)
In webcomics, for the most part, every man is an island. And when every man is an island, he doesn't go far. This thread creates a hub for people to discuss their work and collaborate with others. And for that reason, I don't see this thread as worthless.
These seem interesting, but not invested in reality, then again, isnt that the nature of fantasy? Your mileage will vary on these things for some people.
>Scribblehatch, I respect your work, but not the way you treat some people.
>Not a bad start, though the word "bard" has connotations with traveling singers and thespians.
Well, the empire IS trying to expand its influence across the world through various means.
...Although with that in mind, maybe I ought to not go crazy with the Arabic influence. Could be awkward.
>Meanwhile, in Wheel of Time they had desert people described as being very pale and typically red-haired.. and it's like... in a fuckin desert?
The red hair is passable, but pale skin in the desert? Nah.
Although the taboo against seeing people eat, I can see that. There's a reason people are asked to chew with their mouths closed.
I think disney said it best with the concept of the plausible impossible. it's not that something has to be true or even realistic, just believable. as long as the audience doesn't collectively think "well that could never happen" then you're fine. which is why generally fiction repeats what people THINK in cases where the truth is difficult to believe.
red hair and pale skin are genetically linked. they both derive from basically a faulty version of melanin. It's like when you see an 'albino' animal that still has some faint yellow markings. they're still producing SOME kind of pigment, but a fucked up version.
but yeah that was a plausible taboo. that's what fun about fantasy and scifi, you can just imagine people ending up different fucked up ways, and it makes you reexamine your own thinking.
No Dad, no!
Toss your beret aside, call it "art"
Most Arabic influences are based off the "Golden Era" of Saudi Arabia, otherwise known as "The Arabian Renaissance Era" (Think of Aladdin and Lawrence of Arabia) Shouldn't be too controversial.
I'm actually thinking now for the people of Oceos'lo'kai, I put the name together because it sounded cool, but because of their 1700s Caribbean Pirates influences, I might mesh together their language with Yucatan Mayan and pirate jargon.
Antarctica would make a great basis for a fantasy world map.
>Toss your beret aside, call it "art"
>Most Arabic influences are based off the "Golden Era" of Saudi Arabia, otherwise known as "The Arabian Renaissance Era" (Think of Aladdin and Lawrence of Arabia) Shouldn't be too controversial.
Good point. Besides, they're aliens, so any similarities are superficial.
By the way, thank you. I was completely stuck before, but you've been quite helpful.
>I'm actually thinking now for the people of Oceos'lo'kai, I put the name together because it sounded cool, but because of their 1700s Caribbean Pirates influences, I might mesh together their language with Yucatan Mayan and pirate jargon.
Out of curiosity, what kind of pirates are you planning on making them? Are they the romanticized charming rogues, or are these the modern style pirates? Because you may want to keep that in mind in how they relate to other groups. The 'dashing rogues" types disappeared because nations starting to get much stringer military protocol, so if any of your nations have any kind of martial prowess and strong law enforcement, the pirates are going to be bothersome flies at best. Though I suppose they could take advantage of the two warring factions.
No prob my man, glad to help!
Totally romanticized pirates by the way. Ardras is a totally pre-gunpowder era kind of world. The Oceos'lo'kai race is an extension of my "search for personal freedom" when I was younger, a lot of their philosophies are based off the cultural revolution of the 60s and 70s United States.
>The Oceos'lo'kai race is an extension of my "search for personal freedom" when I was younger, a lot of their philosophies are based off the cultural revolution of the 60s and 70s United States.
Hippie pirates. That's both hilarious and kind of awesome.
>Ardras is a totally pre-gunpowder era kind of world.
Oh, that reminds me.
Turns out it's not really all that difficult to do. Just use darts and lose the spinning.
There you go man! Nice work on research!
Now I'm wanting to make a badass Oceos'lo'kaiian character who is just one of the most badass pirates in all the seas.
He shall be named... Badsin
Cute. Is there a deliciously sexy goddess of chaos who manipulates him?
... Goddamn, Eris was the best part of that movie. It was even a decent movie, but she stole the show. Damn.
If you're going with the skirt, I like >>79040655 better, whereas >>79040356 is like top half bot, bottom half human. Blame the stockings, clothes do that I guess. It's weird
Thanks! I received the exact same suggestion on that image, that's why I re-drew it without the stockings. I'll try to keep this in mind, there are certain pieces of clothing that don't work so well with her figure.
there's a good reason for that. when the stockings were drawn, human shaped legs appeared underneath magically. when what should have happened is that cylindrical knee joint made a visible set of pokey lines on the front while it bunched up irregularly in the back. especially pronounced if you look at the ankles. I'd actually be interested in seeing what that looked like.. if you drew the robot parts properly first, then drew stretchy tights over them
I kind of hinted at that with this older pic and I didn't like the shapes it made that much.
The compromise here was between realism and aesthetics, I tend to always go for aesthetics unless realism is important.
It's still something I have to understand so it'll take a bit of time before it looks proper.
yeah it's hard to make it not look like simply a drawing full of mistakes, instead of an accurate drawing of a robot.
it's okay, it's a kinda rough artstyle, you can keep it rough and nobody will mind
Also I always draw a figure underneath, makes everything easier
As I said it's a deliberate choice, I'm just not good enough at drawing
(Just showing that this had a full figure underneath, I decided to delete the legs and redraw them more 'naturally')
i suppose it's too late to change now, but what i've seen many robots do is give the front of the knee's joint a sticky-outy point. That way, at rest, it's like a kneecap, and when bent, it sort of fills in the 'missing area' in front of the knee (and gives them a good melee weapon for flying knee kicks)
but hey her shoulder and hip joints are just circles so obviously this doesnt have to be totally realistic engineering
>i suppose it's too late to change now, but what i've seen many robots do is give the front of the knee's joint a sticky-outy point.
Oh, thanks! I'll try that. Might be the compromise I was talking about.
I'm not slacking off, not at all, nope, not me, maybe others but never me sir.
New Page of Jello and Pup!
Why are you working for that guy?
Or, are you that guy?
Finished this page!
I can assure you my sister is not that guy.
And freakanimes is pretty great, so calm down autist.
Well I didn't want to go for the waifu in the first place. The design is based on soft edges and went through a lot of reiterations because of silhouette problems. She first had a stereotypical "hard" bobcut, then the "ears" which were a lot more horn-like then her final design. Since she's always meant to wear clothes I made the body more utilitarian than anything, the visible parts had to say "this is a robot", but they needed human movement range so I gave her those soft 'bellows' inside her arms and thighs that the forearm/leg tucks in when bent.
I want to express her personality through the clothes so it's kind of important that I get them right
posting from mobile so typos
that "Wtf is that thing" look on birch's face in the last panel. priceless.
you might wanna watch something though, in the second panel the far edge of her head doesn't match up with the near edge. The two should form a continuous line, more or less, right? the other panels are fine. I would shave off a lot of her head in that second panel though.
Hah, no man, it's always been blue and green.
You might be thinking of Sarah's mom.
This page was way more interesting when you posted it earlier with no text at all.
You said all you needed to say with the angles you chose in your panels, and the expressions and body language of the character.
how do you come up with or decide on the perfect names for your characters? i'm having an awful time with this
some names i just really like, but i feel like there should be a reason for a name and that a name should't just be because the author likes that name
I've been told I should translate my stuff, but I don't know. I guess I'm sharing just because of the drawings.
i pick names i like by using name randomisers or if i have a plan for a character being related to something i search for a name with a meaning similar too what i want, but it doesnt really need a secret meaning names are just names if it sounds good its fine
"i really like it" is a fine reason. you like things for good reasons, be they subconcious understanding or just euphonics.
I just pick things that sound right or that represent them or follow a theme. Sometimes it helps to look up a word in a bunch of other languages. what specifically are trying to name? we could help
I was hoping to have the full gang to show, bur it's taking some time, so have what I've done so far.
Hope y'all like it.
Glad you do.
Yeah, something among those lines. I'm debating while making the designs how much Sentai should it have. I mean, poses, lame attack choreographies, and stuff like that.
But yeah, I'm aiming for Power Rangers with this.
WIP of the next page.
One more page after this one for those wondering.
Ever heard of Dragon Ball? It just wholesale ripped off Journey to the West for the first year and that's what formed the foundation of the series.
Shortly after that comic ended after ten years and worldwide critical acclaim and commercial success, another dude basically wholesale ripped off Dragon Ball's storytelling style for a comic book about pirates called One Piece and now he makes US$25 million a year on the most successful comic book in the history of the world.
But Toriyama and Oda aren't hacks. They're geniuses. And if you want to be a writer you god damn well better believe you are, too.
So I've got a problem: I'm afraid pissing off SJWs with my writing. How do avoid this if you go in to write fiction with a mindset of "write what you know" but all you know is just suburban white america and you don't feel comfortable writing about minorities out of fear of coming off disingenuous, or worse - offensive?
I care to the extent that I don't want to upset someone just by creating something. I don't have any intention of insulting or offending people, but I know a thousand other authors don't as well, and regardless of what they do they fall victim of call out posts and shit talking because they wrote a story about two white guys. It's not that I don't care about minorities or women, it's more that they're such a rarity to my existence and experience that I feel I'm not /qualified/ to be the person to write about minorities or women.
I'm a straight white male from the suburbs of Boston, I don't have experience with LGBT issues. I don't hate gay people because of that, but as someone uneducated on topics involving gay issues I feel very uncomfortable writing about them. And I feel as though PC-centric folks expect you to take up that mantle as a creator, regardless of who you are, if you don't you're a shitty person. And then when you DO do it, and get it wrong, and offend someone, you're an even shittier person.
>the ganguro is the Ebony one
that's why webcomics is better than TV. you can get away with things.
i for one like hearing a character saying things like "still months away from monsoon season, so.." it shows that they think. that's one massive improvement in dragon ball kai, at least the dub. we get to hear them asking the logical questions they should ask with the info they have
wait okay.. let me figure out what's going on here..
the ghost of the evil hat thing is coming out of brownabeth
sora grabs it.. then sticks it back into the corpse of the hat thing? .. isn't that a bad idea? also kinda curious how the hat thing grew a santa hat ball just in time for winter. also not remembering when sarah got that hat or what its significance is, if any.
anyway typo fixes for the 10th panel: a lot* and let's*
Is the 11th panel supposed to be like, a weary sorta "such and such I said, this and that i said" as if to be repeating what you said and sarcastically regretting it? because if so the ellipsis doesn't work there.
for a second I thought that is WAY too little for Oda to be making, but I realized he isn't the owner or publisher.
to be fair, in japan ripoffs are welcomed. there's a million journey to the wests. the key is that nobody cares about the journey to the west aspects of dragon ball.
sounds like they already have you in their claws.
seriously.. christ, you're sickening me with this attitude.
look dude, people like this have made it their BUSINESS to get upset about EVERYTHING. They're fascists who want to control you and make you miserable too, and it's working. You need to get used to being their enemy, because it's -correct-. it's the consequence of being normal, having a spine. being a real person.
That wasn't intentional, to be honest, but you reminded me that video of Zordon being racist.
In my opinion, anything you don't know about can be researched, so you have literally no obstacle that prevents you from adding variety in your work. Having said that, you should always try to write for yourself first, then the rest. makes the things you want to make, talk about the things you want to talk, and forget about external noise. Someone's offended? Boo-fucking-hoo.
Don't think of diversity as a checklist to fill, because that'll be even worse.
Unless you're working for someone else, you should only concern in writting things you like.
Heck, my current webcomic is based on the states and I've never been there. But I talked to friends over there about stuff I wasn't aware, and I can always count on my readership to help me when I screw up something with misinformation.
tl;dr: Write whatever the fuck do you want, unless there's a JUICY paycheck saying otherwise.
I was wondering something, Is it ok to send an email to writers or artists you admire to ask for tips or tricks? I sometimes join art streams to chat with artists, but I don't get an answer from them, since they tend to focus on there work.
Also I recently joined a writing group where everyone brings in some of there work for critique. So I'm hoping that will help me improve my skills as a writer.
If you don't agree with someone you shouldn't be afraid of their criticism.
If you don't think it's bad to make a comic about two white straight guys then you shouldn't care about the people who will be mad about it.
Besides, when people complain about lack of LBGT or non-white characters, they're mostly talking about big franchises that are commercially designed to target certain groups of people. only 16 year old nutjobs will get mad about a webcomic that just happens to be about white dudes.
I've heard to get my comic to gain popularity I should also draw fan art. But what fan art should I draw that people would find easily? I usually feel like my fan art gets drowned out by the masses if I choose something too popular...
Just draw fan art for stuff you like, don't make it into a chore.
Plus, people who enjoy the same things as you are more likely to enjoy your work, because you were probably inspired by those things somewhat.
>how do you come up with or decide on the perfect names for your characters?
Just think of names that sound good to you and fit the character. I like the good ol' comic book assonance thing, Sol Sovak, Valentina Volkov, etc.
Back in the day I used to fire up Championship Manager's 2001/02 editor, filter players by nationality and choose a name and surname from the thousands available. If I needed a female name, I'd google something.
Might not work for fantasy settings.
A lot of your writing makes your characters look manic-depressive. Sora was all bubbly and happy to be back on the very last page and now she's SUPER SERIOUS and it just doesn't mesh. You did that earlier in the chapter with Annabeth nearly dying too.
>It just wholesale ripped off Journey to the West for the first year and that's what formed the foundation of the series.
I wouldn't call it a ripoff. Dragonball just seemed to be Toriyama's own spin on the Journey to the West story, while adding in some outside elements so that it wasn't just a 1:1 retelling of the story.
It isn't like it was some secret that he was using that as a base. It's just that it quickly evolved into something completely different.
And Oda was heavily influenced by Toriyama, much like most Shounen Mangaka were. Oda is not even at all quiet about the fact that Toriyama and DB were huge influences.
It is completely different when the creator is open about what their inspiration or the base of their story is from.
It isn't like Disney, and how they ripped off Kimba with The Lion King, and then vehemently denying it, despite literally every ounce of evidence proving otherwise.
Pencils and (most) lettering for page 3.
That's the whole team introduced now that Shrimp-Head's there, so I really need to get on and finish the cast page on http://peaceoneers.tumblr.com/
I love me some soft vintage mixed with smooth sci-fi. That's really cool, and I think it shows how much thought you put into the body shape underneath and how the clothes fit and hang.
I like most of the story and general ideas I see from your strip whenever it gets posted here, but I really struggle with the 2x2 panel composition.
It just seems to rob your action scenes of their dynamic energy, with the panels so squarely uniform, and it makes simple talking bits like this feel weirdly off-beat...I don't know, maybe it's just that most comics seem to work to rules of three?
I can't put my finger on it, and I'm aware it might be a personal hang-up of mine rather than a legitimate criticism.
As another person doing a team based comic with strong colour identifiers, I really dig your work (only seen characters and group shots so far - am I missing anything?).
Like others have said, names just sounding right is perfectly legitimate.
Sometimes names that have too obvious meaning ('symbolic' or just flat out Dickensian descriptive) can detract from a character, acting as a reminder of their artificiality.
A good sounding name that isn't obviously meaningful can make for a much more credible person, allowing them to be defined for a variety of traits rather than being one-note easily defined characters.
I'm not more in favour of symbolic names or just good phonetic names, I think both are valid, though.
As you can tell from the character 'Shrimp-Head', introduced in pic related, I know what I'm talking about when it comes to good naming.
Alright, got a new page down! Hoping that work won't be too harsh on me so that I'll have time to re-build my buffer. Now I'm at the point where I've written the end of this major arc and just want to move onto the next one, but that's still a fairly long way to go page-wise.
Anyhow, how's everyone's progress, anyone warping up their current story line and moving onto a new one? Just starting a new one? How many arcs/stories are you guys planning?
Man, I'm in a really chatty mood today... but it feels good to finally finish a page and not it being time to go to bed for work tomorrow
Plenty of mine are inspired by historical figures or are simply words in other languages that I think fit the character.
Mainly old indie adventure comics like Bone, Usagi Yojimbo, and Cerebus the Aardvark. I also read a lot on celtic history and mythology to base the setting around, of course
Your art seems to have improved a bunch since you started Little Bot, good job!
Great as per your usual bro. MM is IMO really professional level (granted, with some of the garbage I've seen in actual comics, that doesn't mean too much, but it's intended as a compliment!)
>that's why webcomics is better than TV. you can get away with things.
I've always wanted to draw some q.t. ganguro girls, but they don't fit the setting ;_;
In fact, there's many things I wish I could draw but don't fit the setting...
By trying to please everyone you end up pleasing no-one.
Would you care what /pol/ thinks of your comic? Modern PC culture is no different.
I mean, I've never been to the British Isles except for one week in London yet my setting is largely based on Irish and Scottish myth.
>sora grabs it.. then sticks it back into the corpse of the hat thing?
>.. isn't that a bad idea?
kind of, but she mainly did it so it doesn't posses a stronger dead body.
A necessary sacrafice.
Hmm... I guess you have a point there. But the all have disabilities as well so it kinda makes sense.
>But the all have disabilities as well so it kinda makes sense
There you go again, making weak-ass cop-out excuses after the fact, like when you made excuses for Sora just suddenly being back in her body with no closure of the angle of her being a ghost. We see her as a ghost for, what, 2 pages? And then we never see her ghost form enter her body. It sucks.
Eh yeah, that was the most dissapointing part of the chapter. I just really wanted to get it done to work on a secret project and the remake.
I mainly did that part so I could get Ghost of Rock restablished.
But, oh well, nothing I can do about it now.
Do you think your story needs all of these different races for it to work? Because it's starting to come off a bit of an overwrought babby's first fantasy epic with how sprawling and unfocused your worldbuilding is. The names for the races' regions sound extremely generic and cringy too. Fayerath? Xervanos? Really?
Do a comic about what you want to make a comic and stop being afraid of random teenage girls being offended, because no matter what you do chances are that you'll end up offending someone somewhere along the way.Stop being such a pussy.
There's plenty of webcomics where the cast are just white, whitey and whiter that don't get shit on by SJWs simply because the creators clearly don't give a damn and don't respond to provocations.
That's really all there is to it. I put very little thought in my characters' names, because they're just names. Unless it's really extraordinarily terrible, the name will get over. People will get used to the name, and that's that. You shouldn't have to "think" of a name, unless you're going for something ultra-specific or referential. It's just a name.
I'm doing that thing again.
It's not easy to tell if it's working. Google analytics isn't as specific as you'd like it to be.
All I really do is think of what ethnicity my character is, or close to if it's a fictional setting, then look through a list of names. I write down a list of names that I like, then decide which one I like most/ fits the character best.
For Little Bot, he's a robot, and he's 4 feet tall. So, the choice was obvious.
I wouldn't recommend it, personally. If somebody starts following you because you drew fanart of something they liked, it's because they liked that other thing, not because they liked yours.
The four panel format works fine in other comics, so I guess it's just mine where it's an issue.
I've worked on other projects that use loose, dynamic layouts, and while I've gotten comfortable doing it, I just don't see any added benefit. The four panel format seems fine to me, especially on dialogue driven pages. Of course I'll break the format if I see a benefit. The previous page before the one you're replying to broke it. As did quite a few in the last action sequence. And the next action sequence will do the same.
Hey there, anon. Hoping you're still here.
It is definitely a large project, luckily I have several other projects to keep me busy in the meantime. I intend for this to be a rich, vivid, and deep world on the same level as Lord of the Rings or The Elder Scrolls series, so yes, I agree it is a little ambitious.
Honestly, I don't see anything wrong with a large sprawling world, and I fail to understand why you seem to think that is a bad thing. As for unfocused, you haven't seen the 80+ pages of notes or the story I've been working on for this. Which makes it understandable that you may feel that it's unfocused.
As for the names, they are subject to change. I do agree that Fayerath and Xervanos do sound somehwhat odd, and I may change them somewhere down the line. That will probably happen as I define their cultures and way of life even more.
Here's the thing though, the Ardras Project ©, isn't limited to just the one story I'm working on. It's more like a project that I'm slowly adding stuff to on the backburner while I work on other projects, and it may end up as something more than just some webcomic or book. I intend for it to become the basis for a game, or even a series of games, or something even more. The possibilities are boundless.
Long story short, anon, there is nothing wrong with having a large and ambitious world to work on. There is no reason you should limit yourself.
Does anyone here have experience with Cintiqs?
I have a couple grand sitting around and have been considering getting one for years now. I've been using tablets for about a decade but I grew up drawing traditionally and the hand-eye disconnect has always been an issue for me, both in regard to artistic quality and workflow. I really want to break into doing commissions and webcomics, and I think a Cintiq will help me with that pursuit.
I'm just curious to hear if it gave other artists a boost, and I guess I'm also looking for encouragement in making the decision to drop sich a hefty sum on one.
I use a Cintiq 15X, it's old as hell, but it gets the job done.
In my experience, it definitely helps, but its not as awesome as drawing straight on paper like you expect it to be. It's more like there's a thin sheet of glass between you and your drawing. However, I think once you go Cintiq, you'll feel blind going back to anything else. So once you go Cintiq, its going to be hard to go back.
If price is your concern, think of it this way. You're making an investment in a tool that will help you generate income. However, it won't be considered worth the money you spent on it until you use that tool to produce the amount of cash you dropped on it. Any money made after that point is all profit.
Good luck anon!
Shop around & ask other artists about alternatives. There's this one brand that a few artists I know swear on, it's more in the $500 range, and it works just as well as a Cintiq...Can't remember the name though, sorry. But basically my point is that Wacom is overpriced and there are alternatives that are just as functional, if not better. Do some research.
Not a comic or anything but I used Mimi for an ask I got on tumblr last night. Figured I'd post it.
>(only seen characters and group shots so far - am I missing anything?).
Not really, I'm still designing the characters, suits and somewhat the island where it takes place.
I'll let everyone knows when it begins, but it'll be a side project, so it won't be updated as much as my regular. Though I may use that to try new stuff and improve on the quality department.
I forgot to return to this, started to read it some time ago, and I'm not sure I saved where I left.
I promise to get on that.
I wish. cintiqs in my country are 3 to 4 times the price on the States, and I can't afford it.
I agree with thread mom here >>79070908 and say that if you are monetizing your work, a cintiq should pay itself after you work it off.
Wow, the model you have is only like 300 bucks. Sadly I want one that's big and high def; probably gonna go with a 22HD. But yeah, I'm not really concerned with the price as long as it's worth it. I mean I definitely want to make some income off my art, but just being able to whip out quality work at a quicker pace would make me happy.
Thanks for the feedback.
I hear there's a reason those alternative brands are so cheap: the build quality is junk across the board, and driver support is a wash. Every review I read or watch for those three brands are filled with glaring negative issues. In my personal experience, I started off with a Wacom Graphire and that thing was a tank; never had any parts break or come loose in the seven years I used it, and the drivers were always on point. I wanted to upgrade to a larger tablet so I got a Huion H610Pro early last year. Despite being their top-of-the-line non-display tablet, it had huge software issues right out of the box that took me a week to fix, and the drivers don't support a lot of programs (especially open source, such as MyPaint). To top that off, the tablet itself is already falling apart even though I'm always gentle with it. I had to take the back off it and move the usb port (which is breaking off its soldering) around until it could hold a signal and connect to my pc.
The amount of times I have had to redraw this chin is too damn high.
How many times did you guys draw your characters until you could draw them reliably every time?
i love it
I have to admit I have difficulty following all the crazy stuff and transformations that go on in your comic, but I still enjoy the process of looking over it over and over to get it properly.
>anyone warping up their current story line and moving onto a new one?
inasmuch as I do those, yeah. there's a big climax coming that will be the last big climax I have planned... which means I'm one climax short, because I have a bunch of other stuff planned for a big ending, and nobody to instigate it.
so it can't just go into a jar or something? what a sacrifice. good girl sora.
Ignoring the Beavis-and-Butthead grade sketch, in her side profile I do have her with a recessed chin [it's not as pointy in practice].
Still, yeah, I should probably move it over to the right even more.
well, there's two candidates for thread Dad. one abandoned us and the other is a drunk. so.. good job
I've always wanted a cintiq. in my day it was ... 21 inches I think? and 4:3. which is what I want. and I have to imagine those old tablets would be a lot cheaper now and possibly still compatible? because yeah fuck widescreen
Nothing? It's a bump and it's showing off (in that pic) the right side of the bottom part of whatever the bottom of the tip of your nose is called. Should be in about the right place.
I've moved it and the chin though since - however as a penalty she has apparently gained a slightly-too-long neck.
oh the sketch lines were throwing me WAY off. i thought one of those horizontal lines was..
well nevermind that, it's clear what the problem is now. you have the face turned by like.. a big number of degrees, but you haven't turned the FEATURES more than a small number of degrees. That's tough, I know a lot of people struggle with that. I suggest for an exercise first unrotating the face so it's straight up, then selecting the eyes and just squishing them over to the right.. then moving the nose over til it looks right, and working out where the bridge would be, starting between the junction of the brows. Then as for the mouth.. er.. I dunno what to tell you about that except that upper teeth can't be overlapping lower teeth on both sides.. and then you'll work out how to shape the cheek and chin to suit a proper rotated face. you can do it!
I dunno, anon. I did move some parts around but at your suggestion I drew her skull anatomy on top. It looks about right, if a little exaggerated or distorted in places.
Really? I can't stand 4:3 anymore. I agree that it sucks doing figure drawing on a widescreen, but the beauty of a cintiq is that you can rotate the whole thing and work in a portrait aspect ratio.
yeah see with her eye moved and her chin this is already tons better.
now i don't wanna get arguey but you notice your skull has a really high nose and a low mouth, neither of which match your drawing (nor should they) right? what's more it's just a smaller skull overall, with a much smaller cranium than your character has.. so actually your drawing's already better than that.. I just think the nose should probably be turned a little more , but for now this actually looks fine and doesn't need any more tweaking.
hadn't thought of that. shit.. i don't know any programs that support that though. where would the menus go? for me they go on the sides, leaving a relatively portrait space in the middle, which is perfect.
Yeah, I got lazy with the skull mouth - also didn't measure that part out, so the line bent more than it ought to have, making the whole thing lower than it should've been.
I must really be used to drawing faces wrong - because those eyes still look way too close to me even though the skull anatomy agrees with their positioning.
that's because there's so much space between the eye and the side of the face, because you have to move the whole thing with it, including the side-lock (unless that hair is meant to be growing out of her temples!) and then probably make a thinner neck while you're at it
procedural anatomy is a big mess. that's probably why people love their construction and stuff
>I have to admit I have difficulty following all the crazy stuff and transformations that go on in your comic, but I still enjoy the process of looking over it over and over to get it properly.
Well, I do happen to be VERY fond of transformations, mainly cause I love drawing "alternate" versions of the same character. And it's true that this has been quite a few transformations in two pages... but hey, I think it's easier to follow once the dialogues are put in
For the red hoods, that's what allows merrows (aquatic faires) to keep a mermaid/fish monster form for as long as they like, much like the villain in the previous chapter who used the necklace to become a horse.
>inasmuch as I do those, yeah. there's a big climax coming that will be the last big climax I have planned... which means I'm one climax short, because I have a bunch of other stuff planned for a big ending, and nobody to instigate it.
Heh, after this chapter I still have one more "monster of the week" chapter to go. One chapter to set up the climax of this arc, and Chapter 8 will be the big climax of this arc and the point where they can stop moving North. I quite exited for it really since I think I ended it in a pretty decent way, but time will tell...
Whoops! Thanks, anon. I totally forgot about the hair. All fixed up now.
I've done a ton of writing lately but haven't been drawing regularly in months. I've finally got my new computer set up with my tablet and Manga Studio so I'm hoping I can change that
Alright, I'm kind of falling in love with the watercolor brush.
What's a good way to denote two characters whispering to each other, so that a third character normally within earshot couldn't hear them?
Parentheses? Greater-than, less-than brackets? Square brackets?
Might not be the best place, but I thought I'd give it a shot.
Used to read a webcomic about kids who sort of had pets, but those pets were a part of them.
Like one girl's was her stomach, and there was a kid who had a flying snake sort of thing and it was his eye.
Dashed stroke is an option, too
If you can make it be easily visible from context (pose, scene, etc), even better
Also, link; because even if it's been posted before, it's still useful:
I mean, that's what I'm saying. I'm not saying Toriyama and Oda were lazy or bad or anything of the sort. But just to focus on One Piece, Dragon Ball had just ended when One Piece started, Luffy's personality is basically the same, in broad strokes, as Son Goku... You can draw a direct line between Dragon Ball and One Piece.
If you broke it down and worried about TV Tropes, you could see it being almost exactly the same. But One Piece isn't Dragon Ball, and Oda isn't sitting around worrying if his comic is too similar to Dragon Ball. He's creating something that millions of people love. And even though I said it's basically just straight-up Dragon Ball with pirates, it's also something only Oda could do, and at the end of the day it's a brilliant piece of work in the medium that I would say is the rival of Lee and Kirby's Fantastic Four.
It boils down to only Toriyama could do Dragon Ball, only Oda can do One Piece, only Lee and Kirby can do Fantastic Four (John Byrne did okay) and only you can do you.
I regret the day I decided my comic was going to be a space opera.
Here's part of an adventure comic I'm working on
The white outlines make it look like the spaceship/meteors are stickers on a starry backround, which I can get behind
drats, I was hoping I could get away with it as is, I'll rework the character models (they're a static body and multiple heads) so they don't blend in too well with the back round, unless they're hiding.
Oh man i pretty much had no time to do anything art related for like two months but now i can finally go back to working towards launching my comic. Me and my co-writer are still working all the kinks and little plotholes out of the story but it should be done soon. The hardest part is working on the character designs. I have done dozens of revisions but i can't seem to pruduce anything satisfying (I think i posted some on here back last year). Pic related its the latest version of my the lead character. I imagine the comic utilizing very flashy neon colours a lot of the time, especially for fight scenes during the parts where the magical girls are involved.
Anyway, how do you gus go about character design? Any resouces one could look at you people would recommend?
I secured a table at an anime convention coming up. Gonna sell little books with these comics and a few others
I'm particularly fond of the somewhat transparent speech bubble, that's what I think personally works best
I don't like reducing text size because I think that makes it harder for people to read
>Anyway, how do you gus go about character design?
Personally I think the cast is more fun the more body styles vary. Granted, my stylisation still needs work, but I think one should generally aim to make their charactes distinguishable by their silouette.
Though I've recently noticed I tend to assign certain bodies to a type of personallity without realising it: "Good" female characters in my comic tend to be on the rounder or curvier side, usually also shorter. While the "Bad" ones tend to go for less exagerated features, taller, and more slender.
That applies a bit to my males too, where the "prettier" males tend to be the bad guys while the less attractive or overly mucled ones tend to be good guys
It's more something I do subconciously, than intentionally
I wouldn't say it makes my heart ache, but it does make me a bit sad when the time will come for some characters to leave the group to go on with their own lives that are unrelared to the main story.
I have actually gotten quite affectionate to the current "party". From my perspective, when they get separated, they'll have been traveling together for over a year; but from the reader's perspective (especially if they read the comic latter on) the group will have only been together for about 50 pages, so they probably won't have gotten as attached as I have
>As for unfocused, you haven't seen the 80+ pages of notes or the story I've been working on for this. Which makes it understandable that you may feel that it's unfocused.
You misunderstand what "unfocused" means I this case. I don't doubt that you have hundreds of pages worth of details worked out about every race's national holidays and favourite colors just as every other guy who wants to make the next Lord of the Rings. What I meant with "unfocused" is that from what you've shared here it seems like your ideas are all over the place with no common theme and don't make an interesting or unique whole. It's extremely generic.
>Here's the thing though, the Ardras Project ©, isn't limited to just the one story I'm working on. It's more like a project that I'm slowly adding stuff to on the backburner while I work on other projects, and it may end up as something more than just some webcomic or book. I intend for it to become the basis for a game, or even a series of games, or something even more. The possibilities are boundless.
really does reinforce the impression that you're one of those guys with "the next LoTR". (Come on, a copyright sign with your generic epic title?)
So one of the other comic ideas I've been working on is basically a bunch of people all getting together and seeking revenge on some crusty old bastards who are trying to take over 8 worlds of Yggdrasil and open up the door to asgard.
Main story follows a single dude (not pictured) who can traverse the worlds on his own, but eventually starts gaining a team of people who are, like him, Out for revenge.
One of the mechanics of the comic is that the MC cant travel up the world tree until he's "fixed" the branches connecting them. Yggdrasil has been broken and cut up, so the worlds are all working on different time tables. A week in one world could be a year in another.
Its still in rough stages but it's just basically an adventure pulpy kinda comic I can just have fun with and have a bunch of angry bastards go and hunt down a bunch of other bastards.
pic is of one of the possible "Group" members who is just a hired gun/mercenary.
>Here's the thing though, the Ardras Project ©, isn't limited to just the one story I'm working on. It's more like a project that I'm slowly adding stuff to on the backburner while I work on other projects, and it may end up as something more than just some webcomic or book. I intend for it to become the basis for a game, or even a series of games, or something even more. The possibilities are boundless.
>Long story short, anon, there is nothing wrong with ha